Nock Em is completely beatable in 2.1 (Geometry Dash)
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- Опубликовано: 29 апр 2022
- Nock Em from Geometry Dash Subzero is still 100% beatable if you play it in version 2.1. The data for this level was ripped directly from the game, no extra objects or weirdness was added. The coins were replaced with user coins since normal coins can't be loaded in the editor.
ID: 77243257
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Main Channel: @GD Colon
Twitter: / therealgdcolon Игры
My favorite part about this is the fact that the hardest coin in all of the free games because of the awkward key placement is now free because zoom triggers don’t exist yet in this version.
u mean the hardest coin in all of geometry dash?
@@caramowol you mean the hardest hardest official coin?
@@MyHandleIsAplaceholder no there is not a single user coin harder than the 2nd nock em coin it is literally impossible
@@caramowol It isn't impossible
@@blueturtle3178 have you ever tried getting it? there is no possible way anything in any form of geometry dash can be even slightly harder than the 2nd nock em coin
its actually very clever how robtop knew the top of the "Knock Em Out" transition wouldn't be visible so he made it lazily. interesting to see
that's game dev for you
Convenience = Always
Thats probably what any creator would of done anyways
@@JamAttack If no one will notice, no need to put effort into it C:
I haven't yet started my endeavor into game development, but I plan to exploit the hell out of stuff like that
bonus points if you add easter eggs for people who DO find it!!
Fact: in practice mode, it's actually possible to die and then click the yellow orb At 1:27 again and then you can see the emptyness at the other side
That's a 2.2 bug Robtop should fix.
@@errordetected8492 Why? It’s not like you’re meant to access that part anyway.
@@kris_something thats like saying you got access to an admin room and robtop shouldnt fix it
@@homirii bro it’s a bug thats hard to get in practice mode why should robtop even fix it 💀
@@kris_something its not hard at all, you literally just have to tap late and click again, preferabbly space and mouse to doible click. your logic makes no damn sense at all
Beatable? Yes.
Completely? No, you can't get the third coin.
And you can't access the last part.
@@errordetected8492 no shit
@@k4nj1not a whoosh…
@@k4nj1not a whoooosh
@@k4nj1what was the joke error detected missed?
the only subzero level that you can beat in older versions.
Really ?
Yes because Press start and Power Trip use 2.2 animations and objects
@@MTAtransitIsland4everAlt alright thanks
How did you convert it from 2.2 to 2.1? Did you find a remake or did you just do some really complicated stuff? Also the level just looks really weird without all the camera triggers imo.
I ripped the level directly from Subzero's game files. When you load the level in 2.1, it just ignores all the 2.2 stuff since it didn't exist yet
@@GDSemicolon I see
@@GDSemicolon how did you did you rip level from apk file
@@GDSemicolon nice that it loads fine, indicating that existing editor tools will probably work right away in 2.2
@@BosnianHeisenberg apk files are just executable zip files
This just shows how well the subzero levels use camera triggers, in fact, i might even say nock em is my favorite main level
The jump count is just... ✨Perfection✨
this really shows how different these levels are from the previews, it would be nice for them to be more like this where it shows off some of the new features in a cool way but doesn't just throw all of them at your face
wait people should make 2.2 levels that are playable on 2.1 from the gdps 2.2 because that would actually be cool and also that is crazy that nock em is completely playable on 2.1 lol
ZhenAxel :troll:
People already have been
Yeah and they should publish it to geometry dash world.
@@KamonianVortexOfficialSitedoesn't the level data get 2.1ed
@@ZphyZphyerno, updates dont effect level data, they never have.
Pretty cool, thanks for showing this off!
This just feels so wrong without the camera controls
Interesting that he used mirror portals in that one part instead of the 2.2 direction flip thing with teleportation. I guess it makes sense, since mirror portals do both in one.
The first level to use a mirror portal since Electroman Adventures.
He Ripped The Level's File.
The original level had mirror portals instead of the flip
Yeah, it's very odd RobTop did it that way.
@@davinchristino its time machine
thank you gd cologknee this is truly informative and i couldn't have lived without this video
What beautiful transitions!
Can I just say the reason why press start and power trip are impossible is because in press start once you go into the pipe after the ship
you need to hit jump orbs to switch directions but in 2.1 that doesn’t exist so you die from choking on the wall next in power trip the first cube part is impossible do to the green reverse orb not existing then the wave after the cube has a part where you turn around but then the slopes end your life and at the weird very forgettable cube part before the end there are more reverse things that once again don’t work and then you get walled
Unless that wall is like the old power Trip first or second coin that lets you fall through it.
Or maybe in power Trip, remove the spikes on the ground.
choking on the wall? I didn't know were trying to ingest walls.
"I'm old explain better"
- robert nicholas christian topala
I love how this is possible in practice mode. To get the emptiness.
idk why i was expecting a dash spider reference
this is actually pretty impressive
Thx for showing where coin 1 is!
1:06 lol robtop tried to hide it
this feels so raw
good job rob!
I didn't know that nock em use jump pads instead of x teleportation
The spider part at the end is all framed perfect
its not what
it was a joke
@@bii.. r/woooosh
@@bii..nice Psyduck pfp
In a full version by Music Sounds you can get to that part in the extended parts they use reverse portals just like in the dark part after the first drop but at that spider it kills you for playing in 2.1
Yay new video :D
GG on Back on track
This was the first gd video i got recommended ever
the number of jumps tho 💀
"You need to collect coin 3 to verify the level!"
yes that’s what it says
3 coin? *pfft* more like 3 coins
Funny
Well i mean he did miss the 3rd coin so uhhh
@@seano.4009 he said coin 3, not 3 coin
@@44Jess453 Nah bro its 3 coins 3
You need to collect coin 3 to verify the level!
