It's also higher because people would rather spend less when buying a gun for someone else. You don't want to drop a FAMAS because your team mates will think you're throwing, but you also don't want to drop your team mate an M4A4 because it's more expensive and you know that they'd appreciate it the same whether you give them an A1s or A4.
the a1s shooting slower means the head bounce timing is better too, the m4 bullet 2 & 3 seems to miss because of the head bounce way more than the a1s 2&3
i tend to use the m4a4 if im playing in a close position where the distance between me and the ts pushing is kinda short (idk if that makes sense),i prefer to spray with the a4 so it fits me better to use a4 in close range spots and a1 in long range spots
The economy is the problem. 1400 loss bonus really needs to get removed, among other things. The only reason I ever buy an m4a4 is if I win 2 or 3 rounds in a row so I can afford it with kev + full util. Usually if you win the round, and die you can't really afford an m4a4 and kev + full util, you always end choosing between full util or a def kit which is really bad.
the a1s has gotten like 3 nerfs in a row to "fix" this problem. CTs aren't op as a side, in fact the opposite is true if anything. Maybe we should stop looking at nerfing the a1s and maybe instead buff the a4?
The issue is the damage. 4 bullets is a kill with A1-S, not with the A4 (except from close range). How to fix: make A4 do the same damage as A1-S, but because it has more bullets it will cost a bit more.
Isn't it reverse? A4 has less damage falloff at range because its unsuppressed meaning it has more velocity due to higher gas pressure and higher gram rounds, but the A1S has a 4 hit body kill? To balance out the fire rate?
@@Scyborg832That is how it works right now + it shoots faster. But the increased accuracy and lack of tracer + the lower pricepoint make the m4a1 much more viable. If they price the m4a4 at 2900 aswell it might be a more interesting choice.
I use A1s all the time because of its long range capability, but I like using A4 in a map like Vertigo where you can have plenty of close range fights, those extra bullets come in handy. But they really need to change something to balance it out again
idk about anyone else but a1s was a lot easier for me to control the recoil. I would consistently get people at the end of long in office when I’m in bathrooms or further in. that thing felt like a laser beam. in cs2, it feels different and I’m more cautious when taking on opponents further away. it has something to do with the cs2 recoil of the a1s
Economy as a whole needs adjustment in CS2. They decreased the number of rounds without increasing the earnings. On CT side, it's really hard to get a full buy even if you win the rounds if you died.
I think they should just switch prices Makes the A1 a little more premium because it has the silencer. Right now I dont see the reason for the A4 being more expensive because its not really a better weapon, its just a little more situational, so that you might want to get it on a certain play/position
They are just as good in my opinion and if they were the same price I'd probably buy A4 more. Higher fire rate + more ammo is more useful than silencer and easier recoil in my opinion. 2900 for both would seem fair
they should keep prices on both the same, but they need to add a new reason to buy the a4 some type of stat adjustment on it or perhaps something like the other two have ak(one tap hs) 1s(suppressor n cheap).
I thought the general consesus was the guns are pretty equally strong with both excelling in different situations. I think same price would have them be 40/60 at worst.
I feel like if the prices were adjusted to be the same, you'd see A4 usage go up a bit to maybe a 30/70 split. The weapons, completely ignoring price rn, are situational. If you're expecting a rush, you can buy an A4 and have the extra ammo to spray down the opponents who are ecoing. If you're playing a super close angle, you'd buy what you're more comfortable with. If you're playing a longer angle, you'd buy the A4 (since it does more damage at long range than the A1 for anyone who didn't know). I think dropping the prices to be the same is honestly the best thing they can do for testing purposes rn. Just do it and see what happens basically. If people are still using the A1 THIS much more, something has to change. Is the A1 just over-powered compared to the rest of the CT arsenal or is the A4 just under-powered compared to it's alternatives. Would the Famas being buffed lower it's usage as well? There's so many variables in the game and it's so hard to say exactly what would happen or what would be the singular best fix.
If they had same price = only M4A4. M4A1-S sometimes is really annoying in long range fights. Hitting hs and needing two more body shots to kill an oponent is a liability vs ak.
I find m4 spray to be easier. I don't know why, but to me it works better. But choosing between a4 and a1 really depends on what positions I'm playing.
The solution here should be to reduce the price of A4 but not that it completely overshadow the A1, the reducing price to 3k sound like a good aolution imo
That's easy to say but u have to look outside the box here, cuz it's the tracers that are different, and that it's easy to spray with than the normal m4
i always miss my a1s sprays but a4 spray i can kill with a full spray 30 rounds. the a4 is a better gun flom needs to use it more and understand how much of a good gun it is. getting 3 kills with the s vs aks is so hard the a4 gets you the room for the extra kill even a 4th. 30 rounds is way over looked if you dont waste shots and know how to play 30 more rounds is better.
