"The Super Mario Bros. Movie" shot recreated in 3D

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  • Опубликовано: 11 окт 2024
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    This is a new series I'm starting where I'm taking classic or just beautiful shots from movies and recreating them completely in 3D. This time, the Mushroom Land shot from the new Super Mario Bros. Movie (2023, Directed by: Aaron Horvath & Michael Jelenic, Cinematography: Lorenzo Veracini & James Williams)
    #supermario #3d #cinema4d #zbrush

Комментарии • 74

  • @TylerBabb
    @TylerBabb Год назад +2

    You should do a shot from Across the Spiderverse

  • @BaranFN
    @BaranFN Год назад +8

    so sick! i'd love to see you recreate something from spirited away, I feel like the art style would translate well to 3D

    • @KillerTacos54
      @KillerTacos54 Год назад +1

      True!

    • @NewPlastic
      @NewPlastic  Год назад +3

      Man I would love to so much. I see what people can create on Blender in the toon style (Or Arnold for that matter) and it looks so amazing, but Octane's toon shader just sucks so damn bad. But you know what. Maybe that's the challenge.

    • @BaranFN
      @BaranFN Год назад

      @@NewPlastic Very true haha. Regardless, keep it up! Loving this series and the tuts recently

  • @migueltoledo8590
    @migueltoledo8590 Год назад +3

    OMG!!, incredible skills man!

  • @OKAMI_CD
    @OKAMI_CD Год назад +2

    banger video

  • @mgalbu
    @mgalbu Год назад +2

    Simply amazing!

  • @KillerTacos54
    @KillerTacos54 Год назад +1

    Incredible

  • @barisoktem731
    @barisoktem731 Год назад +2

    You forgot butterfly on the right bro! That was great way to learn something in 3D. Very inspiring as always. And i bought your fabric and concrete packs they are also great. Keep in goin please...

    • @NewPlastic
      @NewPlastic  Год назад

      Haha I know, I actually was aware of it but forgot to mention it in the video. And thanks for buying the pack! Happy to hear you find it useful.
      And yeah I'm learning so much from these exercises!

  • @yashraj8773
    @yashraj8773 Год назад +4

    blade runner scene

    • @NewPlastic
      @NewPlastic  Год назад +1

      Yup already been looking at a few an actually even started planning one of them, I'm more attracted to the Blade Runner 2049 cinematography, but did you have any specific shot in mind?

  • @Nibbylol
    @Nibbylol Год назад +2

    Love this, would love to see one of the rainbow road shots , think the colours are amazing

    • @NewPlastic
      @NewPlastic  Год назад

      Yes there were some really beautiful shots in that movie. I might go back and do another one!

  • @motioncan
    @motioncan Год назад +1

    Amazing!!!

  • @bulba1561
    @bulba1561 Год назад +1

    so fire

  • @ericschirmer3106
    @ericschirmer3106 Год назад +1

    you killed it, looks niceee

  • @andrewjk87
    @andrewjk87 Год назад +1

    incredible man!

  • @jonnybail_2
    @jonnybail_2 Год назад +1

    Dope

  • @cesarevp9678
    @cesarevp9678 Год назад +1

    Very well done!

  • @capndreadful1328
    @capndreadful1328 Год назад +2

    MAD LAD

    • @NewPlastic
      @NewPlastic  Год назад

      Oh I'm just an average bloke

    • @capndreadful1328
      @capndreadful1328 Год назад

      @@NewPlastic nothing average about you mate , multitalented.keep it up

    • @NewPlastic
      @NewPlastic  Год назад

      @@capndreadful1328 Haha aw thanks bruv

  • @imcalledandy
    @imcalledandy Год назад +2

    Enjoying these videos! Also, enabling symmetry would save you loads of time adding those details in ZBrush!

    • @NewPlastic
      @NewPlastic  Год назад

      Thanks, and yeah I usually turn on symmetry but I didn't want symmetrical details on the mushrooms. Honestly, way too much work on something you barely notice. I'm still learning!

