What do you think of this FNAF 3 recreation? Even though this was the most challenging game to make so far, I still really like the ending result! If you enjoyed this video then make sure you leave a like and subscribe if you're new, and want to see more Minecraft content like this! Be sure to comment down below your thoughts on the build, and what projects you want to see me build next! Also join the Community Discord server! discord.com/invite/dy4cE2X
I know it doesn't matter much, but the suit at 5:00 is actually a Bonnie suit. The only Freddy suit is the one you can see outside of the door in the main office.
He says it takes him around an hour for the builds and then it's just cammeras and animatronics the only this he hast to figure out are audio lures and vent snares
As someone who has never played any of the FNAF games, I find these incredibly fascinating, as I get to see some awesome Minecraft wizardry as well as learning about the original games
Prepare for swimming in SO much lore, this game is lore heavy :/ watch game theory if you want to get lore or don't play the games and figure the lore yourself, either way have fun!
@@R9naldo Nothing new to learn except "gregory is crying child" knowing about the william followers and virus, most of it is just pointing to the game itself nothing else.
The fact that he's able to explain what each individual part does in the redstone contraptions as well as have the patience to actually set all of it up blows my mind. Incredible work, mate, keep it up.
I believe a nice touch that could of been to give the player a second of blindness when springtrap moves while you are looking at him. It could act somewhat like the static the cameras make in the fnaf games when a animatronic moves while you are looking at them and it wouldn't take away from the gameplay at all due to the very short duration of the blindness. If you wanted to make it even more effective you could add a effect clear command to moving cameras, this would make it so you only have blindness on the camera springtrap moved from instead of being blind everywhere. But all around a great build once again, cant wait for Fnaf 4!
Maybe since FNAF 4 is so small (not counting minigames), and Sister Location takes place canonically right beneath it, maybe the two locations can be done as one video/area? Love the content man, can't wait to see whatever you do next! Congrats on the Darko feature!
Small corrections: -Phantom Mangle doesn't actually cause a ventilation error, but an audio error. -Phantom Puppet doesn't cause any error. -Ventilation error has a slight chance of happening while closing a vent and can randomly happen during the game. -Video error can occur after long usage of the cameras. Despite these small things you've missed, this is still absolutely awesome and I love these! You're putting so much effort in these builds and I gotta say thank you for spending so much time and effort for our entertainement!
In the FNAF 2 video, I suggested adding colored dyes instead of just gray to the hot bar so things were easier to see and keep track of. I see that in this video you added that in. It's really a great feature and helps visually communicate what's happening a lot better. Really happy to see that in this video.
This guy's gotta be breaking some records! Only two weeks since the last video, and *already* another map?! (But what to do once all the FNAF maps are done?)
Make a map outside of fnaf 1 and make it so you can "time travel" or teleport to other locations, and add the rare Easter eggs if you can, I wasn't paying attention if you did already but can you also try making those cutscenes / minigames?
@@CuppaTeaExe TJOC PLEASE (The Joy Of Creation Rebirth or the Original one) THAT GAME IS POWERFULL the map has diffrent sections with its own animatronic and some map give 2 or even EVERY animatronic in one place and the ending is "fire"
You always impress me with how fast you build these maps! I still think you should use moody lighting/blindness/something similar since they always feel a bit too bright.
I remember when i was younger, my cousins and i made a recreation of a five nights at freddy’s location in minecraft, complete with blinking lights “cameras” (a glass walkway above the pizzeria), one wide vents and working doors, you would use elytras to glitch into the events and there would be one or two people trying to get into the office of the one security guard.
These builds are fantastic! I always like it when you point out the improvements in your building techniques like for example adding a color to the camera you are watching!
This guy obviously played during the 3 to 4-year period Minecraft was "cringe" and that's why he's so good at building. And as for Redstone, I have a feeling this guy watches at least a tiny bit of Mumbo Jumbo. Absolutely astonishing work.
You're definetly right on the first part, and I kept playing. As for the second, I used to watch Mumbo Jumbo a lot too. Thanks for the compliment! Glad you liked it
i honestly never knew how to play the game until 2020 and everytime i played i hated it because i thought it was luck based as i made it to night 4 without using the audio I was very stupid
Great recreation, but a few complaints about mechanics: 1. Phantom Mangle disables the Audio System, not the Ventilation System 2. When Phantom Freddy appears he also plays the danger ambiance 3. Springtrap move timer(s) seem to be randomized in FNaF 3, sometimes he takes forever to get places, other times he flies through vents and ends up at your office before 2AM (watch anyone play Nightmare Aggressive Mode for an extended period of time)
This really reminds me of a really old map i've made that was based on the Among Us spaceship. Since I barely had known how to code in minecraft, I only coded stuff like texts appearing on the screens and giving blindness to the players when the electrical gets sabotaged. It kind of was dependent on what kind of people you played with, it needed an overseer player that wouldn't really play the game but rather look after if anyone's been sneaky and breaking rules or anything (which is usually me) too. so a few people just walks in a room full of pits, depends on what the pit tells you about your role, you'd either be an imposter or a crewmate. both roles get their coloured suits like red, green, blue and whatnot and imposters gets a one-shot iron sword. And when everybody was ready, I'd teleport all the players into the cafeteria. -The button on the cafeteria can be used infinitely, which is a reason why I never allowed anyone that is even slightly annoying to play. It teleports all players into the middle of the map with the text "EMERGENCY MEETING" appearing on the screen and everybody would get invincibility (which I made by giving everybody adventure mode and trap people with armor stands) so that it does not get physical. Whoever the majority wants to get rid of, the most, is taken to a walk into a separate place i've made right infront of the cafeteria that kind of works like a plank walk. The voted person jumps off a ledge, into the eternal space and fucking dies. -Tasks were written inside of the chests that was inside of the pits that everyone was gone in at the start to get their roles. you basically flip a switch or a button in an order and just... It just happens. You can throw the completed tasks in one of those hole things that was scattered across the whole spaceship and was connected to a single chest so I could redeem them and tell how much of the tasks had been done. -Venting was pretty basic. The imposters jumps inside of a vent (which was physical) and follows the signs to get wherever the want. they had to be careful and hold sneak the entire time as well due to minecraft reasons. -Sabotaging was physical too, you'd go to the room and press a button to sabotage it. For example; Sabotaging Electrical would give everybody blindness with the text "ELECTRICAL HAS BEEN SABOTAGED" until a crewmate presses the right button to fix it. (Pressing the right button gives everybody a bucket of milk since I did not know how to clear effects at the time) -Killing was kind of basic but complicated too. When an Imposter kills, it takes their insta-kill sword away for a few seconds. I also closed off the killfeed and I would hover over to the location that a person was killed and place an armor stand with the colored vest of the person that was killed, on it. Although, the players would need to rush to the emergency button to report a dead body. You can ask me any more features to find out how I did 'em since I can't really remember all of them
@@Butter_upman what do you expect him to do? you think he can just import a springtrap model into the game? its minecraft bro, not a game engine, he is working with what he has.
