@@DrewskiPerformance of course eve is a niche game that only a certain community really seems to like, but if you spend a whole year + maybe 2000 dollars, constructing only 1 ship i doubt anyone would easily fall asleep
Были бобры, Реды могучей кучкой выносили ФБ. У всех подряд правда. Там было круто, атмосфера в ТС, танковка Сортдрагона, которая сломила противника, дико напряженные в начале и постепенно расслабляющиеся голоса Юниона, Зумзата, Госта, Алханы, Ксена, Сворона, Шмеля и прочих ру-фк. Под утро стрелять не в титан уже было как то мелко и лениво, все были усталые, но веселые. Только ради этого стоило играть в EVE. Эпик. Спасибо всем кто там был.
This is undoubtedly the best video I've seen so far of this battle. Great angle, great speed, reduced camera movement. Awesome! Thanks for the effort of producing this!
The wheel of hope Starts turning It may turn back Ignore it You build a home Along the way When the way turns black Just don't care Gosh, Neurotech fits in this video so well :)
just encase people don't understand why it's a big deal for titans to die, this is it. to make a titan hull it would take a whole corp (it's not a one man job) avg about 30 people playing the game 3-5hr aday, now it would take at least 150days to actually make the dame thing. each of the titans dying every single one of them was made by players, now think about what it means to a corp when one dies, and 75 died that's about 30years of hard work divided by many corps gone in 1day. (this is not even counting how long it take to make it's equipment).
Соляр... Братуха.... Твой эребус ничего ... когда приходит ПВП ганг ДВКОМа Горгон Или Дарксайдов ))) 100 тенг и жопа всему ... даж блокадники маяк не зажгут тебе ))) А Моя прямая и внегласная задача была ловить блокадников))) На 4 аккаунтах я это делал))Но Это самая крутая Игруха в этой никчемной жизни была! Кстати я Угонял из под палки корабли...не помню даж какие капиталы... дреды мазеры и титаны... рулить всем могу....но круто было! Бамп... кодовое слово))А мой наставник Был Глава ГОРГОН... Вайт ДОН!Я даж пиздил учителя... своего.. но для практики!
Серегин... В килборде гуны за нас.. я их сам шатал! ЛИЧНО! 3 года 24\7 не уж-то гуны вам помогли?))) без них... у вас сражились-бы в ровень батлы тогда! пздц...
This is the first 5 minutes of a fight that went for 20 hours... I was there. Eve is real. Nothing like watching a titan get alpha'd off field with DoomsDays. After that we were much more careful not to overkill on the DD cycles. And yes the dreads were DD fit to tank EM and Therm damage from Avatar and Erebus DD's for the jump into system. And no you can't remote rep a Dread in siege so logi guys can't help much Valathe.
Considering the difficulty of putting large fleets together, it's wild how both sides dropped their titans at the same time. Had one gotten in even a minute earlier, they would have just destroyed everything as it arrived.
***** Thanks! I love reading stories and watching videos about Eve, but it's often difficult to determine what's happening without some sort of explanation.
So am I the only one that noticed a major lack of focus firing on the part of NC. and PL? First couple volleys by their titans were all over the place while a good majority of the CFC/RUS shots were focused.
Well, Dreadnoughts generally only require one Doomsday, or are only worth one Doomsday for like at least 70-80% or more of their eHP to be destroyed. Focused firin on them would have been stupid.
ThePollarRabbit Still a really boring game in many respects. So much time wasting looking for fights or in time dilation waiting for shi t to happen or doing repetitive pve shit . Throw in researching that you cannot speed up and ultimately takes a year for a player to be useful. Such a shame.
Bel Rick Well shit, you can't just expect to jump into a game and be the top dog, especially a game like EVE, this game requires a great amount of patience.
Bel Rick you can be useful in a month, not the best but get some friends and go out in small ships and just have fun ^_^ Red vs Blue is great for that.
The issue I found emik. Was that the ship requirements would change and thereby erase months of research but was fine for those with them all. But maybe I was in the wrong corp/alliance? Was always getting shi t for low range or speed or wrong ship (T2 requirements etc) Was not fun.
that much I gathered. I meant I had no idea who was on who's side. At this distance it's hard to see the 'lines', plus everyone uses different faction ships.
PLN3 initially made an enormous mistake wasting their DDs on Dreadnoughts/carriers. The CFC understood from the get-go after the Battle of HED-GP that the only thing that works in those high tidi situations is Titan DDs. So, they started with DDing titans instead.
've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain. Time to die....
can anyone explain the vid, which side is which? note down times and explanations of any important stuff, like this "doomsday alpha"? Doesnt look like to much for anyone that doesnt live EVE
Keep in mind, this whole fight is in 10% TiDi(see below), so everything takes x10 longer than normal. Timeline: 0:00 Capitals are already deployed, RUS/CFC on "top" and N3/PL on "bottom". Dreadnoughts are exchanging shots(the beams extending from one fleet to the other are the most visible, but there are also projectiles from massive artillery cannons and blasters). You can see a flashing yellow spider-like chain extending across N3/PL's forces - those are either capacitor links between carriers(keeping their energy high) or large repair systems handling the incoming damage. There's a cluster of repair beams focused on one of the forward dreadnoughts, which is probably the current RUS/CFC target. 0:05 Supercapitals(supercarriers and titans) start warping in - the red flashes signify their appearance. You can see the notably larger ships compared to the current capitals on field. Some time passes from their warp-in until they actually start firing, because it takes a while for a ship to "lock" another. 1:00 You can see the first doomsday being charged up(the green light a bit outshone by more warpins, within N3/PL's fleet) - it's the Aurora Ominae doomsday from an Erebus, the Gallente titan. There are four factions in EVE online, and each faction has its own style of titan. Alliances aren't really limited by which faction ship to use, so you'll see plenty of variety here. Keep in mind, due to TiDi, only 6-7 seconds of "actual game time" have passed - most dreadnoughts are probably still reloading! This is incidentally the time it takes a titan to lock a capital ship, so the first shot is actually coming out very quickly. 1:04 A fairly small looking ship(a 3000 meter length Gallente Moros dreadnought) is hit by the first blast, and survives. Generally, most capital ships will be wiped out by a single doomsday hit, but specifically fitted dreadnoughts can survive one. N3/PL's strategy seems to be to eliminate as many of the dreadnoughts as they can, to limit the sustained DPS of the RUS/CFC fleet. 1:04 - 1:30 A couple more doomsdays hit various dreadnoughts in the RUS/CFC fleet, with most of the dreadnoughts seemingly surviving. 1:28 You can see either a Ragnarok or a Leviathan charging their doomsday on the top-left of the RUS/CFC fleet - both of those titans shoot "projectile"-like doomsdays(swarms of missiles) instead of the beam doomsdays of the Avatar/Erebus. 1:30 The finishing doomsdays of N3/PL's first volley hit a couple more dreadnoughts, with little success. RUS/CFC titans are charging up their first volley. 1:42 A RUS/CFC Amarr Avatar titan blazes the primary target for the fleet - a Gallente Erebus-class titan, visible around the middle of N3/PL's pack. 1:48 - 1:52 You can clearly see projectile-based doomsdays shot from the RUS/CFC fleet heading towards N3/PL - one hits a dreadnought, and the other seems to hit the primary target. The explosion is just the hit effect from the projectile doomsday. 1:52 Several more doomsday beams at the primary target coincide with a dreadnought volley - you can get a feeling for how slowly "actual game time" is passing, since it seemed like the dreadnoughts weren't shooting for a while now. At 1:55, you can see one of the missile doomsdays hitting in a massive explosion. 2:20 The big explosion is just another (Ragnarok or Leviathan?) doomsday hitting. N3/PL titans are methodically targeting more and more dreadnoughts, all of them surviving the first blasts. 2:30 The primary target manages to fire off its doomsday into a dreadnought, which survives. RUS/CFC fleet reports all its dreadnoughts should be specifically fitted to survive titan doomsday attacks, because of the threat N3/PL titans have posed in the past(more below). 