Welcome to nocturne, where the fear of a full party wipe at 80% hp by a random encounter is very real, not having 1 healing and 2 buff/debuff spells on every party member is a death sentence, where grinding is a necessity, and the final boss of the game is a block pushing puzzle minigame, oh and dante is in there somewhere, good luck.
@@smtandearthboundsuck8400 both exp and macca grinding are a necessity as higher levels give more hp and general defense while macca is needed for magatama acquisition which is essential for surviving boss fights and getting better skills.
@@jando5980 yep, Japan released the Chronicle edition which included Raidou kuzunoha while in the west we received the Maniax edition which has Dante, both essentially serve the same purpose as eachother and have the same moves but name and animation swapped.
Uhm, what? What's the point of waiting till ng+ if you get nothing at this point? I mean, you're not high lvl, there's no Compendium and no items. Am I wrong? Well, yeah, you can have spare half-turn icon but it's really nothing and very uncommon thing, isn't it?
@@persona3rulez idk. Guess some people want a somewhat less ass-kicking playthrough on the hardest difficulty. I personally did hard mode on my first playthrough so I didn't get to abuse the compendium until my following normal mode playthroughs.
The funniest thing about this is that if you were not dead yet that monster was going to attack you again before your turn because it hit a critical, and when you hit a critical or the enemy weakness in this game it costs only a half action (1/2 turn), applies for enemies too. Did you see a icon on the right top corner of the screen? when this icon disapears it costs an action, but when it is flashing it costs a half action, you can perform a action for half of the cost (flashing icon = half turn)
Preta: Hold this for me, okay? Demi Fiend: Okay ...... Demi Fiend: When's that Preta gonna come back so I can return the L he gave me? ... _some say he is waiting to this very day_
The developers' big mistake was they made feral claw have a higher than normal critical rate, the intro on hard would've been much easier if it wasn't for that.
Player: Does literally the only thing they could Comment section: "That's what you get for playing on hard. You're just bad. Play on normal if you don't want a challenge" There's nothing challenging about replaying a section, especially this early in the game, over and over until your enemy misses.. it's just frustrating and bad design
Actually, hard mode in the original release of Nocturne doesn't change the enemies at all. It just halves EXP and Macca, that's it. Since in Nocturne you always seem to have JUST enough Macca on normal, halving it is a massive problem and doesn't actually make the game any harder, just more grindy. Therefore, playing on hard isn't why this guy lost. The guy lost in the video because the enemy got a crit due to being unlucky and not because the enemy didn't miss. Crits are incredibly powerful in Nocturne both for you and the enemy. That's why a physical build for the demifiend in that game is so OP. Crits give you an entire extra turn and deal like x4 extra damage. They're super strong, OP just got super unlucky in the second encounter where the enemy got a crit and killed them in one hit.
@@krimsonkatt Is it exclusive to the original release? Because I've played both the PS2 and Remaster versions on hard, and both had huge enemy damage, noticeably higher than on normal mode.
the quality of design is subjective. i would argue that the unfairly punishing nature of early nocturne contributes greatly to establishing its tone and atmosphere. something being frustrating and not respecting the player's time isn't necessarily "bad" if it contributes to the overall vision. not for everyone, sure, but still not objectively "bad"
@@valegory I agree that the game's mechanics can contribute to the world-building and the overall tone of the game. But being thrown into combat for the first time after 10 minutes of setup and having the game kill me for no other reason than "The random number generator says you miss", doesn't make me go "Wow, this shows how the vortex world is really unfair and how tough life is for its inhabitants." Instead, it makes me go "This game is fucking bullshit" and then turn the difficulty down to normal. At this point in the game, the atmosphere hasn't really been established, and it feels more like the game is punishing me, not the world the game is built around. Maybe there is something they could have done right before this to establish better that the world is unfair, maybe not - I don't know. I will agree that maybe calling it "bad design" is not entirely correct. There are games (see: Pathologic) where the game is unfair, punishing, and really unfun, but it uses it as part of its narrative well. The world of Nocturne really is unfair, and maybe if you can't get past that first encounter, you aren't the person the game is designed for.
@@echo.1209 Honestly this shit, plus just going back to the annoyance of random encounters is why I never made it past the first hour. Tried to go back and play it after enjoying smt5 as my first smt game.