As a ex-fnaf lore nerd, the place where you pit the entrance is actually a secret backroom as far as i remember, and the genuine entrance is the hallway next to the office. Amazing build and video though! Very excited for the next games!
I will say that I like how Springtrap feels like a predator in FNaF 3. He blends in with his surroundings on the cameras, tries to catch his opponent by surprise, and only moves when you can't see him with the exception of the camera glitching.
Because of course you did, You're absolutely unstoppable aren't you? Looks absolutely incredible. Completed my reconstruction of Monteriggioni from Assassin's Creed 2 too btw, you can even free run around the town as well! Getting started on Venice now, fair to say there's a lot there but the fact it's divided into small connected islands helps to break it down.
Dude I really commend your craftsmanship with this game. It looks like you would need a Master‘s Degree in Minecraft command blocks to be able to come up with this kind of circuitry! On top of that you also build immersive architecture that replicates the game you’re trying to recreate in a very convincing manner.
Could've been cool if you add the feature when your vent is malfunction and starts hallucinating for a long time, it will show 2 springtraps on the camera bc you are hallucinating, but still good build mad respect, cant wait to watch your next fnaf project Edit: I just found out that you will actually see tons of springtrap everytime the ventilation error gets worse
That wouldn't even be that hard to add in. An additional Springtrap armor stand that appears in a random camera would be a good feature if the ventilation is offline long enough. I'll keep this in mind and add it to the build when I come back to it later
Fun fact: After the player beats each night, they'll be presented with a minigame. (I'm not talking about the fnaf 2 minigames, or fnaf 4 minigames). The minigame is kinda interesting, you control Freddy, Bonnie, chica, and foxy for each night. (Except for night 5, you control the crying child). The game is basically the origin of springtrap in the minigames. (If you don't believe me), in the secret minigame, purple guy (aka William Afton) hides in a spring bonnie suit. Cold winter rain was coming from the roof, and the spring locks broke loose. The spring locks were able to smash William Afton like a garbage compactor. And 30 years later, he became springtrap.
Your series reminded me of a kinda bad fnaf recreation I made in Minecraft a couple of years ago and because of your videos I might just try again! These are so great and your one of the best Minecraft redstoners I know Keep up the amazing work!
for future maps with cameras, you could probably make it so whenever an animatronic moves (such as springtrap) you get a brief blindness effect if your in the same camera as the animatronic. this is to simulate the static effect.
These are absolutely fantastic! Once you get finished with the mainline FNaF titles, would you ever consider doing recreations of fan games like Candy's or TJoC?
Here's a tip for people that took me hours to figure out, use the /item replace entity command with the camera system it makes everything SOOOOO much easier in the long run
Yk actually With all these faithful recreations of the original games, even with the mechanics- I think it'd be cool to see an original map that utilizes some of the mechanics and unique ways, or even new ones on a completely original map. I'd be curious to see how that would look- just based on how these ones look alone.
Idk if you'll ever see this but you are by far the most talented Minecraft builder I've ever seen and the fact you dedicate that skill toward FNaF is so awesome! Keep up the great work!
Just spitballing an idea, not sure if it would be practical to implement or not, but maybe you could add a minimap to the camera system by putting custom maps in the player’s offhand? Having a different one for each camera, showing the camera in use? I feel like it would help with the U.I. Of all three maps you’ve made. That being said your work is amazing, keep it up!
Hey Cuppa I wanna say that you've been a real inspiration to me lately. I myself like to build FNAF maps, and I've been neglecting my progress on a FNAF 1 map. But your videos show amazing maps and great functionality so I gave me the motivation. I finally finished it not too long ago, it works and has an exterior I like (via parking lot and road for delivery truck) as well as secret rooms you can go through with buttons to unlock more areas for a final room/surprise. It's all in Bedrock btw. I'm now starting FNAF 2 and it has premise of secret rooms and puzzles.
They may not be perfect, for example in the other games when you use doors and stuff power drains faster. But still amazing! Good work man! Small suggestion: On the checkerboard pattern walls, maybe break it up a bit with mold, corrosion, fading, dirt, etc. To kinda give the "ancient" feel.
