What do you think of this recreation? It took a little longer than expected to put together, however I think it turned out amazingly! If you enjoyed this video then make sure you leave a like and subscribe if you're new, and want to see more Minecraft content like this! Be sure to comment down below your thoughts on the build, and what projects you want to see me build next! Also join the Community Discord server! discord.com/invite/dy4cE2X
It looks absolutely incredible. Keep up the good work. 👍 also one more thing. After the FNAF series is done you should build Roblox Doors I'm minecraft. It's huge and it has a random pattern for the rooms and monsters. Meaning I'll take a lot if command blocks
The fact that you spent to the most part of a year on the security breach map, making it fully functional, and yet still have the energy to work on these completely working FNaF maps is just impressive
Something I feel could be useful for future maps you create (for things such as the freddy mask and music box) would be shift detection. For example if the player is shifting while on the music box camera it will wind instead of having to drop a item over and over again. I'll list everything in a copy + paste form incase you do ever use this! (Read more for instructions) First you have to make a scoreboard, "/scoreboard objectives add [scoreboard name] minecraft.custom:minecraft.sneak_time". This detects how long a player has been shifting, but it will stay on permanently if you leave it as is so you have to do some extra stuff. So you are gonna need a repeating command block and some chain command blocks. Add 2 names to the scoreboard. I'll refer to the names as "SneakReset" and "Sneaking" aswell as calling the scoreboard "Board", dont get confused! Command 1 (Your repeating command block): /execute if score @p Board matches 1.. run scoreboard players set Sneaking Board 1 Command 2: /execute if score @p Board matches 0 run scoreboard players set Sneaking Board 0 Command 3: /execute if score @p Board matches 1.. run scoreboard players add SneakReset Board 1 Command 4: /execute if score SneakReset Board matches 1.. if score @p Sneak matches 2.. run scoreboard players set @p Board 1 Command 5: /execute if score SneakReset Board matches 1.. if score @p Sneak matches 1 run scoreboard players set @p Board 0 Command 6: /execute if score SneakReset Board matches 1.. run scoreboard players set SneakReset Board 0 With all this done all you have to do to tell if a player is shifting is if the "Sneaking" name is a 1 or a 0! (think of it like binary) If u need me to elaborate on something just comment and ill try to reply to you (If you even use this 😑). And keep up these amazing builds man, they're great!
Your choice to use map art was one I wasn’t expecting, as an experienced builder I’ve always just created a mod with all the blocks I need because for me map art has always been a bit tedious. Anyway, I think you are one cool dude. Keep up the great work!
I mentioned this in my FNAF 1 video, but I’m usually against using map art as it feels “cheaty” in a way. However it does take a little bit to get right as well, which probably is why I’ve not been bothered in the past. Thank you for the kind words!
The fact this guy can explain to me exactly how each and every command block sequence works and how it all interacts with each other in such a fluent and dummy-friendly way is amazing, I feel like I could create this myself given enough time and enough persistence. Truly well done good sir, I am still amazed by the ingenuity you have and the genius solutions you have to problems with recreating the full game.
As someone who has never built an automatic door, watching all this redstone and command block stuff helps me understand it just a little bit more! And this map is really cool
it’s incredibly cool how much you nailed fnaf 2’s gameplay with this map! amazing work dude this is my first video I’ve seen of yours and you blew me away
One question: If you ever release these maps, will you add the upgrades you added here (Such as the new armor stands, the new camera system, bossbars, using black concrete for the darknes, etc...) to the FNAF 1 map?
For the vents in the office, I think it would look better if you made the block next to the vent (which is covered by an item frame) the same block as the blocks inside the vent since you can't see its texture on the wall anyway.
It’s insane how this was made in vanilla Minecraft! If you ever come back to this map to add stuff, I’d make Withered Foxy appear very often, add lights to cameras, and add a flashing light in your office to warn you if the music box is low. Anyways, keep up the great work!
This project is incredible, and I like the revised camera system, but it still lacks any visual information and forces the player to memorize where each camera is. I think a possibility could be to turn the players inventory into the pizzeria map with custom textures, and place the camera items (grey dye) in slots in their inventory that roughly lines up with where the cameras are in the map. That way, the player just has to hover over the cam item and press Ctrl+Q to select and can quickly navigate with visuals.
Tip: you don't actually need multiple entity's for different poses. You can take the data that the armor stand generator puts out between the {} and use the command /data entity [entity ID of the armor stand] merge {data generated by armor stand generator}. If you use this command, you only need one armor stand per animatronic because the command wil change the pose of an already existing armor stand. This will also reduce lag because of less rendered entity's.