2:52 You can see a warp disruption bubble pop up, the sign of activity from the subcapital support. From this angle, it's unclear what the bubble was actually targeted at. 3:07 On the right, you can see an Amarr Avatar charging up its doomsday, for the final volley of the video. 3:22 Five more doomsdays are focused on the primary target, the beams creating a mini supernova around it. This is all the Erebus can take. 3:33 The Erebus collapses with a crackle of blue energy, suddenly exploding in a red hot blaze, sending a visible ripple through space on the N3/PL side. This is the titan "first blood", at 16 pm game time. The fight continues for another ~19 hours, all the way to 11 am the next day, when regular server downtime cuts off the last struggles. The video shows just the opening volleys for the bloodiest battle in EVE's history. There are a few more things you can make note of from the footage: The N3/PL fleet has warp disruption bubbles scattered all over it, while there are none on the RUS/CFC side. This usually means the RUS/CFC fleet is the aggressor(as they're the ones trying to keep N3/PL from warping away). While I doubt the N3/PL fleet would keep having no bubbles on the RUS/CFC one, they definitely didn't have full coverage - a number of RUS titans were reported managing to warp away at a sliver of hull. You can see a bunch of warp disruption bubbles scattered on the top left - evidence of fleet maneuvers before the showdown. EVE combat in TiDI happens very, very slowly. Dreadnought guns cycle at around 5-8 seconds, which means you actually only see each dreadnought fire 4, maybe 5 times in this video. The doomsdays you see being used will actually recharge in over an hour and a half(10 minutes of "actual game time") - managing targets becomes of utmost priority. More information: TiDi - When big fights happen, a game mechanic called "Time Dilation"(TiDi) kicks in to help the server with the load. TiDi goes up to 10%, that is, everything takes x10 longer - 10 seconds of video footage/play time equal one second of "actual game time"(what you would have under normal circumstances). This means that the video is actually < 30 seconds of "actual game time" - a tiny part of the whole battle, just a few opening volleys and the first titan kill. Visible ships - At the given zoom level, the ships you can see are ALL capitals. The smaller ships are likely all carriers and dreadnoughts, the slightly bigger ones are supercarriers, and the most visible ones are titans. Ship roles - At this battle size, ships have very rigid roles. Subcapital fleets handle support roles, like applying the warp disruption bubbles which prevent you from leaving the fight, and harassing carriers with energy neutralizing modules. Carriers are fitted with repair modules, essentially taking the roles of a "healer". Dreadnoughts siege up, and supercarriers deploy fighter bombers, both providing massive, consistent DPS. Titans also provide some DPS, but their "crown jewel" is the doomsday weapon. Doomsday weapons hit for a shattering amount of damage, but have a substantial cooldown - 10 minutes. They're used to (usually) wipe out a capital ship in a single shot, or even take down a titan in a large enough volley. Fleet strategy - The basic strategy for both fleets is fairly similar - focus fire on a single ship(to limit the effectiveness of repairs), with dreadnoughts and fighter-bombers providing consistent dps, and titans serving the big hits with doomsdays. The N3/PL fleet prioritized taking out dreadnoughts first - you can see all of their shots being scattered around, trying to take out the smaller ships. Having fought N3/PL's titans in the past, RUS/CFC dreadnoughts were almost universally equipped to withstand a doomsday hit, necessitating a second doomsday or dps from N3/PL's dreadnoughts and supercarriers to finish them off. RUS/CFC focused titans immediately, scoring the first blood. While focusing dreadnoughts is, on paper, a good strategy(they do comparatively high damage for their hp), experience in massive battles had shown RUS/CFC a different picture. As the fight started, the server staggered under the load, even with TiDi, and started acting strangely - guns would cycle without firing, modules would take forever to turn on, and so on. These problems hampered dreadnought efficiency, and left the fire-and-forget doomsdays as the prominent way to deal damage. Eventually, the server managed to catch up with the load and dreadnoughts were handling reasonably well, but by that time the RUS/CFC forces had solidified their titan advantage. In the end, all the important factors weighed for the RUS/CFC coalition. They had superior numbers, they had multiple subcapital fleets blocking off reinforcements, and they focused titans early. The fight started fairly even, but eventually N3/PL started losing the "doomsday battle", and the more titans they lost, the less they could trade back. CCP made an official post describing the fight, with graphs of the losses on both sides: community.eveonline.com/news/dev-blogs/the-bloodbath-of-b-r5rb/
wow, amazing explanation man thanks man, gj. Like this guys explanation guys so everyone can see that doesnt understand EVE. I wonder why N3/PL didnt bubble CFC/RUS also, you said a few of their titans just got away with a sliver of health, i can imagine thats a major mistake. Also, you would have thought N3/PL would have known to go for titans first as well, knowing dreadnoughts arent as effective from TiDi (i still dont see why, they actually miss and arent much effective just because of this time slow?) and/or just cause titans are the most DPS by far, maybe they didnt see the threat because of the long cooldowns, and/or maybe it would have been fine if the dreadnoughts got one-shot like they apparently planned, in the first place. But after the dreadnoughts survived the first DD or 2, youd think at the very least they would then focus maybe 2 or 3 DD's on one dreadnought each time instead of single targeting still. N3/PL lost like almost 60 titans, and CFC/RUS only lost like 20? There was definitely more that CFC/RUS must have done right, maybe control of the zone/sector or something, props to them i guess. Dat DD salvo at the end of the video xD Thanks again man for the explanation :)
Whiskiz Yo I'm guessing N3/PL couldn't compete for bubble coverage because RUS/CFC had a big numerical advantage, especially in subcapital ships. I edited the text about server load a bit to clarify why dreadnoughts were having problems. Remember that what you're seeing here is titan pilots executing the first orders they were given, only 30 seconds of "actual game time" elapsing from the start of the video to the end. N3/PL pretty quickly changed their focus to titans, but they just didn't have the numbers to pull through. There's another 19 hours of fight not depicted here. The DD salvo was epic, especially since it lined up with the music :)
PL/NC side forgot to pay the bill for the star system sovereignity status so the status got dropped, hence RUS/CFC come try to take the system. But PL/NC side cant let it happen because the system are I believe their staging system on the region, in real life you can say like the capital. There are so many PL/NC ships "parking" on the system's station, if RUS/CFC own the system they wouldnt be able to take the ships back. Because they will be shoot on sight. So.. i think thats all?
Jay Dee Because what you're looking at is giant capital ships that don't move very fast. The smaller supporting sub-capital ships are all moving around during the battle, but this video is zoomed out far enough to not be able to see it.
Willaev The engagement was so massive that the sub caps were fighting in an adjacent system. Something like 2500+ players were in B-R5RB, that means massive time dilation(CCP slows the server down so everyone experiences the same amount of lag)
The doomsday shots are spectacular but you can see the difference in coordination. PL/N3 are shooting at multiple targets with their doomsdays but CFC is correctly concentrating titan fire on one enemy titan at a time. I was wondering why PL's titan losses where so dramatic, this to me is a clue why. S lyogkim parom bebbeh.
CoyotePicante PL made the call to kill CFC dreadnaughts, which would have been able to volley a titan every 30 seconds, however, due to the heavy TiDi those dreads couldn't cycle their guns properly, if at all. Had those guns cycled properly, getting rid of those dreadnaughts would have been the right call...
This video showing the Clash of Superpowers between EVE's biggests alliances and corps is simply awesome. Nice video editing and music. Btw, what's the name of the track that you choose for this epic video??
