Destiny 2: The Malfeasance Catalyst Goes Great w/ This Exotic
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- Опубликовано: 6 фев 2025
- The Malfeasance catalyst is now dropping from core playlists. I got it and grinded it out. Was it worth it? Actually, yeah, it was.
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One other addition, though not mentioned, Malf has a 20% bonus on Taken. Lesser known, is that it has a 20% bonus on targets hit with Witherhord, these bonuses stack with each other and Vorpal, and this interaction is intended and not a bug per Bungie. So for something like Sedia it'll slap slap.
yes ive seen a lot of ppl saying that witherhoard marks targets as taken but that isnt true witherhoard applies the blighted debuff, this buffs malfeasance touch of malice also applies blighted and it also buffs malfeasance essentially all taken weapons (all 3 of them) have this interaction either they apply blighted or get boosted by blighted i will be very surprised if the next taken weapon doesnt use these debuffs in some way, taken predator is a entirely separatedly thing and is exclusive to malfeasance
also whisper despite looking like a taken weapon isnt actually one its coded as its own thing
FYI it's 25% for both of these, not 20%.
@@sherpaphil Thank you!
I used it to absolutely decimate everything in the hypernet current last season. When I end up doing the corrupted I will likely use it there too
Don't forget that Hand Cannons are getting a PvE buff against red-bars and majors. If the buff manages to affect Malfeasance's explosive slugs, it will absolutely CHUNK them. Even if it doesn't, the amount of bonus damage from the straight shots still will put in work, making it at least valuable to get within it's effective range.
For hunters with Lucky Pants, there is nothing better. I adore this gun.
It is PERFECTION INCARNATE. One of if not my favourite builds
Still crazy how underutilized it is. I didn’t feel like using malfeasance until very recently, and once I did I instantly slapped on lucky pants and fell in love
Crimson is pretty good because it ramps up more quickly and heals you. I also have a pretty good Lucky Pants build with Sunshot that kills everything on any content and gives you constant Restoration and Radiant. With the HC buff coming, Hunters will finally become the gunslingers they are meant to be
@@floppydisksareop Crimson is a shout, hadn't considered that
@@floppydisksareop Crimson isn't bad at all. It was my go-to until I finally summoned the willpower to grind Gambit for Malfeasance.
i've always liked malfeasance so having it become even better is really nice
Worth remembering that malfeasence also stuns unstoppable champs with the explosions, and also does more dmg to taken enemies, or enemies tagged with a witerhoard shot
Yes, but if you have on lucky pants you're wasting shots to stun the unstoppable, and you're not going to be able to dish out max damage by the time the buff runs out. It's better to wait a second, shoot one shot, then lay into the champ
@@oryxfirstnavigator4795you mean unstoppables. Even so, you can kill a champ on master after the explosion stun with a single mag before he recovers from the stun using lucky pants. Assuming you reloaded beforehand
@@bofa722you need to have a full mag to activate the damage bonus anyway
No shit
You can stun on shot 5, building damage stacks before stunning so you can burn it more consistently while the damage boost is up. I haven't compared both methods, but using 1.5 out of 5.5 seconds of damage boost feels like a waste.
Seeing the real damage this does to the Primeval with lucky pants is always satisfying
Literally every time I run gambit with Malf/Lucky, I ALWAYS end up with 45%+ damage. It's great.
FYI the 25% buff from Witherhoard, 25% buff for Taken enemies, and 20% bonus from Vorpal Weapon all stack multiplicatively for an 87.5% damage bonus.
Does this math work out?
@@Jallahzyes.
isnt the 25% witherhoard and taken the same?
@@Demon-nu7htno
@@Demon-nu7ht some ppl thought Witherhoard made the enemies count as taken, but it doesn’t. Witherhoard just applies a debuff called “blighted.” It is a separate effect and does n fact stack when on a taken enemy.
also something to consider is if you are using lucky pants with malfeasance and an lmg then you can always be dishing out constant high damage. When you are not out of luck you melt things with malfeasance and burst down targets, when out of luck you have an lmg that also functions as a primary. Pair this with a fusion or whatever weapon depending on the champs and its a solid combo.
The two best hunter subclasses for the Lucky Pants build are:
1) Strand, because there really aren't many other spectacular choices for exotic armor (unless quickswapping to Star Eaters)
2) Solar, if you are willing to forego using YAS just for the Radiant buff to assist the massive Malf damage. Plus, if you are maximising the damage with Kinetic surge, the mods can also boost Golden Gun.
