Do You ACTUALLY Know How to Use HDRIs? // Blender 3D Tutorial 💥

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  • Опубликовано: 5 окт 2024

Комментарии • 133

  • @christiangrajewski7518
    @christiangrajewski7518 Год назад +22

    Thanks A lot for this tutorial Berk! I was looking for years now, to find exactly this technique! Specially because this is the main setup in Keyshot and I was always frustrated that it isn't the same in other programms. But now I know how to do it : ) !

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Год назад +2

      Great to hear Christian!! Thanks a lot for constant support! :)

  • @normzynormzy6364
    @normzynormzy6364 Год назад +19

    Please include the short cuts you are using next time ..some of us are noobies🥲

    • @harshitjain2463
      @harshitjain2463 7 месяцев назад

      I am eagerly searching for this comment even my blender don’t take any shortcut seriously how to setup shortcut’s or may something to enable it i don’t know and no one is telling me that simple shortcut of move, rotation etc how to enable them because some shortcuts i know but they don’t working after pressing

  • @plasmghost1
    @plasmghost1 Год назад +6

    At 3:40 the floor apears distorted and stretched, nothing like in your video and I followed the same steps. Any help? TY so much

  • @operationironfist3224
    @operationironfist3224 Год назад +1

    WOW! I am working with Blender for years but I learned new thing tomorrow. Thanks!

  • @Meteotrance
    @Meteotrance Месяц назад +1

    Shadow catcher material node was made for that kind of ground match, it project the shadow of your cg car yo the backdrop.

  • @bemci1975
    @bemci1975 9 месяцев назад +1

    Fast, Concise and straight to the point...you made it look easy, even to a noob like myself 😂❤

  • @xenofalcon
    @xenofalcon Год назад +2

    This is fantastic, i've always wanted to make Gran Turismo styled HDRI scenes, but never quite knew how to execute it, until now. Thank you.

  • @chadconley9641
    @chadconley9641 Год назад +4

    Now I want to re-work so much of my stuff. Awesome!

  • @Caucasian_male
    @Caucasian_male 9 месяцев назад +1

    Hocam sen adamsın. Bu videodan çok şey öğrendim. Teşekkür ederim.

  • @gonzalomorenoandonaegui2052
    @gonzalomorenoandonaegui2052 Год назад +5

    Nice, could you make a tutorial like this but on how to render an aircraft with a HDRI with clouds ?

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Год назад +2

      oh that sounds cool! I'm more focussed on car design but if you find the right HDRI with clouds, I think the theory will be the same! You will not need to have shadow, so it is even easier!
      Just import and HDRI (maybe even without creating the sphere) and done! :)

  • @UNIVERSE_X_STUDIOS
    @UNIVERSE_X_STUDIOS Месяц назад

    Man this video was super helpful!!! Thank you so much!

  • @heroicmachine2716
    @heroicmachine2716 Год назад +2

    Thanks berk abi👍
    I was also going to render my car in 2-3 days, hope it will help me ;)

  • @InfinitycgIN
    @InfinitycgIN Год назад +3

    love it but won't the light from the environment be blocked as the sphere is closed?

  • @ShutterAuthority
    @ShutterAuthority 11 месяцев назад +7

    I used to do the exact same thing until I found the Lily Surface scraper addon which achieves this exact result with some super clever nodes in the world shader. Give it a shot, it's a lot better than this method.

    • @whatisthis48
      @whatisthis48 9 месяцев назад

      So Lily Surface scraper doesn't work on Blender 4.0. Do you know any other addon that will work similarly for 4.0?

    • @jasonnehceis3267
      @jasonnehceis3267 3 месяца назад

      @@whatisthis48 Yes LSS has been updated to Blender 4.1 now.

  • @Umaidivy
    @Umaidivy 2 месяца назад

    Thanks man. spent around 3 hours to find this technique, which I got from you only in RUclips.

  • @akhileshd2016
    @akhileshd2016 Год назад +1

    Definitely going to try this for my product renders. Thanks for making this tutorial!

  • @bUildYT
    @bUildYT Год назад +1

    pritty easy and still effective, wow!

  • @ostroom
    @ostroom Год назад

    Pretty impressive that with simple HDRI you can set a good scene. Gj!

  • @simsyroses
    @simsyroses Год назад +1

    HOW DID I NOT KNOW ABOUT THIS?????????? THANK YOUUU

  • @YasinIamanzadeh-ru7mr
    @YasinIamanzadeh-ru7mr Месяц назад

    pls make a video about adjusting the colors that you said at the end.