  • @MrNiceGuy412
    @MrNiceGuy412 Год назад +1

    So awesome man 🎉

  • @PerryNmai
    @PerryNmai Год назад +1

    Simply amazing 🌟🌟🌟

  • @adilahamed4873
    @adilahamed4873 Год назад +1

    This is beautiful! Inspired!

  • @fadinaim695
    @fadinaim695 Год назад +1

    As someone who is recently taking a Cinema 4D course as part of my master's and is struggling to model Super Mario and submit tomorrow, I'm divided between feeling super " inspired " and " frustrated " by this. :P

    • @NewPlastic
      @NewPlastic  Год назад +1

      Haha I know this feeling my dude. It's a beautiful balance of inspiration and frustration in life.

  • @samooca_
    @samooca_ Год назад +1

    amazing ... greetings from Brazil!

  • @TGuyHD
    @TGuyHD Год назад +1

    Nice work as always man . do you have a soundcloud where we can listen to those dope ass beats ?

    • @NewPlastic
      @NewPlastic  Год назад

      Thanks dawg, I have two soundclouds but I haven't uploaded any new beats in years, so it's all pretty old stuff. But maybe I should start uploading honestly lol
      For more electronic stuff: soundcloud.com/radixxx
      For more headnod stuff soundcloud.com/plusga

  • @rollerblader5350
    @rollerblader5350 11 месяцев назад +1

    I'm trying to model these mushrooms in Blender but as it is another program I'm really struggling to find the best way to do this. Any thoughts?
    It would be amazing to have a tutorial, but just a comment it will already help a lot!

    • @NewPlastic
      @NewPlastic  11 месяцев назад

      Man I'm not that familiar in Blender, but I would assume that it really is just a matter of using the Move brush and the "Clay Buildup" equivalent brush. I wish I knew Blender so I could help! But I know that Blender is incredibly powerful when it comes to sculpting

  • @justabadgamer9537
    @justabadgamer9537 Год назад +2

    what are the specifications of your equipment? I need to have an idea to assemble my team and start with cinema 4d.

    • @NewPlastic
      @NewPlastic  Год назад +1

      I have 2x 3090's, 128gb of ram, and threadripper 2920x. Honestly I've been really wanting to upgrade my CPU since it's getting old, I would probably get a much faster single core CPU like Ryzen 9 7950X3D but that means I'll need to replace my motherboard which, makes everything more complicated and expensive.

    • @justabadgamer9537
      @justabadgamer9537 Год назад

      @@NewPlastic WOW, that's a lot of power.
      They are offering me a 2017 ASUS ROG laptop for around $650, with the following features:
      NVIDIA GeForce GTX 1070 - 8GB GDDR5
      64GB DDR4 RAM
      Intel i7-6820 HK CPU 2.70GHz
      Do you think it will be enough or is it too short?

  • @789maq
    @789maq Год назад +1

    Sick work! How did you get the Quixel Bridge to work on c4d 2023 tho?

    • @NewPlastic
      @NewPlastic  Год назад

      Thanks! And I dunno it just works like it always did. What's the problem you're having?

  • @egorsorokin2760
    @egorsorokin2760 Год назад +1

    Cool! Thanks for sharing! Could you please explain the workflow of mushroom creation? You've created the lowpoly in C4D, then exported it to Zbrush and created a sculpted highpoly. But then I can't understand - have you created a new lowpoly in Zbrush and then UV unwrapped it in Cinema? Or were you using the initial procedural Cinema's lowpoly? I see that the sculpted geometry differs from the lowpoly enough, so I'm trying to understand your next step before you move to Substance.