Depends on your playstyle. If you find the most enjoyment out of battles like this, then the fights are few and far between and filled with periods of waiting on the order of days, weeks, months. If you love the moderate sized engagements of only a few dozen, it's less waiting, but still can be hours of waiting. Solo and small gangs can run into trouble constantly.
The thing is most people who read about the battles and attempt to try out Eve don't actually get into the adrenaline filled part of Eve which is the PVP. Even small scale fights or 1 v 1 duels can make you have an adrenaline rush.
Ulvis Barkāns Pretty true. There are ways around that though. Even in large battles you can win with a weaker tank. You can look at Rooks and Kings' Clarion Call series of narrated videos for an example. They won several large battles without out-tanking the enemy.
EVE is a game for those with patience and who love complex systems, if you have the patience you can enjoy not just the best MMO but the best GAME ever made. Anyone who has gotten through the few months of noobdom and they will agree. I've been playing for 2 years and I still have so much to learn, ask someone who's been playing for 5 years and they will say the same. I would be happy to see you or anyone who reads this join up, I and many others love to teach noobs, not everyone is a reasonless asshole.
Leviathans (Caldari Titans) were on field, but not one died. They don't don't fit the armor doctrine that was popular at the time and there was not many there. However they can mount a truly terrifying amount of shield buffer, and could be used to waste enemy doomsday shots. The fact the not one of them died either stands as a testament to how tough they are or more likely the opposing forces were fully aware that shooting one was not a priority. If you only can fly a Leviathan and there is a battle like that with an armor doctrine you better still bring it, after all it does still have a doomsday, a LOT of buffer tank and hell it can probably escape since it won't be 1 shot(most likely.)
I managed to identify Aurora Ominae, Judgement and Oblivion. But i were not able to see any Gjallarhorn... Mostly because i dont know what to look for. Can someone post a time and quick description of what it looks like please?
2:18 to 2:23 below the upper group of ships fighting you can see several missiles or whatever those are called all grouped together which i believe is from a caldari leviathan if you look closely and then a big explosion of bright light i'm guessing that was a ship being destroyed? I apologize for my lack of knowledge of eves ingame mechanics, i've never played eve since i don't have the money to obtain a subscription. On a side note, would it be possible to acquire the necessary plex within 21 days i.e the free trial period to increase the amount of time beyond 21 days?
The big explosion after the missiles hit isn't the ship being destroyed, it's just the visual effects of the caldari DD weapon. The actual moment that the titan is destroyed is in, 3:20 when he receives the second round of DDs, you can actually see some DDs animations beint cut short, that's the ship being destroyed before the DD had fully cycled. (for reference DD = Doomsday weapon) To answer your question, Yes. it is possible to gather enough ISK (ingame currency) to buy a PLEX within your 21 day trial. It is possible but definitely not an easy task. It requires quite a bit of effort on your part. I don't recommend it, mostly because 9 times out of 10 you won't make it before your trial runs out. (again pretty difficult to do that as a fresh newbie, little bit easier if you have some knowledge of the game before going in). I'd recommend trying the game first, don't worry too much about isk at the start, just worry about finding a place for you in the game. Eve isn't the typical game where it will point you on what you should be doing. Eve doesn't do that, you have to find your own place in the game if you wanna have fun. So focused on that, and also focused on finding a group of people to play with ingame. Eve is a social game at is core, what makes eve great is the people you can interact with. If Eve was a singleplayer game would be a pretty boring game. But the multiplayer interaction is what sets it apart from other MMOs. So it is important for you to find people to play with. After deciding whether or not you wish to keep playing, i'd recommend buying for at least a couple of months. This should be enough time for you to make enough ISK to pay for the game with ingame money afterwards, and keeping a relative stable income in game.
I wonder if part of N3/PL's loss had partly to do with the fact that they were shooting dreads with their dooms days at the start. Where CFC/RUS went strait for the Erebus. Cause I don't think any of those dreads actually died when they got shot.
Yes, that is actually why they lost, the FC for the CFC knew it was going to be a shitstorm and knew he had enough titans on the field to doomsday enemy titans off the field.
mesczant it was Time dialation, he learned from a previous fight that in ti di titans are superior. there was a quote from one of the things at fanfest, he said "N3 said they killed 23 dreads, we said we killed a motherfucking titan"
DD's not sure what that is, if i was at evefest my question to him would of be "at what point that ti di pass the advantage to titans, and if they kept killed your Dreads's, would it pass the advantage back to them cause they wiped enough Dreads, and ti di calmed down.. *my problem is, i've never experienced ti di to know
DD = Doomsday, the titan's unique weapon. Thats a good question, but honestly it wouldn't have mattered how many because it was at 10% tidi the entire time
WOW another awesome footage :D ... okay doesn't look that much fun, all ships stand still but HELL... it's a damn nice lightshow! :D I really like the music btw! Simply epic! *__*
"all ships stand still" WOW! nope.. those Titans are 13 to 18 km long ship which is really huge and they are not moving that fast.. there are smaller ships from dozens of meters to few kilometers long which flying around.. orbitting bombing shooting with rail guns, missiles, nuke and many more which you cant really see compared to those big titans.
You can see how uncordined the titans of the PL/N3 were shoting, each one to a dif target, and at different times, while the RUS/CFC almost all shoot at the same target at the same time, thats what i call a good FC!
that's because they were firing on dreads which are normally one shot by titans DD. It's understandable because in a normal fight it would be faster to eliminate dreads to reduce the weight of fire on the other side. In this fight however the escalation reached the point where the system was at 10% tidi and the CFC fleet commanders were finessing the node by holding drones so that it was constantly on the edge of collapse. In this situation the time dilation causes the dreads fire to be much more sporadic and the titans become your primary damage dealers. The CFC FC's were expecting this and primaried titans right off the bat, after the first few volleys they started trading more or less equally for awhile but it was already too late.
cool video but one of my nitpicks with eve, from an outsider's perspective, is that big battles like this don't seem to have much maneuvering going on after the shooting starts.
Most of the maneuvering is happening in surrounding solar systems as each side works to block their enemy's reinforcements while simultaneously securing their own. During this battle, there were *tons* of smaller fleet engagements happening in all of the nearby systems. Something else to consider is that not every system is exposed to the same amount of time dilation, so the fights in the surrounding areas are happening much faster. They are also usually done with smaller ships and are jumping around multiple systems catching enemies wherever they can as they attempt to return to the fight. Maintaining security over your jump gate networks during these battles is important, so you need to deploy more fleets to do so.
Ok, so I get the bubbles, but why is there this aurora-like glow rotating around the Rus/cfc fleet? It's kind of subtle, but it's there from the very beginning of the video, and is most prominent then because of the lack of stuff in the way and explosions.
The wrecking ball formation was N3/PL's fleet designed to abuse several in game eve mechanics and be nearly unbeatable, allowing N3/PL, who were outnumbered by the CFC/RUS to have a fighting chance. Firstly, all the ships in the fleet are capitals, using their jump drives they could teleport across the universe in a matter of minutes (the game mechanic has been changed to limit such teleporting). Secondly, the primary ship in the fleet, the archon carrier could launch 10 sentry drones and assign command to another ship, which would delegate command to that ship, this allowed the fleet to perfectly coordinate the sentries targeting and firing, this ship was called the drone trigger. Previously, the ship was another archon carrier, the CFC had had a fair bit of success using very cheap electronic warfare cruisers to mess with the drone triggers sensors, causing hilarious amounts of rage, in the wrecking ball, the drone trigger became an Aeon super carrier, immune to electronic warfare. Again, this mechanic has been changed to limit the number of drones that can be assigned to another player to 50. Both changes have meant the wrecking ball formation is now far less effective than when used in the Halloween war.
