This stream was very informative! Seeing you go through your workflow made it really click for me. Keep up the based content my gamer! Can't wait for the bench press workflow class coming up next
How would you go about an animation where it needs to be seen at all angles if you do those types of animations like for games? How would you go about very physical and interactive animations such as dances and fights? How do you know when to start distancing from the reference when you have to? How do you know where to place the breakdown keys especially with various distances? Say there's 10 keys between the frames, do you set it 2 frames after pose 1, 2 frames before pose 2 and one right in the middle? How much time ideally should I spend on each pose? How long should animating take? How detailed should you plan? If your character is taking steps, how do you get an idea of how wide to take the steps? Should you build the entire pose or just build what's needed in that moment such as doing fingers and toes straight away or later on? Do you stop to think about poses during the posing or do you just go with trying to pose without thinking too much into it? If there's something that you can't figure out, to you take a break and do a small exercise to try to help? I apologise for the bombardment of questions, I'm still trying to figure things out and not really doing a good job of it. I'm not happy with my quality of work nor how I do things. I still find animating rather awkward despite doing it for about 5 years and don't really understand how to go about things. I've watched lots of videos and tutorials and still don't really get it. I don't know if it's because I tend to jump into ideas like combat stuff (I'm currently trying to work on a Chokeslam animation for a few weeks and still unhappy about it). I don't know if it's because I haven't planned properly, if I'm thinking too much during posing, because I'm not being open to plug-ins (just started using Tweener today and I already had chunks of animation made), if my poses are wrong and I need more time to fix them or don't delete stuff, if I'm too slow or thinking too much, there's just a lot going on that I don't feel like I'm improving or moving forward. Half of the time it feels like my brain doesn't work and I don't know how to figure things out or make things work. I'm wanting to be an animator, maybe in too many fields. I don't know if I'm trying to much or being too hard on myself. Then I see everyone else seeming to be doing lots of amazing work and then there's me who's struggling to even do anything. Probably takes me a couple of weeks just to do a walk cycle or build anything. I see things other people can do that's has been learning Maya just as long as me or has spent less time on it as me doing a hell of a lot better. I don't know if I'm just not focused or dedicating as much time or just can't figure it out. I've done undergraduate and Master's studies and feel generally stupid because I can't just figure out how to get what I want to make. I have an idea in my head and it often just doesn't get anywhere close to how I saw it. Each method I try just doesn't seem to work with me and I don't know why I can't just get it. Again, apologies for the more of a rant comment, kinda needed to just deflate a bit.
16:46 The part of the workflow where you create the breakdown 1 & 2,is that something you would do in Blocking Plus? For example in a longer acting shot or parkour body mechanics shot where in blocking you just do the contacts or important story poses
Yeah for sure, in a production pipeline you’d be showing your main storytelling poses first but sometimes you need to add extra poses to get buy off on your blocking from a supervisor/ director
For acting, The acting beats can either be held poses or sometimes part of the movement ( breakdown, eases ... ). It means Held Pose is Main acting or main movement, then we break it down frome there to many inbetween pose and acting beats like dart eyes, headshake, eye blink etc.... can occur whenever, wherevever on inbetween poses , right ?. In short, this workflow will provide a skeleton to move from one Held pose to another Held Pose, physically inclined, to handle pure motion. Based on it I can set acting beats like Dart eye, headshake... at any Breakdown Pose, any Frame I want. For example, Dart eyes can happen in the timing overshoot of the main Body?. Sorry for my bad english.
Pose to pose (this workflow) and Layerred (animating piece by piece / control by control) are the two main CG workflows. I use layered for closer up shots and pose to pose for more action heavy stuff. But mostly a hybrid between the two
Hey Chester, as always love watching you work. I had a quick question for you. Why are you using the tweenMachine script and not the one on animabot? Thank you
Hey I used it as it’s free so any student can watch and follow along using the same tools. + it’s bigger on screen so that’s better for people watching to follow along I usually use animbots tween machine when working off stream
I don;t get this at all. Are the lead & passing breakdowns another extreme or are they something else. Also I tried this method to animate & it ended up making my animation worse.
Yep super valid workflow, I talk about this in the stream but - i find that for beginners it’s often easier to figure out how you get out of one pose and into another, rather than, figuring out the midpoint straight away
@@ChesterSampson yeah agreed . For most of acting shots this is my workflow and for action oh boy I go complete straight ahead. It's easier for me that way to what I want for each scenario
Could you dub this video into Portuguese please? I'm starting to study 3D animation and there aren't many tutorials in Portuguese, just English and I'm using Google Translate to talk to you
Personalised animation workshop - ko-fi.com/chestersampson/commissions
Awsome as always Chest .. keep it up .. i respect that u r humble and down to earth man .. this is a rare quality .. much much love and respect ..
i love this is kind of content, please make more , may god bless you with this knowledge you have been shared
god bless you sir, the information is really helpfull and might help get weak animator or fresher hired
This stream was very informative! Seeing you go through your workflow made it really click for me.
Keep up the based content my gamer!
