Non-Professional Game Dev - The Joy of Making - Extra Credits

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  • Опубликовано: 14 окт 2024
  • Why are hobby and personal games important? Even though they rarely make waves in the mainstream game industry, they are a fantastic outlet for expressing a wide range of creative possibilities.
    Subscribe for new episodes every Wednesday! bit.ly/SubToEC (---More below)
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    ♪ Intro Music: "Penguin Cap" by CarboHydroM
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    ♪ “Moonsong” by Curly & GameChops
    • Cave Story ► Moonsong ...

Комментарии • 1,8 тыс.

  • @extrahistory
    @extrahistory 7 лет назад +1423

    If a game matters to you, then it matters. Let's talk about non-professional game development!

    • @jakeheintz4107
      @jakeheintz4107 7 лет назад +4

      How was this comment put down 7 ours ago, did you have this video hidden?

    • @phxrebirth
      @phxrebirth 7 лет назад

      StarFury 909 Yeah he put it on private.

    • @jakeheintz4107
      @jakeheintz4107 7 лет назад +2

      I knew it

    • @ipadair7345
      @ipadair7345 7 лет назад +1

      Great video, guys. Keep up the good work.

    • @reaganmaxwell9867
      @reaganmaxwell9867 7 лет назад +1

      Extra Credits Everytime this question is asked I roll my eyes.

  • @gathius
    @gathius 7 лет назад +2058

    Made a simple game on RPG maker to propose to my girlfriend when she finished it. Its technically terrible, but one of the things i'm most proud of. She said yes of course.

    • @fernandobanda5734
      @fernandobanda5734 7 лет назад +114

      Kit That's pretty amazing.

    • @gathius
      @gathius 7 лет назад +90

      Fernando Banda thanks! i figure once we're married and have bought a house i may go back and add to it!

    • @sadlad5258
      @sadlad5258 7 лет назад +64

      I hope you two live happy together

    • @CamoViper1
      @CamoViper1 7 лет назад +44

      Kit I think my heart just melted. :)

    • @AssassinLupus7
      @AssassinLupus7 7 лет назад +26

      I actually thought of someone doing exactly that while watching the video. Glad to see someone else had the same idea. And very glad it worked. Best wishes to both of you.

  • @hackerdackers8832
    @hackerdackers8832 7 лет назад +658

    "It doesn't have to be a world changing game to change the world of the people making it"
    This is why I love extra credits :)

  • @ShneekeyTheLost
    @ShneekeyTheLost 7 лет назад +965

    Fun fact: Minecraft was originally Notch teaching himself how to code in Java. It was the massive interest in his alphadev that caused him to try to monetize it. And the gaming world was never the same since.

    • @wispy9859
      @wispy9859 7 лет назад +25

      then he sold it to microsoft after the minecons that insued

    • @Volfgang59
      @Volfgang59 7 лет назад +71

      Notch didn't sell it to Microsoft. _Jeb did after Notch stepped down from being the CEO of Mojang and gave it to _Jeb. Notch was no longer having fun working on Minecraft because of how popular it became. It turned into just "work" for him instead of the fun thing it was to him when he started. That's why he left Mojang to start other projects. It's the same reason that other game he was going to make never came into being because he felt so pressured to make it good that it stopped being fun.

    • @the_dec0de
      @the_dec0de 7 лет назад +35

      ShneekeyTheLost if you think about it, notch pretty much revolutionized the indie game genre

    • @PixelBytesPixelArtist
      @PixelBytesPixelArtist 5 лет назад +8

      Considering all of the bad shit I've seen in the game's design and what I know from the early game, it was definitely not Notch's masterpiece. (nor was he good at sprite art)

    • @OGA-b4l
      @OGA-b4l 5 лет назад +1

      il never forget the good time i hade with my friends in it

  • @joelsylvestre9405
    @joelsylvestre9405 7 лет назад +171

    People gave a lot of unfair flak to the guy who made Flappy Bird. He never expected that level of success, he just made a silly little game.

  • @g0mikese
    @g0mikese 7 лет назад +241

    I feel like non-professional game dev is also an important part of increasing game literacy. Amateur film makers, writers, artists, photographers, etc all are people who appreciate their chosen medium(s) and act as ambassadors to their friends and family helping to increase the public knowledge about the work. I think the tools like RPG Maker and other systems that are affordable, collaborative, and highly approachable all help to make gaming a better thing for everyone.

    • @micefort
      @micefort 4 года назад +1

      construct 3 or clickteam fusion 2.5 are the best options to start since no coding knowledge required at all

    • @gamespotlive3673
      @gamespotlive3673 4 года назад

      Maybe so.

  • @Relachi
    @Relachi 7 лет назад +162

    this also applies to small a youtube channel.
    I make video for my own entertainment and for my friends to watch, and this is how it should be. If I manage to attract more people, that'd be cool, but it's also fine if I don't.
    Way too many people get over there head and invest so much in their videos expecting to be the next big hit, which then doesn't work out and then they quit.

    • @Joe-mx5zo
      @Joe-mx5zo 4 года назад

      Have you switched to trying to make the next big hit by noe

    • @acidicjosh3813
      @acidicjosh3813 3 года назад +12

      I don’t even know you but the verified tick made me happy for you

    • @BlueEngland
      @BlueEngland 3 года назад +7

      "If I manage to attract more people"
      Well look where you are now

    • @deathlesspumpkin8433
      @deathlesspumpkin8433 3 года назад

      Amon gus

  • @Derekivery
    @Derekivery 7 лет назад +245

    This episode could not have come at a better time for me. I have a full time job, I just got a promotion, it's nice, even meaningful, but I like doing small time game dev stuff. And every time I spend several hours over the weekend on a game I feel like "wow that was a waste of time, I'm never gonna be able to sell this."
    But I enjoy doing. I enjoy the mechanics, I enjoy coming up against a problem and figuring out how to make it work and the feeling of seeing that thing that I never thought would work, suddenly working, and what that thing is is usually so small no one but me would notice it.
    Thanks EC, keep gaming.

    • @alanbu5837
      @alanbu5837 6 лет назад +3

      Same

    • @acat5770
      @acat5770 4 года назад +1

      Can definitely agree there, i mean, i've been working on one doom mod for what, 3 years now?

  • @thomasrosebrough9062
    @thomasrosebrough9062 7 лет назад +383

    The "Code" at 1:22 is hilarious.

    • @ryanchungus8972
      @ryanchungus8972 5 лет назад +16

      I thought I wasn't gonna understand it, but I did.

    • @omegablender
      @omegablender 5 лет назад +1

      @@silentfilms7459 me too

    • @sinnerthesinful552
      @sinnerthesinful552 5 лет назад +28

      Yeah, i felt like a stab in the heart when he said: "i learned HTML in high school"

    • @soda9023
      @soda9023 5 лет назад +14

      Probably still would function better than my C code.