Soon as you see the crit from feral claw in the tutorial, you know it's a wrap, that shit happened to me while I was shareplaying for a friend, "yoo is this the tutorial??" Me: yea... Us: ... ONE OF THE BEST PARTS ABOUT SMT IS THE CRAZY STUFF THAT CAN HAPPEN WITHIN SECONDS
Tbf you didn't grind enough, used any buffs or had demons to counter this enemy to exploit his weakness. Nocturne is a easy game if you prepare yourself and don't rely solely in rng. Smh my head
Wow having bad luck in rpgs, that’s totally unique to cockturne. Even a mid difficulty fire emblem game like fe6 shits on any megaten game in true difficulty. Never understood why it got that reputation. Must be people who only have baby ass pokemon as a reference
I'm too lazy to play another boring ass grindish JRPG but I'm pretty much sure that statement "shits on *any* megaten game" is wrong in so many goddamn ways.
@@persona3rulez It’s just true. The only « hard » megaten are the popular ones. The older ones are very basic dungeon crawlers (even easier than Strange Journey tbh). Tedious? maybe. but hard ? Never. In fact games like KMT are the few games I play casually on my phone when I’m bored and away from my pc. And the ps2 era onwards is no harder than its peers, yeah, they lied to you. SMT was never the dark souls of rpgs. Also pre-awakening fire emblem is the antithesis of grinding, stop talking out of your arse to slander games you know nothing about when cockturne requires money grinding in a boring minigame to keep up with magatama prices and IV with its horrible forced sidequests that pop up only at the nigh end of the game. Really shows how little you know even about your beloved megaten in general to boldly claim that no other game can beat it in difficulty 🤡. And immediately assuming every other game is a grindy boring mess? Yikes. Tell me the time where Final fantasy locked dozens of required boring sidequests behind the last section of the game so you can’t progressively complete them over the 50 hours of playtime, meanwhile every other sidequest you’ve done is rendered useless! No please actually tell me because I haven’t played any FF other than 2 hours of FF9 before getting bored, but since you seem to know it so well to call it a boring grindy mess surely you can name a situation like that? Right? Give up, you’re not a megaten fan either, you don’t know anything. You’re just a hipster normie who jumped on the nocturne hd bandwagon because you needed to feel superior. Megaten isn’t some unicorn peak fiction gaming of the century it’s one turn based rpg series out of many. It has good highs but on average it’s very mid.
@@smtandearthboundsuck8400 dude... I've never said I'm a megaten fan) And I've never said Nocturne or IV are hard. However, if enemies lowering you lvl in MT not hard than what is? If P4G Very Hard, where literally everyone kills you in 2 hits, not hard than what is? Ok, in P4G it might be just a few hours and than you're a killing machine again, I don't know, I've completed only Yukiko on Very Hard. Speaking of FF, well, I'm not sure. I've completed FF7 and consider it one of the best JRPG because it's not fucking tedious. The game just doesn't tell you everything about itself right away and this is why I love it. Kept surprising me even after the end. I've also played FF4 and FF6. They perhaps require some grinding from time to time but it's just PERHAPS. Haven't completed them though, maybe later. I've also played FF12, FF13 and FF15 but they don't count. Speaking of FF12. I fucking hate this piece of shit. The most boring JRPG I've ever played, I have no idea how this abomination got more than 60/100 on Metacritic. AND IT EVEN HAS "must play" BADGE! Soooooo, instead of whining how people consider MegaTen hard it would be better if you actually wrote why Fire Emblem harder and better if that's what you think. I agree that Nocturne and IV aren't hard and I don't even think Nocturne is tedious. Seriously, not even once I grinded after Matador and dying in this game is uncommon. And YES, I know that it's because of Amala. And no I don't consider myself "superior gamer" because if I had no trouble with a game than it's not something I should be proud of. Btw, I called Emblem grindy mess not because every JRPG is like it(but surely most of them), but because it looks more like a DragonQuest-style game. If you can say that. Now quit whining about others opinions and explain yours. Why Emblem is even worth it if I don't like Dragon Quest for it's monotonous gameplay? Oh, one more thing. The only thing in this genre I'm proud of is beating Majima in Yakuza 7 at the lvl 38. It wasn't really hard I'm just happy that it is possible while most of the players(and I mean like 80% if not more) prefer grinding at least 44lvl to beat him.