What is YAS? Edit: nvm, Young Ahamkhara’s Spine
Oh listen though, with strand, do give assassins cowl + grapple melee a try
Wait did I miss something? Is YAS meta now?
Why would you run Young Ahamkara's Spine over Caliban's Hand in PvE for solar Hunter?
@@oryxfirstnavigator4795 YAS has a pretty good DPS rotation for raid bosses
One thing that was not mentioned is that hand cannons are going to get. 75% damage buff to at least orange bars in the near future. This buff will likely apply to malfeasance and make it even better
I’m hoping Thorn receives a catalyst similar to malfeasance, it’s usage rate is pretty low. Hopefully after the buff we will see it more often
@@Kar76060i want them to make it strand and have the poison unravel for even better ad clear and DoT
@@bofa722 I don’t want them to go with strand; the reason being is you can pair it with the stasis subclass. There’s this fragment that allows you to do increased primary kinetic damage when enemies are frozen (I think it’s a 40% increased damage bonus, could be wrong though). But then, paired with the 75% bonus we are getting to hand cannons, this will be nasty af! I’ve been using quicksilver storm and it wrecks havoc.
@@bofa722I sincerely hope they don't make it strand with the catalyst. I'd hate that.
@@Kar76060 It would make 0 sense to make thorn strand from a gameplay perspective and a lore perspective that wont happen
The kills go by pretty fast, the explosions can kill nearby enemies which really speeds it up.
The legendary alternative to lucky pants malfeasance tends to be a seventh seraph officer revolver with reconstruction and vorpal. Not as strong of course, but it frees up that exotic slot and puts in similar amounts of work given malfeasance's explosion effect doesn't scale on lucky pants. Still beats out other exotic options too, I run it almost exclusively on my strand hunter setup. But if you're fighting taken or someone on your team is witherhoarding enemies, to max your gains, you're gunna want to be glued to malfeasance.
Additional tip: Once your "Out of Luck" timer is gone, you don't have to swap off and back onto Malfeasance. Simply pulling out and dismissing your Ghost will reactivate the Lucky Pants buff.
This also works to proc the buff while having Mori active on Ace
Keep in mind that a lot of these clips were against Taken, which Malfeasance intrinsically deals 25% extra damage to via its exotic perk
Also it has intrinsic Unstoppable, which is nice
Its 10% not 25, right?
fun fact: if you stick a taken enemy with witherhoard, they take even more damage so you get the bonus damage on taken enemy and the bonus damage from the witherhoard interaction.
@@spikes14141 I believe it is actually 25%.
I never used malfeasance until this season, and it became one of my favorite exotics overnight
"End game content is too easy, I can deal with everything too easily... but I will never use anything unless it's the absolute most efficient item in my arsenal."
I would unironically love a season where the Witness disabled all Heavy and Special ammo or something like that. That seems like it'd shake things up quite a bit and have the elite players actually try some more fun weapons over the more clinical options they always cling to.
Double special is fun as all get out and I would uninstall if this happened unless it was sold to me much better than you just did.
once i got the catalyst unlocked, my Lucky Pants build is all I have used lol
I’ve had the Malfeasance quest in my inventory since Forsaken and I just got the weapon last season. Clearly I really love Gambit.
I literally did the same thing. Quest was active for years and finally got it last season as well. I got lucky that a random teammate cleared the opposing team in gambit three times in one game
Same, I know I have to complete it but just don't want to
Ive had it for close to the same and still haven’t done the gambit section lol
@@GVakarian195ugh, does it really have to be 3x in one game? I was hoping it’s cumulative
@@michaelmckinley6023 it can be cumulative! I believe the quest step is either you get a four kill invasion once or a teammate does it three times
It can also double-stun champions if you don't use the seasonal mod. The 5x explosions stun Unstoppables, and if you have Radiant or are in a Well then you can shoot through Barrier shields
Lucky Pants are also incredible with Crimson. I've been rocking that routinely when I play Hunter since the exotic's update.
I personally like Malfeasance for Gambit for using on Invaders and when the Boss/Envoys pop up. Bonus damage against Taken and Invaders is always good for that.
I'd been using the Malf + Lucky Pants combo since they changed Lucky Pants. When D2 released, it was my favourite exotic, despite not being good at all. Now that they've given Malf a catalyst, it's definitely a plus, but Malf has been putting in the work since they changed Lucky Pants. Hands down the best hand cannon to use with that exotic.
Malf didnt come out till forsaken…
@@havenfoxnet9911changed lucky pants, relatively not that long ago
Malfeasance also gets bonus damage in Gambit, even against invading players. I know a lot of people don't play Gambit but I still bang out at least 3 games a week.
