VERY IMPORTANT: Multibinding only works if the game is on a version after the hallowen update, since they were introduced there. Extra notes: you can bind dash to "back", which can make instaturns easier and quicker if you get the hang of it. With the current patch, high jumps can be done to the left now!
I'm gonna add that if you're going for pause buffered instaturns you can bind whatever your run button is to "back" in the bind menu so that just pressing the run button will unpause, this not only makes instaturns a lot easier (once you get used to it) but also a lot faster and easier to jump out of, alternatively you can set left and right to back instead of run if that's easier for you.
I mentioned in my edited comment, didn't put left and right because i forgot that you can just bind to "back" and not "confirm" cuz it fucks up the save file menu, already fixed it tho Congrats on the WRs btw
some of these moves arent an error in coding but are gamemaker engine playing 2 codes at the same time, and the code that sets the player's state(state is the thing used in pizza tower to check what move should the player do: jump normal punch(uppercut) and etc) is the one that makes the game do that, for example: in the fast fall, the reason why it makes you fall fast is due to the dive, game makes the player's vsp(vertical speed) to the one that's used in the dive(10) and because code for the handstand(grab) has the state variable set to its state is before the one that is in the dive, it makes you do the fast fall sorry if its too complicated to understand
Idk if this would help anymore, since I’m late, but you can actually keep momentum when high jumping to the left. Instead of holding up, jump, grab and run at the same time, when you taunt (Because that’s easiest for me), hold the opposite direction you wanna run, hold run and then hit jump. Peppino will keep his speed, Mach’s 1, 2, 3 and 4. It’s more useful for 3 specifically because it does make you REALLY fast on mach 4, and it’s more useful to do a normal high jump at mach’s 1 and 2. Hope this helps for anyone who hasn’t found out a way yet!
Who else watches this knowing full well they are probably not going to use half of them, either because they just don't want to or can't? Great video anyways :)
I do fast falls, I just do them without also doing the mach cancel, as I prefer pressing grab and down on same frame, (doesn't work sometimes and either does dive for Peppino or drill for Noise.), I've tried fast fall on controller with the 'B' button (mach cancel), didn't work too. I've also done a fast walk MULTIPLE times. Edit because I forgot something: I've also done a high jump on controller, I find controller easier than keyboard when doing a high jump. I'm not a professional speed runner too. Stuff I prefer: Fast fall - Keyboard, Fast walk - Keyboard and Controller, High jump - Controller. Edit 2: I've had to edit this 3 times btw.
something fun i might add: quick mach quick mach lets you reach mach 3 faster by a few frames basically just jump at the last 3 frames before touching the ground (choose one of the 3 frames if you want) grab (or down grab) and mach run normally
I still wonder if any speedrunners have done the one trick that makes the player fall quicker when exiting a pizzabox, during one of their runs; All that's required is for the player to press down at the exact same frame the next room loads after the player falls out the other end of the box (this can be easily practiced in either John Gutter, or the tutorial stage). Even without the Floor 5 skip, this frame-perfect fast-drop could save a handful of seconds if it were to be performed for every pizzabox the players falls down from.
that's not exactly how that glitch works, you only get the fast fall if you enter the pizzabox from a very precise spot while also having vertical momentum, it's way too precise to be done consistently tho so most of the time you just get it like 10% of the time in runs (if you're actively going for it).
say you want to bind fastfall, which would be grab and down. If you want to bind it to the a button then you would go controls menu and add the a button as a bind for both grab and down, then when you press a it would do both actions
@@irfugh5707it’s in the original game, it’s very unintuitive though there’s the controls menu in settings, each action has a bind attached to it however you can add multiple binds for each action, so for actions such as fast fall which need multiple actions you would simply add a bind to both of those actions, in this case down and grab
I thought i wouldn't be able to do any other moves except for insta turn, but with multi keybind i was able to do fast fall and a down grab. Tho i am never going to master High Jump, neither Mach Launch. Also now im curious, if someone has a great acknowledge about Pizza Tower Programming, could that person explain why High Jumping to the left doesn't conserve momentum?
VERY IMPORTANT: Multibinding only works if the game is on a version after the hallowen update, since they were introduced there.
Extra notes: you can bind dash to "back", which can make instaturns easier and quicker if you get the hang of it.