@@smtandearthboundsuck8400 dude... I've never said I'm a megaten fan) And I've never said Nocturne or IV are hard. However, if enemies lowering you lvl in MT not hard than what is? If P4G Very Hard, where literally everyone kills you in 2 hits, not hard than what is? Ok, in P4G it might be just a few hours and than you're a killing machine again, I don't know, I've completed only Yukiko on Very Hard. Speaking of FF, well, I'm not sure. I've completed FF7 and consider it one of the best JRPG because it's not fucking tedious. The game just doesn't tell you everything about itself right away and this is why I love it. Kept surprising me even after the end. I've also played FF4 and FF6. They perhaps require some grinding from time to time but it's just PERHAPS. Haven't completed them though, maybe later. I've also played FF12, FF13 and FF15 but they don't count. Speaking of FF12. I fucking hate this piece of shit. The most boring JRPG I've ever played, I have no idea how this abomination got more than 60/100 on Metacritic. AND IT EVEN HAS "must play" BADGE! Soooooo, instead of whining how people consider MegaTen hard it would be better if you actually wrote why Fire Emblem harder and better if that's what you think. I agree that Nocturne and IV aren't hard and I don't even think Nocturne is tedious. Seriously, not even once I grinded after Matador and dying in this game is uncommon. And YES, I know that it's because of Amala. And no I don't consider myself "superior gamer" because if I had no trouble with a game than it's not something I should be proud of. Btw, I called Emblem grindy mess not because every JRPG is like it(but surely most of them), but because it looks more like a DragonQuest-style game. If you can say that. Now quit whining about others opinions and explain yours. Why Emblem is even worth it if I don't like Dragon Quest for it's monotonous gameplay? Oh, one more thing. The only thing in this genre I'm proud of is beating Majima in Yakuza 7 at the lvl 38. It wasn't really hard I'm just happy that it is possible while most of the players(and I mean like 80% if not more) prefer grinding at least 44lvl to beat him.
@@smtandearthboundsuck8400 perhaps my friends are too lifeless but they all say that Fire Emblem is not harder than even any Persona game. Huh, ironic isn't it?
Persona fans: it’s the tutorial, this’ll be easy!
Preta: hold my feral claw
I hate Persona fans so much, I'm gonna bash their heads against the wall until they die
Persona is the tutorial for SMT games 🤣
Is not that is easy or hard, is rng dependant xd
every entire game of persona is literally the tutorial of SMT
@@jorgeperez2872RNG in persona is easy
simply a difference in skill
Welcome to nocturne, where the fear of a full party wipe at 80% hp by a random encounter is very real, not having 1 healing and 2 buff/debuff spells on every party member is a death sentence, where grinding is a necessity, and the final boss of the game is a block pushing puzzle minigame, oh and dante is in there somewhere, good luck.
But dont forget your mad disco dancing skills while fighting the final boss.
I assume you mean grinding money through a shitty minigame is a necessity.
Dante from the devil my cry series!?
@@smtandearthboundsuck8400 both exp and macca grinding are a necessity as higher levels give more hp and general defense while macca is needed for magatama acquisition which is essential for surviving boss fights and getting better skills.
@@jando5980 yep, Japan released the Chronicle edition which included Raidou kuzunoha while in the west we received the Maniax edition which has Dante, both essentially serve the same purpose as eachother and have the same moves but name and animation swapped.
You needed to use debilitate and luster candy. SMT games are easy when you can build a team to counter the enemy /s
The best part is that Luster Candy isn't even in this game.
@@totaldestruction152 my god, luster candy isnt in this game?
It sure makes things "sour" :))
@@quanghuyvu2649 it is, in the Hardtype Mod
It's the second encounter lmao when he gonna have time to learn that
@@flamehiro sarcasm
You're lucky enough to have a 2nd encounter no matter the outcome
Perfectly balanced. As all things should be.
I can tell that SMT 3 is indeed easy. See, you have survived the first battle.
summary of trying to play smt on hard mode without ng+
Wait, do people seriously wait til ng+ to play hard mode? Am I doing this wrong?
@@ihavenonamestilldonthaveon8970 idk that's what I did
@@ihavenonamestilldonthaveon8970 I played hard mode to TDE without NG+ in my playthrough. So it's not impossible.