It's funny because you're Quincy from BTD6, and he's really annoying, and so is that message.
ARE YOU KIDDING ME NOTHING GETS PAST MY BOW
Red bloon: hi
no he doesnt. hacks exist
@@SolarFif looks like someone missed the joke
Quincy: Nothing gets past my bow!
The Ceramic:
The last part being empty is a reference to the criticism of the bad 3rd coin placement (previous RobTop's fix). Love it
The fact that this was posted on my birthday.
the end was fun to see
Wow Thats So Cool :)
Nice!
I’m guessing GD has some sort of failsafe so that it isn’t reading from garbage to determine what the 2.2 objects are
It just deletes them from the level
@@RepressedButton makes sense
so it's possible in 2.1, but impossible in 2.2 (tested on the robsvault version)
Wait, doesn't the text like the one at 0:17 use random triggers? Why is it still working without them?
Very cool
somehow the transitions from different gamemodes look cooler without zooms. idk how to explain
Little does he know at 0:18 the rub sign in the corner uses the random trigger
This looks so weird, this level (in subzero) I've beaten multiple times, and I've gotten so used to the camera changes
1:48 nice jump count lol
Nice.
how did you get the music for this?
It looks so weird without camera triggers lol
At 1:43 why is there swingcopter trail from the spider?
1:04 congregation jumpscare
Nock em out jumpscare🔥🔥
That jump count is pretty nice ngl
how did i not notice that the screen size for the ball and spider were larger in subzero
We don't need robtop, we can make our own 2.2
Even geometry dash cologne couldn't grab that key
wait does this mean in 2.2 the mirror portals will be able to have their effects disabled
There should be a mirror portal at the orb in the spider part. 🤣
Back when Colon didn't complain about the coin problem
Can you create something that allows you to copy any user level the way this account did for robtop levels? This would be really useful for user levels where I need practice but it doesn't allow copy and no-one else has made a copyable ver.
megahack lets you copy any level, or even open any level in the editor without copying first
There are hacks for gd that allow you to copy any level even if it's not copyable
*MEGAHACK V5*
If you load the data into gd 2.1 and export it does the orbs and everything else still have the 2.2 settings example power trip does the orb have reverse still on it or is it reset to default?
It goes back to default until 2.2 finally drops since update 2.1 does not have the contents of 2.2, please use 100% of the brain
@@bigchungusinmyopinionisave479 More like 31% of the brain.
@@bigchungusinmyopinionisave479 Who fucking knows of If The data is just junk data there
@@PyrodiacI Think More Like 1 Percent
Ok, this is interesting
Please make more of these
The other 2 levels are impossible
that is a whole plate!
Did you add the mirror portals?
No, the mirror portals are actually in the original level
during the part where it first goes black and green, i only hear "Fred it's a whole plate"
Yep. Coins still sucked while making this video.
Try and do Power Trip, I wonder where that wave path goes
You can try it yourself, just go to the RobsVault account and play the level
thats cool
idea for last spider:
JUST PUT A TOGGLE AND MIRROR PORTAL THERE
It is!
fred with the whole crane
Que no habia uno hecho por la comunidad en la 2.1?
what happened to the ending
How would you get the third coin though?
u cant
What was happening in ball part and spider
RobsVault by Colon
It just doesn’t feel the same, though..
Cool story sis.
Woah this project is amazing
what nice
Does the random trigger work in 2.1? It seems to be functioning here.
There's no use of the random trigger in Nock 'Em
There are no random triggers in nock em
There's not random trigger
If you get a copy of this in your (2.1) editor, can you still see and mess with the 2.2 trigers?
No, they're removed
@@GDColon replying on your main account, I see
I mean if u think about it nock em just used camera triggers and not the reverse thingys. Welp except the last part lol
cool
Well rob we can explain-
The ball part tho 😂
Other levels: EVW: They are IMPOSSIBLE
👌
And the best part is that it would not be rated normally
well, he wasnt lying
Robtop should of added a secret way at the spider end
No That Could’ve Ruined It Cus Thats How U Verify Levels If Its To Hard For U
Imagine Typing Like This
but that secret way isnt worth anything because it is at the end
Best remake ever probably within reason
It’s not a remake, it’s the actual level just ported into an older version
@@RepressedButton there's some stuff I assure you is not in the original
@@memetech- the only thing not in the original is the silver coins
@@RepressedButton see the part with the blocks in the sky when the cube exits the portal
@@memetech- thats in the real level, its just offscreen so rob didnt bother making it invisible
Funny Enough, Now That 2.2 Is Out, ALL The Subzero Levels Are Possible, But Not This One (Before Only Nock em Was The Only One Possible, Now It Is The Only One Impossible)
lol
I love it that it says “69” jumps and the end.😂
The song changed to back on track idk how it happened and now says unknown
I'm pretty sure Colon just changed the game files to make Back on Track Knock em Out, because you can do that, to all of the in game songs.
mirror portals: *happy noises)
Nah ur telling me rob used mirror portals!?
A bad part of subzero is that it didn’t show swing and platformer levels which are major
Welcome to Tilted Towers
how does this happen
But gg man
Hold on why didn't you add an invisible time machine portal that you enter after the orb is hit
It just reverses your screen, not your player direction
because that wouldn't be the official level, would it?