    • @NewPlastic
      @NewPlastic  Год назад +1

      Yes that's the process. The geometry might be a bit different because I might retopo again in Zbrush, but yes once I'm done with the Suvdivided model in Zbrush I unwrap in C4D, then transfer the UVs to zbrush, export that lowpoly model with Dispalcement and normal maps to use for rendering, and create a separate decimated model keeping the same UVs, and exporting that into Substance. Then after exporting substance textures, I use them on the lowpoly model since it has the same UVs as the decimated one, and using the displacement and normal maps from Zbrush for details (along with albedo/roughness etc maps from Substance)

    • @egorsorokin2760
      @egorsorokin2760 Год назад

      @@NewPlastic Hm, still a bit confusing. If it's possible could you create a video describing this workflow step by step. It would be very useful as you're showing the pipeline of a 3D generalist and not for gamedev as most tutors in youtube. The workflow is a bit different here.

    • @NewPlastic
      @NewPlastic  Год назад +1

      ​@@egorsorokin2760 I understand, as I said before, I honestly don't feel comfortable at my level of knowledge to be claiming to show people how to do something in these programs, so I don't know when that'll happen. But to recap here's a point by point recap of my workflow:
      1. Model a base mesh in Zbrush (dynamesh) or in C4D.
      2. Retopo that model (usually in Zbrush)
      3. Subdivide to a highpoly retopo'd mesh in Zbrush and sculpt in finest details
      4. Send SubD level 1 to C4D and UV Unwrap
      5. Send Unwrapped model back to Zbrush, having now an Unwrapped model with the full SubD levels
      6. Decimate the highpoly mesh in Zbrush, keeping the UVs
      7. Working on the decimated model in Substance, exporting maps
      8. Exporting the SubD level 1 model from Zbrush, including Displacement and normal maps
      9. In C4D, applying the Displacement, normal maps (from Zbrush) and texture maps (from Substance) on the SubD level 1 model and rendering

    • @egorsorokin2760
      @egorsorokin2760 Год назад +1

      @@NewPlastic Ah, steps 4-6 were the ones I couldn't understand from your tutor. Now it's totally clear. Thanks, man!

    • @NewPlastic
      @NewPlastic  Год назад

      @@egorsorokin2760 Yes! Glad it helped!

  • @AviYanK_770
    @AviYanK_770 Год назад +1

    4:30
    Plese, whats the name of this track :))

    • @NewPlastic
      @NewPlastic  11 месяцев назад +1

      Hah it's just a beat I made a few years ago. Sampling Nitai Hershkovitz - King's Seat

    • @AviYanK_770
      @AviYanK_770 11 месяцев назад

      i love it@@NewPlastic

  • @kang_amil
    @kang_amil Год назад +1

    love your cintent man! , by the way how you sperated the part from c4d to brush?

    • @NewPlastic
      @NewPlastic  Год назад

      Thanks dude! And what you mean, which part?

  • @berry3656
    @berry3656 Год назад +1

    Hello i have a question does scatter pen turn the objects into instance object or does it not? Cause I really love how you can just brush with it but it might kill my render time

    • @NewPlastic
      @NewPlastic  Год назад

      Yes the scatter pen uses instances. Definitely will save your VRAM but you know, depends how many things you plan on adding. A million of anything, whether instances or not, will bog down your VRAM

  • @dermotfaloon_streetmonkey
    @dermotfaloon_streetmonkey Год назад +1

    Nice work . Just wondering why you stayed in HDR/sRGB rather than Aces?

    • @NewPlastic
      @NewPlastic  Год назад

      The HDR/sRGB look is actually ACES if you got ACES turned on in Octane (which I did)
      Then when I rendered I did use the ACEScg space

    • @dermotfaloon_streetmonkey
      @dermotfaloon_streetmonkey Год назад +1

      @@NewPlastic ahh - I am so used to being in Aces/Rec709 I forgot you can click C4D to do that. Dont think you can go direct to 709 tho, still rocking the older ways.

    • @NewPlastic
      @NewPlastic  Год назад

      @@dermotfaloon_streetmonkey I mean you can assign a 709 curve in post, but my monitor as well as most others are set to sRGB so I prefer keeping it sRGB. But the difference is very mild.