@@stanleybochenek1862 They can't: the Hammer Map Editor has a finite limit to map sizes, & one that probably will never be made bigger nor _could_ be made bigger even if Valve wanted to.
There used to be a spaceship MMO gamemode a long time ago (I think 2007-2008) that pulled this kind of stunt. To make star systems and a lot of content fit into source map size they made the ships and all the models tiny and stuck the camera real close.
Yup gm spacebuild. Played it as a kid very intuitive game. Used wire mods and some engine/rocket mods that had stuff like fuel mix, air scrubbers, gravity feilds, weapons... it was basically Gmod Kerbal Space program.
i couldn't understand Spacebuild all that much when i was younger. mainly because i didn't understand wiremod all that much and thought it was a simple building gamemode.
mans a genuis, now you just take all the other maps you like, make a "map models" out of them, place them in a map of your choosing, perhaps GM_dark or flat grass so you can change the lighting to your liking. place the models however you want then shrink down and ta-da you can now explore, like, fifteen maps all glued together, or hell, make your own city. its that movie where, due to overpopulation, people can pay to have themselves shrunk down to live in small model cities
at first my brain was confused and thought you made the skybox and the map the same and then put it inside itself, but this is fucking awesome as well as the plot of downsizing 2017
I recall a map some time ago where you start off in a room and there's a miniature of a city on the table. As you walk out of the room you're actually walking out of one of the buildings on this miniature city. Like you could place a can on the table inside and when you walk outside it appears as a giant can in the middle of the street.
omg I still have this map installed on my gmod lmaoo I never use it anymore and I think I actually uninstalled it cuz of that but it was fun to play around with until it wasn't
I like what I see, I have a question Does the player resizer affect the weight of the player? for example if you are small you cannot pick up small things like a can, watermelon, or boxes and when you are too big you can grab train vehicles and break things more easily due to the weight?
Seeing the I PICKED UP THE WORLD video, then the player resizer video, then this in that order feels like a story line that just came to its conclusion
maybe if the mods required for prop sizing, vehicle sizing, basically everything sizing, there might be a chance we could then make garry's mod an open world by making everything tiny, getting the biggest size u can on gmod maps, and make the actual size of (example) City with towns and huge highways, it would be awesome !
There was a story I read like this. Don't remember the name but it was about a guy obsessed with his Halloween model set that he eventually ends up in it and all the creatures try and kill him only for his wife he's been neglecting destroys it in a rage then when walking towards the edge of town, she falls to her death as she was part of an even bigger model.
Reminds me of when i was playing gmod and using noclip to fly around and i accidentally found the game's miniature skybox models. And that's how i learned that a lot of source games use miniatures blown up to scale for the skybox
you made a small prop sized (whats what it seems like) version of a section of Big City without it lagging? nice also i thought it was going to break like all the maps that usually have physics objects that break
Ok so this is probably the most cringeist thing I’ll ever post on the internet but: “I heard ya liked gm_bigcity so I put a gm_bigcity inside yo gm_bigcity”
Railjack and archwing both, all space modes have the player scaled to .25, which is really odd when youd have massive containers at normal scale, and all the physics at normal speed, which looks really weird because it doesnt give the feeling of weight
I've realized this is the perfect video to return to after seeing the Infinite Map progress. Thoughts on how functional putting prop maps everywhere would be?
dude i kinda know what u tryna do with all of these, u tryna make mini maps to increase the detail on the gwater/cloth/ray tracing without loosing too much framerate in gmod?. or im just trippin. mayb im just trippin
This could be a way to make maps feel even bigger
Maybe but i wish garry or facepunch studios gave you an option to remove map limits to your map
@@stanleybochenek1862 They can't: the Hammer Map Editor has a finite limit to map sizes, & one that probably will never be made bigger nor _could_ be made bigger even if Valve wanted to.
@@TheCarson116 thats why we have source 2 s&box. Pretty much infinite map size
@@mrchair5676 Yes, but what about those who want to stick with Gmod & Source 1?
@@TheCarson116 good fucking luck then
There used to be a spaceship MMO gamemode a long time ago (I think 2007-2008) that pulled this kind of stunt. To make star systems and a lot of content fit into source map size they made the ships and all the models tiny and stuck the camera real close.
i think i remember that gamemode. i think it had a trailer.
said trailer being how i discovered trailerhead.
Sounds like Spacebuild.
ok i think i remembered what the Gamemode i was talking about was. it was called Deepspace.