  • @building_keevo
    @building_keevo Год назад

    You have no idea what awesomities this has resulted in for me! Thanks soooo much!

  • @sanzharmuratovdesign
    @sanzharmuratovdesign Год назад

    One of the best automotive related blender course! Thanks

  • @herseyiizleyenadam2553
    @herseyiizleyenadam2553 11 месяцев назад

    Life Saver Tutorial! Thank you so much.
    Türkçe devam edicem ürünlerin etrafında kamerayla pan yaptığım animasyonlar yapıyorum. Normal hdri kullanınca kamera hareket ettikçe gölgeler kımıl kımıl oluyor. HDRI, kamerayı merkez aldığı için kamera hareket ettikçe hdri da yer değiştirmiş oluyor, çöp gibi render çıkıyordu. Tam aradığım çözüm bu olmuş. Keşke bunu addona çevirebilicek kadar yazılım bileydim. Her eve lazım bi çalışma çok teşekkürler.

  • @RobertoRibeiro1983
    @RobertoRibeiro1983 Год назад +2

    Thank you for the excelent video my friend, I'm also in love with Blender and was looking for tuts like this!

  • @otoarantes714
    @otoarantes714 8 месяцев назад

    Awesome tutorial, loved how simple and effective you made it all. Cheers!

  • @CGcelestial
    @CGcelestial Год назад +4

    This is so awesome ahhh i was looking for this. Thank you so much. Can you please make a more advanced tutorial? For me, nowadays every detail In my renders matter.

  • @virtualcannara2302
    @virtualcannara2302 Год назад +1

    Thanks for this useful tip. I have looked long and hard to find a way to anchor my cars to the ground. Can't wait to try it out.

  • @skycladsquirrel
    @skycladsquirrel Год назад

    Change the noise threshold to 1.00 in Cycles. Renders way faster. Great video.

  • @Wolf-4D
    @Wolf-4D Год назад +7

    Thank you for showing this interesting approach to doing this.
    I can't really see the advantage though over doing it without that additional sphere as it doesn't seem to make things easier or faster or more controllable, for that matter. A shadow catcher is easy and fast enough to create, and the environment texture, like in your video, often needs to be scaled anyway.
    It seems to require just as much, if not more, fiddling around to get it to look right. The different texture color will, in many cases, be an issue. Unfortunately you're not showing how to fix that. If you need to rotate the background, it would be helpful to be able to link that extra sphere to the background HDRI or vice versa in order to avoid additional work.

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Год назад +5

      Thanks a lot for your comment! I think the biggest advantage is for animations. Without the mesh environment, only with shadow catcher, animation will not work. But directly after this tutorial I did this animation: ruclips.net/user/shortsUVBUEFldNSY?feature=share and with basic rotations/camera movements it looks really good in my opinion.
      About the different texture color part: solution is using a wide gradient mask betweek 2 materials so it will not be that sharp. But in this tutorial I didn't want to go so complicated, keeping it more beginner/intermediate level is helpful to more people. If there will be requests, I can do advanced version as well.
      Cheers! :)

    • @CGcelestial
      @CGcelestial Год назад

      also just a shadow catcher won't work. using just a shadow catcher with an hdri isn't enough as cycles gives weird illuminations due to the transparent mesh of the shadow catcher. that's also why Berk probably added in the extra sphere, and for animation like he said.

    • @CGcelestial
      @CGcelestial Год назад

      @@BerkKaplanDesigner Thank you so much for the tutorial mate :D can't wait to do an animation

    • @Wolf-4D
      @Wolf-4D Год назад

      @@BerkKaplanDesigner Thanks for your explanations. That does make sense. I think you did mention animation in the video, but I ignored that part because I only do stills. It's an interesting technique anyway and I'll give it a try some time.

  • @Nikhilesh9807
    @Nikhilesh9807 Год назад +1

    Suggest a website for free race track hdri

  • @gamerhobbit
    @gamerhobbit Год назад +4

    Thnak you, very helpful video. I have a question though: When you create the sphere, I though it would "block" the environment from affecting the car. But you kept udjusting the sphere to match the lighting of the car. How can the car "see" the environment when it is fully covered by the spher?