    • @finalrenderanimationstudio
      @finalrenderanimationstudio 4 года назад

      @@omegablender Don't worry... I'm the latest of them all lol

  • @Verris_Ephemera
    @Verris_Ephemera 7 лет назад +702

    I needed that. I'm about to release a small game next week and I'm nervous beyond words
    but the thought that no one would ever see it helps hahah

    • @jakeheintz4107
      @jakeheintz4107 7 лет назад +69

      put the link here, I would like to try it out

    • @redpandai1
      @redpandai1 7 лет назад +30

      show it to your friends. They like playing them

    • @jorgegutierrez8588
      @jorgegutierrez8588 7 лет назад +13

      TrueCynder Im commenting here so that I get notified incase the link gets posted.

    • @Verris_Ephemera
      @Verris_Ephemera 7 лет назад +46

      It's nothing special really ... Just a small JRPG that is more like a playable prologue to another game I'll work on- but sure if you guys want to check it out I got a tumblr blog for it. the-nova-bloodline.tumblr.com/
      Also I got a few videos on my channel (nothing special though.)

    • @timothyliddy
      @timothyliddy 7 лет назад +37

      Hey! If you need any music for your next small project, I'd love to work with you !

  • @SerpentStare
    @SerpentStare 7 лет назад +130

    You've done it again, Extra Credits.
    Some friends of mine and I have been talking about making games together, and this video is a soft, warm welcome into the kiddie pool. A reminder of where we're starting. The ways in which we're limited, and the ways in which we're unlimited.
    I've been learning how to code in my very first programming language. I picked up some graphics and developing software for us from a special Humble Bundle at $10 per person (I think that counts as not breaking the bank ;D) and the most established artist in our group has been messing around with Spriter learning to animate a version of his character using their "bones" system.
    For us, this video comes at a perfect time. Thank you.

  • @ladsworld
    @ladsworld 7 лет назад +174

    This is why I love the fangame community.

    • @santiagogs15
      @santiagogs15 5 лет назад +2

      i know i'm a year late but have you played pokemon reloaded?

    • @cakeisyummy5755
      @cakeisyummy5755 3 года назад

      @@santiagogs15 Most fangames based off of Nintendo IPs Get taken Down in a flash.

  • @luis2626
    @luis2626 7 лет назад +860

    583,000 Downloads
    $3 Donations
    LOL, ain't that the truth

    • @IkBenBenG
      @IkBenBenG 7 лет назад +115

      I wish!
      My stats (for a period of about a year and a half):
      109 views
      60 downloads
      $0.08 revenue

    • @nujumkey
      @nujumkey 7 лет назад +46

      IkBenBenG 38 views here, pretty sure they're all my buddies on discord :D

    • @rukascool
      @rukascool 7 лет назад +59

      reminds me of winrar purchased licenses

    • @36yearsoldgamercrippled49
      @36yearsoldgamercrippled49 7 лет назад +51

      At least he got 583,000 downloads!

    • @EddieKMusic
      @EddieKMusic 6 лет назад +10

      I made 17$ lol

  • @LaZodiac
    @LaZodiac 7 лет назад +145

    Legit, "Wife slays dinosaurs" game sounds rad as hell. Reminds me of Dark Void.

    • @StoneBakedGames
      @StoneBakedGames 7 лет назад +26

      stone-baked-games.itch.io/clever-girl ;)

    • @tricoelacanth1114
      @tricoelacanth1114 7 лет назад +4

      I looked the the game page and it looks so cool! As a fan of dinosaurs, and of prehistory in general, I like this hobby project. I think it would be cool if you could make a sequel or prequel or spin-off that takes place in another time period. My preference is the Carboniferous.

    • @StoneBakedGames
      @StoneBakedGames 7 лет назад +6

      I'm glad you think it looks cool, I enjoyed making it and it's nice to see it get a little bit of attention now. I'd love to do a sequel at some point, or an updated version, so one day hopefully.

    • @viniciusdelimaalvim2670
      @viniciusdelimaalvim2670 7 лет назад

      I was about to post it! That idea sounds SO COOL! ^^

  • @accumbularatedop5468
    @accumbularatedop5468 7 лет назад +28

    "It doesn't have to be a world changing game to change the world of the people making it."
    Fantastic.

  • @Curly_Music
    @Curly_Music 5 лет назад +28

    I just noticed NOW that you were kind enough to use and credit my music on your channel, I wanted to say thank you so much for liking my work enough to include it in yours

  • @syferz
    @syferz 7 лет назад +143

    Sometimes there are non-professional / hobby games that compete with professional games. Cave Story, Minecraft & Counter-Strike are all huge games that were just hobby games someone created while tinkering around.

    • @syferz
      @syferz 7 лет назад +23

      Undertale was the other game I was trying to think of.

    • @Man_in_White
      @Man_in_White 7 лет назад +32

      Well, Undertale had kickstarter, so it's a bit of professional?

    • @Darkblastdragon
      @Darkblastdragon 7 лет назад +17

      The best example I can think of that hasn't been commercially sold is OFF. It has a pretty big cult following. It's also a great example of how games from different nations can enrich us. I always get excited to see a successful indie or 'non-professional' come out of a different country than America.

    • @Foxpawed
      @Foxpawed 7 лет назад +10

      +Lorik D Time to listen to Pepper Steak for the hundredth time now.

    • @braenhelbarn366
      @braenhelbarn366 7 лет назад +2

      Purification in progress ...
      DAMN, I need to play it again, now.

  • @TheBoundFenrir
    @TheBoundFenrir 7 лет назад +274

    This was very timely advise for me. Thank you guys so much for being on the ball with stuff like this!

  • @extrahistory
    @extrahistory 7 лет назад +280

    A lot of you were really intrigued by one of the hobbyist games Chris mentioned at 6:35. Want to travel back in time and fight dinosaurs too? stone-baked-games.itch.io/clever-girl

    • @timothyliddy
      @timothyliddy 7 лет назад +6

      Thaannks!!

    • @HxH2011DRA
      @HxH2011DRA 7 лет назад +4

      NICE!

    • @geckoo9190
      @geckoo9190 7 лет назад +3

      Too bad I cannot download it

    • @StoneBakedGames
      @StoneBakedGames 7 лет назад +12

      Could you describe the problem you're having? I'll try to fix it if I can.

    • @drakan4769
      @drakan4769 7 лет назад +7

      thanks, I wanted to ask you for links to _all_ the games mentioned though, I mean, no reason not to give your sources more exposition right?

  • @nedlalordofthelegos
    @nedlalordofthelegos 7 лет назад +138

    When you said making them for valentines day or marriage proposal I just though "I'm glad I'm not the only one."

    • @thepip3599
      @thepip3599 6 лет назад +1

      Really? Please elaborate.

    • @cardijey6918
      @cardijey6918 6 лет назад +12

      I made a game for the 18th birthday of my gf in which you play the first day we met.
      It just feels right to make something like this.