Ryan Lewis the point of the wrecking ball formation is to stop titans and supers form bumping too far from the group your just referring to the slowcat doctrine
Tbh what realy gife me the goosebumps is when i reed RUS/CFC & N3/PL. knowing that Rus/CFC counted for like atleast 70% of null sec. And NC. + PL was only 10-25%. But because of there skills and Elite players they manage to fight the Masses that was Rus/CFC at that momen!! 0:05 ❤❤😮😅😅
корабли которые заметны просто ОГРОМНЫ, агильность и скорость не их стихия. других кораблей там тысячи. флот считающихся большими батлшипов тут еще можно разглядеть как они приходят на поле 3:00 средние и маленькие заметить при таких масштабах не возможно. они могут выполнять задачи в других районах. P.S. замечу что знания руки и мозг в этой игре значат много больше чем размер.
Здравствуйте. Советую посмотреть видео про размеры кораблей в "ЕВЕ". В этой игре огромное влияние имеет тип корабля, его размер, оснащение оборудованием и предназначение. Титаны и Мозершипы просто огромные корабли даже по меркам компьютерных игр, соответственно у них огромные сигнатуры (Размер мишени для наведения орудий) и соответственно передвигаться таким кораблям тоже как бы тяжелее, они имеют огромный вес, двигатели кушают много энергии, они долго разгоняются и долго тормозят (В космосе почти нет сопротивления). Поэтому таким кораблям двигаться нет смысла в них и так попадут, ведь они огромные, тогда как маленькие корабли наоборот стараются быть подвижными и маневренными, чтобы по нему не попали, энергии на движение у него достаточно и тд и тп. Сам же титан также не может ничего сделать сверх малым кораблям, либо его действия не логичны будут если он будет по мухам стрелять, вместо того чтобы топтать другого слона, соответственно его как пираньи оплетают малые подвижные корабли и тд, просто их здесь почти не видно, настолько велики размеры больших кораблей и маштабы сражения. Кроме того в ЕВЕ каждый корабль имеет своё оборудование, вооружение и тд, предназначенное для своих целей, даже две одинаковых модели корабля, как бы по разному затюнингованые (По игровому: оборудованы, Сленговое: Зафитины), могут выполнять разные функции и иметь разные преимущества и недостатки. Именно поэтому "ЕВА" командная игра, каждый выполняет свою функцию в команде. Например есть корабли пассивного ради электронного падавления и активного радиэлектронного подавления(РЭБ корабли: Радиоэлектронная Борьба) эти корабли выкачивают щиты у других кораблей, мешают наведению оборудования, захвату целей например, могут выключить на какой то промежуток времени часть оборудования на корабле воздействуя на его системы энергообеспечения (Генераторы, накопители энергии и тд), такие корабли могут выступать например против кораблей с лазерным вооружением, которым важен захват целей точный и непрерывный и энергия на борту, но против самих таких РЭБ таких кораблей могут выступать например тяжелые ракетные корабли с броней, пассивной накачкой щитов (Которая почти не зависит от выработки энергии на корабле) с самоноводящимися ракетами и тд. Кроме того как я уже писал легкий корабль маневренный например, но соответственно имеет мало брони, он может крутится вокруг тяжёлых кораблей на скорости и по ним будет тяжело попасть некоторыми типами вооружений, а тяжелые корабли наоборот имеют малую скорость долго разгоняются и тормозят, но зато им не зачем двигаться лишний раз, они могут стоять под ударом и при этом еще и атаковать врага. Через солнечные системы не контролируемые государствами, а контролируемые частными корпорациями или вообще ни кем, можно например пролететь на дешевеньком, маневренном и легком корабле например за 1500к 2500к денег вместе с оборудованием и несмотря на то, что он не имеет брони почти, щитов и тд, по сравнению с крейсерами и более тоннажными кораблями обитающими в этих секторах и промышляющих там, его врятли кто нибудь забьет насмерть. Этому есть несколько причин: 1) Цена самого корабля и возможность наживы, корабли по 1500кк и 2500кк не будут тратить время и гоняться за малым корабликом с которого ничего существенного не упадет и тем более тормошить компанию других игроков, например своих друзей, знакомых или корпорацию. 2) Величина сигнатуры, как я уже писал, использовать оружие по маленькому кораблику большим кораблем очень тяжело, навестись, попасть и тд, навести луч РЭБ оборудования и тд. Если человек полетит в опасный сектор на качественном, дорогом корабле с хорошем оснащением, вариант того, что его сольют пираты например намного больше велик, чем пилота на дешевеньком корабле, несмотря на точ что хороший корабль представляет из себя огневую мощь и слить его не так то и просто. Но пираты обычно в одиночку не действуют, а действуют группами против одной цели. 3) Маленький кораблик нужно ещё остановить как бы, обесточить например, сделать так чтобы он не смог уйти от огня и отварпать (Улететь к точке в системе на космической скорости), для этого маленькому кораблику нужно врубить варп двигатель, чтобы этого не произошло атакующий может например включить дизраптор или скрамблер, это оборудование которое глушит варп двигатели, не дает кораблю перейти на варп скорость, но на маленьком кораблике можно установить варп стабилизатор или даже несколько, чтобы навярняка, которые как раз противодействуют этим РЭБ и тд и тп. Пираты на самом деле целая ОПГ из загонщиков, следящих за ситуацией в системе людей, кораблей РЭБ, сканеров, легких танков и тд. Происходит все так: Вселенная состоит из солнечных систем и других обьектов, созвездий, черных дыр, аномалий и тд. Солнечные системы имеют коофицент безопасности от -03 и ниже и до 1.0 соответственно. В игре есть космическая полиция, называется конкорд- это корабли как бы автоматические NPC контролируемые самим сервером. Конкорд контролирует системы принадлежащие республикам, это системы от 10 до 06, 05 переходная система обычно в ней конкорда практически нет, бывает и вообще нет и он не прилетает при происшествиях и систему толком не контролирует. В системах со статусами от 01 до 04 - Лоу сектора на сленге, на вратах или сооружениях НПЦ могут быть пушки но толку от них не много, конкорда там нет и если пилота убьют, никто ему не поможет из конкорда. В системах 00 и ниже безопасность контролируется либо самими корпорациями которым принадлежит система(Другие игроки) либо никем и там творится "беспредел". Так вот уже начиная с лоу секторов 04 и ниже на входе в систему могут находится пираты или их человек, не совсем у входа, но поблизости. Располагается он так чтобы нос его корабля был направлен на врата и сканер его корабля видел кто входит в систему и кто уходит из неё. Обычно пираты распологаются в проходных системах, через которые пролетают "мимоходом" от врат до врат сотни игроков в час, а может и за полчаса. (Не пас ворота, не знаю точно). А система эта последовательна с другой такой же, то есть шанс по любому все люди приходящие с двух врат, все время уходят в третьи. Так вот когда кто на жирном корабле попадает в систему какой нибудь пилот, пасущий сообщает своим про это, осведомляет кого нужно и его могут начать перехватывать и загонять, в системе где никого не было кроме Вас и корабля пасущего, может тут же появиться 2-3 и более корабля пиратов с соседней системы, а затем например ещё 2-3 с другой системы, у них у всех связь между собой и будут они контролировать врата например куда ва нужно выйти. И даже отварпав в свободный космос в этой системе между 2-3 планетой например, от них все равно не скрытся, корабль сканер может найти ваш корабль специальными развед зонтами постепенно сканируя систему и даже посмотреть что у Вас в грузовом отсеке или трюме. Любой корабль, любое оборудование имеет как бы против себя тоже корабль или оборудование, классная игра, множетво профессий, все и не рассказать наверное за один раз.