Your map is really nice, but one thing I noticed, is that the statue with the flickering lights in the hallway is actually a Bonnie statue and not a Freddy statue.
Hey! Lil advice from someone that has done this before on some tips and tricks! well more what I've used. - Instead of items for everything, you can use a Book, The Cams labeled on it and when you click the specific line, it will active the command neccesary - The way I did my AI is having a SIlverfish move along a little path, pressure plates under. Allows for that randomness challenge and can make the AI more aggressive or less by applying potion effects, soulsand, cobweb, etc. etc. Maybe these will help any future endeavors or if ever go back to the original ones for improvements!
You are a legend. I've really enjoyed watching this series and I cant wait for the next build! FNAF 4 is by far my favorite game in the series and it would be really cool to see how you replicate the mechanics into MC (The door peeking and stuff)
This is really some next level stuff. It absolutely blew my mind, I didn’t realise when I clicked on this video that I would be blessed by this level of detail. To be able to also do this in so short an amount of time is insane. Definitely subscribing!
Been waiting for this vid, and so happy it came out! though recommendation, in the room next to the foxy head room, the freddy stand is infact a bonnie stand in the original game, Great build however!
Loving the command block content! I would recommend using scoreboards to keep track of game data, like which camera the player is in or the locations of animatronics throughout the night. It just makes it a little easier to keep track of and debug the game!
a couple minor issues to mention: 1: The hallway freddy suit is actually a bonnie suit, and it’s situated in the middle of the hallway as springtrap will hide behind it in 3 2: Phantom mangle causes an audio error. 3: not too sure if it was actually done but when the ventilation error happens, one of its effects is to create phantom springtraps to prioritise dealing with it first because you cant tell which springtrap to lure.
I made my own functional fnaf 3 map 2 years ago, but it was too late when I realized that I turned it into a "The Joy Of Creation Halloween Edition" recreated in minecraft bedrock.
Hey CuppaTeaExe, I hope this message finds you well and full of creative energy! I've been a big fan of your RUclips channel for a while now, and I've always admired your dedication to crafting detailed and immersive environments within Minecraft, particularly your fantastic work with FNAF locations. I'm writing to you today with an exciting proposition that I think could be right up your alley: how about building "Return to Blody Nights" in Minecraft? As someone who's already adept at bringing iconic gaming locations to life within Minecraft, I believe you'd be the perfect candidate to tackle the challenge of recreating the eerie and atmospheric world of "Blody Nights" in blocky form. Imagine the thrill of navigating the familiar hallways, solving puzzles, and facing off against terrifying adversaries-all within the sandbox world of Minecraft. Your expertise in crafting immersive experiences within Minecraft could truly shine with this project, and I have no doubt that your audience would be thrilled to join you on this adventure. Looking forward to seeing what you create next!
Im happy I subscribed, when I watched your first fnaf build i was so confused, I am not the best at Redstone and command blocks, I subscribed on the second build and I just knew you would be working on this one. Good job and good luck with that 4!
great work! this was really nostalgic for me since i built a FNaF 3 map back in 2021. Great to see someone create such an immersive FNaF experience! Even though i have some feedback: -The game is kind of unbalanced. It is apparent that the phantom jumpscares are more forgiving and the player has more visibility. For instance, the puppet affects the player for far less time. -Video errors and other errors were too rare and too easy to reboot (remember: in the game it takes 5 seconds to restart 1 system, and 9 seconds to reboot all. The audio system has a set amount of uses before it fails ranging from 10 - 2 uses) Other than that i really liked this recreation and im really looking forward to the download in the future
omg amazing as always!!! you are so incredibly smart to make all of them and also your explanations are SO good! i dont know how to explain it but your explanations feel kind and they make sense!
Every Chapter in Timestamps 0:00 - 7:12 Building the FNaF 3 Location 7:13 - 24:41 Making the Build Functional 24:42 - 31:47 Gameplay Showcase All Timestamps 0:00 The Start 0:21 - 1:08 Talks about what to expect in FNaF 3 1:09 The Start of The Building/Showing The Layout 1:16 Show us How Much Smaller The Build is Compared to the other 2 1:26 Show us the only other Extra Room 1:33 shows us The Checker Patterns For the Build 1:47 The Actual Start of The Building 3:09 Main Build Complete 3:25 - 3:40 Talks about the Colour/Color of The Office 3:44 - 4:20 Talks about the design he used for the Lightbulbs 4:34 Admits that the Build itself is Finished however… 4:58 - 6:18 Making the Freddy Suit Flicker 6:18 Shows us how the Freddy Suit is Now Flickering 6:33 shows us the design that he’s going to use to make the Chica head flicker 6:46 Shows us that the Chica head is now flickering 7:13 - 7:47 Talks about how in FNaF 3 you have multiple things and how they work 8:09 - 10:39 Shows us the First Half of the Main Camera System 11:02 - 11:53 Shows us The **Finished** Camera System 12:14 - 18:57 Talks About how SpringTrap Works (I don’t think you want to listen to it all) 19:20 - 21:17 Talks About The Phantoms (I also don’t think you want to listen to this all) 21:37 - 24:17 Talks about how the Maintenance Panel works (I again don’t think you want to listen to this all) 24:20 - 24:31 Talks about how the time system a bit 24:43 Gameplay starts 24:43 - 28:38 **Gameplay** 28:38 Gameplay ends (He won) 29:17 Ph. B.B. J.s. 29:28 Ph. Chica J.s. 28:39 Ph. Freddy J.s. 28:48 Ph. Foxy J.s. 30:00 Ph. Mang. J.s. 30:13 Ph. Puppet J.s. 30:51 SpringTrap J.s. 1 (DoorWay J.s.) 31:03 SpringTrap J.s. 2 (Vent J.s.) 31:14 SUBSCIBE TO THIS MAN’S CHANNEL! 31:47 Da End (Btw J.s. Stands for Jumpscare)
as far as i know, Springtrap follows one of multiple paths that bring him closer to the office, and randomly changes to a different path or follows the one he's on (in the case of his path going through a closed vent he immediately changes paths or if he's in a closed vent he goes back to the previous room and then changes paths) he also has a chance of ignoring audio Balloon Boy can appear in any camera if you're fast enough, Foxy and Freddy can be avoided by changing from the cameras to the repairs monitor oh, also, Springtrap is physically unable to move when he's at your door and you're looking directly at him, maybe some reversed Enderman behavior could simulate this
This looks awesome dude! And the only criticism i have is that the "freddy" statue in cam 2 is actually bonnie. Since if you look close at the picture of it online without the static; You can slightly see purple. But other then that, i still like it!