With the current patch, high jumps can be done to the left now!
I'm gonna add that if you're going for pause buffered instaturns you can bind whatever your run button is to "back" in the bind menu so that just pressing the run button will unpause, this not only makes instaturns a lot easier (once you get used to it) but also a lot faster and easier to jump out of, alternatively you can set left and right to back instead of run if that's easier for you.
I mentioned in my edited comment, didn't put left and right because i forgot that you can just bind to "back" and not "confirm" cuz it fucks up the save file menu, already fixed it tho
Congrats on the WRs btw
@@DeletRNG ty :)
how do i bind fast fall??
Make the grab and down with the same button u want in the bind settings and then when u want to do it press the button and twirl
some of these moves arent an error in coding but are gamemaker engine playing 2 codes at the same time, and the code that sets the player's state(state is the thing used in pizza tower to check what move should the player do: jump normal punch(uppercut) and etc) is the one that makes the game do that, for example:
in the fast fall, the reason why it makes you fall fast is due to the dive, game makes the player's vsp(vertical speed) to the one that's used in the dive(10) and because code for the handstand(grab) has the state variable set to its state is before the one that is in the dive, it makes you do the fast fall
sorry if its too complicated to understand
Idk if this would help anymore, since I’m late, but you can actually keep momentum when high jumping to the left.
Instead of holding up, jump, grab and run at the same time, when you taunt (Because that’s easiest for me), hold the opposite direction you wanna run, hold run and then hit jump. Peppino will keep his speed, Mach’s 1, 2, 3 and 4. It’s more useful for 3 specifically because it does make you REALLY fast on mach 4, and it’s more useful to do a normal high jump at mach’s 1 and 2. Hope this helps for anyone who hasn’t found out a way yet!
Who else watches this knowing full well they are probably not going to use half of them, either because they just don't want to or can't?
Great video anyways :)
🙋 I just got the game like a week ago but here I am lmfao
the multibinding thing is actually so sick i might try that,,
note:in the new version that high jump at 7:50 was removed,but you can do leftward high jump wihout losing speed
I accidentally did the Mach launch on Oregano Desert but had no idea as to wth I had just done.
Welp, the game has finally come out on Switch just now, so this will be very useful for me ^^
this video is sooo helpful
Thank you for teaching me how to fast turn it really helps me
thank you so much for making this
@taimsalahiagaming64 taimsalahiagaming65
I do fast falls, I just do them without also doing the mach cancel, as I prefer pressing grab and down on same frame, (doesn't work sometimes and either does dive for Peppino or drill for Noise.), I've tried fast fall on controller with the 'B' button (mach cancel), didn't work too. I've also done a fast walk MULTIPLE times.
Edit because I forgot something: I've also done a high jump on controller, I find controller easier than keyboard when doing a high jump. I'm not a professional speed runner too.
Stuff I prefer: Fast fall - Keyboard, Fast walk - Keyboard and Controller, High jump - Controller.
Edit 2: I've had to edit this 3 times btw.
great video, easy to understand explanations!
@taimsalahiagaming64
what.
Awesome video!!! ❤
Thanks bud, it helped alot
Tbh I think these would make mods like lap hell a lot easier, I wanna eventually see a speed runner attempt it, with their advanced moves and such
I could try, I'm a speedrunner
something fun i might add: quick mach
quick mach lets you reach mach 3 faster by a few frames
basically just jump
at the last 3 frames before touching the ground (choose one of the 3 frames if you want) grab (or down grab) and mach run normally
You forgot that for the high jump multibind, you need to also have RUN binded along with UP, JUMP, and GRAB
ok nice i can use this to speed run the first level for my personal time
tfw im watching this while not even being able to P-rank Ancient Cheese or Bloodsauce Dungeon
i had an idea of making this too, but you did it epicly
I still wonder if any speedrunners have done the one trick that makes the player fall quicker when exiting a pizzabox, during one of their runs; All that's required is for the player to press down at the exact same frame the next room loads after the player falls out the other end of the box (this can be easily practiced in either John Gutter, or the tutorial stage). Even without the Floor 5 skip, this frame-perfect fast-drop could save a handful of seconds if it were to be performed for every pizzabox the players falls down from.