They trapped PL's staged gear in that station, and there's no possible way N3/PL can replace all those titans in less than 6 months, meanwhile the CFC have clear superiority in subcap warfare. So basically they just shifted the entire nature of the fighting in their own favor. Also Nulli is evacing from immensea region, so there's that too.
came back to this after all these years, proud to say that no game has come close to this for 7 years
But where the real gameplay in this I would fall asleep
Albion online do much better. Maybe at a much smaller scale but you don't fall asleep while fighting
@@DrewskiPerformance of course eve is a niche game that only a certain community really seems to like, but if you spend a whole year + maybe 2000 dollars, constructing only 1 ship i doubt anyone would easily fall asleep
I gotta say, the most epic moment was when the guitar power chords started as the titans began to appear
true
This footage, together with this music is the perfect Space Opera. Not one space battle from a movie i can remember, gave me such goosebumps.
The single most amazing piece of EVE footage iv ever seen,simply epic,great job!
Yup
So this is what happens when you don't pay the bills
A feeding frenzy, big enough to catapult EVE Online into the news - BBC, PC Gamer, CBS, you name it!
Вы ВСЕ ГОВНО))) РУССКИЕ САМЫЕ ЛУЧШИЕ И Бесстрашные!
@@СергейСергеев-д7н9ч Не позорь наше комьюнити оскорбляя другие нации
Absolutely beautiful.Thanks to both sides for putting on an epic show for the Eve community to see.
Man, the intro, when all of the ships are jumping in (especially the Titans), is fucking epic. Outstanding video.
Pretty sure the guy on the receiving end of that doomsday alpha had to go change his pants.
dunno about pants but he needed to switch to new titan cause old was gone :D
Были бобры, Реды могучей кучкой выносили ФБ. У всех подряд правда. Там было круто, атмосфера в ТС, танковка Сортдрагона, которая сломила противника, дико напряженные в начале и постепенно расслабляющиеся голоса Юниона, Зумзата, Госта, Алханы, Ксена, Сворона, Шмеля и прочих ру-фк. Под утро стрелять не в титан уже было как то мелко и лениво, все были усталые, но веселые. Только ради этого стоило играть в EVE. Эпик. Спасибо всем кто там был.
Song Neurotech - Triumph
Thanks!
This is undoubtedly the best video I've seen so far of this battle. Great angle, great speed, reduced camera movement. Awesome! Thanks for the effort of producing this!
Thanks for the song, always nice to hear new stuff.
The wheel of hope
Starts turning
It may turn back
Ignore it
You build a home
Along the way
When the way turns black
Just don't care
Gosh, Neurotech fits in this video so well :)
Yeah this is just perfect. Music suits soo well!
That flight of missiles at 2:12 holy crap
Leviathan Doomsday!
just encase people don't understand why it's a big deal for titans to die, this is it. to make a titan hull it would take a whole corp (it's not a one man job) avg about 30 people playing the game 3-5hr aday, now it would take at least 150days to actually make the dame thing. each of the titans dying every single one of them was made by players, now think about what it means to a corp when one dies, and 75 died that's about 30years of hard work divided by many corps gone in 1day. (this is not even counting how long it take to make it's equipment).
You can also find out how much it cost in real life. The total lost was 11 Trillion Isk. Which i believe is around $300,000 in real money.
Whew, if thats the case the hot damn
30 years of man hours can burn up quick in this game... We play for keeps.
Basically Kursk Battle online even cost is similar
the beauty of eve
girls don't pay a bill: ohhh no my cell phone will be canceled
boys don't pay a bill:
мой эребус справа в конце ролика :)
Ave MACTEP! Ave SOLAR FLEET!
Соляр... Братуха.... Твой эребус ничего ... когда приходит ПВП ганг ДВКОМа Горгон Или Дарксайдов ))) 100 тенг и жопа всему ... даж блокадники маяк не зажгут тебе ))) А Моя прямая и внегласная задача была ловить блокадников))) На 4 аккаунтах я это делал))Но Это самая крутая Игруха в этой никчемной жизни была! Кстати я Угонял из под палки корабли...не помню даж какие капиталы... дреды мазеры и титаны... рулить всем могу....но круто было! Бамп... кодовое слово))А мой наставник Был Глава ГОРГОН... Вайт ДОН!Я даж пиздил учителя... своего.. но для практики!
Серегин... В килборде гуны за нас.. я их сам шатал! ЛИЧНО! 3 года 24\7 не уж-то гуны вам помогли?))) без них... у вас сражились-бы в ровень батлы тогда! пздц...
Это не победа тогда... вы щенки.. вы тупо подозвали гунов!... лол! Вы все просрали... Что Мы охраняли 4 года! Соляры Говнище! Ты предатель сраный!
I was there, Gandalf. I was there 3,000 years ago.
By far the best video of the battle!
No matter how many times I see this, I get a huge smile on my face when that Erebus pops :)
Ave SolarFleet!!!
This is the first 5 minutes of a fight that went for 20 hours... I was there. Eve is real. Nothing like watching a titan get alpha'd off field with DoomsDays. After that we were much more careful not to overkill on the DD cycles.
And yes the dreads were DD fit to tank EM and Therm damage from Avatar and Erebus DD's for the jump into system.
And no you can't remote rep a Dread in siege so logi guys can't help much Valathe.
Considering the difficulty of putting large fleets together, it's wild how both sides dropped their titans at the same time. Had one gotten in even a minute earlier, they would have just destroyed everything as it arrived.
I was one of the Naglfar pilots for the CFC that day.
Random player : Don't pay his bill
The whole Eve community : *You guy's wanna fight ?*
Can someone please explain what we're seeing? What are the big translucent spheres? What are the big bursts of red?
***** Thanks! I love reading stories and watching videos about Eve, but it's often difficult to determine what's happening without some sort of explanation.
So am I the only one that noticed a major lack of focus firing on the part of NC. and PL? First couple volleys by their titans were all over the place while a good majority of the CFC/RUS shots were focused.
The PL/NC. side are Doomsaying Dreadnoughts where as the CFC were doomsdaying titans.
Yeah, I noticed that too.
Well, Dreadnoughts generally only require one Doomsday, or are only worth one Doomsday for like at least 70-80% or more of their eHP to be destroyed. Focused firin on them would have been stupid.
LOVE the moment when rus and cfc bring titan onto the field and then 2 sec after n3 and pl bring there into the field epic !
Cпасибо N3PL за отличный слив XD
Thats alot more titans than I ever planned on seeing in one area
It's kinda like what happens when someone mentions religion in youtube comments.
How dare you insult my religion! Repent! lol
hamsandvich
NEVER!
*gets in Erebus
they got about 15000 new trial accounts thanks to this battle. NICE
haha yeah I'll admit I'm one of them. Even though I'd tried EVE before and dismissed it, this battle got me interested enough to give it another try.
ThePollarRabbit Still a really boring game in many respects.
So much time wasting looking for fights or in time dilation waiting for shi t to happen or doing repetitive pve shit .
Throw in researching that you cannot speed up and ultimately takes a year for a player to be useful.
Such a shame.
Bel Rick Well shit, you can't just expect to jump into a game and be the top dog, especially a game like EVE, this game requires a great amount of patience.
Bel Rick you can be useful in a month, not the best but get some friends and go out in small ships and just have fun ^_^ Red vs Blue is great for that.
The issue I found emik.
Was that the ship requirements would change and thereby erase months of research but was fine for those with them all.
But maybe I was in the wrong corp/alliance? Was always getting shi t for low range or speed or wrong ship (T2 requirements etc)
Was not fun.
I have no idea what I'm watching...