I'm not sure what version this is done in, but the darkness effect would work really well to replace the blindness effect for the vent error. A few other additions would be to make the marionette jumpscare move around some like the real game. Lastly, a big intensifier for the springtrap jumpscare at the end (for hallway entrance) would be to make it so springtrap will not jumpscare you while you are looking at him. Since the ventilation error occurs randomly, eventually he will get you no matter what. (at least, I assume that would happen here. I never saw any random errors or the vent closing system being used.) Either way, it looks really cool and fun to play. Great job! I still think you should get into scoreboards for the next one. It would make logic systems a little easier in some cases, and also allow more precise timers, randomizers, and things that involve math.
What do you think of this FNAF 3 recreation? Even though this was the most challenging game to make so far, I still really like the ending result!
If you enjoyed this video then make sure you leave a like and subscribe if you're new, and want to see more Minecraft content like this!
Be sure to comment down below your thoughts on the build, and what projects you want to see me build next!
Also join the Community Discord server! discord.com/invite/dy4cE2X
Idk yet, I haven’t finished the video
I think this FNAF 3 build is epic
Its nice the map and the commands
This fnaf 3 is soooo Cool
It’s so cool that you can build these locations so fast, great work 👍
I know it doesn't matter much, but the suit at 5:00 is actually a Bonnie suit. The only Freddy suit is the one you can see outside of the door in the main office.
Yup
Yes
Rip Bonnie, removed both spirituality and physically
@@storm_fling1062
Rip
Glad I'm not the only one
What an absolute legend, I honestly can’t understand how he does this so fast
He does it in a few weeks prior and records it for the video
@@sunniboi7105 that and the fact he's probably a redstone expert
He says it takes him around an hour for the builds and then it's just cammeras and animatronics the only this he hast to figure out are audio lures and vent snares
i don't understand how does guy dosn't have more subs then he already has
its called the power of...
cuts
As someone who has never played any of the FNAF games, I find these incredibly fascinating, as I get to see some awesome Minecraft wizardry as well as learning about the original games
Thats actually really cool to hear from the perspective from someone who havent played the games! Thanks for watching!
Prepare for swimming in SO much lore, this game is lore heavy :/ watch game theory if you want to get lore or don't play the games and figure the lore yourself, either way have fun!
If you want to get into the FNaF games, you should start with FNaF world, then try FNaF 3
@@Neothetoaster the story was good before the most recent game. Everything that security breach added was useless
@@R9naldo Nothing new to learn except "gregory is crying child" knowing about the william followers and virus, most of it is just pointing to the game itself nothing else.
The fact that he's able to explain what each individual part does in the redstone contraptions as well as have the patience to actually set all of it up blows my mind. Incredible work, mate, keep it up.
Yea sooooo simple😅😅😅
I believe a nice touch that could of been to give the player a second of blindness when springtrap moves while you are looking at him. It could act somewhat like the static the cameras make in the fnaf games when a animatronic moves while you are looking at them and it wouldn't take away from the gameplay at all due to the very short duration of the blindness. If you wanted to make it even more effective you could add a effect clear command to moving cameras, this would make it so you only have blindness on the camera springtrap moved from instead of being blind everywhere. But all around a great build once again, cant wait for Fnaf 4!
Also small blindness effect after phantoms' jumpscares
Maybe since FNAF 4 is so small (not counting minigames), and Sister Location takes place canonically right beneath it, maybe the two locations can be done as one video/area? Love the content man, can't wait to see whatever you do next! Congrats on the Darko feature!
pretty sure sl would take multiple videos, since each shift is unique and it has ennard's private room and custom night
I don't think he will, he might connect them, but won't do them both in one video. Or at the very least he'll start sl in the same video
I second this idea.
While I'm not sure I could get both done in a single video, it would not be impossible to make them in the same world. We will see
Wasn't FNAF 4 a bunch of nightmares or is that another game
Small corrections:
-Phantom Mangle doesn't actually cause a ventilation error, but an audio error.
-Phantom Puppet doesn't cause any error.
-Ventilation error has a slight chance of happening while closing a vent and can randomly happen during the game.
-Video error can occur after long usage of the cameras.
Despite these small things you've missed, this is still absolutely awesome and I love these! You're putting so much effort in these builds and I gotta say thank you for spending so much time and effort for our entertainement!
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Fnaf
In the FNAF 2 video, I suggested adding colored dyes instead of just gray to the hot bar so things were easier to see and keep track of.