Can't wait for the bench press workflow class coming up next
How would you go about an animation where it needs to be seen at all angles if you do those types of animations like for games? How would you go about very physical and interactive animations such as dances and fights? How do you know when to start distancing from the reference when you have to? How do you know where to place the breakdown keys especially with various distances? Say there's 10 keys between the frames, do you set it 2 frames after pose 1, 2 frames before pose 2 and one right in the middle? How much time ideally should I spend on each pose? How long should animating take? How detailed should you plan? If your character is taking steps, how do you get an idea of how wide to take the steps? Should you build the entire pose or just build what's needed in that moment such as doing fingers and toes straight away or later on? Do you stop to think about poses during the posing or do you just go with trying to pose without thinking too much into it? If there's something that you can't figure out, to you take a break and do a small exercise to try to help?
I apologise for the bombardment of questions, I'm still trying to figure things out and not really doing a good job of it. I'm not happy with my quality of work nor how I do things. I still find animating rather awkward despite doing it for about 5 years and don't really understand how to go about things. I've watched lots of videos and tutorials and still don't really get it. I don't know if it's because I tend to jump into ideas like combat stuff (I'm currently trying to work on a Chokeslam animation for a few weeks and still unhappy about it). I don't know if it's because I haven't planned properly, if I'm thinking too much during posing, because I'm not being open to plug-ins (just started using Tweener today and I already had chunks of animation made), if my poses are wrong and I need more time to fix them or don't delete stuff, if I'm too slow or thinking too much, there's just a lot going on that I don't feel like I'm improving or moving forward.
Half of the time it feels like my brain doesn't work and I don't know how to figure things out or make things work. I'm wanting to be an animator, maybe in too many fields. I don't know if I'm trying to much or being too hard on myself. Then I see everyone else seeming to be doing lots of amazing work and then there's me who's struggling to even do anything. Probably takes me a couple of weeks just to do a walk cycle or build anything. I see things other people can do that's has been learning Maya just as long as me or has spent less time on it as me doing a hell of a lot better. I don't know if I'm just not focused or dedicating as much time or just can't figure it out. I've done undergraduate and Master's studies and feel generally stupid because I can't just figure out how to get what I want to make. I have an idea in my head and it often just doesn't get anywhere close to how I saw it. Each method I try just doesn't seem to work with me and I don't know why I can't just get it.
Again, apologies for the more of a rant comment, kinda needed to just deflate a bit.
You do it via feeling. That's what separates actual talent from rote memorization.
16:46
The part of the workflow where you create the breakdown 1 & 2,is that something you would do in Blocking Plus? For example in a longer acting shot or parkour body mechanics shot where in blocking you just do the contacts or important story poses
Yeah for sure, in a production pipeline you’d be showing your main storytelling poses first but sometimes you need to add extra poses to get buy off on your blocking from a supervisor/ director
great video thank you!!
For acting, The acting beats can either be held poses or sometimes part of the movement ( breakdown, eases ... ). It means Held Pose is Main acting or main movement, then we break it down frome there to many inbetween pose and acting beats like dart eyes, headshake, eye blink etc.... can occur whenever, wherevever on inbetween poses , right ?. In short, this workflow will provide a skeleton to move from one Held pose to another Held Pose, physically inclined, to handle pure motion. Based on it I can set acting beats like Dart eye, headshake... at any Breakdown Pose, any Frame I want. For example, Dart eyes can happen in the timing overshoot of the main Body?. Sorry for my bad english.
Thanks this is very helpful... and the question is what drawing tool you using?
it's a program called - epic pen
Thankyou Chester ! Helps alot
What kind of other workflow that you are using beside this? do you have a list to it?
Pose to pose (this workflow) and Layerred (animating piece by piece / control by control) are the two main CG workflows. I use layered for closer up shots and pose to pose for more action heavy stuff. But mostly a hybrid between the two
awesome livestream! 👏
Thanks gamer 🫡
Hey Chester, as always love watching you work. I had a quick question for you. Why are you using the tweenMachine script and not the one on animabot? Thank you
Hey I used it as it’s free so any student can watch and follow along using the same tools. + it’s bigger on screen so that’s better for people watching to follow along
I usually use animbots tween machine when working off stream
I don;t get this at all. Are the lead & passing breakdowns another extreme or are they something else. Also I tried this method to animate & it ended up making my animation worse.
What i do is after making key poses i jump and make mid point then ill make lead and follow.
Yep super valid workflow, I talk about this in the stream but - i find that for beginners it’s often easier to figure out how you get out of one pose and into another, rather than, figuring out the midpoint straight away
@@ChesterSampson yeah agreed . For most of acting shots this is my workflow and for action oh boy I go complete straight ahead. It's easier for me that way to what I want for each scenario
❤❤❤
Could you dub this video into Portuguese please? I'm starting to study 3D animation and there aren't many tutorials in Portuguese, just English and I'm using Google Translate to talk to you
Ah shit I missed live
real gamers never miss the live
😂😂😂 yup next live i will definitely be on time
31:00
*promosm* 😱