    • @cheesecakelasagna
      @cheesecakelasagna 5 лет назад

      @@CananaMan Aww. That seems like a great concept game

  • @David-kd4qr
    @David-kd4qr 7 лет назад +50

    I love you guys. I'm not a dev by any means but I love the optimism and joy that your videos have. They always make me feel good and happy!

  • @zoobMer
    @zoobMer 7 лет назад +79

    Someone once said that there could be hundreds of undiscovered games on the quality level of Strawdew Valley on steam, that will never been known. this video reminded me of that. it's sad that, even when games created for a hobby are good enough to be beloved, acclaimed, and popular, simply no one hear about them.

  • @divinitydoe
    @divinitydoe 7 лет назад +108

    This video inspired me to buckle down and finally get to Editting and posting my first public video, thanks guys.

  • @aug1014
    @aug1014 5 лет назад +57

    Step 1: wife
    Step 2: make a video game where my wife travels back in time to fight dinosaurs!

    • @matthewnoybn6656
      @matthewnoybn6656 4 года назад +12

      Step 3: emotional profit.

    • @samkj1953
      @samkj1953 Месяц назад

      I am stuck at step 1. Dont even have a GF

  • @redpandai1
    @redpandai1 7 лет назад +48

    I've made some non-professional game. It's quite fun showing it to your friends and family and letting them play it.

    • @timothyliddy
      @timothyliddy 7 лет назад +2

      What type of game was it and how long did it take you to make it??? I'm thinking about going into Game Design at a later date!

    • @genybr
      @genybr 7 лет назад +2

      Red Panda will you make a video walktrough for your channel?

    • @D4RCKS0RC3R3R
      @D4RCKS0RC3R3R 7 лет назад +4

      Timothy Liddy depending on the project, it can take anything between a few days to years. If you are thinking about it you should start very small, try making a pong game

    • @cheeseriners
      @cheeseriners 7 лет назад +7

      I've actually started making a pong game. after losing motivation on bigger ideas.
      I'm going to start small and pick it up from there.

    • @rageoftyrael
      @rageoftyrael 7 лет назад +2

      It's great to start small, because it's a great way to build up your confidence. When you make and finish a smaller game, it'll give you some experience and you'll be able to point at something you've created. Then, you can start working on something else a bit more complicated. Also, if you've got some huge grand plans for a game, it's often better to simplify some of the stuff to make it completable. It's generally going to be better to make your game much less complicated so that you'll actually complete it. When you try to do complicated things you don't know how to do, it's easy to get stuck on that and not make any progress, which can often lead to you not finishing your project. If you find yourself stuck on something and can't get it figured out (hint: look online, lots of things you might find difficult or not know how to do have been figured out and answered), try and make it simpler or if you can, cut it out all together. You might be surprised to see that your simpler game is actually pretty good anyway. :)

  • @pobredeouro
    @pobredeouro 7 лет назад +31

    Id like to make small personal games like this but my main issue is actually finishing anything I start, I decide how I want the game and tackle the challenging parts but then dont feel motivated to do any of the stuff that just requires a bunch of work that doesnt push my limits or makes me learn something new, I have been trying to convince some friends from university to start a project with me so we could all motivate each other to continue working but doesnt seem like anyone wants to..

    • @clochard4074
      @clochard4074 7 лет назад +8

      I never finish my games, but since it was fun to mess with them I believe they were a success nonetheless.

    • @beanman4534
      @beanman4534 4 года назад +1

      Do what I did and bring friends along. Well I was kinda brought along by friends.

  • @IONATVS
    @IONATVS 7 лет назад +67

    Amateur is the opposite of Professional, and sounds a heck of a lot better than "Non-Professional." It unfortunately has gained a bit of a negative connotation in recent years, but all it means is someone who does an activity for fun instead of for wages--and I think it's time the word was reclaimed as such. For an example of how the term was used positively is how for decades, the *Olympics* were seen as the pinnacle of *amateur* athletics, with each sport ideally having its own competitions for the professionals to strut they're stuff, and it was only the heated rivalry between the USA and USSR in the Cold War that changed that (much to the chagrin of other countries, like Britain, who still wanted to play by the tacit agreement of previous games that professionals wouldn't participate).

    • @nand3kudasai
      @nand3kudasai 2 года назад

      Agree, Amateur is the ideal word. And is not pejorative unless you use it that way.
      Also, in Spanish, for example, it does not have a negative connotation (usually).

  • @marc5137
    @marc5137 7 лет назад +18

    Thank you so much for apologizing for that 'buggy' code. I had to pause and collect myself before reading it, but was glad after I did.

  • @Anonymous-zu7dh
    @Anonymous-zu7dh 7 лет назад +277

    Seing the title. "Thinks yandere dev"

    • @keaton5101
      @keaton5101 7 лет назад +1

      burn

    • @Verris_Ephemera
      @Verris_Ephemera 7 лет назад +17

      He is doing a pretty decent job though he has quit the foresight when it comes to his project ...

    • @HandofFate-im7ur
      @HandofFate-im7ur 7 лет назад +17

      Well he was a professional game dev before he started working on Yandere Simulator.

    • @ceceron4420
      @ceceron4420 7 лет назад +10

      Apparently, as he said, Yandere Sim IS (sorry for capsing) his work right now.

    • @timothyliddy
      @timothyliddy 7 лет назад

      Man, two years in the making

  • @flibbernodgets7018
    @flibbernodgets7018 7 лет назад +13

    I would recommend "Mimicry Man" as an example of one of these hobby-made games (at least, I think it is). Pretty well done and an interesting premise, if somewhat lacking in polish. You play as a mimic in an RPG, trying to trick the hero into opening you so you can eat him.

  • @codyjilleo9487
    @codyjilleo9487 5 лет назад +8

    To the artist working on this show, I laughed myself into tears with your code 😂
    I love the joke you put in!

  • @Kaowaul
    @Kaowaul 7 лет назад +119

    Enjoyed the video, enjoyed hearing about a few of the examples provided. Would the Channel be willing, or able if there are time constraints, to make "Games You May Not Have Tried" videos showcasing only hobby games, as if as a small mini series within that series of videos?

    • @Fledron
      @Fledron 7 лет назад +4

      Chris Oake That's an awesome idea!

    • @PhyreI3ird
      @PhyreI3ird 7 лет назад +3

      Chris Oake Yes please, I am all for this! 😄

  • @yule781
    @yule781 7 лет назад +93

    Name 1 thing Triple A games don't have
    Pure love and passion

  • @Gopher86
    @Gopher86 5 лет назад +1

    Those closing words hit home. One of the best and most inspiring EC episodes to date. Thank you, guys.