I see that in this video you added that in. It's really a great feature and helps visually communicate what's happening a lot better. Really happy to see that in this video.
That could be expanded to the maintenance panel. You could replace the grey dye with a red or pink die if it has an error.
@@QuantumCharger redstone and gunpowder fit really well if you want that kind of mechanic
This is my current favorite series on RUclips, always excited to see you build these locations and make them work with command blocks.
I was honestly so scared on how would this be built, then CuppaTea explains the whole code for over 15 minutes. What a legend.
This guy's gotta be breaking some records! Only two weeks since the last video, and *already* another map?!
(But what to do once all the FNAF maps are done?)
Start working on some of the Fanverse games, or take a shot at other games I enjoy outside of FNAF
@@CuppaTeaExe if you do fanverse
Do popgoes arcade
Make a map outside of fnaf 1 and make it so you can "time travel" or teleport to other locations, and add the rare Easter eggs if you can, I wasn't paying attention if you did already but can you also try making those cutscenes / minigames?
@@CuppaTeaExe TJOC PLEASE
(The Joy Of Creation Rebirth or the Original one)
THAT GAME IS POWERFULL
the map has diffrent sections with its own animatronic and some map give 2 or even EVERY animatronic in one place and the ending is "fire"
@@HighOnZa guess you could also say its "lit"
You always impress me with how fast you build these maps! I still think you should use moody lighting/blindness/something similar since they always feel a bit too bright.
It's genuinely insane how good you are at explaining all of this complicated command block stuff.
I feel as if the audio log where you can lure him back should've been a 40/60 or 50/50, as it feels too easy without it having a chance to fail
The map looks absolutely gorgeous, and seeing all those command blocks and watching them in action is incredibly interesting! Amazing work!
I remember when i was younger, my cousins and i made a recreation of a five nights at freddy’s location in minecraft, complete with blinking lights “cameras” (a glass walkway above the pizzeria), one wide vents and working doors, you would use elytras to glitch into the events and there would be one or two people trying to get into the office of the one security guard.
These builds are fantastic! I always like it when you point out the improvements in your building techniques like for example adding a color to the camera you are watching!
This guy obviously played during the 3 to 4-year period Minecraft was "cringe" and that's why he's so good at building. And as for Redstone, I have a feeling this guy watches at least a tiny bit of Mumbo Jumbo. Absolutely astonishing work.
You're definetly right on the first part, and I kept playing. As for the second, I used to watch Mumbo Jumbo a lot too. Thanks for the compliment! Glad you liked it
I'm really glad you liked FNAF 3! It's one of my favorites and definitely the most underrated game in the series.
Replaying the game before starting on the build was a TON of fun. Definetly one of my new favorites
i honestly never knew how to play the game until 2020 and everytime i played i hated it because i thought it was luck based as i made it to night 4 without using the audio
I was very stupid
@@AlarchyGaming it's alright man we all make mistakes, when I first played Sister Location I thought I was so good for not dying on the first night
Great recreation, but a few complaints about mechanics:
1. Phantom Mangle disables the Audio System, not the Ventilation System
2. When Phantom Freddy appears he also plays the danger ambiance
3. Springtrap move timer(s) seem to be randomized in FNaF 3, sometimes he takes forever to get places, other times he flies through vents and ends up at your office before 2AM (watch anyone play Nightmare Aggressive Mode for an extended period of time)
Would we be able to see other people play these maps you’ve created for their reactions? I think that would be awesome! 😊
I most definitely agree it would be hilarious to see others try beating it
This really reminds me of a really old map i've made that was based on the Among Us spaceship.
Since I barely had known how to code in minecraft, I only coded stuff like texts appearing on the screens and giving blindness to the players when the electrical gets sabotaged.
It kind of was dependent on what kind of people you played with, it needed an overseer player that wouldn't really play the game but rather look after if anyone's been sneaky and breaking rules or anything (which is usually me) too. so a few people just walks in a room full of pits, depends on what the pit tells you about your role, you'd either be an imposter or a crewmate. both roles get their coloured suits like red, green, blue and whatnot and imposters gets a one-shot iron sword.
And when everybody was ready, I'd teleport all the players into the cafeteria.
-The button on the cafeteria can be used infinitely, which is a reason why I never allowed anyone that is even slightly annoying to play. It teleports all players into the middle of the map with the text "EMERGENCY MEETING" appearing on the screen and everybody would get invincibility (which I made by giving everybody adventure mode and trap people with armor stands) so that it does not get physical. Whoever the majority wants to get rid of, the most, is taken to a walk into a separate place i've made right infront of the cafeteria that kind of works like a plank walk. The voted person jumps off a ledge, into the eternal space and fucking dies.
-Tasks were written inside of the chests that was inside of the pits that everyone was gone in at the start to get their roles. you basically flip a switch or a button in an order and just... It just happens. You can throw the completed tasks in one of those hole things that was scattered across the whole spaceship and was connected to a single chest so I could redeem them and tell how much of the tasks had been done.
-Venting was pretty basic. The imposters jumps inside of a vent (which was physical) and follows the signs to get wherever the want. they had to be careful and hold sneak the entire time as well due to minecraft reasons.
-Sabotaging was physical too, you'd go to the room and press a button to sabotage it. For example; Sabotaging Electrical would give everybody blindness with the text "ELECTRICAL HAS BEEN SABOTAGED" until a crewmate presses the right button to fix it. (Pressing the right button gives everybody a bucket of milk since I did not know how to clear effects at the time)
-Killing was kind of basic but complicated too. When an Imposter kills, it takes their insta-kill sword away for a few seconds. I also closed off the killfeed and I would hover over to the location that a person was killed and place an armor stand with the colored vest of the person that was killed, on it. Although, the players would need to rush to the emergency button to report a dead body.