The CT economy needs adjustments, I figure after that the M4 will go back to pre-MR12 numbers
Galil to 1950, M4A1 to 2800 and M4A4 to 3000
@@TonyKalashnikovGalil buff is fucking retarded bro. It’s already way too strong. Making it even cheaper is actually stupid af
@@TonyKalashnikov aug to 3000 its a sidegrade, make it viable
Valve: Did I hear new case and gun buddies?
@@TonyKalashnikovgalil is fine with the price tag right now,m4a1 needs a Nerf make it 3000 overall and make m4a4 price down to 3000.
It's also higher because people would rather spend less when buying a gun for someone else. You don't want to drop a FAMAS because your team mates will think you're throwing, but you also don't want to drop your team mate an M4A4 because it's more expensive and you know that they'd appreciate it the same whether you give them an A1s or A4.
trueeee
the a1s shooting slower means the head bounce timing is better too, the m4 bullet 2 & 3 seems to miss because of the head bounce way more than the a1s 2&3
i tend to use the m4a4 if im playing in a close position where the distance between me and the ts pushing is kinda short (idk if that makes sense),i prefer to spray with the a4 so it fits me better to use a4 in close range spots and a1 in long range spots
This is the exact same with me, for example like defending B on mirage from van or bench , or inferno in apts on A
1:17 for both of you
@@angus5427 Think you missed the part where he says "at a high level"
imma bout dat A4 lyfe
same, I have a way better skin for it lol
extra $ aint worth it, not a 1 shot kill
@@cicolas_nagethe only error you found? Keep looking.
@@cicolas_nagekeep telling yourself that and liking your own comments... delusion is funny on the outside.
30 round mag size & slightly faster rate of fire def do@@Mystb_cs
Silencer need 25 to 30 bullets like in other counter strike versions.
The economy is the problem. 1400 loss bonus really needs to get removed, among other things.
The only reason I ever buy an m4a4 is if I win 2 or 3 rounds in a row so I can afford it with kev + full util.
Usually if you win the round, and die you can't really afford an m4a4 and kev + full util, you always end choosing between full util or a def kit which is really bad.
the a1s has gotten like 3 nerfs in a row to "fix" this problem. CTs aren't op as a side, in fact the opposite is true if anything. Maybe we should stop looking at nerfing the a1s and maybe instead buff the a4?
I feel like the aug is basically the gun you go if you have the money over the a4
The issue is the damage. 4 bullets is a kill with A1-S, not with the A4 (except from close range).
How to fix: make A4 do the same damage as A1-S, but because it has more bullets it will cost a bit more.
Or make the a1 more expensive because it hast a suppressor
Well that wouldn't really work, because A4 has a higher fire rate than A1-S. That would make the A4 too powerful.
A4 always has higher TTK if u hit 2 headshots because higher fire rate.
Isn't it reverse? A4 has less damage falloff at range because its unsuppressed meaning it has more velocity due to higher gas pressure and higher gram rounds, but the A1S has a 4 hit body kill? To balance out the fire rate?
@@Scyborg832That is how it works right now + it shoots faster. But the increased accuracy and lack of tracer + the lower pricepoint make the m4a1 much more viable. If they price the m4a4 at 2900 aswell it might be a more interesting choice.
they broke half the guns in CS2 and the A1 feels like even more of a laser, CS2 feels like it gives kills that wouldn’t be in csgo
Anything short of an M4 stat overhaul or CT economy change can change this significantly in a short time
I use A1s all the time because of its long range capability, but I like using A4 in a map like Vertigo where you can have plenty of close range fights, those extra bullets come in handy. But they really need to change something to balance it out again
A1 is cheaper and so much easier to use ppl dont even wanna bother learning the A4
A4 has proved its most useful when T's are on a half buy or eco and you have the extra money, but that to me is the most useful time to buy it
A4 needs a buff. anything could help, reducing price or change it so it can head shot kill at certain range
How about no, the A1-S had almost no players playing with it at one point and no one complained. Hell people would laugh at people who used it.
idk about anyone else but a1s was a lot easier for me to control the recoil. I would consistently get people at the end of long in office when I’m in bathrooms or further in. that thing felt like a laser beam. in cs2, it feels different and I’m more cautious when taking on opponents further away. it has something to do with the cs2 recoil of the a1s
which option is better, no change, a1s and a4 swap price or both goes 2900
Economy as a whole needs adjustment in CS2. They decreased the number of rounds without increasing the earnings. On CT side, it's really hard to get a full buy even if you win the rounds if you died.
being able to spray through smokes without tracers makes the m4a1s much better
I think they should just switch prices
Makes the A1 a little more premium because it has the silencer.