The fact that this time you actually did the jumpscares show improvement while you work in the maps, but doesn't change the fact that you are a pro, and really underrated
Nice job on the map! I think the camera system has somewhat improved in comparison with the previous map, but I think it could still benefit from some changes. Personally, I would switch out the gray dyes for more descriptive items (maybe custom player heads?). That way it's easier to distinguish the cameras from the scroll items and the item to wind up music would stand out more. Furthermore, I would also like to propose a different method for managing the cameras: You could maybe put all of the camera items inside a barrel. The advantage of this is that you simply have space to display all of the camera options in a GUI. By left clicking an item out of the barrel or by dropping it, you get teleported to the right camera and the barrel gets refilled. To finally exit a camera, the player would have to simply crouch (press shift) and they are back in the office, looking at the barrel. In case you don't want to use a dedicated (barrel) block for this, you could make use of an invisible minecart. This would however require a resource pack as you need to remove the minecart texture to make the minecart chest fully invisible. The idea is that you continuously teleport an invisible chest minecart in front of the player whenever they are holding a specific item (i.e. a camera head). By right clicking, the player opens the GUI of the minecart chest containing one item for each camera. When the player takes out one item using left click or by dropping it, the contents of the minecart are reset and the camera picked, opens. Just giving some thoughts :)
^ note: by using a minecart chest, a player can more easily change cameras as the GUI is available even when already looking inside a camera. To change cameras with a barrel, the player first needs to return to the office before they can select a new one. By making the player look at the barrel when teleported back, you can ensure that players can still change camera relatively quickly. Another additional idea is to forget teleporting the player to a specific place in the office altogether and to use an armor stand instead. You summon an armor stand in the precise location of the player (and looking in the same direction) before teleporting the player to a camera position. Then when they wish to return, you teleport them to the armor stand and make them face the same way as it is. When the teleportation is complete, simply discard (kill) the temporary armor stand. This way, you can retain the position and rotation of the player from before they entered a camera and exit back to the office like nothing happened.
Given how sound-based FNaF 2 is, I'm surprised he made it through the first night without dying. Yes, I know it's _his_ version of the game but it's still impressive. And yes, I know the sounds are edited in.
I really respect you making another game functional in Vanilla Minecraft. Although, with the cam system, maybe making the office and music box a different dye? Office, so if you need to go back to the office immediately, it is easy to know which one is office. People can panic and without something obvious, someone could get flustered about it and potentially be a reason for their loss. The Music Box is for a slightly different reason, it is added to the inventory and when someone is focusing on so many things, it could not be obvious that a dye was added to the inventory. So changing which dye it is from the other dyes, it could help make the gameplay smoother from a player perspective.
That map is crazy good! The acuracy, the animatronics, the functionality, the music box, the music box theme (seriously, upload that cover!), the flashlight… Everything was great! But there are a few things I want you to add to the map: It would've been more difficult if you'd have included a system that makes the animatronics still attack you if you turn on the mask, but not quick enough (like with the withereds in the original, where you have to take the mask on the ame they enter the office). And you could've made foxy actualy having to be blocked by the light. I don't mean that as criticisim, but as ideas what you could add if you set this map up for download, so that the player has the best experience possible.
This is insane! At the start I was disappointed with it being only 1 night. But after seeing how much work and dedication you've put into this it's probably a good thing for your sanity 😂👏👏 Edit: this is one of the best recreations I've ever seen in any games... this is genuinely incredible!
the improvement from the first one is insane i think you should have another room just for jumpscares like how in the real game the screen would turn dark during it, also I'm not sure if it's possible but moving armor stands would be cool too. This is honestly amazing you deserve more than what you have
It’s impressive how much patience he has while building this stuff, even if I could do this I would quit in like 10 minutes because of my patience. Keep it up Cuppa!
You should use the item amount counters for each camera to show which cam it is at quick glance, and maybe change out the grey dye for a custom player head shaped like a camera. otherwise the visuals are perfect in this, i especially love the detailed armour stands!
This is great, but there's one pretty small change I think you could make that would have a big impact. You should use a different colored dye for the different functions. Cams should stay gray, but the office option should be a different color like lime so the player doesn't get it confused with a camera, especially after scrolling pages. The wind up option could be purple so it differentiates itself for the cams as well, indicating to players that it's a separate thing all together.
This is extremely impressive! I always admire people who put in a ton of effort to make cool things like this for our enjoyment. Using Minecraft as a way to create a new type of video game is super awesome!