  • @ilkeryoldas
    @ilkeryoldas 7 лет назад +289

    I call it happy accidents :3

    • @redpandai1
      @redpandai1 7 лет назад +3

      Happy accidents sound so hilarious. Have my upvote

    • @Yurio
      @Yurio 7 лет назад +73

      "There are no mistakes, just happy accidents"
      -Bob Ross

    • @wherethetatosat
      @wherethetatosat 7 лет назад +6

      Heeeey! I'm not a video game :P

    • @TheOmega6900
      @TheOmega6900 7 лет назад +10

      Is that also what we call babies?

    • @damionmurray8244
      @damionmurray8244 7 лет назад +7

      I loved watching Bob Ross paint, and his ongoing commentary always made me smile.

  • @guymcaulay8996
    @guymcaulay8996 7 лет назад +1

    Seeing this really makes me feel better about my own projects. I have a RPG series that's been in the works for a long time and haven't mustered the willpower to finish. This may just have been the kick in the rear I needed.

  • @emetobot7449
    @emetobot7449 7 лет назад +8

    0:53 I just found myself internally screaming "CAVE STORY CAVE STORY CAVE STORY CAVE STORY"

  • @AluinKali
    @AluinKali 7 лет назад +1

    This resonates a lot with me. I started podcasting half a year ago with a few friends and even though we don't have an audience we still have a ton of fun creating something that is our own and improving a little with each episodes. Almost everything you said here applies to podcasting as well. And the best things, since our podcast is about games we can combine 2 things we love. I'd encourage everyone to try and create something if you feel like it. No matter what it is, it feels amazing to have something that is 100% your own.

  • @mykaelos8656
    @mykaelos8656 7 лет назад +13

    Thank you Extra Credits for this fantastic video!
    #HobbyGameDev can be one of the most satisfying creative outlets. I've come to the conclusion that I don't ever want to work in the industry simply so that I don't spoil the joy that is making a video game and having the freedom to make literally anything I want.
    I recently made a game with my 2-year-old daughter for #KIDSJAM, which really was an amazing experience to see her play and love her own game.
    Thanks for validating and appreciating the love that goes into non-professional games!

  • @MrTreefoz
    @MrTreefoz 7 лет назад +1

    As someone designing a tabletop game, I can say that all of this advice works outside of video games as well. Thank you for this video. Very encouraging. :)

  • @tsilver33
    @tsilver33 7 лет назад +7

    I know theres a mountain of comments here, but I just wanted to say thanks so much for this episode. This is exactly what I needed to hear right now.

  • @hoodiesticks
    @hoodiesticks 7 лет назад +1

    6 months ago I started Khan Academy's Javascript tutorials in my spare time, knowing absolutely nothing about how to program a game. Now I'm making a puzzle-platformer about climbing over your own corpses to overcome obstacles. It's pretty sloppy and unfinished, but I'm just impressed that I managed to cobble it together in the first place.

  • @ChaosCros
    @ChaosCros 7 лет назад +19

    My buddies and I have done this. We got to work on a deck building game incorporating biblical and theological themes into the mechanics of our game we made Spiritual Warfare: The Deck Building Game. We had it made through the Game Crafter

    • @twerdeffan1080
      @twerdeffan1080 7 лет назад +2

      Nathanael Wisecup That sounds like a game I would play!

    • @ChaosCros
      @ChaosCros 7 лет назад +5

      Here is the link to purchase the demo
      www.thegamecrafter.com/games/spiritual-warfare:-the-deck-building-evangelistic-demo
      There is full game available on the same site :)

  • @breandank3026
    @breandank3026 7 лет назад +6

    I was curious if you guys would do a video on moders making full on games. There have been many and I wonder if there has been an increase lately of mod developers becoming game developers by themselves or if companies look to hire them. Great content, keep up the good work.

  • @jonathananatrella2964
    @jonathananatrella2964 7 лет назад +4

    This is something I understand as a writer, too. One of the biggest myths around writing is you have to write for an audience. You can write for yourself as much as others. I have literally dozens of notebooks filled with stories that will never see the light of day. I have a writing blog not to be one of those internet commentator types but to help structure my thoughts and measure my progress as a writer.
    Personally, I recommend everybody try making a blog or RUclips channel, something private where they have a platform to structure their thoughts. It makes a world of difference.

  • @rctfan7
    @rctfan7 7 лет назад +69

    Why was flappy bird the example and not Minecraft? Originally Minecraft was just a side project for Notch that happened to gain notoriety.

    • @Zodiacman16
      @Zodiacman16 6 лет назад +13

      You could probably lump in Undertale too, although considering that game had a Kickstarter, I’m not sure if you can call it a personal project instead of an indie project...

    • @meghnalekshman4137
      @meghnalekshman4137 6 лет назад +12

      snekboi Though Undertale was a side project, it was targeted towards an audience.

    • @huseyin.goktas
      @huseyin.goktas 6 лет назад +10

      flappy birds is a quickly made not professional not a well-planned game. people made tons of copies since it is very easy to make.

    • @franchufranchu119
      @franchufranchu119 5 лет назад +1

      dwarf fortress

  • @Sparrow420
    @Sparrow420 7 лет назад +24

    "creating an art"
    -one art please!

  • @AngelBolt
    @AngelBolt 7 лет назад +3

    ... Cave story!!! That makes me so elated to hear that ending theme!

  • @isaiahbaker3597
    @isaiahbaker3597 7 лет назад +58

    Wasn't stardew valley made non professionally by one guy over a period of a few years? I'm surprised I didn't hear any mention of that

    • @timothyliddy
      @timothyliddy 7 лет назад +26

      I think it is a lot like Undertale, where the success was some phenomenal that, in a weird way, two things happened. A) It because cliche to use them as examples and B) they wanted to raise awareness for other games!

    • @leifern91
      @leifern91 7 лет назад +28

      It was. but he spent an obscene amount of time on it, like up to 10 hours each day for 4 years. And he is working even harder now, currently implementing multiplayer support and bugfixing.

    • @tjlnintendo
      @tjlnintendo 7 лет назад +26

      both of those games got kick started. so h
      technically it is professional

    • @129das
      @129das 7 лет назад

      Yes Like 10 years.

    • @tromino2598
      @tromino2598 7 лет назад +16

      Reminds me of the development of Cave Story.
      You should play that if you haven't, by the way. The original non-Steam PC version is free and it's great.

  • @waaurufu
    @waaurufu 7 лет назад +1

    My sisters and I used to make RPG Maker games together and let me tell you, we all now have a running joke about an ingenious system one of my sisters put into one of our games called "Rent-A-Dragon" that was run by an intimidating man in a cloak, but he'd talk to you like a used car dealer and you got to choose a dragon to ride around between the various areas. We put in a Rent-A-Dragon service into every game we made after that, and we loved it!

  • @0xs
    @0xs 7 лет назад +85

    That html though

    • @gregorycomey
      @gregorycomey 7 лет назад +4

      I don't really get it.