Quick tip for quick caty completion: Alters of Sorrow. Works for me better than whatever checkpoints.
Pvp.
Don't forget that Seventh Seraph Officer Revolver can roll with FTTC or Reconstruction with Vorpal too.
ok, but it's still a legendary and Malfeasance isn't that hard to get
nice grenade 4:05
Sturm is also a really interesting hand cannon to run with Lucky Pants, it allows you to run a solar weapon which can benefit in keeping restoration and radiant running while getting kills you give Sturm good amounts of damage and overflows the magazine, perfect for lucky pants solar subclass, but one problem, it doesn't work.
You know a gun is good when it’s being compared to machine guns in nightfalls
Man this is a SUPER old build.. i was using this combo in Witch Queen 😂 pair it with solar and its SO MUCH better than strand
This is so weird. I just got the catalyst last night running some legend lost sectors. Looks like it's time to break out the Lucky Pants from the vault!
been spamming playlist strikes to get this Cat and Centrifuse cat. Started at 0 for centrifuse and currently at 176/200 and still no Mal cat lol.
Well count me in as a Malf enthusiast. Ever since discovering the Lucky Pants proc, I’ve basically mained it for most of the past 3 seasons, def on my Hunter but (just because I love using it) often on my Warlock and Titan as well. Catalyst increase in Range is where I feel it’s the most useful. 20 x 180 shots, High range, Taken buff, it’s simply one of the best and most useful primaries out there at the moment.
I've been using this build for the last month, the catalyst has just made it that much better. You canalso use circular logic for the over charge buff from the artifact + unraveling rounds and a trace rifle to have all champs covered. Glad my set up has gotten Datto Approved!
Been running the Malfeasance with The Pants since Beyond Light.
This combo has been ridiculous since then.
Welcome to the party Datto.
When I was in a LFG group for Oryx runs weeks ago, I ran Malfeasance with the catalyst, Lucky Pants, Marksman Golden Gun, TT + FL crafted Taipan, and no SURGE mods. I did top 3 highest damage at about 3 million on completion with the total loadout. Malfeasance is just really fucking great now
Just got the catalyst drop the other day and I’m working on it now. Vorpal on this thing is gonna shred
Malfeasance is one my favorite guns of all time, I was using it long before it got a bunch of buffs, even when everyone said I was stupid I stood by it. And now my baby is finally getting the recognition it deserved all along. Even better, I only play 1 character and IM A HUNTER! THE GOOD NEWS KEEPS GETTING BETTER
It's actually great for boss damage if you pair it with someone that has witherhoard, as it gets a 20% bonus against witherhoard hit targets and taken targets (stacking with each other).
Been using this combo ever since I got Malfeasance back in the day. It's crazy how long people slept on it. Even without Vorpal, it would shred through yellow bars and cost you nothing. Dump the mag, reload, swap to heavy, swap back when the cool down is over. Easy bosses.
Same, although I normally hate running my hunter, this build is what kept me on the class for so long.
I also cannot overstate just how hilariously effective malfeasance with the catty is at gunning down people in roaming supers in the crucible. I don't even need to aim. I can wildfire while running away and they get torn to pieces.
After the hand cannon buffs, this thing is gonna go from strong to absolutely busted
I love Malfeasance. I am so glad it is getting it’s moment to shine. Even if it is only on my hunter.
Isn't it great that catalyst for the the Gambit hand cannon can be acquired outside of the game mode it was more or less designed for
Crimson slaps with lucky pants as well, same with the seraph revolver with reconstruction
That lucky pants build goes EPSECIALLY hard on raid bosses if you throw in the god roll crafted Apex Predator + a kinetic loader mod or two
Malf and Lucky pants is how my team beat caretaker on day 1, we hit our heads into the wall for 6 hours, and swapped to 4 hunters, 2 warlock, all ran lucky and malf and beat it second try. Long form damage check type stuff, even in this new environment can kill runs. Malf can really get the ball rolling in those scenarios.
Mix it with Stasis or Strand and it's hilarious for most content to brighten your day.
Crimson in the right setting is also excellent with Lucky Pants as it hits 600% a lot quicker as each of the triple shots count individually
I got Malf two weeks ago and then the Catalyst a few days later. Since then, I’ve been using my Hunter more than my original main.
Then again, I don’t do much endgame content.
Malfeasance is also better if other people in your fireteam are using it, as their bullets also count towards the explosion.