@@CuppaTeaExe Of course! :) And yes, it’s honestly beyond me how you go about making these, but it’s such a cool feature Minecraft has. It takes real talent, I’m sure!
this is real cool! interesting that you decided to use so much redstone with the command blocks-scoreboards would've been more efficient for all the timing stuff, but admittedly would've also been harder to explain visually
I've learned a lot of new commands from making these videos. For Sister Location's Custom Night, I do start using scoreboard commands for more accurate features. While still not perfect at any of it, I find that currently using a mix of scoreboard and redstone in Pizza Sim is more of a personal preference. I'm sure eventually I will switch completely over to using scoreboards :)
I think a good improvement for the hotbar control system would be using a different colour dye item for different actions. So for example, all of the cameras are gray, but the music box one is yellow maybe, and the scroll one is black or something. It lets you visually distinguish between them and quickly navigate to them with your eyes rather than needing to read the tooltips of each individual item. It would be like having a website with different colours to show important actions, rather than every single button being the same colour regardless of action.
Super underrated channel. Excited to see what you do with the third game! One thing I'd recommend is moving the armor stands during jumpscares, since you could pose them in leaping animations and send them flying towards the player (i.e. Foxy, Toy Chica, Toy Bonnie, Puppet)
the only changes id make to this is to add a blindness effect for when an animatronic is in the office, similar to how the original had flickering lights for the same scenario, and to maybe fix the timing of the song that plays for the music box. other than that, this is absolutely perfect
I wish I understood command blocks like you. I’ve been trying to make a game, but my brain just gets too confused with all the commands, but you’re doing a great job with them I wish we could all play the games you make (well in Minecraft)
This is honestly incredibly fascinating to see the process behind a map like this :D Personally I would have done a couple things differently. Like- for example using scoreboards to hold the timers instead of hopper clocks, and using custom player heads for the icons in your hotbar for the camera system for the easy right click usage, and just being able to put the mask on without a button and simply having it in your hotbar with a separate menu to select the camera system. However! That's just me and you still did a wonderful job creating this. :)
I think you deserve more subs, this is outstanding work, I've seen some people build fnaf locations, but not make them work! You've earned another subscriber and hopefully more to come!
I love your explanations of the redstone, they're really comprehensive (perfect for my smooth brain). I know this might just be extra work, but is it possible that you could change some of the items used for the camera system? Items that send the player to the office, scroll to new pages, or do unique functions like wind the musicbox might help players quickly discern what they need, at least on a visual level. Phenomenal work though, I love to see it!
I love that you are not using a mod to crate the gameplay and instead you are creating the gameplay with command blocks. Everyone i saw yet never created fnaf with command blocks. Big thx tho cause you are helping me really much and you explain them really good and you help me by showing the commands and then i learn and create games myself. Big thx
At this point I'm really wondering if he's actually going to build ALL the Five Nights at Freddy's games 'Cause if so... oh boy, Custom Night is going to be a doozy!
I don't have that many experience with command blocks and redstone but the way you explained is really clear, thank you for taking your time to explain everything.
There is one thing that i could repair here. The system of the flashlight and the vent light are made out of black concreate, which is very creative. But it would look better when you would actually place the concreate 1 block further into the vent/hallway. It would make you see the edges of the blocks of the entrances, and it would look more realistic. Great work!!
Another great video man, keep it up! the quality of these is extraordinary and extremely creative and original. This is definitely one of, if not the best video series I've ever watched.
Tip: For players that like to use the worldedit mod, you should make command blocks with ~'s to allow players to save schematics and paste them anywhere in a world (Well except rotating the build), just so you can paste it anywhere instead of a linear coordinate area.
I think this was a really good re-creation of fnaf 2, but I think a lot of people would appreciate it if you made these maps available to download as they are so cool.
two ideas firstly make scroll always slot 9 for consistency and also maybe change the dye type for the special functions like make scroll orange dye or somthing
I watched a 40 minutes video where i didn't understood anything about It. By the end i realized that im Very dumb. Dont regret anything, this series is insane, KEEP THE GOOD JOB
Man, not gonna lie… I’m deeply impressed! The FNAF SB map was sooo good, I even downloaded it to compare how well it actually is, hands down you copied everything frame by frame. I’m happy to say that I immediately subscribed to you and also tagged along few of my buddies who enjoy Minecraft content. Keep up with amazing work!!! (Also, can we except there maps to be released as well after you complete them?)
This work you put into these make my head hurt, very impressed that you can make things like this in vanilla Minecraft. Cant wait to finish the series of you making these 😊👍
I feel the amount of betrayal those builders felt after spending like 2 days on building a map just for someone to compare it to a little fnaf map Jokes aside I agree😅
Can we all appreciate how much time and work he puts into these builds like Jesus Christ he does redstone hella like mumbo jumbo Jesus Christ appreciate this guy for Christs sake he at least took 5 hours just to build,edit and explain to us what's happening he makes working FNAF games in Minecraft with no damns mods!!!!