You can ask me any more features to find out how I did 'em since I can't really remember all of them
You deserve a medal for spending all this time on maps
No he doesn’t look at the animatronics they look stupid
@@Butter_upman he dosent have any control on the animatronic designs
Dude they look like armor stands and armor with a scuffed spring trap head without ears so you all can’t even talk
Well at least he put effort
@@Butter_upman what do you expect him to do? you think he can just import a springtrap model into the game? its minecraft bro, not a game engine, he is working with what he has.
As a ex-fnaf lore nerd, the place where you pit the entrance is actually a secret backroom as far as i remember, and the genuine entrance is the hallway next to the office. Amazing build and video though! Very excited for the next games!
No, there is two exits
@@grenouillesupreme makes sense considering it was meant to be a horror attraction, where was the safe room actually though?
@@UnderscoreAqua not in here, the attraction is an attraction not a pizzeria, it doesn't have a safe room
@@grenouillesupreme o
I will say that I like how Springtrap feels like a predator in FNaF 3. He blends in with his surroundings on the cameras, tries to catch his opponent by surprise, and only moves when you can't see him with the exception of the camera glitching.
Can't wait for the world downloads so I can play these for myself, also can't wait to see what builds you decide to tackle next
Because of course you did, You're absolutely unstoppable aren't you? Looks absolutely incredible. Completed my reconstruction of Monteriggioni from Assassin's Creed 2 too btw, you can even free run around the town as well! Getting started on Venice now, fair to say there's a lot there but the fact it's divided into small connected islands helps to break it down.
when i was a teenager I'd recreate the Fnaf buildings and add piston doors/lights for the vents. The animatronics were my friends though.
nah this guy designed and built an entire map AND made and edited a video in just 2 weeks. no idea how you do it but respect man
This map looks epic well done cuppatea you did amazing nice job on the FNAF 3 map
The waxed weathered cut copper block is perfect for the FNAF 3 office!!
Dude I really commend your craftsmanship with this game. It looks like you would need a Master‘s Degree in Minecraft command blocks to be able to come up with this kind of circuitry! On top of that you also build immersive architecture that replicates the game you’re trying to recreate in a very convincing manner.
Could've been cool if you add the feature when your vent is malfunction and starts hallucinating for a long time, it will show 2 springtraps on the camera bc you are hallucinating, but still good build mad respect, cant wait to watch your next fnaf project
Edit: I just found out that you will actually see tons of springtrap everytime the ventilation error gets worse
That wouldn't even be that hard to add in. An additional Springtrap armor stand that appears in a random camera would be a good feature if the ventilation is offline long enough. I'll keep this in mind and add it to the build when I come back to it later
These are so well made. Your creativity and command knowledge are astonishing! Hope you can recreate other locations aswell!
Nah this guys deserves AT LEAST 2million subs and 2M likes per vid
Wow, this is amazing! I'm always inspired by the models you use, but never the same, I think FNaF 4 is going to be really cool!
Fun fact: After the player beats each night, they'll be presented with a minigame. (I'm not talking about the fnaf 2 minigames, or fnaf 4 minigames). The minigame is kinda interesting, you control Freddy, Bonnie, chica, and foxy for each night. (Except for night 5, you control the crying child). The game is basically the origin of springtrap in the minigames. (If you don't believe me), in the secret minigame, purple guy (aka William Afton) hides in a spring bonnie suit. Cold winter rain was coming from the roof, and the spring locks broke loose. The spring locks were able to smash William Afton like a garbage compactor. And 30 years later, he became springtrap.
Even included the double jumpscare! It's just like the real thing!
Your series reminded me of a kinda bad fnaf recreation I made in Minecraft a couple of years ago and because of your videos I might just try again!
These are so great and your one of the best Minecraft redstoners I know
Keep up the amazing work!
for future maps with cameras, you could probably make it so whenever an animatronic moves (such as springtrap) you get a brief blindness effect if your in the same camera as the animatronic.
this is to simulate the static effect.
good idea
and maybe even force an unremovable pumpkin on the player's head
These are absolutely fantastic! Once you get finished with the mainline FNaF titles, would you ever consider doing recreations of fan games like Candy's or TJoC?
YES TJOC
Here's a tip for people that took me hours to figure out, use the /item replace entity command with the camera system it makes everything SOOOOO much easier in the long run
Yk actually
With all these faithful recreations of the original games, even with the mechanics-
I think it'd be cool to see an original map that utilizes some of the mechanics and unique ways, or even new ones on a completely original map.
I'd be curious to see how that would look- just based on how these ones look alone.
so a FNAF fangame but as a Minecraft map? sounds good
@@obbyg4ming905 yes
Idk if you'll ever see this but you are by far the most talented Minecraft builder I've ever seen and the fact you dedicate that skill toward FNaF is so awesome! Keep up the great work!
Just spitballing an idea, not sure if it would be practical to implement or not, but maybe you could add a minimap to the camera system by putting custom maps in the player’s offhand? Having a different one for each camera, showing the camera in use? I feel like it would help with the U.I. Of all three maps you’ve made. That being said your work is amazing, keep it up!