    • @L0SHKE
      @L0SHKE Год назад

      I was gonna ask the same thing :D

    • @yahootube90
      @yahootube90 11 месяцев назад

      Think I figured out what you guys are talking about. On the main toolbar, where it shows what lighting mode you are in, you can go to the material preview/rendered mode icon and checkmark the following options: "Scene Lights" and "Scene World". Messing with these is pretty important when trying to get materials/shaders right for a render. If they are unchecked it just uses the default Blender lighting on everything. If you check those, then it basically removes all the fake background lighting and you get only light from your own stuff.
      That messed me up once when doing a water shader. Thought it looked perfect then realized it was using the fake Blender default lighting and not the actual HDRI and had to tweak it.

  • @NillerVision
    @NillerVision Год назад

    Nice workaround. Eevee really needs a transparent shadow catcher though.

  • @zuccedgaming220
    @zuccedgaming220 Год назад

    bro result of these so realistic thanks man

  • @MaxisMBQ
    @MaxisMBQ 8 месяцев назад

    Learnt a lot from you Berk! Thank you!

  • @JW4NE
    @JW4NE Год назад +1

    awesome tutorial keep up the good work

  • @philhojnacki9988
    @philhojnacki9988 2 месяца назад

    Great stuff! Would you mind sharing where you DL'ed the HDRI?

  • @emreozbek6770
    @emreozbek6770 Год назад +1

    If I assign a new material with principled bsdf node to sole, there is a lightning difference between the sole and the sky. How did you balanced them?

  • @AlphaKilo09
    @AlphaKilo09 Год назад

    Thanks for this video! You made it more easy for me to understand.

  • @mastersullivan
    @mastersullivan Год назад

    Oh my gosh! How helpful. Thanks so much.

  • @allcaps3584
    @allcaps3584 Год назад +1

    Thanks!! Useful tip. I have a question though for my use -
    What if it's an interior scene and you have to place an object on say coffee table / bookshelf / side table, etc.? How do you flatten the bottom of the sphere then?
    Taking it one step further, what if there are 2, 3 such surfaces at different heights? What is the solution then?

  • @dannyaustin84
    @dannyaustin84 Год назад

    Excellent 👌 this has given me some good ideas of how to integrate HDR and 3D content together. Bravo

  • @ericxonsamuels4681
    @ericxonsamuels4681 Год назад

    was actually working on a car render today this was quite helfull

  • @Demonleonardo
    @Demonleonardo Год назад +2

    Berk Kaplan, very nice to meet you, I learned from one of your game design courses, and now I am making a game, it requires me to ask some questions about how to design car panels and car center console, will you have free time to answer my questions

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Год назад

      Hi, thanks! I don't have a game design course but if you mean the Blender course, please contact me as anwer to emails. So I will be sure to see your message. Thanks!

  • @MahckMedia
    @MahckMedia Год назад

    Jesussss. This is how people do it lolll. Appreciate this! TY

  • @rsunghun
    @rsunghun Год назад

    very nice tutorial. Thank you so much!

  • @edrisqudaam1928
    @edrisqudaam1928 Год назад +2

    Great work
    What do u think about nurbs modeling and polygons
    And when to use nurbs as well as polygons
    Thank u so much

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Год назад

      Thanks! I made an overall software comparison in this video: ruclips.net/video/GSRn9XMLKoI/видео.html
      Short answer: I almost never use nurbs anymore as a creative designer. Nurbs are more for production process for me. Polygons (let's call it Blender as its my only 3D software for daily use) are for ideation, development of the idea, renders, design proposals, animations..

    • @edrisqudaam1928
      @edrisqudaam1928 Год назад

      @@BerkKaplanDesigner Thank u so much it was useful
      As u said for perfect smooth surfaces Alias is the best
      Because if u want to make a good and clean surface in subdiv modeling it takes time and u have to be good enough in modeling to get that great reasult
      But with Alias it's different
      Alias made for this "automative"
      I was using 3dsMax.. Recently moved to blender.... I loved it so much as u
      It's friendly.. Blender has lots of free addons shortcuts... Open source. Free and u can do with it whatever u want... I started doing car 3d modeling after I learned blender it's easy..
      I just love blender 💖
      Recently I started learning Alias.
      Thank u for ur feedback... Means a lot....

  • @in3432
    @in3432 Месяц назад

    Brilliant tutorial. I have been doing it wrong all this time hahahahaaa.

  • @CheerleaderTW5566
    @CheerleaderTW5566 Год назад

    Many many thanks! Love you!

  • @Chiketyan
    @Chiketyan Год назад +2

    Somehow, the object reflection results are totally different between the HDRI world and the sphere. Also , when you go from flat to sphere, you get a completely different result. (All on the ground) Unless this problem can be solved, this method cannot be used universally. Thank you.