Michael S. you've been watching a great battle
that much I gathered. I meant I had no idea who was on who's side. At this distance it's hard to see the 'lines', plus everyone uses different faction ships.
Michael S. Solar and CFC are attacking Pandemic Legion and N3
+ilbris I shit you not... the Clusterfuck Coalition
+The Otaku League Player ?
3:10
WITH OUR POWERS COMBINED...
5 doomsdays, that's going to leave a mark.
🖖
PLN3 initially made an enormous mistake wasting their DDs on Dreadnoughts/carriers. The CFC understood from the get-go after the Battle of HED-GP that the only thing that works in those high tidi situations is Titan DDs. So, they started with DDing titans instead.
And the dreads were bait tanked
Nice fraps SOLAR! It was awesome to drop the hammer on N3/PL's heads.
whats the bright light at the end 3:35 ?
Still the best moment in Eve history for me.
for all of us my man changed the game forever
i have no idea wats going on 0.o
Whoa, if this whole fleet arrived Shepard wouldn't need the Catalyst to defeat the reapers!
I'd like to see the reapers survive a doomsaday
Atif Javed I had my navy epoc doomsdayed on sisi and servived on 50% hull
@@ozzFensen they still wouldn't survive a Doomsday that has 100TT if you lowball it, when Mass Effect Reapers work with Kiloton Weapons.
this war in EvE was so huge that maybe 1-2 battle in our life times.. Next battle like this maybe never comes agin..
that's what they said when Asakai happened.
Yes it can, u just need a troll who won't pay .....to start a new battle
I lose 670$ :*(
DiMoNico1981Swe
Why the hell someone spend that much money on a game :D
Becase i am cool =)
Beautiful video! Thank you!
've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain. Time to die....
can anyone explain the vid, which side is which? note down times and explanations of any important stuff, like this "doomsday alpha"? Doesnt look like to much for anyone that doesnt live EVE
Keep in mind, this whole fight is in 10% TiDi(see below), so everything takes x10 longer than normal.
Timeline:
0:00 Capitals are already deployed, RUS/CFC on "top" and N3/PL on "bottom". Dreadnoughts are exchanging shots(the beams extending from one fleet to the other are the most visible, but there are also projectiles from massive artillery cannons and blasters). You can see a flashing yellow spider-like chain extending across N3/PL's forces - those are either capacitor links between carriers(keeping their energy high) or large repair systems handling the incoming damage. There's a cluster of repair beams focused on one of the forward dreadnoughts, which is probably the current RUS/CFC target.
0:05 Supercapitals(supercarriers and titans) start warping in - the red flashes signify their appearance. You can see the notably larger ships compared to the current capitals on field. Some time passes from their warp-in until they actually start firing, because it takes a while for a ship to "lock" another.
1:00 You can see the first doomsday being charged up(the green light a bit outshone by more warpins, within N3/PL's fleet) - it's the Aurora Ominae doomsday from an Erebus, the Gallente titan. There are four factions in EVE online, and each faction has its own style of titan. Alliances aren't really limited by which faction ship to use, so you'll see plenty of variety here. Keep in mind, due to TiDi, only 6-7 seconds of "actual game time" have passed - most dreadnoughts are probably still reloading! This is incidentally the time it takes a titan to lock a capital ship, so the first shot is actually coming out very quickly.
1:04 A fairly small looking ship(a 3000 meter length Gallente Moros dreadnought) is hit by the first blast, and survives. Generally, most capital ships will be wiped out by a single doomsday hit, but specifically fitted dreadnoughts can survive one. N3/PL's strategy seems to be to eliminate as many of the dreadnoughts as they can, to limit the sustained DPS of the RUS/CFC fleet.
1:04 - 1:30 A couple more doomsdays hit various dreadnoughts in the RUS/CFC fleet, with most of the dreadnoughts seemingly surviving.
1:28 You can see either a Ragnarok or a Leviathan charging their doomsday on the top-left of the RUS/CFC fleet - both of those titans shoot "projectile"-like doomsdays(swarms of missiles) instead of the beam doomsdays of the Avatar/Erebus.
1:30 The finishing doomsdays of N3/PL's first volley hit a couple more dreadnoughts, with little success. RUS/CFC titans are charging up their first volley.
1:42 A RUS/CFC Amarr Avatar titan blazes the primary target for the fleet - a Gallente Erebus-class titan, visible around the middle of N3/PL's pack.
1:48 - 1:52 You can clearly see projectile-based doomsdays shot from the RUS/CFC fleet heading towards N3/PL - one hits a dreadnought, and the other seems to hit the primary target. The explosion is just the hit effect from the projectile doomsday.
1:52 Several more doomsday beams at the primary target coincide with a dreadnought volley - you can get a feeling for how slowly "actual game time" is passing, since it seemed like the dreadnoughts weren't shooting for a while now. At 1:55, you can see one of the missile doomsdays hitting in a massive explosion.
2:20 The big explosion is just another (Ragnarok or Leviathan?) doomsday hitting. N3/PL titans are methodically targeting more and more dreadnoughts, all of them surviving the first blasts.
2:30 The primary target manages to fire off its doomsday into a dreadnought, which survives. RUS/CFC fleet reports all its dreadnoughts should be specifically fitted to survive titan doomsday attacks, because of the threat N3/PL titans have posed in the past(more below).
2:52 You can see a warp disruption bubble pop up, the sign of activity from the subcapital support. From this angle, it's unclear what the bubble was actually targeted at.
3:07 On the right, you can see an Amarr Avatar charging up its doomsday, for the final volley of the video.
3:22 Five more doomsdays are focused on the primary target, the beams creating a mini supernova around it. This is all the Erebus can take.
3:33 The Erebus collapses with a crackle of blue energy, suddenly exploding in a red hot blaze, sending a visible ripple through space on the N3/PL side. This is the titan "first blood", at 16 pm game time. The fight continues for another ~19 hours, all the way to 11 am the next day, when regular server downtime cuts off the last struggles.
The video shows just the opening volleys for the bloodiest battle in EVE's history. There are a few more things you can make note of from the footage:
The N3/PL fleet has warp disruption bubbles scattered all over it, while there are none on the RUS/CFC side. This usually means the RUS/CFC fleet is the aggressor(as they're the ones trying to keep N3/PL from warping away). While I doubt the N3/PL fleet would keep having no bubbles on the RUS/CFC one, they definitely didn't have full coverage - a number of RUS titans were reported managing to warp away at a sliver of hull.
You can see a bunch of warp disruption bubbles scattered on the top left - evidence of fleet maneuvers before the showdown.
EVE combat in TiDI happens very, very slowly. Dreadnought guns cycle at around 5-8 seconds, which means you actually only see each dreadnought fire 4, maybe 5 times in this video. The doomsdays you see being used will actually recharge in over an hour and a half(10 minutes of "actual game time") - managing targets becomes of utmost priority.
More information:
TiDi - When big fights happen, a game mechanic called "Time Dilation"(TiDi) kicks in to help the server with the load. TiDi goes up to 10%, that is, everything takes x10 longer - 10 seconds of video footage/play time equal one second of "actual game time"(what you would have under normal circumstances). This means that the video is actually < 30 seconds of "actual game time" - a tiny part of the whole battle, just a few opening volleys and the first titan kill.
Visible ships - At the given zoom level, the ships you can see are ALL capitals. The smaller ships are likely all carriers and dreadnoughts, the slightly bigger ones are supercarriers, and the most visible ones are titans.
Ship roles - At this battle size, ships have very rigid roles. Subcapital fleets handle support roles, like applying the warp disruption bubbles which prevent you from leaving the fight, and harassing carriers with energy neutralizing modules. Carriers are fitted with repair modules, essentially taking the roles of a "healer". Dreadnoughts siege up, and supercarriers deploy fighter bombers, both providing massive, consistent DPS. Titans also provide some DPS, but their "crown jewel" is the doomsday weapon.