I’ve adored using Lucky Pants with Crimson on just about any build. Been an absolute blast. Excited to try it with Malfeasance!
I was the same way i love crimson and lucky pants. I just got malfeasance and it’s sooo much better. Definitely worth stressing yourself out in gambit.
This video feels like a Lucky Pants video that should have been made a long-ass time ago, but Datto forgot to publish it. Then the Malfeasance catalyst came out, and it was remade to this. Hunters have been using Lucky Pants since the buff plenty.
Wish I could actually finish the last step for it lmao this would be super helpful if I had it
Datto how the hell did you know about my recent random obsession with this weapon !?
I just got the catalyst to drop this week. I’m half way to completion and I’m going to take lucky pants into Gambit near the end of the season when I do all my seasonal Gambit challenges at once. It hit taken super hard in Dares of Eternity on all my characters. Thanks for the video.
luckypants is my favorite exotic in the game, my hunter almost never takes them off.
ALSO, my brother dato undergod! PLEASE try last word with that, i was hitting 97k PER-SHOT on the caretaker in vow.
@@BlockAid-mx2gnwith the 75% damage buff against majors coming in the near future, last word might be better than malf
@@ashar05 bro i didn't even hear of this, hell yea!
if you want to deal with champions on hunter w/o using power ammo... just one two punch them. Weighted throwing knife, combination blow both do WORK here. and they can be incorporated relatively well into usable builds. you still have a shotgun on you which will probably be wastelander m5 so you'll have the lightweight frame mobility boost, you'll have a gun that can still deal with majors efficiently if you find yourself in a sticky situation. you can still have a nice ammo economy with double special. and an exotic slot. both solar and arc hunter have easy anti unstop on subclass keyworks. this, forebearance and gally will get you through most gm's without having to suffer through using a hand cannon. you still have your exotic slot open, so you can either recoup some of that survivability (assasin's cowl) lost with using a melee based anti champ setup or get bonus utility (aeons). with witherhoard and on taken bosses, though? malfeasance can BAKE
This was an awesome review!
It’s also worth mentioning it can be used for some pretty crazy dps rotations with a reconstruction rocket, credit to the goat himself, chicken
Malfeasance is really good for boss damage especially on hunters, mainly as a im low on heavy or don’t wanna waste time to reload weapon. In kings fall it works really good especially on oryx it makes quick work of the taken/bomb knights/ogres so you can save heavy for oryx and if you run out of heavy during damage somehow the gun also rips bosses
Hey Datto I think you are forgetting that this next season Hand Cannon's are getting another buff vs Orange health bar and Boss type enemies, I personally think it's going to push Malfeasance + Lucky Pants over the top when compared to most Heavy Weapons
Just picked this up to carry my friends. Don’t have to worry about ammo anymore ever
Stupid fun. The ability to build around a gun is awesome, reminiscent of Striga + Necrotics in terms of a build where you get to spend most of your time shooting rather than focusing on abilities and it actually feels *good*. Can run Solar with Radiant + Healing 'nades to have fun, and I'm honestly excited to see more and more weapons get Discord (imagine a fusion with Discord + Resi Burst.....) to pair with it. Last Man Standing with Pugilist + Discord makes for fun times.
Legit, the easiest place to get the Catalyst done for this is Alter of Sorrows. I did 4 full runs and had the Catalyst completed
Crimson with Lucky Pants is also really good because of the fire rate you hit that max bonus REEEEEEAL quick
I love seeing my favorite gun get some love. I’m gonna cry when Destiny 2 ends, because I know they won’t add this back in D3
Been using this to absolutely obliterate the Dreaming City lost sectors.
The bonus damage to Taken on top of all its other goodies is absolutely noteworthy.
I've been a Lucky Pants enjoyer since Lightfall but on a Solar build (Golden Gun gets buffed with Kinetic Surge Mods) and Crimson and it MELTS champs in regular and raid content. I've been loving Crimson because of the health regen, auto reload but also because it builds up the damage buff faster than any other hand cannon, being a three-round burst. Excited to try out Malfeasance with Vorpal though
even in seasons without unstoppable hc in the artifact, the slug explosions stun unstoppables baseline
I can’t wait for the 20% buff hand cannons are getting next season for this to be EVEN BETTER lol
I still haven’t got this gun, the thought of spending that long in Gambit for the final quest is stressful enough 😂
Bredda you can use a machine gun and this gun with lucky pants, Out of luck switch to machine gun then back and so on. Wishender also exists for non hunters.
I was using the malfeasance during my witch queen legend campaign fell in love with it.