I'm watching this, and I understand how all this works, and it's in a game about literal cubic blocks, yet I still get tense watching the gameplay sections
I recommend using scoreboards for animatronics, it will be much easier and more compact. A way how you can make the system is using a repeating command that adds 1 score to a animatronic and have a repeating command test for a specific score. After that there will be a comparator hooked up to the test command that goes into the Tp command and repeat the process and add on to it as you wish.(Ps love your content keep up the good work❤)
I adore these maps, are you planning to put them all out once you’ve done all the games you wanna recreate or have you already released the first game and security breach ones and im oblivious? Either way, love your content and can’t wait to see what you’ll make after this fnaf maps too!
The Security Breach map is out for download already. As far as the remakes of the original FNAF games go, I will be releasing them all once I have finished all the games.
Someone literally made a phone that works -it can play games (he obviously played Minecraft in it) -it can use RUclips -Facebook -calculator -settings You get the idea
I really like the way you blocked off the entryways to the office so the player actually has a reason to use the lights. I noticed that was a bit of an issue with the Fnaf 1 map.
Usually I take a prop from in game and translate that to a single Minecraft block. These builds are much bigger in Minecraft than in the FNAF universe, as blocks are a 1 meter by 1 meter cube
You inspired me to make a FNaF 2 pizzeria with gameplay and I’m still working on it right now And yes I figured out how to make item based cameras in bedrock because I don’t have a computer
This is just outstanding, from a FNAF fan's perspective, seeing you not only make the place but have it be playable is just amazing, I geniuenly can not wait for the next one, this is just too good!
Hi Cuppa! I know you might not read this but I love watching you'd videos on these projects. I've been working on a fnaf fan game in minecraft and it's been in the works since the middle of the summer. I would love to see an entire video on how you program your builds with commands and cool features like particles and block doors without redstone needed, and elevators. I take inspiration from your way of doing things and even named the phases of the history of my builds!
What do you think of this recreation? It took a little longer than expected to put together, however I think it turned out amazingly!
If you enjoyed this video then make sure you leave a like and subscribe if you're new, and want to see more Minecraft content like this!
Be sure to comment down below your thoughts on the build, and what projects you want to see me build next!
Also join the Community Discord server! discord.com/invite/dy4cE2X
It looks really good
It’s sick
It looks absolutely incredible. Keep up the good work. 👍 also one more thing. After the FNAF series is done you should build Roblox Doors I'm minecraft. It's huge and it has a random pattern for the rooms and monsters. Meaning I'll take a lot if command blocks
boi- this is great! the effort is reaaly appreciated :3
I give it 10/10 cups of tea
The fact that you spent to the most part of a year on the security breach map, making it fully functional, and yet still have the energy to work on these completely working FNaF maps is just impressive
ikr! i would be so tired of minecraft at this point. i get worn out on games too quickly
I completely agree the level of effort he puts into his content is incredible!
This man deserves so many more subs, he works so hard for his content for less than a million. I’m glad were all here for the beginning of it all
And the fact that He does it all by himself instead of having team mates to help him
This man build secruity breach in a couple of months unlike Scott it took like 2 years I had to wait that long.
Something I feel could be useful for future maps you create (for things such as the freddy mask and music box) would be shift detection. For example if the player is shifting while on the music box camera it will wind instead of having to drop a item over and over again.
I'll list everything in a copy + paste form incase you do ever use this! (Read more for instructions)
First you have to make a scoreboard, "/scoreboard objectives add [scoreboard name] minecraft.custom:minecraft.sneak_time". This detects how long a player has been shifting, but it will stay on permanently if you leave it as is so you have to do some extra stuff. So you are gonna need a repeating command block and some chain command blocks.
Add 2 names to the scoreboard. I'll refer to the names as "SneakReset" and "Sneaking" aswell as calling the scoreboard "Board", dont get confused!
Command 1 (Your repeating command block): /execute if score @p Board matches 1.. run scoreboard players set Sneaking Board 1
Command 2: /execute if score @p Board matches 0 run scoreboard players set Sneaking Board 0
Command 3: /execute if score @p Board matches 1.. run scoreboard players add SneakReset Board 1
Command 4: /execute if score SneakReset Board matches 1.. if score @p Sneak matches 2.. run scoreboard players set @p Board 1
Command 5: /execute if score SneakReset Board matches 1.. if score @p Sneak matches 1 run scoreboard players set @p Board 0
Command 6: /execute if score SneakReset Board matches 1.. run scoreboard players set SneakReset Board 0
With all this done all you have to do to tell if a player is shifting is if the "Sneaking" name is a 1 or a 0! (think of it like binary)
If u need me to elaborate on something just comment and ill try to reply to you (If you even use this 😑). And keep up these amazing builds man, they're great!
Man thats impressive and a good idea. I hope he sees this comment
Great idea
,,,,,
wowie
The top and below your comment all get hearts meaning he read them all. This is disappointing
Your choice to use map art was one I wasn’t expecting, as an experienced builder I’ve always just created a mod with all the blocks I need because for me map art has always been a bit tedious. Anyway, I think you are one cool dude. Keep up the great work!