Doomsday weapons hit for a shattering amount of damage, but have a substantial cooldown - 10 minutes. They're used to (usually) wipe out a capital ship in a single shot, or even take down a titan in a large enough volley.
Fleet strategy - The basic strategy for both fleets is fairly similar - focus fire on a single ship(to limit the effectiveness of repairs), with dreadnoughts and fighter-bombers providing consistent dps, and titans serving the big hits with doomsdays.
The N3/PL fleet prioritized taking out dreadnoughts first - you can see all of their shots being scattered around, trying to take out the smaller ships. Having fought N3/PL's titans in the past, RUS/CFC dreadnoughts were almost universally equipped to withstand a doomsday hit, necessitating a second doomsday or dps from N3/PL's dreadnoughts and supercarriers to finish them off.
RUS/CFC focused titans immediately, scoring the first blood. While focusing dreadnoughts is, on paper, a good strategy(they do comparatively high damage for their hp), experience in massive battles had shown RUS/CFC a different picture. As the fight started, the server staggered under the load, even with TiDi, and started acting strangely - guns would cycle without firing, modules would take forever to turn on, and so on. These problems hampered dreadnought efficiency, and left the fire-and-forget doomsdays as the prominent way to deal damage.
Eventually, the server managed to catch up with the load and dreadnoughts were handling reasonably well, but by that time the RUS/CFC forces had solidified their titan advantage.
In the end, all the important factors weighed for the RUS/CFC coalition. They had superior numbers, they had multiple subcapital fleets blocking off reinforcements, and they focused titans early. The fight started fairly even, but eventually N3/PL started losing the "doomsday battle", and the more titans they lost, the less they could trade back.
CCP made an official post describing the fight, with graphs of the losses on both sides: community.eveonline.com/news/dev-blogs/the-bloodbath-of-b-r5rb/
wow, amazing explanation man thanks man, gj. Like this guys explanation guys so everyone can see that doesnt understand EVE.
I wonder why N3/PL didnt bubble CFC/RUS also, you said a few of their titans just got away with a sliver of health, i can imagine thats a major mistake.
Also, you would have thought N3/PL would have known to go for titans first as well, knowing dreadnoughts arent as effective from TiDi (i still dont see why, they actually miss and arent much effective just because of this time slow?) and/or just cause titans are the most DPS by far, maybe they didnt see the threat because of the long cooldowns, and/or maybe it would have been fine if the dreadnoughts got one-shot like they apparently planned, in the first place.
But after the dreadnoughts survived the first DD or 2, youd think at the very least they would then focus maybe 2 or 3 DD's on one dreadnought each time instead of single targeting still.
N3/PL lost like almost 60 titans, and CFC/RUS only lost like 20? There was definitely more that CFC/RUS must have done right, maybe control of the zone/sector or something, props to them i guess.
Dat DD salvo at the end of the video xD Thanks again man for the explanation :)
Whiskiz Yo I'm guessing N3/PL couldn't compete for bubble coverage because RUS/CFC had a big numerical advantage, especially in subcapital ships.
I edited the text about server load a bit to clarify why dreadnoughts were having problems.
Remember that what you're seeing here is titan pilots executing the first orders they were given, only 30 seconds of "actual game time" elapsing from the start of the video to the end. N3/PL pretty quickly changed their focus to titans, but they just didn't have the numbers to pull through. There's another 19 hours of fight not depicted here.
The DD salvo was epic, especially since it lined up with the music :)
What music is playing?
Neurotech - Triumph
Someone else posted it
so who started this fight and why? i heard one side forgot to pay a bill or something, but thats all i know
PL/NC side forgot to pay the bill for the star system sovereignity status so the status got dropped, hence RUS/CFC come try to take the system. But PL/NC side cant let it happen because the system are I believe their staging system on the region, in real life you can say like the capital. There are so many PL/NC ships "parking" on the system's station, if RUS/CFC own the system they wouldnt be able to take the ships back. Because they will be shoot on sight. So.. i think thats all?
nice light show, that's all i see here
welder simulator
Karan Bhatia yea i get what you're saying, no one is moving, it doesn't look fun at all, quite impressive but not fun.
Jay Dee Because what you're looking at is giant capital ships that don't move very fast. The smaller supporting sub-capital ships are all moving around during the battle, but this video is zoomed out far enough to not be able to see it.
Willaev exactly, there were several thousand players in this video, but you can only notice the big ships.
Willaev
The engagement was so massive that the sub caps were fighting in an adjacent system. Something like 2500+ players were in B-R5RB, that means massive time dilation(CCP slows the server down so everyone experiences the same amount of lag)
Amazing how this battle was just over ten years ago. Time flies when you're blowing s*** up the size of the island of Manhattan.
отличный soundtrack !
The doomsday shots are spectacular but you can see the difference in coordination. PL/N3 are shooting at multiple targets with their doomsdays but CFC is correctly concentrating titan fire on one enemy titan at a time. I was wondering why PL's titan losses where so dramatic, this to me is a clue why. S lyogkim parom bebbeh.
CoyotePicante PL made the call to kill CFC dreadnaughts, which would have been able to volley a titan every 30 seconds, however, due to the heavy TiDi those dreads couldn't cycle their guns properly, if at all. Had those guns cycled properly, getting rid of those dreadnaughts would have been the right call...
craidiefin Ahh okay, thats right because dreads are the big hitters in siege mode. Thanks!
This video showing the Clash of Superpowers between EVE's biggests alliances and corps is simply awesome. Nice video editing and music. Btw, what's the name of the track that you choose for this epic video??
Neurotech - Triumph. i read it in the comments, dont know if its true
Godless hell, this is beautiful!
название трека неплохо бы в шапку оформить
Such a beautiful battle
Arist: Neurotech
Track: Triumph
Album: Decipher Volumes
neurotech.bandcamp.com/
мде. это ж какое терпение надо иметь, там ведь так лагало. вообще кто в еву играет - им низкий поклон :) я ушел и не жалею, слишком уж скучно стало.
Eve is one of those games that its easy and awesome to read about it but to actually would bore most people
Depends on your playstyle. If you find the most enjoyment out of battles like this, then the fights are few and far between and filled with periods of waiting on the order of days, weeks, months. If you love the moderate sized engagements of only a few dozen, it's less waiting, but still can be hours of waiting. Solo and small gangs can run into trouble constantly.
The thing is most people who read about the battles and attempt to try out Eve don't actually get into the adrenaline filled part of Eve which is the PVP. Even small scale fights or 1 v 1 duels can make you have an adrenaline rush.
diablolrm90 eve it too much numbers if you have 1 think weaker than enemy that drasticly decreases your chanse to win
Ulvis Barkāns Pretty true. There are ways around that though. Even in large battles you can win with a weaker tank. You can look at Rooks and Kings' Clarion Call series of narrated videos for an example. They won several large battles without out-tanking the enemy.
EVE is a game for those with patience and who love complex systems, if you have the patience you can enjoy not just the best MMO but the best GAME ever made. Anyone who has gotten through the few months of noobdom and they will agree. I've been playing for 2 years and I still have so much to learn, ask someone who's been playing for 5 years and they will say the same. I would be happy to see you or anyone who reads this join up, I and many others love to teach noobs, not everyone is a reasonless asshole.
What is song?