Damn, might actually go grind out Malf now. Was just thinking of revamping my Lucky Pants Hunter Build
Haven't seen it mentioned yet, but it looks like you used a Fatebringer with Explosive Payload. Lucky Pants won't scale the damage from the explosive component, so you're better off using a non-payload perk. This is also why the legendary alternative for Malfeasance is the Seventh Seraph Officer Revolver (now from Spire) with a minimum of 16 bullets either from Extended Mag, Reconstruction, or Fourth Times the Charm along with Vorpal Weapon.
Great video, my only suggestion is to not use clips vs taken w malfeasance as much since it has the bonus against them and it can be a little deceiving imo.
Lucky pants+crimson or eriana’s vow on solar burn are also good uptions
I knew I loved Lucky Pants' buff when I one-magged a cabal tank with a 180 using it.
Some reasons I would mess around with Malfeasance in previous seasons is because it's infinite ammo giving me a consistent source of damage in a GM and has intrinsic Unstoppable which isn't only good against champs but will allow it to stagger other major enemies and even some bosses. (For example I was able to essentially stunlock the Exodus Crash boss during a previous GM.)
I would honestly say it one of the few times double primary can even be considered for something like a GM since you can treat Malfeasance more like a special weapon for bigger targets while your other weapon covers for any other champs that might come up. (Though this is also going off of when before subclass verbs could directly stun champs, so dedicating to stunning champs isn't nearly as necessary now.)
Also worth mentioning as many others have already said is that it gets an extra 25% damage boost against Taken which is essentially a passive Killclip effect when fighting the right enemies, I treat this more like a bonus when it applies but it is worth considering any time there's a Nightfall that features Taken since they'll always have Unstoppable champs besides. (It was great during Guardian Games when it was it was Hypernet Current week, will probably make it good in The Corrupted this season.)
Don't forget that Hand Canons are getting a buff next season, including a 75% damage boost to majors
love rolling this with strand spectre marksman dodge and a discord shotgun - not very useful in upper tier content but its very fun
Lucky pants with crimson is one of my favorite hunter builds when I play that class (warlock main)
Hand cannon's are also getting a buff next season, not only to red bars but also yellow bars which is gonna make it shred stuff EVEN BETTER
I'm hyped for it
Stasis with lucky pants and fragment hendrons (extra damage to frozen targets) makes this thing a power house
Gotta shoutout crimson as its the fastest hand cannon to hit max lucky pants multipliers since it shoots bursts. Absolutely melts champions
I’m curious to see how this will be next season with the buff
Malfeasance is a BEAST!! Easily one of the best in the whole game. You rarely need something else.
What special and heavy weapon do you recommend anything to improve the primary damage ?
I like linear fusion when using malfeasance. blazes through master lost sectors
Don’t forget next season hand cannons are getting a 20% boost against reds and A DAMN 75% BOOST to majors
Lucky pants has always been good in higher level content. I used to run erianas vow with it and would one burst champs in gms, now malfeasance does the same thing with just primary
At this point, I cant stand watching other d2 content creators besides a few, maybe less than few. You're extremely clear and informative.👍
I learned during iron banner zone control hitting the turrets with a lucky pants malfeasance will up the damage, did not get to see if that upped damage would stay around to start 1-tapping players, but imagine it...ouh the doom and despair it would bring to the crucible...
unless there is a bug with that specific game mode, Lucky Pants' damage buff is disabled while in the Crucible.
@@life-destiny1196 it worked against the turrets, so maybe its not full disabled and just doesn't work on players,
Used it without the catalyst for the moon GM and it was great, went to grind the caty right after lol
How about Crimson with lucky pants? I assume it goes to the max multiplier even faster?
Thank you HotdiggityDemon for teaching me about malfeasance.
Is it as good against non-taken enemies? Is it better than Crimson with luck pants?
hey datto, i see in your comparison that ace while not being as good as malf to pair with lucky pants, you wasn't taking advantage of memento mori which does stack with the weapon surges and lucky pants bonus damage, you just need to pull out your ghost for luckypants reset without you changing guns
I grinded it out within a day of the catalyst being dropped,
entirely for the +20 range for use on warlock in pvp
I really hope the 70% against red bars will apply to this. If it does, I'm never taking my Lucky Pants build off. Also, Crimson is pretty good with Lucky Pants
Is this weapon going to be even more crazy with the HC buff coming? (against majors only I think)
I use it because it's fun. Is that OK in the destiny community or do you HAVE to be sweaty perfect Calc 100% efficient load out players? Cause ever since returning all I see are snobs sweating