Can someone explain to me how to make the best use of my din when I summon him? For example when I bring him back with skeleton do I use his effect to attach and that way I have protection on the field? Is his effect a ss2 or ss3 etc when is the best timing.
His effect is always a ss1. Ss 2 are usually quick plays and traps only. Ss3 are always counter traps. If multiple things are happening, and he gets summonef in the middle of a chain, his effect will start an entirely new chain after the current one is done. And it usually depends on what the current gamestate is to decide his effect. If you have to go for game and otk, or even just disrupt your opponent, you usually activate his effect to send stuff to the graveyard. Especially with stuff like thunder dragons. However if you go first and you summon ding, or if you have to play really defensive foe a reason, OR if cymbals is banished and you want to keep the loop active, then you usually use his attach eff. And you usually attach cymbals since cymbals can resummon him if he gets sent to the graveyard. But keep in mind once you decide to send something to the graveyard, you're usually abandoning the cymbal/ding loop, unless if you have something to return the cymbals back to the gy, such as world wand or knightmare phoenix once it gets shuffled back to the deck, but all of that is not until next turn, since he can only be summoned opt.
When you do the IP Mask play and you say that its correct to put galatea pointing at their emz, isnt it just better to have ur galatea pointing at mask and/or the monster you summon off mask? since then gal would just always be not destroyed by battle?
WashedYGO Thank you for the comment! Yes and no. It does matter having her point to the right EMZ so you can use longirsu’s effect if they summon to that zone because their monster will be linked by gal. If you put gal on the left and they summon an extra deck monster you don’t get that benefit.
What do you think about the going second build that made top 4 at YCS london? Also, from your previous deck update was their any changes, like what did you change out for IP Masquerena and how many did you put in? Overall great video!
Yea I'm also curious about your ycs London recap. Going second orcust and that top 4 orcust that could have made finals if he didnt misplay foolish. Naster is really nice in the deck.
Thank you for the support and comment! The going second orcust list was very strong indeed. I am however not a fan of blinding second because you struggle vs pendulums and trap decks although nachster looks very good.
Well, obviously if you have 2 free summons (like dangers) you can make IP first then proceed to the plays. But otherwise I don't think there is a 1-2 card combo that ends on that many monsters.
Thanks for the comment! You can always end Winda, but it depends what followup and what cards you'd like to play around. Starter + extender ends Dingirsu, galatea, winda, crescendo.
In the last combo, if they Nibiru on the long when you instant fusion, you have token and Winda, you make masquerena, but how do you still have same combo as the others? Since you can’t use knightmare that turn, you have to dump on there turn, which you still can only revive Galatea to link into unicorn but no ding play. Still not bad, but you lose a removal right?
Thanks again main!!!! Is mathmatician more viable than scrap since it's def ash bait??? Math man is immune to TCBOO and does the same stuff. Besides orcust stuff, would love u mess around with fun decks! ( Toon, chaos max, other non meta stuff. ) Maybe hero would be good click bait LOL thanks again bruh 🤠
Andrew Dutton Hi! Thank you for the support. I agree, in a list I have now I am testing mathematician now and it seems to be yielding good results. Actually I was considering looking into magical musketeers soon.
Yugioh noob here but on the second combo when you used skeleton to bring back Galatea during the end phase you used here search effect again. Isn't it a hard once per turn?
PenduLOL Hi thanks for the comment. No at end phase I brought back Galatea to play around nibiru I’m assuming a pass turn and I use galatea’s effect to shuffle cymbal back to the deck
Ah I see the confusion. Ok so if you watch the tabs you’d see that EP is highlighted when I use cymbal. After that I click “turn” During their draw phase I use Galatea because she is now a quick effect on their turn
Your orcust videos defo helped me almost top London appreciate it mate
nebula lp
Thank you for the support. Hopefully I can keep producing good content to help you with Milan too
Underrated channel dude! Keep up the great content 👌🏾
QALDUR
Thank you for the support!
Can someone explain to me how to make the best use of my din when I summon him? For example when I bring him back with skeleton do I use his effect to attach and that way I have protection on the field? Is his effect a ss2 or ss3 etc when is the best timing.