    • @0xs
      @0xs 7 лет назад +4

      cmck ok. /all worth whatever that is

    • @SomeFreakingCactus
      @SomeFreakingCactus 7 лет назад

      What is it? I'm on mobile.

    • @capitalex5422
      @capitalex5422 7 лет назад

      HTGML - HyperText Game Making Language

  • @HeyThisIsBrian
    @HeyThisIsBrian 7 лет назад +1

    As someone just starting to crank out prototypes for a portfolio, this is exactly what I needed to hear. Thanks for this guys.

  • @darkmyro
    @darkmyro 7 лет назад +15

    the game about sending the dude's wife back in time to kill dinosaurs sounds amazing XD like even if it's bad or not very fun it sounds like a fun idea XD

    • @StoneBakedGames
      @StoneBakedGames 7 лет назад +9

      stone-baked-games.itch.io/clever-girl ;)

    • @clayxros576
      @clayxros576 7 лет назад +2

      I seriously love how you're going around sharing that link dude. My freaking hero!

    • @StoneBakedGames
      @StoneBakedGames 7 лет назад +2

      Haha! Well, a bit of self promotion never hurt, right?

  • @mapopi-mm
    @mapopi-mm 7 лет назад +6

    This video helped me a lot, I've been waiting to have an idea or the necessary skills to make my "THE GREAT LIFE CHANGING INDIE GAME" for some time now and it never got me anywhere, because I was always thinking of how bad that would be, or how I would fail. I'll just make some bad (probably) personal games from now on :)

    • @RyanTosh
      @RyanTosh 5 лет назад

      Maybe someday, you'll start on a project that becomes THE GREAT LIFE CHANGING INDIE GAME. You never know if you'll be the next Notch!

  • @damian9k
    @damian9k 7 лет назад +6

    You guys should make a "games you might not have tried" version of games developed by few people or individually made like Touhou, Little Fighter 2 or Soldat. They're still avaiable on the internet for downloading and some of them still have communities.

  • @ethan4896
    @ethan4896 7 лет назад +1

    Extra credits, thank you. I am working on my first game, text-based. I was slacking off, but this gave me what I needed to get back at it. Your team is amazing, and I appreciate every episode I have watched.

  • @abderian2399
    @abderian2399 4 года назад +24

    And 5 days later, a masterpiece would be released by one of these indie studios.
    Goddam i love hollow knight.

  • @AaronJShay
    @AaronJShay 7 лет назад +1

    Lots of the stuff you talk about here is also applicable to other creative work (music, art, film, photography). Thank you for putting this together! This is a great message.

  • @NikoKun
    @NikoKun 7 лет назад +3

    Thanks for talking about this! It's amazing what's possible these days. ;)
    I like to think of myself as a "hobby" vr game developer.. heh A few years back I got an Oculus DK1, and started learning UE4.. And now I've got a couple projects I'm pretty proud of, and want to keep going, see where the skills take me.

  • @finfiorflowerfinders3032
    @finfiorflowerfinders3032 7 лет назад +1

    It was worth watching it for me as a hobby-composer! I often thought 'well... most of people won't listen to my music, and my works won't be remembered. i wonder this is kind of waste of time'. But what matters was how 'I' feel about it! Thank you for this good lesson!

  • @dragonboyjgh
    @dragonboyjgh 7 лет назад +6

    No mention of Cave Story or Undertale?! They are perfect examples of hobby games worked on by a single developer for years in their free time, that had a huge amount of polish and effort put into them and made it big because people recognized and appreciated the love they were given.

    • @felixn4420
      @felixn4420 6 лет назад +1

      Undertale was not just a hobby game. Toby Fox invested much money in that game. Many people donated to Undertale.

    • @xSchreiberTVx
      @xSchreiberTVx 5 лет назад

      Undertale feels more like paid passion. It's true that Toby did a vast majority of the work, but he always had a wider audience in mind, which can be seen in the actual game. Still a good example of a non professional game making it big

  • @RobinHilton22367
    @RobinHilton22367 6 лет назад

    2 of my favourite non-professional games are Aurora 4X (currently undergoing a full recode from VB to C#) and Dwarf Fortress (now has patreon support of $5600/month).
    Both are solo-dev project with so much functionality under the hood you can spend many many hours and it only feel like a few minutes has passed yet always uncover something new.

  • @reNINTENDO
    @reNINTENDO 7 лет назад +6

    One thing I'm surprised wasn't really mentioned here: these are the games that form your portfolio. I've met so many people wanting to get into the professional industry who have no past experience to show for it. Make games because you love making them. After that, maybe pursue a career in it. But if you skip that initial, non-professional phase, there's a large chance you won't have the skills to get very far in this industry.
    Also, as someone who spent many years on the Game Maker Community forums back in the day, it's sort of weird to see a video on this at all. From my experience, I can't help but think "of course this is a thing... who doesn't know about these games". I've played so many Game Maker games, with massive differences in quality. The ones I remember most are those made by Cactus (he did a ton of these games before making something like Hotline Miami) as well as games like Iji and Sehklus. Definitely check out Iji if you haven't. It's decently well known, but the game is exquisite. Sadly it doesn't run as well as newer hardware.

    • @CCartman69
      @CCartman69 7 лет назад +9

      They mentioned portfolios at 4:04

  • @NicholasKross
    @NicholasKross 7 лет назад +15

    4:41 "Creating an art"
    "an art"
    Paging McMansion Hell!

    • @sinnerthesinful552
      @sinnerthesinful552 5 лет назад +1

      Well... tecnicaly there are 13 arts, so "an" is correct

  • @crunch3171
    @crunch3171 7 лет назад +9

    We don't all make games for be taken in AAA companies. For my part, I hate AAA compagnies and I'm a student in a 3D animation and synthesis images program. I personally want to be in a AAA company for learn and make a real good game cause I'm not satisfied by their games.

  • @janwey7939
    @janwey7939 7 лет назад +1

    One like is just not enough to fully embrace this kind of videos!
    They are just amazing!

  • @Replicatte
    @Replicatte 5 лет назад +2

    Thank you! This is what I needed to watch! I'm really passionate with Gaming as a whole. And I dreamed of making my own library of Video Games based of influences in Cartoons, Anime, Comic Books, Movies, TV Shows and especially from other Video Games. Because they got me exposed of seeing so many imaginative scenarios that I wouldn't never think or dream of doing! I'm currently trying to save up on a tablet to start drawing since I cant really draw too well (I'm still trying lol) and writing up characters I create for my stories. In the end, Video Games are the reasons on how i can Express my Art and Passion for Gaming and Gamers everywhere!

  • @nupinoop296
    @nupinoop296 7 лет назад

    My major in college was Game Art and Production, so most of the big projects we worked on were games, including Senior Project. It was fun a lot of the time and I learned that I enjoyed making the sound effects for the games as much as I enjoyed creating concept art (plus I got to voice act a little which is my dream job!).
    I wish I could still play all the games my classmates and I made... A lot of them were pretty cool!