I mentioned this in my FNAF 1 video, but I’m usually against using map art as it feels “cheaty” in a way. However it does take a little bit to get right as well, which probably is why I’ve not been bothered in the past. Thank you for the kind words!
I was expecting a “As a experienced builder” 🤓 but nope. Btw i dont think your a nerd
@@ZareteWZ naur your the nerd if you think that
@@selenivee what
@@CuppaTeaExe it can also be used to make posters which is really cool
The fact this guy can explain to me exactly how each and every command block sequence works and how it all interacts with each other in such a fluent and dummy-friendly way is amazing, I feel like I could create this myself given enough time and enough persistence.
Truly well done good sir, I am still amazed by the ingenuity you have and the genius solutions you have to problems with recreating the full game.
As someone who has never built an automatic door, watching all this redstone and command block stuff helps me understand it just a little bit more! And this map is really cool
it’s incredibly cool how much you nailed fnaf 2’s gameplay with this map! amazing work dude this is my first video I’ve seen of yours and you blew me away
Awesome to hear, as I'm really glad to hear you enjoyed!
One question: If you ever release these maps, will you add the upgrades you added here (Such as the new armor stands, the new camera system, bossbars, using black concrete for the darknes, etc...) to the FNAF 1 map?
(Leaving this for the response) also map art in the Pizzaplex would be very cool but i understand if he doesn't do it
Yeah I also wanna know, plus the more replies this comment has the more likely it is that he'll see it
I’m also gonna comment so I know what he says
Following
I'm want to know too
I’ve never seen anyone else build a FNaF map in Minecraft as intricate as this, this is absolutely sick!
Literally sick 🤢
For the vents in the office, I think it would look better if you made the block next to the vent (which is covered by an item frame) the same block as the blocks inside the vent since you can't see its texture on the wall anyway.
It’s insane how this was made in vanilla Minecraft! If you ever come back to this map to add stuff, I’d make Withered Foxy appear very often, add lights to cameras, and add a flashing light in your office to warn you if the music box is low. Anyways, keep up the great work!
This project is incredible, and I like the revised camera system, but it still lacks any visual information and forces the player to memorize where each camera is. I think a possibility could be to turn the players inventory into the pizzeria map with custom textures, and place the camera items (grey dye) in slots in their inventory that roughly lines up with where the cameras are in the map. That way, the player just has to hover over the cam item and press Ctrl+Q to select and can quickly navigate with visuals.
Tip: you don't actually need multiple entity's for different poses. You can take the data that the armor stand generator puts out between the {} and use the command /data entity [entity ID of the armor stand] merge {data generated by armor stand generator}. If you use this command, you only need one armor stand per animatronic because the command wil change the pose of an already existing armor stand. This will also reduce lag because of less rendered entity's.
I actually didn't know that
I don’t understand a word you just said
You’re very a very creative builder, I can’t wait to see how you make the rest of the series work!
The fact that this time you actually did the jumpscares show improvement while you work in the maps, but doesn't change the fact that you are a pro, and really underrated
Nice job on the map!
I think the camera system has somewhat improved in comparison with the previous map, but I think it could still benefit from some changes. Personally, I would switch out the gray dyes for more descriptive items (maybe custom player heads?). That way it's easier to distinguish the cameras from the scroll items and the item to wind up music would stand out more.
Furthermore, I would also like to propose a different method for managing the cameras:
You could maybe put all of the camera items inside a barrel. The advantage of this is that you simply have space to display all of the camera options in a GUI. By left clicking an item out of the barrel or by dropping it, you get teleported to the right camera and the barrel gets refilled.
To finally exit a camera, the player would have to simply crouch (press shift) and they are back in the office, looking at the barrel.
In case you don't want to use a dedicated (barrel) block for this, you could make use of an invisible minecart. This would however require a resource pack as you need to remove the minecart texture to make the minecart chest fully invisible. The idea is that you continuously teleport an invisible chest minecart in front of the player whenever they are holding a specific item (i.e. a camera head). By right clicking, the player opens the GUI of the minecart chest containing one item for each camera. When the player takes out one item using left click or by dropping it, the contents of the minecart are reset and the camera picked, opens.
Just giving some thoughts :)
^ note: by using a minecart chest, a player can more easily change cameras as the GUI is available even when already looking inside a camera. To change cameras with a barrel, the player first needs to return to the office before they can select a new one. By making the player look at the barrel when teleported back, you can ensure that players can still change camera relatively quickly.