Yup gm spacebuild. Played it as a kid very intuitive game. Used wire mods and some engine/rocket mods that had stuff like fuel mix, air scrubbers, gravity feilds, weapons... it was basically Gmod Kerbal Space program.
i couldn't understand Spacebuild all that much when i was younger. mainly because i didn't understand wiremod all that much and thought it was a simple building gamemode.
I think we just found a new way to make maps even bigger in gmod without hammer limitations.
I would love big map I can drive fast on
Open world baby :D
but prop size...
@@itsblonk prop REsizeR
$300
"We decided that bigcity isn't big enough, so we've built an even bigger city around it".
biggest city 🗿
Larger city
mans a genuis, now you just take all the other maps you like, make a "map models" out of them, place them in a map of your choosing, perhaps GM_dark or flat grass so you can change the lighting to your liking. place the models however you want then shrink down and ta-da you can now explore, like, fifteen maps all glued together, or hell, make your own city.
its that movie where, due to overpopulation, people can pay to have themselves shrunk down to live in small model cities
Downsizing (2017)
That's exactly what I made, transformed an early gm_construct map into an model effect to make artworks in gm Black
@@AyyHotDogS That's a great movie !
at first my brain was confused and thought you made the skybox and the map the same and then put it inside itself, but this is fucking awesome as well as the plot of downsizing 2017
Lmfao
Me too
oh my god i cant believe someone remembers this movie
Bigcity with physics prop lighting is so uncanny omg
And the citadel sounds
I recall a map some time ago where you start off in a room and there's a miniature of a city on the table. As you walk out of the room you're actually walking out of one of the buildings on this miniature city. Like you could place a can on the table inside and when you walk outside it appears as a giant can in the middle of the street.
gm_city_blocks?
omg I still have this map installed on my gmod lmaoo
I never use it anymore and I think I actually uninstalled it cuz of that but it was fun to play around with until it wasn't
Oh that map some youtuber named from a TF2 character and a blue cake did that
tiny big city
so its just "tiny city"?
small city
Medium sized city
city
planet
"Wait, its all just a very creepy city?"
"Always has been."
did I fool anyone?
im was think is some new physics big city beacuse of some strange lighting so im was like 50% true its prop
Yeh
nah
me
That got me
I like what I see, I have a question
Does the player resizer affect the weight of the player? for example if you are small you cannot pick up small things like a can, watermelon, or boxes and when you are too big you can grab train vehicles and break things more easily due to the weight?
weight is modified but picking up objects is not
@@imvictorhugs as seen in the video you can fall from seemingly huge heights and get no fall damage
@@Pop4484 i think that the fall damage is the exact same as of normal sized player
You could easily modify it to pick up bigger objects with some lua knowledge. Theres even a hook that handles prop pick ups
@@Meetric1 are projectiles effected
It looks kinda like a goldsrc map, with it's "skybox"
Mind fucked, for a min I just thought the game aged a lot more than last time I played. Gmod is still incredible
Seeing the I PICKED UP THE WORLD video, then the player resizer video, then this in that order feels like a story line that just came to its conclusion
Or is just starting…
maybe if the mods required for prop sizing, vehicle sizing, basically everything sizing, there might be a chance we could then make garry's mod an open world by making everything tiny, getting the biggest size u can on gmod maps, and make the actual size of (example) City with towns and huge highways, it would be awesome !
i thought this would be a scary thing but its actually making my brain die
There was a story I read like this. Don't remember the name but it was about a guy obsessed with his Halloween model set that he eventually ends up in it and all the creatures try and kill him only for his wife he's been neglecting destroys it in a rage then when walking towards the edge of town, she falls to her death as she was part of an even bigger model.
wot
engineer gaming
true
i agree
Hes gaming
Me: "Mom can we get gm_bigcity?"
Mom: "No, we have gm_bigcity at home"
gm_bigcity at home:
That is both really trippy and incredibly cool
Yo dawg. We heard you like gm_bigcity, so we put a gm_bigcity inside your gm_bigcity so can play on gm_bigcity while you play on gm_bigcity.
There's already a Source game that makes use of something similar - Superliminal.
You know the Gwater stuff, Well what if you could add a flammable option so you can create oil. Its ya choice though.
oil floats on water.
@@gregalt3405 wait for it to rain
@@airapples cover yourself in oil
@ShabbyTRR SFM blood floats on blood
Reminds me of when i was playing gmod and using noclip to fly around and i accidentally found the game's miniature skybox models. And that's how i learned that a lot of source games use miniatures blown up to scale for the skybox
you made a small prop sized (whats what it seems like) version of a section of Big City without it lagging?
nice
also i thought it was going to break like all the maps that usually have physics objects that break
Imagine that the actual city was a model as well and it kept going on and on.