  • @jeremysaklad6703
    @jeremysaklad6703 7 лет назад +23

    Undertale, SUPERHOT, and many other revolutionary titles started out like this, now that I think about it.

    • @adapah7019
      @adapah7019 7 лет назад +5

      Jeremy Saklad But Undertale was also crowdfunded.

    • @chloeduncan5235
      @chloeduncan5235 7 лет назад +5

      no? Both undertale and superhot were crowdfunded

    • @tenx4512
      @tenx4512 5 лет назад

      Weegee McDonut33 he said started. Undertale demo wasn’t. Not sure about super hot tho.

  • @SamRandolph
    @SamRandolph 7 лет назад

    Great video! As a big fan of Chris DeLeon's other work/writing (I'm actually a Gamkedo subscriber), I'm glad to see exploration of the topic getting promoted further. Adopting this mindset allowed me to finally finish my first game this year, with more to come soon. Finally accomplishing these goals has been so satisfying, and none of it would have been possible without people like you guys and Chris. So thanks, I really appreciate it!

  • @noahdkg
    @noahdkg 7 лет назад +15

    the joy of making where have i heard that before

  • @Millenia3D
    @Millenia3D 7 лет назад

    While I work in the industry I still absolutely love doing mod work for games for this very reason.

  • @mrobbinsite9597
    @mrobbinsite9597 7 лет назад +23

    The hobby game about the lady fighting dinosaurs sounds cool. What is it called?

    • @StoneBakedGames
      @StoneBakedGames 7 лет назад +10

      stone-baked-games.itch.io/clever-girl ;)

    • @mrobbinsite9597
      @mrobbinsite9597 7 лет назад +2

      Thank you! :)

    • @StoneBakedGames
      @StoneBakedGames 7 лет назад +19

      No problem. It was a big surprise to me that it got a mention in this video, so I hope a few more folks get to enjoy it.

  • @MrKaelas
    @MrKaelas 7 лет назад +1

    Thanks, I really needed this. I love making games. It's very cathartic for me as you said, but I often get caught in this self-doubt loop of "What if this isn't good enough?" and "What if it doesn't succeed?" and then stop which makes it basically a self-fulfilling prophecy. It seems silly but it's good to have someone else say it's okay to just do it for fun even if nothing ever comes from it.

  • @gamesdisk
    @gamesdisk 7 лет назад +57

    I wanna do a game jam.

    • @RegsaGC
      @RegsaGC 7 лет назад +6

      Google " game jam" and see what comes up! :) Sign up immediately if you find something, it'll be an adventure.
      Otherwise consider online efforts. If you can arrange for a group of 1-4 friends, meeting over the weekend someplace can be just as great. My favorite online jams: ludumdare.com/

    • @TheAsvarduilProject
      @TheAsvarduilProject 7 лет назад +1

      You can easily set one up on GameJolt.

    • @timothyliddy
      @timothyliddy 7 лет назад +2

      Asger, it sounds like you know a lot about this kinda thing???

    • @adampotgieter8703
      @adampotgieter8703 7 лет назад

      gamesdisk
      Same, but school and parents...

    • @TreetopCanopy
      @TreetopCanopy 7 лет назад +1

      You can find jams online! I'm trying my first jam next week.

  • @Flowtail
    @Flowtail 6 лет назад

    This speaks to why I enjoy writing fanfiction so much--it's freeing to be able to write about exactly what I want to read about! Even though nobody ever reads it, it's satisfying to flesh out the worlds and characters I've made.

  • @Fhaolan
    @Fhaolan 7 лет назад +7

    Out of curiosity, what's the game where the developer's wife goes back in time to fight dinosaurs? It sounds fun. :)

  • @commenturthegreat2915
    @commenturthegreat2915 5 лет назад

    I accidentally left a local multiplayer game I made for fun downloaded on a school computer once, and about a year later I entered a random classroom to find students battling each other and projecting it for the rest of the class to cheer them on. It was really encouraging to see my game being enjoyed without my presence.

  • @ThatReplyGuy
    @ThatReplyGuy 7 лет назад +30

    Two words: Katawa Shoujo.

    • @LyamOfficial
      @LyamOfficial 7 лет назад +18

      man, Katawa Shoujo is like the only project that I know of where are bunch of 4chan anons got together and made a fully and rather quite good/compelling imo visual novel/game , getting Mike Inel do the animations was the cherry top in the cake

    • @Azumongo
      @Azumongo 7 лет назад +3

      I have to admit I played it a long time ago simply for the lewd scenes.
      When the first lewd scene popped up I was so captured by the actual plot and characters that I immediately skipped it because it felt like unnecessary filler. Good stuff.

    • @applepie4287
      @applepie4287 7 лет назад

      Does anyone know how to get shizune's unreleased route for mac I heard it was amazing.

  • @ahjh1695
    @ahjh1695 7 лет назад +1

    Dear extra credits, I'm working on a large non professional game with some friends and I want to know what a reasonable price is to put into software so I know if I've put too much in. I wanted to get some information from the professionals, you guys are amazing and inspired me to make this, I know you'll probably never read this with your busy schedule and personal life but it's good to ask, you're the best

  • @troglodyte4207
    @troglodyte4207 6 лет назад +6

    “You have total creative freedom”
    Unless your just the artist. :(

    • @iluan_
      @iluan_ 4 года назад +2

      As a dev with no graphical skills, I think the artist would have more creative freedom than me.

    • @MaoDev
      @MaoDev 4 года назад +2

      @@iluan_ if you're talking about creative freedom for making games then you're damn wrong. A programmer can put together a game with some crappy art, but if you can't code then you can't make anything. If the artist learns to code, then they're not just an artist anymore, they're a programmer too.

    • @jsantos916
      @jsantos916 4 года назад

      @@iluan_ - there is artistry in making your own stick figures "live" and react with the code you write! I'm similar to you but always making chicken scratch sprites instead of clip art - cool payoff to see them move by your dev fuctions!

  • @normILL
    @normILL 7 лет назад

    I feel like this applies to the creative process beyond just making games. Loved the sportsball analogy. Great work as always!

  • @Kartoffelkamm
    @Kartoffelkamm 7 лет назад +70

    Question: How can a single person with most likely no accurate knowledge of the process of game developing make a game?
    Next question: Can anyone sell games on Steam? Well, I´d be happy to share my work for free, too, but I´d want to share it with others if I make it.

    • @_bug56
      @_bug56 7 лет назад +40

      1. Acquire the knowledge. Resources for coding, art, and 3d modeling are all over the internet. Read, try, read it from somewhere else, try again.
      2. Yes anyone can sell games on steam. If you've been on their indie game store you can see the mountain of personal game projects. You can charge or offer it for free.

