How To Create Seamless Patterns in Photoshop [Seamless Textures for 3D]
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- Опубликовано: 5 окт 2024
- In this tutorial, you will learn how to create seamless patterns in Photoshop. We will take a photo and convert it into a seamless texture for a 3D model using many retouching techniques.
📘 INDEX - Seamless Patterns & Textures in Photoshop
02:03 - Define Pattern Test
03:00 - Offset Filter
03:53 - Clone Stamp Tool to Remove Seam
04:58 - Even Out Highlights and Shadows
07:30 - Even Out Color
11:02 - Test Pattern
12:40 - Use Levels to Finetune Highlights and Shadows
15:00 - More Lighting Adjustments
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What will the world be like without teachers like you? I've been looking for seamless textures making for so many months and I'm glad I found your channel.
Really great tutorial. I have seen "how to make seamless textures" before, but this was by far the most detailed and well explained. Thank you.
Thanks a lot for this video. Useful technic. I use smart-objects during patterns creating process. I clone smart-object 9 times and place they as 3x3 grid. So, I don't need flatten my layers and create new pattern every time. I see how the final image will look immediately after saving smart-object.
This is WAY over my head. You obviously know your stuff. Great work!
You have to re-watch many times to understand the concept. It took me many attempts as well.
Appreciate your tutorial ❤Thank you!
You are nothing short of absolute genius.
I never could make my tiles seemless in school. Now I know why. My teachers only mentioned the clone stamp tool, nothing else. As a Photoshop noob, it never occurred to me to try all this other stuff. Thanks for the great tutorial. You give me hope.
It always - like in ALWAYS - pays to watch your tutorials. Thank You.
Great tutorial. I'll be using these techniques when making 360 degree panoramas.
I'll definitely be using this technique. I'm always re-texturing things for 3D rendering. I don't have Dimension, (I'm on the Photography plan) but I use several other 3D apps (Poser, DAZ Studio, Vue as well as Photoshop's 3D feature. Very cool stuff, Jesus!
I've been doing this for years. Creating seamless textures for architectural rendering. I like dragging with the mouse in the offset screen to position while editing. I also like inputting the offset distance manually based on the image size so I can just minus those numbers to get things back to where we started. just in case...
Ur vedios are always amazing! It's too hard for me to follow and catch up for now, hoping easy photoshop guides would be uploaded later:)
Muchas gracias Jesús, saludos desde La Paz, Bolivia
Thanks, your work is awesome, and a great teacher!
Awesome Tutorial! Thanks.
to even the texture it's easier to make a copy of visible layers, apply Luminosity blend mode to it, then apply High Pass filter, and visually figure out the numbers there to still get the texture, but get rid of unwanted contrast.
Great Tutorial, thank you
Fantastic... I'm interested in seamless textures as I do create 3D models using Hexagon3D, Silo3D, Moi3D and 3dCoat and render in eonsoftware's Vue..thanks for the very useful tutorial...
that's an amazing tutorial thanks
Paint Shop Pro has had a filter for this effect for several years, now. It's called "create seamless tile". I wonder why Adobe hasn't implemented it by now?
Even Sketchbook pro has seamless patterns built in, but no custom patterns!
very useful thanks
Awesome video, thanks for the tutorial! 2 questions though, how did you sample the BG layer with the clone stamp tool while being in a new layer as you did? And do you think this would work for a wood texture with swirls and different tones of vein/cathedral/stripes? Would love to see a tutorial for creating seamless wood textures. Great work keep sharing!
Hi Jesus, sorry but I can't find the "All blending modes" course link in the description. Love your channel!
very nice
What about using a High Pass filter?
Curious how long it takes you to build one of your 3d images?
Which photoshop program do you use ?
*Abobe should just make a full 3D program and get it over with.*
*STOP TEASING, ADOBE !!!*
Maybe they could just buy out Strata 3D and incorporate it into their Adobe Suite :)
Photosho sucks a lot for PBR texture cause it cannot manage multi layers for this job when Affinity photo or Substance Painter can.
Adobe please make your software compatible with multi layers modification. Lot of creators wait for this feature since several years !
❤️❤️
First
Can u edit my photo?
This is almost painful to watch. Why don't you just use frequency separation? (I mean, in addition to using the offset filter.)
Fantastic tutorial
Thank you fantastic content as always