Uhm, what? What's the point of waiting till ng+ if you get nothing at this point? I mean, you're not high lvl, there's no Compendium and no items. Am I wrong? Well, yeah, you can have spare half-turn icon but it's really nothing and very uncommon thing, isn't it?
@@persona3rulez idk. Guess some people want a somewhat less ass-kicking playthrough on the hardest difficulty.
I personally did hard mode on my first playthrough so I didn't get to abuse the compendium until my following normal mode playthroughs.
The funniest thing about this is that if you were not dead yet that monster was going to attack you again before your turn because it hit a critical, and when you hit a critical or the enemy weakness in this game it costs only a half action (1/2 turn), applies for enemies too. Did you see a icon on the right top corner of the screen? when this icon disapears it costs an action, but when it is flashing it costs a half action, you can perform a action for half of the cost (flashing icon = half turn)
Oooh haha that explains so much
Lolll, idk why but this is always funny
Shin megami tensei: nocturne would never take advantage of our innate guillibility
You were playing on Hard mode weren't you? This isn't a skill issue, this is the game's way of testing your RNG. And letting you pass if you survive.
vibe check tutorial
@@luciacriscuolo9379 the true nocturne experience, checking if you have demonic vibes
i fucking love nocturne man
Bro the beat didn’t even drop💀
Preta: Hold this for me, okay?
Demi Fiend: Okay
......
Demi Fiend: When's that Preta gonna come back so I can return the L he gave me?
...
_some say he is waiting to this very day_
I always have to play the nocturne tutorial in easy or normal I just can't beat that goddamn preta
certified nocturne moment
Cry about it
*Feral Claw*
The developers' big mistake was they made feral claw have a higher than normal critical rate, the intro on hard would've been much easier if it wasn't for that.
Relatable, i got critted twice by him and lost my first try lol
The Nocturne Experience™
Skill is a crutch, you just need to have better luck
Player: Does literally the only thing they could
Comment section: "That's what you get for playing on hard. You're just bad. Play on normal if you don't want a challenge"
There's nothing challenging about replaying a section, especially this early in the game, over and over until your enemy misses.. it's just frustrating and bad design
Actually, hard mode in the original release of Nocturne doesn't change the enemies at all. It just halves EXP and Macca, that's it. Since in Nocturne you always seem to have JUST enough Macca on normal, halving it is a massive problem and doesn't actually make the game any harder, just more grindy. Therefore, playing on hard isn't why this guy lost. The guy lost in the video because the enemy got a crit due to being unlucky and not because the enemy didn't miss. Crits are incredibly powerful in Nocturne both for you and the enemy. That's why a physical build for the demifiend in that game is so OP. Crits give you an entire extra turn and deal like x4 extra damage. They're super strong, OP just got super unlucky in the second encounter where the enemy got a crit and killed them in one hit.
@@krimsonkatt Is it exclusive to the original release? Because I've played both the PS2 and Remaster versions on hard, and both had huge enemy damage, noticeably higher than on normal mode.
the quality of design is subjective. i would argue that the unfairly punishing nature of early nocturne contributes greatly to establishing its tone and atmosphere. something being frustrating and not respecting the player's time isn't necessarily "bad" if it contributes to the overall vision. not for everyone, sure, but still not objectively "bad"
@@valegory I agree that the game's mechanics can contribute to the world-building and the overall tone of the game. But being thrown into combat for the first time after 10 minutes of setup and having the game kill me for no other reason than "The random number generator says you miss", doesn't make me go "Wow, this shows how the vortex world is really unfair and how tough life is for its inhabitants." Instead, it makes me go "This game is fucking bullshit" and then turn the difficulty down to normal.
At this point in the game, the atmosphere hasn't really been established, and it feels more like the game is punishing me, not the world the game is built around. Maybe there is something they could have done right before this to establish better that the world is unfair, maybe not - I don't know.
I will agree that maybe calling it "bad design" is not entirely correct. There are games (see: Pathologic) where the game is unfair, punishing, and really unfun, but it uses it as part of its narrative well. The world of Nocturne really is unfair, and maybe if you can't get past that first encounter, you aren't the person the game is designed for.
@@echo.1209 Honestly this shit, plus just going back to the annoyance of random encounters is why I never made it past the first hour. Tried to go back and play it after enjoying smt5 as my first smt game.