    • @hypersapien
      @hypersapien 7 лет назад +16

      1) Depending on what kind of game you want to make, different skill sets will be required. For example, I am a 3D environment artist. I am lousy at character art, and my programming skills are minimal, so my personal projects tend to more more Myst like puzzle games.
      Companies like Epic (Unreal Engine) and Unity really want to grow their customer base, and both have been making big strides to make sure resources are available for people to learn their engines. You can find an abundance of tutorials out there for both.
      2) Here is a FAQ on submitting games to steam: steamcommunity.com/workshop/about/?appid=765§ion=faq
      I haven't done it personally, but there are hoops to jump through. Presumably they do this to keep people from submitting multitudes of low quality games on a daily bases and flooding their market with garbage.

    • @Kartoffelkamm
      @Kartoffelkamm 7 лет назад +5

      Are there any user-friendly tools basically anyone could acquire and use?
      I mean, I hate to admit it, but somehow I tend to not get how supposedly easily usable programs work, and if I do, I just figure out one or two basic functions and stick with these, which highly limits the variety of things I can do with this program.

    • @TheGuardian163
      @TheGuardian163 7 лет назад +21

      Follow Tom Francis' tutorial series to using GameMaker: Studio
      Tom Francis made Gunpoint

    • @deahtwind
      @deahtwind 7 лет назад +5

      While I'm not really qualified to answer your questions, let me try.
      if you really want to make games, any sort of game, you can try making a pen and paper game or invent a new card game, or even something with gestures like the new 1-2 switch. if you are set on Electronic games, you can try a text based adventure for example or I've heard that game maker is free and easy to use, even for someone with 0 scripting experience. as for the Ideas, well that is up to you. Also remember that mostly all games are systems with rules, if you have an Idea, make sure to develop the rules it should follow.
      As for your second question, if you are not thinking of making profit, then simply go to a game related forum and post your game, there is also newgrounds and I keep hearing about a site called Good old Games (GoG),
      Steam has or had greenlight but you should look it up, as for the entry barrier on steam, I once heard about a game that was actually just malicious code so... it shouldn't be that hard to enter.
      Lastly I'm pretty sure that EC has a lot of videos about programming, designing and publishing games. so spend a whole day watching all the EC videos and you may find what you are looking for.
      best regards and good luck!

  • @kibethnehema2069
    @kibethnehema2069 7 лет назад +1

    You have a great point about not having stakeholders, upper level managers, or investors to appease. I have enough tip toeing around budgets, deliverable, and people's egos and emotions: and I only work with databases. I couldn't imagine that same pressure surrounding a creative pursuit :/

  • @TheDirector021
    @TheDirector021 7 лет назад +5

    Weirdly enough I released my first 'Non-Professional' game on Steam Greenlight this week. It was partially inspired by Mega Man, and partially by Extra History's Zulu Empire series.
    If that sounds interesting to you, you can find it here.
    steamcommunity.com/sharedfiles/filedetails/?id=862595475

  • @possiblesloth
    @possiblesloth 7 лет назад

    This is interesting timing. I work in security, but I've messed around making mobile games in my free time on and off for the last few years. I just recently had one that was complete enough to put up online. I was incredibly nervous about letting other people see it, but everyone has been surprisingly nice and positive (even the bug reports).
    If you're proud of something you made, don't let fear keep you from putting it out there for people to find. It's so rewarding to see people enjoying something you worked hard making.

  • @donciterenyi4494
    @donciterenyi4494 7 лет назад +6

    Isn't a AA game bigger than a AAA one? I mean AA batteries are bigger than AAA ones

  • @justcallmexen
    @justcallmexen 7 лет назад

    I'm glad I saw this episode. I had a plan for a game almost exactly like you describe here but eventually stopped because I realized the theme was a personal issue I had that pertained to about three other people close to me. Knowing I can just make the game with having to make it perfect and innovative mechanically makes me want to start it again.

  • @sheepalot9924
    @sheepalot9924 7 лет назад +3

    Could you do an episode on the claim that "video games cause violence"? Not only is it an interesting topic in general, but as a sociology student i'd love to have somewhere to point when this claim is made in exams and by teachers, other students or even my parents.
    If you've made this episode already, i've missed it and that's on me. But if someone could link me to it, that would be great.

    • @vulturearmy3780
      @vulturearmy3780 7 лет назад +1

      Cero Cornizard i did an online paper on that topic once.

    • @sheepalot9924
      @sheepalot9924 7 лет назад +1

      Could you link me to it? i'd love to read it

    • @archmagusofevil
      @archmagusofevil 5 лет назад

      If you are still looking for something, a quick google brings up several results. Here's one from bbc
      www.bbc.com/news/technology-33960075

  • @FuutennoSenshi
    @FuutennoSenshi 7 лет назад +1

    Thanks for all these years of keeping us inspired, Extra Credits!
    It helped me with the decision to take a big break in July August and try and turn out one of these passion projects too. It's aimed at Android, and I'm hoping to make a profit, or at least learn enough so that the next project might become something. But at the same time, I'm keeping my job, so that this game can still fail without me or my family going belly up. Still looking forward to those two months though, because trying to make this game while working makes for frustratingly long times of not being able to work on the project.

  • @grapeshott
    @grapeshott 7 лет назад +4

    but what to do if u are making a non-pro game, but don't know anything about music or don't have money to hire a musician? Downloading free soundtracks will make u feel that some of the uniqueness of your game is lost.

    • @CCartman69
      @CCartman69 7 лет назад +5

      Well I can think of 3 options;
      1. There are plenty of copyright free music that's really good, and comes in a large variety. Like movies with a soundtrack, the uniqueness comes not from the originality of the music, necessarily, but how and when you use it. I doubt most people will recognise all the tracks you pick.
      2. Use free music synthesizer software to make your own sounds. It's easier than ever to do, and that will allow you to be as creative as you please. Will there be a learning curve? Probably. Will the final result be amazing? Probably not. But that doesn't matter, as it's a game for you, by you.
      3. Contact a smalltime musician you like, say a youtuber or someone on Soundcloud, to make music. Send them a copy of your game, tell them why you really enjoy their music/believe their style is perfect for your project. Be clear that the game is for free and you can't pay them. It's possible that they might agree to do it, especially if they like your game. Potentially, you might have some skills to offer them, given you're making the game yourself. Maybe they really like your animating skill, or coding, and wants to use it for one of their projects, so it would work as a trade. It's how getting voice actors for abridged shows work most of the time. Remember-the worst they can do is not respond or say no.