Right now I dont see the reason for the A4 being more expensive because its not really a better weapon, its just a little more situational, so that you might want to get it on a certain play/position
They are just as good in my opinion and if they were the same price I'd probably buy A4 more. Higher fire rate + more ammo is more useful than silencer and easier recoil in my opinion.
2900 for both would seem fair
they should keep prices on both the same, but they need to add a new reason to buy the a4 some type of stat adjustment on it or perhaps something like the other two have ak(one tap hs) 1s(suppressor n cheap).
A4 have me so many 90something in 4. I was running with both M4s in loadout but not anymore, it's just worse than A1s and AUG for me.
I thought the general consesus was the guns are pretty equally strong with both excelling in different situations. I think same price would have them be 40/60 at worst.
I feel like if the prices were adjusted to be the same, you'd see A4 usage go up a bit to maybe a 30/70 split. The weapons, completely ignoring price rn, are situational. If you're expecting a rush, you can buy an A4 and have the extra ammo to spray down the opponents who are ecoing. If you're playing a super close angle, you'd buy what you're more comfortable with. If you're playing a longer angle, you'd buy the A4 (since it does more damage at long range than the A1 for anyone who didn't know).
I think dropping the prices to be the same is honestly the best thing they can do for testing purposes rn. Just do it and see what happens basically. If people are still using the A1 THIS much more, something has to change. Is the A1 just over-powered compared to the rest of the CT arsenal or is the A4 just under-powered compared to it's alternatives. Would the Famas being buffed lower it's usage as well? There's so many variables in the game and it's so hard to say exactly what would happen or what would be the singular best fix.
If they had same price = only M4A4. M4A1-S sometimes is really annoying in long range fights. Hitting hs and needing two more body shots to kill an oponent is a liability vs ak.
a1s looks cooler, sounds better, cheaper, and is easier to handle. of course it is used more
i play m4a1s but used to play the m4a4 for years and everytime i pick up a a4 i go overkill haha neurons activated idk
I find m4 spray to be easier. I don't know why, but to me it works better.
But choosing between a4 and a1 really depends on what positions I'm playing.
they need to just swap the prices between the a1 and a4 and it will sort itself out perfectly.
I think either match A4 to AK or price drop slightly
The solution here should be to reduce the price of A4 but not that it completely overshadow the A1, the reducing price to 3k sound like a good aolution imo
What if they up the price of A1-s to 3000$ just 100$ less than A4 or maybe lower the A4 to 3000$ sweet spot
If they gave A4 the same damage as A1 that would be nice, wouldn't even be mad if they made it $100-$200 more if they did that.
both price at 2900 and give them the same dmg just give the m4a4 the faster TTK and m4a1 can be the more accruate.
Is making them the same price of 3000 not the solution?
That's easy to say but u have to look outside the box here, cuz it's the tracers that are different, and that it's easy to spray with than the normal m4
Best thing would be replace spray patterns of a4 and a1 and than you watch
i always miss my a1s sprays but a4 spray i can kill with a full spray 30 rounds. the a4 is a better gun flom needs to use it more and understand how much of a good gun it is. getting 3 kills with the s vs aks is so hard the a4 gets you the room for the extra kill even a 4th. 30 rounds is way over looked if you dont waste shots and know how to play 30 more rounds is better.
there's just so many desperate CT buy where i can get a1s + chest armor that i can't do with a M4A4
The a1-s personally ruins my spray with my Ak
I buy the a4 on nuke or if I'm flush on cash
They need to both be $3k or if they wanna do an analysis make the a4 $3k and keep the a1-s the same for a bit until further review
Make them the same price and boom M4a4 will be near 50% usage
$3000 A4 should have happened a long time ago
They can make the A4 $2600, I'm still buying the A1-s :D
i use both and im happy with it
valve gonna nerf m4a1s rather than buff m4a4 (lower the price)
3 months later and the price decreased by 100
A4 is for gigachads. case closed
Nah we love A1S over the A4 meta
We need M4A4 to be 2700$ like the AK and defuse kit should be only 200 and dropable
I think reducing the pricepoint of kits might be incredebly toxic for the game.
Wait just price swap the guns
BUT WHAT DOES JA THINK
WHERE IS JA?
The A4 sound hurts my ears. Change the audio ques to give us a sound of something different
I'm always better with sd but sometimes use both
make the a4 3000
Anti cheat would be appreciated
U can have both
M4a4 need buff. Guns spray really shit. Really
I exclusively use the A4 due to its multifrag potential.
Then again, im only Supreme
i use a4 just cause it kills faster
change the stereo shit sound to mono editor, it gives cancer.....
LETS GO
Make the A4 1shot With headshot and see what happens
That's way too broken my man
economy is so ass
m4a4 with scope please valve
So you mean AUG?
@@jackoberto01 aug have low rate of fire and it look so ugly
@@TamLe-oq5gi Yeah but an M4A4 with scope would just make the AUG useless
This is a great video and analysis