Outplayed by a preta
i believe this is simply a skill issue
par for the course
What you should have done was use Medicine and hope that the attack after Feral Claw was a miss.
Noob.
Thank you for the hint Sasuke I will try this
@@jonm5894 I'm just a little bitch who can't even beat that loser Naruto. What do I know?
@Grhifen Not if you put a point in STR.
I had to put my first level into Vitality in order to get past the tutorial fights. It's pretty brutal
Soon as you see the crit from feral claw in the tutorial, you know it's a wrap, that shit happened to me while I was shareplaying for a friend, "yoo is this the tutorial??" Me: yea...
Us: ...
ONE OF THE BEST PARTS ABOUT SMT IS THE CRAZY STUFF THAT CAN HAPPEN WITHIN SECONDS
この無慈悲さこそメガテン‼️😂
SMT 4 is way hardcore in his tutorial map
That minotaur was so ungodly difficult if you didn't build against him and farmed a little, but oh so rewarding once you beath him
It really kicks your ass, and tge tutorial is longer than 3. 4 hours if i'm not mistaken until Tokyo.
but then matador and daisoujou are a walk in the park. Random encounters are the real superboss of this game.
if this is "playing a real SMT game" then I'm good with persona, thanks
It's just on hard difficulty, everything deals so much damage in it
Skill Issue
this is what we in the biz like to call a “skill issue”
same damn thing happened to me. made me laugh though.
"skill issue"
Massive Skill Issue
Dunno what to tell you man, you should have avoided that...
typical :)
*Sigh*
Yep...
Is this the hard mode? I never saw someone die so quickly in normal
Yes
Tbf you didn't grind enough, used any buffs or had demons to counter this enemy to exploit his weakness. Nocturne is a easy game if you prepare yourself and don't rely solely in rng. Smh my head
Ahahahahahahaha
y'know i think ill stick to persona for now 😅
Not too bad on normal mode, I really enjoyed it. Hard is a struggle, but doable, just get some rng like this sometimes
You see your first mistake was playing the game.
Bruh i have had no problem with this game thus far in my playthrough what difficulty is yours on?
Hard difficulty
@@jonm5894 well that's why.
@@jonm5894 Oh no who woulda guessed that the game would be hard if it were on hard difficulty who coulda conceived
@@dripdemon3401 I just think they could've taken notes from better games. I played Persona 5 Royal on hard mode without any problems
@@jonm5894 Royal is just a really easy game, a lot of people say SMT is like the dark souls of rpgs
Was it Hard mode, lol?
Realistically, couldn’t he have just gone around the silly little man?
Skill issue
Skill Issue.
skill issue
lol git gud noob.
I think you're just bad at the game
Wow having bad luck in rpgs, that’s totally unique to cockturne.
Even a mid difficulty fire emblem game like fe6 shits on any megaten game in true difficulty. Never understood why it got that reputation. Must be people who only have baby ass pokemon as a reference
I'm too lazy to play another boring ass grindish JRPG but I'm pretty much sure that statement "shits on *any* megaten game" is wrong in so many goddamn ways.
@@persona3rulez It’s just true. The only « hard » megaten are the popular ones.
The older ones are very basic dungeon crawlers (even easier than Strange Journey tbh). Tedious? maybe. but hard ? Never. In fact games like KMT are the few games I play casually on my phone when I’m bored and away from my pc.
And the ps2 era onwards is no harder than its peers, yeah, they lied to you. SMT was never the dark souls of rpgs.
Also pre-awakening fire emblem is the antithesis of grinding, stop talking out of your arse to slander games you know nothing about when cockturne requires money grinding in a boring minigame to keep up with magatama prices and IV with its horrible forced sidequests that pop up only at the nigh end of the game.
Really shows how little you know even about your beloved megaten in general to boldly claim that no other game can beat it in difficulty 🤡. And immediately assuming every other game is a grindy boring mess? Yikes. Tell me the time where Final fantasy locked dozens of required boring sidequests behind the last section of the game so you can’t progressively complete them over the 50 hours of playtime, meanwhile every other sidequest you’ve done is rendered useless! No please actually tell me because I haven’t played any FF other than 2 hours of FF9 before getting bored, but since you seem to know it so well to call it a boring grindy mess surely you can name a situation like that? Right?