    • @oicmorez4129
      @oicmorez4129 7 лет назад +2

      u can make those yourself

    • @lessiedevelop7718
      @lessiedevelop7718 7 лет назад +1

      Imagine you're a professional game designer: Did you make that soundtrack? No, you didn't. Someone else did, possibly with your input, but what they did is certainly now exactly what you had on your mind. What you do next is design around what you already have in your hands.
      Go to a music gallery, browse your category of choice, pick one that inspires you/you feel that somewhat fits what you want, and design around it. Then after a short while, test it out, see if the whole is similar to what you wanted, and reiterate on top of it, or go browse some more for a different piece.
      In a professional game dev team, "no person is an island" - that is - no one rules over all and has complete control over the development process. Everyone uses what the rest of the team can offer, and make something within that scope.

    • @ThomasstevenSlater
      @ThomasstevenSlater 7 лет назад +3

      I'll put down here that a game doesn't actually need sound to a game, or even a good game. Most of the time sound plays in video games people are going to mute it can a podcast or and audiobook or something else to play instead so having no sound at all won't damage most games that much. In some genres such as idle games sound would actually make the game less fun.
      If it your personal game you decide what goes in and what doesn't go in it. If you want to make a dating game with 8 different colours of squares and talk soley in haiku then nobody can stop you.

    • @nujuat
      @nujuat 7 лет назад +1

      If you have apple devices then you could play around in GarageBand.

  • @andy4an
    @andy4an 7 лет назад

    i love that tons of people are doing game jams to encourage themselves to make games in groups, with the main goal just being in community with each other.

  • @Alorand
    @Alorand 7 лет назад +7

    How does the modding community figure into this?

    • @Alorand
      @Alorand 7 лет назад +1

      +Ricardo Santos My question was about what direction most Amateurs do (or should) approach game development from.
      How crucial, for expanding your game development toolbox of skills, is learning how to modify games that are far more complicated than what you can build yourself? And I hope you know, many Mods do far more than just rearrange furniture.

    • @404hydra4
      @404hydra4 7 лет назад

      I'm pretty sure you could consider it similarly as the description in the video. Often when I'd make a mod, I'd become so engrossed in my own little custom corner of the world it was almost like making a game in itself but IMO it is more rewarding personally when you've built it from a pre-made engine yourself, (when it's not crashing), I think I'd like to try making something again but I still feel a bit intimidated to build an engine on my own.. If only I knew of a pre-made engine that's legal to distribute after being modified (which includes the features I'm looking for)

    • @jackkraken3888
      @jackkraken3888 7 лет назад +1

      I read somewhere that it was the first steps in game creation for many. It gave them a better understanding of how games are made and gave the inspiration to make their own games.
      Remember modding is not just adding assets to a game. Some modders modify game code, create scripts (eg AI in Age of Empires), made completely different games out of them, and have even finished games that the creators were unable to do. There is a lot to modding than meets the eye. It can give you a glimpse into the world of game development than not everyone knows about.
      eg:
      www.pcgamer.com/after-14-years-an-aoe2-fan-mod-becomes-an-official-expansion/

  • @brannonharris4642
    @brannonharris4642 4 года назад +1

    This was the most timely advice that I've ever received. You should know that. Hope you see this

  • @mikethegrunty5968
    @mikethegrunty5968 7 лет назад +7

    Am I the only one who saw the title and thought of digital homicide?

    • @RichardBlaziken
      @RichardBlaziken 7 лет назад +1

      Nope haha, I went looking through comments to see if anyone else thought so!

    • @wherethetatosat
      @wherethetatosat 7 лет назад +8

      Aren't they those assholes who got mad at people for having legitimate criticism of their games?

    • @wanada6938
      @wanada6938 7 лет назад +4

      THE DIGITAL TYRANT HAS FALLEN!
      THANK GOD FOR JIM F**KING STERLING SON!

    • @spindash64
      @spindash64 7 лет назад +1

      wherethetatosat
      What games?

    • @sageoftruth
      @sageoftruth 7 лет назад +2

      Me too. When he said not to charge too much for it, I was thinking "Should you even charge anything at all?"
      Still, a minor overestimation of your game's worth is peanuts compared to the crap DH pulled.

  • @valeryasteel4167
    @valeryasteel4167 7 лет назад +1

    I love how their videos feel like inspirational talks sometimes.

  • @MerGrazzini
    @MerGrazzini 7 лет назад +52

    I've got to differ with you on this point. You say 'non commertial', but you're only talking about 'art for myself'. You can also make non comertial 'art for the sake of art', and you say nothing about it, and by that, you kinda discredit it. Also make notice that the media, the industry... kinda sucks. It's really hard to get into it. So sometimes you make it freely because getting to be known/ played/ listened to is more important that get money out of it. Get your message to be spread out.
    It's like when you're an indie musician, or painter, or a webcomics maker. Maybe a non-profesional one.
    For example. I work with a musician, he writes songs which you can download freely, and we play either free or 'pay what you wish' mode. It's non comertial art. But... It's not the same as if we only played for our fun or the fun of our friends. A lot of people enjoys our music, and that's our objective. A non comertial one. But you wouldn't say 'don't listen to them, they don't want to make money so you probably wouldn't like it'.
    It's just that. You should talk about amateur people that makes free games just for other people to play them and get to feel whatever the dev wanted to express.

    • @spencergosewisch9529
      @spencergosewisch9529 7 лет назад +3

      Mer Grazzini I agree, I think most non-commercial games are made with a wider audience in mind than just friends. I think it's more apt to compare non commercial devs to the punk music scene rather than a local sports club.

    • @Medytacjusz
      @Medytacjusz 6 лет назад +3

      Yes, and that assumption that if you play a non-professional game it "probably wouldn't be that great"... It might not have the best graphics in the world, it might by quite buggy and probably really short, but that doesn't mean it wouldn't have been an interesting experience.

  • @kviskva
    @kviskva 7 лет назад

    @5:39 This is all good advice for any creative endeavor, be it a novel or painting or game developing.
    I recently listened to Patrick Rothfuss say very similar things to this video's points in an interview. From his point of view, he worked on his first book, The Name of the Wind, for fourteen years, being the guy who "wasn't successful," and then he suddenly got lucky and people's perceptions of him changed. That's fourteen years of doing something for himself, and then the right person in the right place at the right time came by and thought it was cool enough to give it a shot at publication.

  • @AxolotldelaAnimacion
    @AxolotldelaAnimacion 7 лет назад

    I would say this even applies for every type of creative kind of work (writing, drawing, even RUclips). This helps a lot. Thanks.

  • @mikeman7918
    @mikeman7918 7 лет назад +1

    My favorite non-professional game is definitely Orbiter space flight simulator distributed for free and created as a hobby, but it has managed to get a great community of modders behind it and with the stuff they make you can improve it massively. For example it normally has no sound and mediocre modeling but there are mods that add sound and overhaul the spaceships which makes it awesome and customizable. Depending on what mods you download you can make it anything from flying a starship in the Star Trek universe to flying an Apollo mission using the original Apollo navigation software and some people have even managed to turn it into a train game. That simulator is actually what got me into gaming, and now that I have some experience with graphic design and programming I am thinking about creating something like this myself.