His effect is always a ss1. Ss 2 are usually quick plays and traps only. Ss3 are always counter traps. If multiple things are happening, and he gets summonef in the middle of a chain, his effect will start an entirely new chain after the current one is done. And it usually depends on what the current gamestate is to decide his effect. If you have to go for game and otk, or even just disrupt your opponent, you usually activate his effect to send stuff to the graveyard. Especially with stuff like thunder dragons. However if you go first and you summon ding, or if you have to play really defensive foe a reason, OR if cymbals is banished and you want to keep the loop active, then you usually use his attach eff. And you usually attach cymbals since cymbals can resummon him if he gets sent to the graveyard. But keep in mind once you decide to send something to the graveyard, you're usually abandoning the cymbal/ding loop, unless if you have something to return the cymbals back to the gy, such as world wand or knightmare phoenix once it gets shuffled back to the deck, but all of that is not until next turn, since he can only be summoned opt.
When you do the IP Mask play and you say that its correct to put galatea pointing at their emz, isnt it just better to have ur galatea pointing at mask and/or the monster you summon off mask? since then gal would just always be not destroyed by battle?
WashedYGO
Thank you for the comment!
Yes and no.
It does matter having her point to the right EMZ so you can use longirsu’s effect if they summon to that zone because their monster will be linked by gal. If you put gal on the left and they summon an extra deck monster you don’t get that benefit.
What do you think about the going second build that made top 4 at YCS london? Also, from your previous deck update was their any changes, like what did you change out for IP Masquerena and how many did you put in? Overall great video!
Yea I'm also curious about your ycs London recap. Going second orcust and that top 4 orcust that could have made finals if he didnt misplay foolish. Naster is really nice in the deck.
Thank you for the support and comment!
The going second orcust list was very strong indeed. I am however not a fan of blinding second because you struggle vs pendulums and trap decks although nachster looks very good.
What did you take out in the extra deck for the i:p?
Nice tutorial mate! Short question: there's no combo to end on a protected winda (from din) and a IP?
Well, obviously if you have 2 free summons (like dangers) you can make IP first then proceed to the plays. But otherwise I don't think there is a 1-2 card combo that ends on that many monsters.
Thanks for the comment! You can always end Winda, but it depends what followup and what cards you'd like to play around. Starter + extender ends Dingirsu, galatea, winda, crescendo.
Doesn’t winda get destroyed at end phase cause instant fusion?
It does but if you detach a material with ding you can save it cause his effect
can you do lunalights opening hands?
Thanks for the comment.
I can next week!
In the last combo, if they Nibiru on the long when you instant fusion, you have token and Winda, you make masquerena, but how do you still have same combo as the others? Since you can’t use knightmare that turn, you have to dump on there turn, which you still can only revive Galatea to link into unicorn but no ding play. Still not bad, but you lose a removal right?
Thank you for the comment.
Your removal will be via longirsu and IP
Thanks again main!!!! Is mathmatician more viable than scrap since it's def ash bait??? Math man is immune to TCBOO and does the same stuff. Besides orcust stuff, would love u mess around with fun decks! ( Toon, chaos max, other non meta stuff. ) Maybe hero would be good click bait LOL thanks again bruh 🤠
Andrew Dutton
Hi! Thank you for the support. I agree, in a list I have now I am testing mathematician now and it seems to be yielding good results. Actually I was considering looking into magical musketeers soon.
What is TCBOO?
@@scottdawsie9948 There can be only one
yeah def smart to always play around nibiru. i count my own summons
Pass turn with IP out yeah right
Yugioh noob here but on the second combo when you used skeleton to bring back Galatea during the end phase you used here search effect again. Isn't it a hard once per turn?
PenduLOL
Hi thanks for the comment.
No at end phase I brought back Galatea to play around nibiru
I’m assuming a pass turn and I use galatea’s effect to shuffle cymbal back to the deck
@@RampenguNation you used the effect to get Babel in the main phase. At the end phase aren't you still on your turn though?
@@RampenguNation Sorry if I am assuming wrong or asking something stupid.
Ah I see the confusion. Ok so if you watch the tabs you’d see that EP is highlighted when I use cymbal. After that I click “turn”
During their draw phase I use Galatea because she is now a quick effect on their turn
@@RampenguNation And can you activate the Crecendo that turn?
Deck profile
Nice vid. I think if you can talk a bit slower and clearer it would be great. Cheers
Thanks for the comment! Thank you for the feedback I will work on it!