Another additional idea is to forget teleporting the player to a specific place in the office altogether and to use an armor stand instead. You summon an armor stand in the precise location of the player (and looking in the same direction) before teleporting the player to a camera position. Then when they wish to return, you teleport them to the armor stand and make them face the same way as it is. When the teleportation is complete, simply discard (kill) the temporary armor stand. This way, you can retain the position and rotation of the player from before they entered a camera and exit back to the office like nothing happened.
Given how sound-based FNaF 2 is, I'm surprised he made it through the first night without dying. Yes, I know it's _his_ version of the game but it's still impressive.
And yes, I know the sounds are edited in.
I'm pretty sure he added the sounds into the game via a data pack, he didn't edit them into the video
@@supersecret4390 I’d say it’s a 50/50 for the sounds. I do think some of the sounds were made with noteblocks though
@@Valor6867 It doesn't feel that way to me but I guess we wouldn't be able to really tell
i've seen the videos before but sometimes i just watch them over again if i'm bored
still never failed to amaze me, keep up the good work
I really respect you making another game functional in Vanilla Minecraft. Although, with the cam system, maybe making the office and music box a different dye? Office, so if you need to go back to the office immediately, it is easy to know which one is office. People can panic and without something obvious, someone could get flustered about it and potentially be a reason for their loss. The Music Box is for a slightly different reason, it is added to the inventory and when someone is focusing on so many things, it could not be obvious that a dye was added to the inventory. So changing which dye it is from the other dyes, it could help make the gameplay smoother from a player perspective.
That map is crazy good!
The acuracy, the animatronics, the functionality, the music box, the music box theme (seriously, upload that cover!), the flashlight…
Everything was great! But there are a few things I want you to add to the map:
It would've been more difficult if you'd have included a system that makes the animatronics still attack you if you turn on the mask, but not quick enough (like with the withereds in the original, where you have to take the mask on the ame they enter the office). And you could've made foxy actualy having to be blocked by the light.
I don't mean that as criticisim, but as ideas what you could add if you set this map up for download, so that the player has the best experience possible.
This is insane! At the start I was disappointed with it being only 1 night. But after seeing how much work and dedication you've put into this it's probably a good thing for your sanity 😂👏👏
Edit: this is one of the best recreations I've ever seen in any games... this is genuinely incredible!
the improvement from the first one is insane i think you should have another room just for jumpscares like how in the real game the screen would turn dark during it, also I'm not sure if it's possible but moving armor stands would be cool too. This is honestly amazing you deserve more than what you have
It’s impressive how much patience he has while building this stuff, even if I could do this I would quit in like 10 minutes because of my patience.
Keep it up Cuppa!
You're like the youtuber we didn't know we needed
I love the music box mechanism. I was actually trying to predict what you would use for each bit. Amazing video man! 😊
You should use the item amount counters for each camera to show which cam it is at quick glance, and maybe change out the grey dye for a custom player head shaped like a camera. otherwise the visuals are perfect in this, i especially love the detailed armour stands!
This is great, but there's one pretty small change I think you could make that would have a big impact.
You should use a different colored dye for the different functions. Cams should stay gray, but the office option should be a different color like lime so the player doesn't get it confused with a camera, especially after scrolling pages. The wind up option could be purple so it differentiates itself for the cams as well, indicating to players that it's a separate thing all together.
OMG. Thats really cool dude. Respect+ Cant wait for the next builds!
the amount of detail put into the build is insane imo, loving it
This is extremely impressive! I always admire people who put in a ton of effort to make cool things like this for our enjoyment. Using Minecraft as a way to create a new type of video game is super awesome!
It is really cool what you can do in Minecraft, and I’m still constantly learning new things. Thanks for stopping by, and for the kind comment!
@@CuppaTeaExe Of course! :) And yes, it’s honestly beyond me how you go about making these, but it’s such a cool feature Minecraft has. It takes real talent, I’m sure!
ive been dying for the second one ever since you did fnaf 1 and you brought the magic back! I CANT WAIT to see 3+ KEEP IT UP!
Very Good Cuppa, It looks absolutely astonishing!
this is real cool! interesting that you decided to use so much redstone with the command blocks-scoreboards would've been more efficient for all the timing stuff, but admittedly would've also been harder to explain visually
I've learned a lot of new commands from making these videos. For Sister Location's Custom Night, I do start using scoreboard commands for more accurate features. While still not perfect at any of it, I find that currently using a mix of scoreboard and redstone in Pizza Sim is more of a personal preference. I'm sure eventually I will switch completely over to using scoreboards :)
I think a good improvement for the hotbar control system would be using a different colour dye item for different actions. So for example, all of the cameras are gray, but the music box one is yellow maybe, and the scroll one is black or something. It lets you visually distinguish between them and quickly navigate to them with your eyes rather than needing to read the tooltips of each individual item.
It would be like having a website with different colours to show important actions, rather than every single button being the same colour regardless of action.