I love these videos so much! Amazing work as always. Good job man
Hey Cuppa I wanna say that you've been a real inspiration to me lately. I myself like to build FNAF maps, and I've been neglecting my progress on a FNAF 1 map. But your videos show amazing maps and great functionality so I gave me the motivation. I finally finished it not too long ago, it works and has an exterior I like (via parking lot and road for delivery truck) as well as secret rooms you can go through with buttons to unlock more areas for a final room/surprise. It's all in Bedrock btw.
I'm now starting FNAF 2 and it has premise of secret rooms and puzzles.
LOVE YOUR VIDS!! Bringa me back to the Fed X days
Glad you enjoy my videos! Fed X is a big inspiration for the channel!
@@CuppaTeaExe massive fan of your vids!! Keep it up ,’D
They may not be perfect, for example in the other games when you use doors and stuff power drains faster. But still amazing! Good work man! Small suggestion: On the checkerboard pattern walls, maybe break it up a bit with mold, corrosion, fading, dirt, etc. To kinda give the "ancient" feel.
I like the dedication put into this
Instead of being a normal fnaf build it has all the mechanics
i reccomend using tags instead of names
it's basically the same thing except it's easier to change on the fly, and you can have multiple of them
Me after watching cuppa explain how it works: wow that’s cool. but I still have absolutely no Idea how it works
Your map is really nice, but one thing I noticed, is that the statue with the flickering lights in the hallway is actually a Bonnie statue and not a Freddy statue.
i love this series, i'm am building fnaf 1 at the time of the upload.
h o w a r e y o u s o g o o d a t b u i l d i n g ?
Hey! Lil advice from someone that has done this before on some tips and tricks! well more what I've used.
- Instead of items for everything, you can use a Book, The Cams labeled on it and when you click the specific line, it will active the command neccesary
- The way I did my AI is having a SIlverfish move along a little path, pressure plates under. Allows for that randomness challenge and can make the AI more aggressive or less by applying potion effects, soulsand, cobweb, etc. etc.
Maybe these will help any future endeavors or if ever go back to the original ones for improvements!
You are a legend. I've really enjoyed watching this series and I cant wait for the next build!
FNAF 4 is by far my favorite game in the series and it would be really cool to see how you replicate the mechanics into MC (The door peeking and stuff)
This is really some next level stuff. It absolutely blew my mind, I didn’t realise when I clicked on this video that I would be blessed by this level of detail. To be able to also do this in so short an amount of time is insane. Definitely subscribing!
Been waiting for this vid, and so happy it came out! though recommendation, in the room next to the foxy head room, the freddy stand is infact a bonnie stand in the original game, Great build however!
Loving the command block content! I would recommend using scoreboards to keep track of game data, like which camera the player is in or the locations of animatronics throughout the night. It just makes it a little easier to keep track of and debug the game!
“Each one of them fails in a different way”
Bro didn’t have to call me out 💀
a couple minor issues to mention:
1: The hallway freddy suit is actually a bonnie suit, and it’s situated in the middle of the hallway as springtrap will hide behind it in 3
2: Phantom mangle causes an audio error.
3: not too sure if it was actually done but when the ventilation error happens, one of its effects is to create phantom springtraps to prioritise dealing with it first because you cant tell which springtrap to lure.
That's the coolest thing I've ever saw in minecraft
YES I was waiting for this, amazing video 👍
As always really nice job, can't wait for fnaf 4!
I got here by accident but i dont regret staying this is absolutely sick !!!
Let's goooo! Liking even before watching because I know it's gonna be good. Always exited for this 😁
My toxic trait is thinking i could do ALL of this but in reality i would get bored and probably screw up many times. This is a Fantastic build!
this man is gonna make every single fnaf map in minecraft by the end of the year.
The reason the fnaf 3 area is so small is because it is not a pizza place at all. It's a haunted house attraction.
It has been a joy to watch you recreate these games so far and I look forward to seeing how you’ll do fnaf 4!!!
Absolutely legendary. Cannot wait for fnaf 4.
I made my own functional fnaf 3 map 2 years ago, but it was too late when I realized that I turned it into a "The Joy Of Creation Halloween Edition" recreated in minecraft bedrock.
Hey CuppaTeaExe,
I hope this message finds you well and full of creative energy! I've been a big fan of your RUclips channel for a while now, and I've always admired your dedication to crafting detailed and immersive environments within Minecraft, particularly your fantastic work with FNAF locations.
I'm writing to you today with an exciting proposition that I think could be right up your alley: how about building "Return to Blody Nights" in Minecraft?
As someone who's already adept at bringing iconic gaming locations to life within Minecraft, I believe you'd be the perfect candidate to tackle the challenge of recreating the eerie and atmospheric world of "Blody Nights" in blocky form. Imagine the thrill of navigating the familiar hallways, solving puzzles, and facing off against terrifying adversaries-all within the sandbox world of Minecraft.
Your expertise in crafting immersive experiences within Minecraft could truly shine with this project, and I have no doubt that your audience would be thrilled to join you on this adventure.
Looking forward to seeing what you create next!
This is one of the best fnaf 3 minecraft maps also it is so amazing that you added gameplay.
I forgot to ask if you can make it so we could play this. I also don’t know how would do that. How would you do that?
Im happy I subscribed, when I watched your first fnaf build i was so confused, I am not the best at Redstone and command blocks, I subscribed on the second build and I just knew you would be working on this one. Good job and good luck with that 4!
Auto correct I meant fnaf four
great work! this was really nostalgic for me since i built a FNaF 3 map back in 2021. Great to see someone create such an immersive FNaF experience! Even though i have some feedback:
-The game is kind of unbalanced. It is apparent that the phantom jumpscares are more forgiving and the player has more visibility. For instance, the puppet affects the player for far less time.
