I removed the Minecraft build limit

Поделиться
HTML-код
  • Опубликовано: 15 ноя 2024

Комментарии • 8

  • @SlimeDerp999
    @SlimeDerp999 Месяц назад +1

    Try to make your game cull unseen chunks and add a settings ( where you can change resolution, shadows, and render distance) also w video

    • @varumchapterone
      @varumchapterone  Месяц назад

      So I already do frustum culling, tho it has some bugs. I also cull unseen face and have a bitwise greedy mesher. If you know any other techniques to improve performance I would love to hear them (I am also thinking of adding occlusion culling when caves become a thing but I havent figured that out yet). And I have implemented a scene system in the engine and some simple ui rendering so settings and menus are definitly comming a well!

    • @justsomeguy3267
      @justsomeguy3267 Месяц назад +1

      @@varumchapteroneCould you not perform some sort of occlusion culling on whole chunks? Not sure if it would be easy in practice but it seems simple enough in my head

    • @varumchapterone
      @varumchapterone  Месяц назад

      ​@@justsomeguy3267 i mean full invisible chunks generate no mesh -> they are skipped in the rendering, same for air chunks. So yes what you are saying is simple in practice 👍

    • @justsomeguy3267
      @justsomeguy3267 Месяц назад

      @@varumchapterone oh cool

  • @Hellmood_CZ
    @Hellmood_CZ Месяц назад +1

    cool video ale kámo ta czengliština 💀

  • @fabriciolzz
    @fabriciolzz Месяц назад +2

    0:00 nasce um fodinha