Give up, you’re not a megaten fan either, you don’t know anything. You’re just a hipster normie who jumped on the nocturne hd bandwagon because you needed to feel superior. Megaten isn’t some unicorn peak fiction gaming of the century it’s one turn based rpg series out of many. It has good highs but on average it’s very mid.
@@smtandearthboundsuck8400 dude... I've never said I'm a megaten fan) And I've never said Nocturne or IV are hard. However, if enemies lowering you lvl in MT not hard than what is? If P4G Very Hard, where literally everyone kills you in 2 hits, not hard than what is? Ok, in P4G it might be just a few hours and than you're a killing machine again, I don't know, I've completed only Yukiko on Very Hard.
Speaking of FF, well, I'm not sure. I've completed FF7 and consider it one of the best JRPG because it's not fucking tedious. The game just doesn't tell you everything about itself right away and this is why I love it. Kept surprising me even after the end. I've also played FF4 and FF6. They perhaps require some grinding from time to time but it's just PERHAPS. Haven't completed them though, maybe later. I've also played FF12, FF13 and FF15 but they don't count. Speaking of FF12. I fucking hate this piece of shit. The most boring JRPG I've ever played, I have no idea how this abomination got more than 60/100 on Metacritic. AND IT EVEN HAS "must play" BADGE!
Soooooo, instead of whining how people consider MegaTen hard it would be better if you actually wrote why Fire Emblem harder and better if that's what you think. I agree that Nocturne and IV aren't hard and I don't even think Nocturne is tedious. Seriously, not even once I grinded after Matador and dying in this game is uncommon. And YES, I know that it's because of Amala. And no I don't consider myself "superior gamer" because if I had no trouble with a game than it's not something I should be proud of.
Btw, I called Emblem grindy mess not because every JRPG is like it(but surely most of them), but because it looks more like a DragonQuest-style game. If you can say that. Now quit whining about others opinions and explain yours. Why Emblem is even worth it if I don't like Dragon Quest for it's monotonous gameplay?
Oh, one more thing. The only thing in this genre I'm proud of is beating Majima in Yakuza 7 at the lvl 38. It wasn't really hard I'm just happy that it is possible while most of the players(and I mean like 80% if not more) prefer grinding at least 44lvl to beat him.
@@smtandearthboundsuck8400 dude... I've never said I'm a megaten fan) And I've never said Nocturne or IV are hard. However, if enemies lowering you lvl in MT not hard than what is? If P4G Very Hard, where literally everyone kills you in 2 hits, not hard than what is? Ok, in P4G it might be just a few hours and than you're a killing machine again, I don't know, I've completed only Yukiko on Very Hard.
Speaking of FF, well, I'm not sure. I've completed FF7 and consider it one of the best JRPG because it's not fucking tedious. The game just doesn't tell you everything about itself right away and this is why I love it. Kept surprising me even after the end. I've also played FF4 and FF6. They perhaps require some grinding from time to time but it's just PERHAPS. Haven't completed them though, maybe later. I've also played FF12, FF13 and FF15 but they don't count. Speaking of FF12. I fucking hate this piece of shit. The most boring JRPG I've ever played, I have no idea how this abomination got more than 60/100 on Metacritic. AND IT EVEN HAS "must play" BADGE!
Soooooo, instead of whining how people consider MegaTen hard it would be better if you actually wrote why Fire Emblem harder and better if that's what you think. I agree that Nocturne and IV aren't hard and I don't even think Nocturne is tedious. Seriously, not even once I grinded after Matador and dying in this game is uncommon. And YES, I know that it's because of Amala. And no I don't consider myself "superior gamer" because if I had no trouble with a game than it's not something I should be proud of.
Btw, I called Emblem grindy mess not because every JRPG is like it(but surely most of them), but because it looks more like a DragonQuest-style game. If you can say that. Now quit whining about others opinions and explain yours. Why Emblem is even worth it if I don't like Dragon Quest for it's monotonous gameplay?
Oh, one more thing. The only thing in this genre I'm proud of is beating Majima in Yakuza 7 at the lvl 38. It wasn't really hard I'm just happy that it is possible while most of the players(and I mean like 80% if not more) prefer grinding at least 44lvl to beat him.
@@smtandearthboundsuck8400 perhaps my friends are too lifeless but they all say that Fire Emblem is not harder than even any Persona game. Huh, ironic isn't it?
Skill issue