  • @agneya
    @agneya Год назад

    This was so helpful thank you so much

  • @tarikincefikir
    @tarikincefikir Год назад +1

    Berk bey video için teşekkürler, fakat bir eleştirim alacak, eğer hangi tuşlara bastığınızı gösteren plugini aktifleştirirseniz çok daha faydalı olacaktır. Mesela 2:30 daki relative nokta seçimi sonunda ölçeklendirmeyi merkezlemenizi hangi tuş ile yaptığınızı anlayamadım. Başarılarınızın devamını dilerim. Kolaylıklar.

  • @1NightInParisOfficial
    @1NightInParisOfficial Год назад +3

    hey man i really want to use this technique. However at 2:30 where you "scale, Z, 0" the floor texture becomes distorted into a spiral. Even if map coordinates are on "Object" and the image texture is on "sphere", and have applied all transformations. Any tips?

  • @gowthamsaimachani596
    @gowthamsaimachani596 Год назад

    This tutorial is really awesome sir it really helps

    • @gowthamsaimachani596
      @gowthamsaimachani596 Год назад +1

      Please make the tutorial of adjustments sir it really help in renders

  • @robertYoutub
    @robertYoutub Год назад

    After 20 years, the good old projection hemisphere from Mental Ray or Vray 1.0 is still a secret trick… funny.

  • @abircanogz
    @abircanogz 4 месяца назад

    Merhabar Berk hocam, oldukça faydalı bir video olmuş ellerinize sağlık.Haddime değil ama hangi tuşlara bastığınızı gösteren bir plug-in kullanırsanız oldukça iyi olur gibi duruyor. Bir de Sphere'In alt kısmını HDRI material olmasına rağmen gri kalıyor sizce neden olabilir? Faceleri flip yaptım ama olmadı.

  • @heathsledger
    @heathsledger Год назад

    bros a wizard

  • @golfboy7156
    @golfboy7156 Год назад

    nice but how bout putting a shadow catcher plane under it?

  • @apersunthathasaridiculousl1890

    thats actually amazing

  • @cornerofthemoon
    @cornerofthemoon 8 месяцев назад

    God this is a lot of trouble. There are so many 3D packages that can do this by pressing one button. But thank you for the video or I never would have figured it out.

  • @tothemoon7438
    @tothemoon7438 4 месяца назад

    I cant undurstand the point of world hdri, cause it gives zero light to the object inside the UV-sphere. Can I somehow change the strength of light on the texuture of UV-sphere?

  • @JeirYoung
    @JeirYoung Год назад +1

    how to adjust the color in photoshop? I need this excellent course.

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Год назад

      I use camera raw filter option in photoshop and do my adjustments there. You can see more on that in my Photoshop Course: www.berkkaplan.com/courses/photoshop

  • @dancexr
    @dancexr Год назад +1

    What do you do when there are close up objects in the hdri map? I saw peoples' renders with a parking garage hdri that has many pillars and they have no distortion at all. I wonder if they recreate the pillars in 3D...

  • @DamienAtkinson
    @DamienAtkinson 10 месяцев назад

    Works amazing

  • @g0d182
    @g0d182 Год назад

    There's got to be a plugin for this workflow
    Thanks for the video albeit Berk

    • @g0d182
      @g0d182 Год назад

      Nevermind, think I found a github plugin
      ruclips.net/video/xMR8_p_bb_E/видео.html

  • @mastart4971
    @mastart4971 Год назад

    very smart, thank you.

  • @z.o.m.u.l.z.o.m.u.l
    @z.o.m.u.l.z.o.m.u.l Год назад

    thank you for world texture hack. i wonder why did you change UV to Object in texture coordinate.

  • @Gugse84
    @Gugse84 4 месяца назад

    what did you do at 2:29? when you said "pick one of them on the up"..I cant figure out that part?

  • @PopcornSticker
    @PopcornSticker Год назад +1

    Every single dome I create Has weird stripes, likke if the image was cut.
    I'm literally spending days trying to figure that out

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Год назад

      Did you try using subdivision + shade smooth on the dome you created?

  • @Andriundery
    @Andriundery Год назад

    why it is not just like as a basic feature like 1 click button, in vray it just 1 click option long ago

  • @johnbriggs7728
    @johnbriggs7728 Год назад

    could I just invert the normals instead of setting the scale to negative?