You're a genius, this one isn't even on the speedrun wiki (which this video reads off of)
that's not exactly how that glitch works, you only get the fast fall if you enter the pizzabox from a very precise spot while also having vertical momentum, it's way too precise to be done consistently tho so most of the time you just get it like 10% of the time in runs (if you're actively going for it).
@@thereaIyoshi it's actually weirdly consistent with the noise's tornado
While trying to get PTG in Fun Farm,i kept accidentally doing it
8:57 man, that jumpscare was a really gud ending:) very fun))
Shut up
It's not fun it's scary protect me waaaaaaa
I am cowering in fear 😱
Nice guide, now I had to buy pizza tower
love u.
This is gold
no eric
1:46 Peppino goes to space 💀
He went to space twice now!
(Funny reference to Deep Dish 9 btw)
@@Pizzahead0 💀
instaturn doesnt need you yo be in the air for it to work
1:42
Weeeeeee!!!
High jump doesn't work for me when binded
This will help a lot to the speedrun beginner players, I didn't know about multibinding, how do I do that?
say you want to bind fastfall, which would be grab and down. If you want to bind it to the a button then you would go controls menu and add the a button as a bind for both grab and down, then when you press a it would do both actions
@@carrotgod3974 but that's something I can find in original pizza tower? Or I need to make it with an external program
@@irfugh5707it’s in the original game, it’s very unintuitive though
there’s the controls menu in settings, each action has a bind attached to it however you can add multiple binds for each action, so for actions such as fast fall which need multiple actions you would simply add a bind to both of those actions, in this case down and grab
@@carrotgod3974 ohhhhh, thank you!
is it weird that its easier for me to do the mid air fast fall that the normal fast fall
I thought i wouldn't be able to do any other moves except for insta turn, but with multi keybind i was able to do fast fall and a down grab. Tho i am never going to master High Jump, neither Mach Launch. Also now im curious, if someone has a great acknowledge about Pizza Tower Programming, could that person explain why High Jumping to the left doesn't conserve momentum?
Is there any tech that involves the shotgun like seen in the custom level Gunpowder Desert?
How do you updog? you didn't explain it to well
You uppercut in a low ceiling area while having speed and then change directions mid uppercut
Watch the overlay in the corner if you're still confused
thank you@@DeletRNG
How do you time the air grab after climbing a wall? Im trying to practice it but it never occur even once
i feel like you are the teacher of yottacat lol
Quite literally the opposite lmao, I only know these tricks because of him
@@DeletRNG lol
highjump still doesnt make sense whenever i do it do i have to hold mach when i do the muilit bind thing? or realse everything then press it
I mean I just binded it to a button on my controlled that I don’t use, so high jumping would be easier for me
thank you so fucking much dude
NIce video
I coudnt learn anything bc im so bad and i coudnt do one of them in game 😢
7:01 What.
How do i get the things that show what u do? Always wanted one of those man pls
I'm a mobile player and i need this tutorial to p rank and lapped.
P. S. P RANK ON MOBILE BABYYY! I DID IT!
can someone tell me how to bind fast fall
so for your down arrow put it as something like v or q and dash the same input as the first one and boom it works
thanks! but does it also work with controller lol@@bubbles3914
tizza power
@taimsalahiagaming64pizza tower
@@apchistuzPIZZA TOWER
Is trash
@@7aimsalahia200ruppish
@@7aimsalahia200 ok
Whats the musics?
Which
no eric :(
Too difficult and rarely used, it's also why i didn't include negative mach
Did they patch the trick at 4:05? If not then are there instructions to do this?
Yes, it is patched
Can The Noise do the instaturn?
yes
you . killed snottu
What is updog?
Different variant of an instaturn using a uppercut, retains speed without having to drift.
@@DeletRNG oh ok thanks (not much what about you)
fast fall doesn't work.
45
Why bindings not binding. :(
@@Burnt_Loaf. is your game updated?
@@DeletRNG I figured it out already, but thanks for asking.
How do I dash?
Hold shift
Just press and hold shift
@@Feradile it was I was having trouble because it said up :(
When looking at Bindings, you had multiple things bound to the same action. Is this truly possible in the base game?
Yes, the version of the game needs to be after the hallowen update tho, so some mods might not have that yet