Super underrated channel. Excited to see what you do with the third game! One thing I'd recommend is moving the armor stands during jumpscares, since you could pose them in leaping animations and send them flying towards the player (i.e. Foxy, Toy Chica, Toy Bonnie, Puppet)
To be REAL honest here i also tried a normal coding game and fully made it but ZAMN this is a professional’s professional masterpiece
1st night in fnaf 2: 🌝
1st night in Minecraft fnaf 2: 🌚
the only changes id make to this is to add a blindness effect for when an animatronic is in the office, similar to how the original had flickering lights for the same scenario, and to maybe fix the timing of the song that plays for the music box. other than that, this is absolutely perfect
I wish I understood command blocks like you. I’ve been trying to make a game, but my brain just gets too confused with all the commands, but you’re doing a great job with them I wish we could all play the games you make (well in Minecraft)
By far one of, if not THE highest quality solo minecraft building content on youtube at the moment. Incredible!
This is honestly incredibly fascinating to see the process behind a map like this :D
Personally I would have done a couple things differently. Like- for example using scoreboards to hold the timers instead of hopper clocks, and using custom player heads for the icons in your hotbar for the camera system for the easy right click usage, and just being able to put the mask on without a button and simply having it in your hotbar with a separate menu to select the camera system.
However! That's just me and you still did a wonderful job creating this. :)
This is completely changing the way I think about redstone and building, I love this great idea with the music box
Not gonna lie, this Looks a lot better than my Five Nights at Jack's Map that I made.
Wtf is fnaj
Five Nights at Jack's is my Very Own Fangame (Not a real game, but I hope I can make it into one in the future)
I think you deserve more subs, this is outstanding work, I've seen some people build fnaf locations, but not make them work! You've earned another subscriber and hopefully more to come!
how this guy is so smart with redstone amazes me. Awesome work, dude!
Great job on the map! Looking forward to your other creations!
I love your explanations of the redstone, they're really comprehensive (perfect for my smooth brain). I know this might just be extra work, but is it possible that you could change some of the items used for the camera system? Items that send the player to the office, scroll to new pages, or do unique functions like wind the musicbox might help players quickly discern what they need, at least on a visual level. Phenomenal work though, I love to see it!
I love that you are not using a mod to crate the gameplay and instead you are creating the gameplay with command blocks. Everyone i saw yet never created fnaf with command blocks. Big thx tho cause you are helping me really much and you explain them really good and you help me by showing the commands and then i learn and create games myself. Big thx
It's crazy how you can create such amazing builds
I am genuinely so blown away by this and how complicated it is to make... awesome work man this is super cool
At this point I'm really wondering if he's actually going to build ALL the Five Nights at Freddy's games
'Cause if so... oh boy, Custom Night is going to be a doozy!
Well he built security breach so he definitely has the patience
You got Mario in this reply section
The fact that he goes the extra mile to make the exterior just means he deserves more subs
I absolutely need the music used for the building time lapse! It sounds really good, just like how good the build itself looks!
Me when I can’t afford FNAF:
"thEN fINd a TUTOrial tO GEt iT fOr fRee"
But yet could afford Minecraft.
You should change the music box item to a different dye (like lime) to make it easier to see
It’s game accurate he won’t do that
everything in this video looks like all those old fnaf builds you'd see back in 2015
Yeah
Massive props dude! Keep it up! But don’t overwork yourself!!
I don't have that many experience with command blocks and redstone but the way you explained is really clear, thank you for taking your time to explain everything.
Looks amazing. I wonder how you will recreate springtraps ai in the fnaf 3 build. And I cant fathom a UCN recreation. Keep up the great work.
There is one thing that i could repair here. The system of the flashlight and the vent light are made out of black concreate, which is very creative. But it would look better when you would actually place the concreate 1 block further into the vent/hallway. It would make you see the edges of the blocks of the entrances, and it would look more realistic. Great work!!
Awesome! Keep up the great work!
Another great video man, keep it up! the quality of these is extraordinary and extremely creative and original. This is definitely one of, if not the best video series I've ever watched.
Tip: For players that like to use the worldedit mod, you should make command blocks with ~'s to allow players to save schematics and paste them anywhere in a world (Well except rotating the build), just so you can paste it anywhere instead of a linear coordinate area.
I think this was a really good re-creation of fnaf 2, but I think a lot of people would appreciate it if you made these maps available to download as they are so cool.
two ideas firstly make scroll always slot 9 for consistency and also maybe change the dye type for the special functions like make scroll orange dye or somthing
I watched a 40 minutes video where i didn't understood anything about It. By the end i realized that im Very dumb.