  • @elpathdigital4391
    @elpathdigital4391 Год назад

    Thaaaanks!! 🫶👊

  • @umarraees6002
    @umarraees6002 6 месяцев назад

    Easiest way I havent ever seen

  • @aliosanlou4425
    @aliosanlou4425 Месяц назад

    Why when i do this with EVEE NEXT , there is no shadows at all?
    Should i tweak the sphere material or visibility or somthin?
    Looks like The evee next is broken , cuz even wothout this whole sphere and things , it still doesnt cast shadows from hdris

  • @AArtfat
    @AArtfat Год назад

    Nice tutor!!! Ty

  • @peterand63
    @peterand63 Год назад

    super as always Berk

  • @Boipelo
    @Boipelo Год назад

    Thanks!

  • @anubhavrathore47
    @anubhavrathore47 11 месяцев назад

    My cycles ain't responding same as yours..... Though I followed you completely

  • @-SKULL-
    @-SKULL- 4 месяца назад

    there is no sphere projection in blender 4.0, pls help

  • @draconchikebetpaffosa7486
    @draconchikebetpaffosa7486 2 месяца назад

    Scale z aces 0 don’t working help!!!

  • @cedricvillani8502
    @cedricvillani8502 Год назад

    Our enyoiments have sfhear’s and bears and ssppearrs 😂😂

  • @CritterBF3
    @CritterBF3 Месяц назад

    When setting a HDRi up this way with cycles, the emssion on the dome material is causing a lot of fireflies to be added to my render. Anyone found a solution to this?
    I dont really want any lighting from the dome itself, rather have it purely from the World hdri as it gives a way cleaner and faster render.

  • @filmeEffect
    @filmeEffect Год назад

    me inscrevi só por esse vídeo

  • @HammerSC__
    @HammerSC__ Год назад

    Is the car a renault concept?

  • @Grindelon
    @Grindelon Год назад

    For the shadows of the car can you make a plane to work as a shadow catcher? or in this case it doesn't work like that?

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Год назад

      I prefer to use shadow catcher for backplate renders like this one: ruclips.net/video/k3HK-AxXro8/видео.html

  • @Nikhilesh9807
    @Nikhilesh9807 Год назад

    Messed up right here, no further expectations 🥴🥴

  • @saultrujillo4629
    @saultrujillo4629 Год назад

    Hi, Good morning, i have a problem with the pink texture, but i don´t know what this means? I wait for your answer.

    • @thomas7726
      @thomas7726 5 месяцев назад

      This occurs when Blender fails to locate the texture image

  • @zan7756
    @zan7756 Год назад

    Where do you get the car model?

  • @pizzathehut2264
    @pizzathehut2264 Год назад

    I was wondering how people did this!

  • @10MinuteEditing
    @10MinuteEditing Год назад

    Helpfull

  • @PD-ws4td
    @PD-ws4td 5 месяцев назад

    You sound like you could do the Borat accent easily lmao

  • @Ali-sh3tg
    @Ali-sh3tg 8 месяцев назад

    Do you know how we can make hdri fit with eeve ?

    • @Ali-sh3tg
      @Ali-sh3tg 8 месяцев назад

      I have a ocean ... How to match could hdr with ocean

  • @imsethtwo
    @imsethtwo Год назад

    2:30 how did you do that

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Год назад

      you need to pick 'active element' from the top menu as I show, than S for scale, Z for z axis, 0 (zero) for making it flat :) You can learn detailed from my courses! www.berkkaplan.com

  • @mediarocker
    @mediarocker Год назад

    great

  • @AspectCars
    @AspectCars 8 месяцев назад

    can you teach me how to do this 3:10

  • @muratmertgorgul
    @muratmertgorgul Год назад

    hello, can we add motion blurr to hdri ?

    • @BerkKaplanDesigner
      @BerkKaplanDesigner  Год назад

      Hey, motion blur needs a motion so it is added to everything as long as the camera moves :) Or maybe you can rotate the hdri to do that. This video might help: ruclips.net/video/rocIzI0hIE8/видео.html

  • @anubhav3d
    @anubhav3d Год назад

    Very informative but still dont get realistic ahadow

  • @rumeysaozcan1421
    @rumeysaozcan1421 Год назад

    türkçe alt yazı ekler misiniz

  • @Bishu218
    @Bishu218 Год назад

    ❤❤😘😘

  • @RioNewss
    @RioNewss Год назад

    🤣 abasically you have shown free method which is done by a paid plugin.. thanks a lot

  • @ElmoPlayss
    @ElmoPlayss Год назад

    Why the hell would you spend 100 dollars on a 360 image? That's kinda stupid in my opinion