-Video errors and other errors were too rare and too easy to reboot (remember: in the game it takes 5 seconds to restart 1 system, and 9 seconds to reboot all. The audio system has a set amount of uses before it fails ranging from 10 - 2 uses)
Other than that i really liked this recreation and im really looking forward to the download in the future
omg amazing as always!!!
you are so incredibly smart to make all of them and also your explanations are SO good! i dont know how to explain it but your explanations feel kind and they make sense!
Never noticed just how close springtrap actually was to you at all times, eerie.
Ironically in FNAF 3, one of the safest places to have Springtrap is right next to the office.
I want your videos to go on longer lol. I love them so much! Great work!
All that’s left is FNaF 4 and you (my friend) recreated all the original FNaF games and showed us how amazing you can do.
I think he is doing all games up to Fnaf 6
God, you’re amazingly fast! You did even better on this one than the other two
Let’s go can’t wait for FNAF 4,5,and6
Can't wait for fnaf 6 oh my gosh im super hyped!!!!!
I've been anticipating this video for a while now! Yet another awesome video, keep it up!
You deserve all of T-Series subs, they make music, you make the coolest thing ever built in Minecraft ever.
Every Chapter in Timestamps
0:00 - 7:12 Building the FNaF 3 Location
7:13 - 24:41 Making the Build Functional
24:42 - 31:47 Gameplay Showcase
All Timestamps
0:00 The Start
0:21 - 1:08 Talks about what to expect in FNaF 3
1:09 The Start of The Building/Showing The Layout
1:16 Show us How Much Smaller The Build is Compared to the other 2
1:26 Show us the only other Extra Room
1:33 shows us The Checker Patterns For the Build
1:47 The Actual Start of The Building
3:09 Main Build Complete
3:25 - 3:40 Talks about the Colour/Color of The Office
3:44 - 4:20 Talks about the design he used for the Lightbulbs
4:34 Admits that the Build itself is Finished however…
4:58 - 6:18 Making the Freddy Suit Flicker
6:18 Shows us how the Freddy Suit is Now Flickering
6:33 shows us the design that he’s going to use to make the Chica head flicker
6:46 Shows us that the Chica head is now flickering
7:13 - 7:47 Talks about how in FNaF 3 you have multiple things and how they work
8:09 - 10:39 Shows us the First Half of the Main Camera System
11:02 - 11:53 Shows us The **Finished** Camera System
12:14 - 18:57 Talks About how SpringTrap Works (I don’t think you want to listen to it all)
19:20 - 21:17 Talks About The Phantoms (I also don’t think you want to listen to this all)
21:37 - 24:17 Talks about how the Maintenance Panel works (I again don’t think you want to listen to this all)
24:20 - 24:31 Talks about how the time system a bit
24:43 Gameplay starts
24:43 - 28:38 **Gameplay**
28:38 Gameplay ends (He won)
29:17 Ph. B.B. J.s.
29:28 Ph. Chica J.s.
28:39 Ph. Freddy J.s.
28:48 Ph. Foxy J.s.
30:00 Ph. Mang. J.s.
30:13 Ph. Puppet J.s.
30:51 SpringTrap J.s. 1 (DoorWay J.s.)
31:03 SpringTrap J.s. 2 (Vent J.s.)
31:14 SUBSCIBE TO THIS MAN’S CHANNEL!
31:47 Da End
(Btw J.s. Stands for Jumpscare)
2:54 I like how the sign kinda looks like the one from the battington tapes (no I am not crediting Squimpus McGroompus)
as far as i know, Springtrap follows one of multiple paths that bring him closer to the office, and randomly changes to a different path or follows the one he's on (in the case of his path going through a closed vent he immediately changes paths or if he's in a closed vent he goes back to the previous room and then changes paths)
he also has a chance of ignoring audio
Balloon Boy can appear in any camera
if you're fast enough, Foxy and Freddy can be avoided by changing from the cameras to the repairs monitor
oh, also, Springtrap is physically unable to move when he's at your door and you're looking directly at him, maybe some reversed Enderman behavior could simulate this
You are insane bro, I don't understand how you can re-create these maps so well!
POV: you Still don't understand anything on the redstone but you still watch the whole video because its still entertaining
For the animatronic suits that are on displayed, you can use armor stand and custom player heads, to make them look much more nicer.
IVE BEEN WAITING FOR THIS PLEASE MAKE MORE YOU ARE INCREDIBLE!!!
4:40 One detail, it's actually Bonnie here in the game and not Freddy
Been binging your videos. This is so cool man
This is my child hood games mixed into one perfectly, i love you cuppatea
dude you are such a legend looking forward to what you make in the future
This looks awesome dude! And the only criticism i have is that the "freddy" statue in cam 2 is actually bonnie. Since if you look close at the picture of it online without the static; You can slightly see purple. But other then that, i still like it!
I'm not sure what version this is done in, but the darkness effect would work really well to replace the blindness effect for the vent error. A few other additions would be to make the marionette jumpscare move around some like the real game. Lastly, a big intensifier for the springtrap jumpscare at the end (for hallway entrance) would be to make it so springtrap will not jumpscare you while you are looking at him. Since the ventilation error occurs randomly, eventually he will get you no matter what. (at least, I assume that would happen here. I never saw any random errors or the vent closing system being used.) Either way, it looks really cool and fun to play. Great job! I still think you should get into scoreboards for the next one. It would make logic systems a little easier in some cases, and also allow more precise timers, randomizers, and things that involve math.