Ok so this is probably the most cringeist thing I’ll ever post on the internet but:
“I heard ya liked gm_bigcity so I put a gm_bigcity inside yo gm_bigcity”
Reno: The Biggest Little City
I’ve seen this on a zombie survival map before, a house within a house.
lmao it would be amazing if you do this over like 3 times or so, it just keeps getting bigger and bigger
I got jumpscared for some reason at 0:06 and I don't know why.
This is one trippy-ass optical illusion!
HAHAHAHA NICE. I hope there's a way to make everything automatically shrink, so someone could make a map intended for those Aircraft mods or smth
Honey, I shrunk the gm_bigcity
Shrinkinator makes me way too fast so this should work better!
Y'all ever accidentally stubble across the secret red room? I'm still traumatized by it
explain
@@waffleMccoy ruclips.net/video/TAzVigOVLOQ/видео.html
@@waffleMccoy it's the second and third eastereggs in that video. My memory kinda combined the two into one room
Holy crap Lois it’s gm_smallcity!
Honey? I shrunk the gm_bigcity!
This is like the Minecraft mod but for gmod
This could be used to make huge af maps
Your bigcity was actually a smallcity inside of a biggercity
all fun and games until you jump down there and you hear lights buzzing and theres mono yellow walls everywhere
"my brain has melted"
same 😕
Introducing new.... GM_SMALCITY!!!
Straight up gave me vertigo when you jumped off, never experienced that outside of VR games before
I was like, wtf happened to the shadows
When is there not something wrong with gm_bigcity
Challenge: make a map, but it’s super tiny so that you can scale down and have a huge map!
you expect the fabric of reality to function properly after everything that has happened there?
My brain just broke, gotta reset it hold up
Okay, well, that's not what I was expecting
Source games are just so spooky I swear.
Lol can't wait until I see toy story rp in the server list
thats so cool!
whole new angle to the idea of a rats map
Now I'm imagining a scaled down city 17 so that it can fit the 8km high citadel, ofc at the scale of the miniaturized player.
Now that would be epic. Imagine how cool that would be. A city 17 RP map with not only a fully modeled City 17, but a fully interorized Citadel.
the ultimate prank: *it wont give it to you and crashes your game*
Can someone say... "Total mind-fuck?!"
after all these years looking back at the map it's basically the like the backrooms
Broke my brain at first.
This video has a very eerie vibe to it…
I was expecting black creature from gm_construct
CS 1.6 maps were already like this; how did you forget?
Truman show in gmod
My brain just imploded.
I swear to god that gmod modders use black magic or something
more like gm_smallcity, amirite guys? 😂😂😂
I thought the thing was that you'd made bigcity creepier, but nah I guess it is just that creepy
My brain couldn't handle this
thought this was gonna be some arg thing, wasnt disappointed tho
For a minute, I thought he turned the skybox into the map, and the map into the skybox XD
This Illusion Damage my Brain
I was genuinely confused for a second there XD
When I saw you call off of the thing, I knew it was a mini model mixed with the player resizer, being I saw them on the workshop once.
it's just the map in the sky box innit
I fucking love gmod memes
oh for a second there I thought it was the skybox
you actually got me fooled there lol
Ah yes
gm_biggestcity
What a brilliant use of forced perspective.
Warframe does that exact same thing with Railjack, I'm pretty sure.
Though it somehow fails to convey the sense of scale.
Railjack and archwing both, all space modes have the player scaled to .25, which is really odd when youd have massive containers at normal scale, and all the physics at normal speed, which looks really weird because it doesnt give the feeling of weight
Thrm sexy flat-shaded polygons
When you buy a mini map from dollar tree
It's like the locker in MIB 2
Finally someone else has thought of this
Finally.
Smallcity
the real bigcity looks alot like a skybox when your that small
Yeah that's how source does big cityscapes.
Could tell something was off moment I saw the street outlines...
That's some Prey shit.
I've realized this is the perfect video to return to after seeing the Infinite Map progress. Thoughts on how functional putting prop maps everywhere would be?
dude i kinda know what u tryna do with all of these, u tryna make mini maps to increase the detail on the gwater/cloth/ray tracing without loosing too much framerate in gmod?. or im just trippin. mayb im just trippin
no hes just experimenting with what he can do
this guy be trollin'
Mee, once again reinventing gmod one video at a time
This is Really cool. Genuinely confused me at first.
I have no idea what I'm watching.
gm_cityception
0:19 police are coming up
That's fucking trippy
I'm curious what another person would see in the transition