Dont regret anything, this series is insane, KEEP THE GOOD JOB
He dun did it again‼️
Keep going💪💰💵💵
🍻
as an absolute FNAF fanatic, this brings a tear to my eye. amazing work, my friend. can't wait for the next one
Man, not gonna lie… I’m deeply impressed! The FNAF SB map was sooo good, I even downloaded it to compare how well it actually is, hands down you copied everything frame by frame. I’m happy to say that I immediately subscribed to you and also tagged along few of my buddies who enjoy Minecraft content. Keep up with amazing work!!!
(Also, can we except there maps to be released as well after you complete them?)
Thank you so much, that’s awesome to hear! And yea don’t worry, I do plan on releasing this sometime in the future. Not too sure just yet
@@CuppaTeaExe when you release them will you upgrade fnaf 1 with the new camera system and other improvements
You deserve infinite subs for this, and ur other FNAF maps. The work u put in is INSANE lol. 😍
These are really good, keep up the good work.
This work you put into these make my head hurt, very impressed that you can make things like this in vanilla Minecraft. Cant wait to finish the series of you making these 😊👍
This guy builds things better than the bedrock marketplace builders
I feel the amount of betrayal those builders felt after spending like 2 days on building a map just for someone to compare it to a little fnaf map
Jokes aside I agree😅
You have a unique way of building and I'm all for it!!
Can we all appreciate how much time and work he puts into these builds like Jesus Christ he does redstone hella like mumbo jumbo Jesus Christ appreciate this guy for Christs sake he at least took 5 hours just to build,edit and explain to us what's happening he makes working FNAF games in Minecraft with no damns mods!!!!
I'm watching this, and I understand how all this works, and it's in a game about literal cubic blocks, yet I still get tense watching the gameplay sections
I recommend using scoreboards for animatronics, it will be much easier and more compact. A way how you can make the system is using a repeating command that adds 1 score to a animatronic and have a repeating command test for a specific score. After that there will be a comparator hooked up to the test command that goes into the Tp command and repeat the process and add on to it as you wish.(Ps love your content keep up the good work❤)
0:10 Dude,this foxy jumpscare actually made me scream.Also awesome Fnaf 2 building!
ain’t no wat
I adore these maps, are you planning to put them all out once you’ve done all the games you wanna recreate or have you already released the first game and security breach ones and im oblivious? Either way, love your content and can’t wait to see what you’ll make after this fnaf maps too!
The Security Breach map is out for download already. As far as the remakes of the original FNAF games go, I will be releasing them all once I have finished all the games.
The detail in bothering the gameplay and map is wonderful! You keep up the amazing work you do! Have a good day bro!
Making a game in a game is wild
Someone literally made a phone that works
-it can play games (he obviously played Minecraft in it)
-it can use RUclips
-Facebook
-calculator
-settings
You get the idea
that black block removing system is absolutely genius and i dont know how anyone could ever have come up with that
I'm definetly not the first to come up with the idea, but it does work really well!
0:36 bro the what???
I don't understand your confusion
@@KyleGK01me neither
I really like the way you blocked off the entryways to the office so the player actually has a reason to use the lights. I noticed that was a bit of an issue with the Fnaf 1 map.
Amazing build as always! I have a question though, how do you determine how big the build should be to be able to fit in all the details needed?
Usually I take a prop from in game and translate that to a single Minecraft block. These builds are much bigger in Minecraft than in the FNAF universe, as blocks are a 1 meter by 1 meter cube
You put so much work into these videos and your a great builder!
If anything, I'd change the dye color for the windup and office.
Also, it's probably pretty difficult but also possible to recreate the mini-games.
your designs are so intuitive and clever it's a wonder you aren't more popular
You inspired me to make a FNaF 2 pizzeria with gameplay and I’m still working on it right now
And yes I figured out how to make item based cameras in bedrock because I don’t have a computer
Your builds are so impressive!! Keep up the amazing work
Too much for my brain....
This is insane you definitely deserve more subs man. Very underrated
Where is the download???
This is just outstanding, from a FNAF fan's perspective, seeing you not only make the place but have it be playable is just amazing, I geniuenly can not wait for the next one, this is just too good!
Hi Cuppa! I know you might not read this but I love watching you'd videos on these projects. I've been working on a fnaf fan game in minecraft and it's been in the works since the middle of the summer. I would love to see an entire video on how you program your builds with commands and cool features like particles and block doors without redstone needed, and elevators. I take inspiration from your way of doing things and even named the phases of the history of my builds!
absolutely FIRE SERIES 🔥 very good vid
This is utterly incredible. Amazing commitment and can’t wait to see more from you!
MADDDDDDDDDD RESPECT THIS IS LITERALLY INSANE I DONT UNDERSTAND HOW U COULD EVER DO THIS oh my god ur incredible
Your creations amaze me so much. You earned a sub :D
This man is an absolute genius with command blocks