Neurotech - Triumph
wow
Thanx
Жгите всех. Теперь эта система наша (С)
Leviathans (Caldari Titans) were on field, but not one died. They don't don't fit the armor doctrine that was popular at the time and there was not many there. However they can mount a truly terrifying amount of shield buffer, and could be used to waste enemy doomsday shots. The fact the not one of them died either stands as a testament to how tough they are or more likely the opposing forces were fully aware that shooting one was not a priority. If you only can fly a Leviathan and there is a battle like that with an armor doctrine you better still bring it, after all it does still have a doomsday, a LOT of buffer tank and hell it can probably escape since it won't be 1 shot(most likely.)
Кто знает что это за трек играет???!
Who know what is it soundtrack???
I managed to identify Aurora Ominae, Judgement and Oblivion. But i were not able to see any Gjallarhorn... Mostly because i dont know what to look for. Can someone post a time and quick description of what it looks like please?
there's two sorts of missile DD the ones that proceed the bigass flashy explosion are Gjallarhorn, the Caldari one is much more straitforward.
I remember that day it was my first battle with my avatar. without a doubt the best day of my life in video games
2:18 to 2:23 below the upper group of ships fighting you can see several missiles or whatever those are called all grouped together which i believe is from a caldari leviathan if you look closely and then a big explosion of bright light i'm guessing that was a ship being destroyed? I apologize for my lack of knowledge of eves ingame mechanics, i've never played eve since i don't have the money to obtain a subscription. On a side note, would it be possible to acquire the necessary plex within 21 days i.e the free trial period to increase the amount of time beyond 21 days?
Yes. Especially if you join a newbie-firendly corporation, they'll help you get started and you'll be able to earn/farm enough ISK for PLEX.
The big explosion after the missiles hit isn't the ship being destroyed, it's just the visual effects of the caldari DD weapon.
The actual moment that the titan is destroyed is in, 3:20 when he receives the second round of DDs, you can actually see some DDs animations beint cut short, that's the ship being destroyed before the DD had fully cycled.
(for reference DD = Doomsday weapon)
To answer your question, Yes. it is possible to gather enough ISK (ingame currency) to buy a PLEX within your 21 day trial.
It is possible but definitely not an easy task. It requires quite a bit of effort on your part. I don't recommend it, mostly because 9 times out of 10 you won't make it before your trial runs out. (again pretty difficult to do that as a fresh newbie, little bit easier if you have some knowledge of the game before going in).
I'd recommend trying the game first, don't worry too much about isk at the start, just worry about finding a place for you in the game.
Eve isn't the typical game where it will point you on what you should be doing. Eve doesn't do that, you have to find your own place in the game if you wanna have fun. So focused on that, and also focused on finding a group of people to play with ingame. Eve is a social game at is core, what makes eve great is the people you can interact with. If Eve was a singleplayer game would be a pretty boring game. But the multiplayer interaction is what sets it apart from other MMOs. So it is important for you to find people to play with.
After deciding whether or not you wish to keep playing, i'd recommend buying for at least a couple of months. This should be enough time for you to make enough ISK to pay for the game with ingame money afterwards, and keeping a relative stable income in game.
Это было АХРИНЕННО!!! Хоть и лагало адово, но зарубились красиво!
I wonder if part of N3/PL's loss had partly to do with the fact that they were shooting dreads with their dooms days at the start. Where CFC/RUS went strait for the Erebus. Cause I don't think any of those dreads actually died when they got shot.
Yes, that is actually why they lost, the FC for the CFC knew it was going to be a shitstorm and knew he had enough titans on the field to doomsday enemy titans off the field.
mesczant it was Time dialation, he learned from a previous fight that in ti di titans are superior. there was a quote from one of the things at fanfest, he said "N3 said they killed 23 dreads, we said we killed a motherfucking titan"
Yeah, due to cycle times getting interfered by tidi, but dds are not affected as badly? I heard something along those lines later down the road.
DD's not sure what that is, if i was at evefest my question to him would of be "at what point that ti di pass the advantage to titans, and if they kept killed your Dreads's, would it pass the advantage back to them cause they wiped enough Dreads, and ti di calmed down.. *my problem is, i've never experienced ti di to know
DD = Doomsday, the titan's unique weapon.
Thats a good question, but honestly it wouldn't have mattered how many because it was at 10% tidi the entire time
I finally get to see someone use an Oblivion in combat, Caldari Titan best Titan.
For mother Russia, and the might of CFC!
WOW another awesome footage :D ... okay doesn't look that much fun, all ships stand still but HELL... it's a damn nice lightshow! :D I really like the music btw! Simply epic! *__*
"all ships stand still"
WOW! nope.. those Titans are 13 to 18 km long ship which is really huge and they are not moving that fast.. there are smaller ships from dozens of meters to few kilometers long which flying around.. orbitting bombing shooting with rail guns, missiles, nuke and many more which you cant really see compared to those big titans.
my leviathan launching doomsday lol 1:44
"Sir! Our fighters are prepared to launch!" "We already launched the fighters!"
Эпично. После этого ролика я начал в неё играть.
The DD's at 3:20 ... OW!
this is the battle where there were more than 7500 people in front of their pc? and where were thousands of dollars lost?
I love at 3:25 CFC and RUS fire all of their DDD's at the same titan at once xD
M2-XFE with this same music?
Did any independents come and try to join the battle?
Я из Дарк-спаунов! DVCOM! И вы крбы НАС СЦАЛИСЬ ВСЕМ АЛЬЯНСОМ.. было весело )
This is the future of gaming.
its not a battle, its a slaughter!
any abaddon primary :)
и да, наш тенгу флит был лучший :)
"What was that??"
"War were declared"
What's the name of the song playing with the vid??
first titan down at 2:20?
that is only the impact explosion of the caldari doomsday (those bright things that approach in slowmotion)
You can see how uncordined the titans of the PL/N3 were shoting, each one to a dif target, and at different times, while the RUS/CFC almost all shoot at the same target at the same time, thats what i call a good FC!
that's because they were firing on dreads which are normally one shot by titans DD. It's understandable because in a normal fight it would be faster to eliminate dreads to reduce the weight of fire on the other side. In this fight however the escalation reached the point where the system was at 10% tidi and the CFC fleet commanders were finessing the node by holding drones so that it was constantly on the edge of collapse. In this situation the time dilation causes the dreads fire to be much more sporadic and the titans become your primary damage dealers. The CFC FC's were expecting this and primaried titans right off the bat, after the first few volleys they started trading more or less equally for awhile but it was already too late.
DevilDude912
sums it up pretty nicely, +1 :)
Solar Fleet - Best Fleet
cool video but one of my nitpicks with eve, from an outsider's perspective, is that big battles like this don't seem to have much maneuvering going on after the shooting starts.
Most of the maneuvering is happening in surrounding solar systems as each side works to block their enemy's reinforcements while simultaneously securing their own. During this battle, there were *tons* of smaller fleet engagements happening in all of the nearby systems. Something else to consider is that not every system is exposed to the same amount of time dilation, so the fights in the surrounding areas are happening much faster. They are also usually done with smaller ships and are jumping around multiple systems catching enemies wherever they can as they attempt to return to the fight. Maintaining security over your jump gate networks during these battles is important, so you need to deploy more fleets to do so.
Hi may i know whats the song title?
Neurotech - The Decipher Volumes - Triumph
Damn! Where was I then?
Ok, so I get the bubbles, but why is there this aurora-like glow rotating around the Rus/cfc fleet? It's kind of subtle, but it's there from the very beginning of the video, and is most prominent then because of the lack of stuff in the way and explosions.
it's titans running TC's. the effect gets bigger with the ship.
cummins24421
wiki.eveonline.com/en/wiki/Territorial_Claim_Unit
This thing?
no, TC=Tracking Computers
So what exactly is the point of the "wrecking ball" formation?
The wrecking ball formation was N3/PL's fleet designed to abuse several in game eve mechanics and be nearly unbeatable, allowing N3/PL, who were outnumbered by the CFC/RUS to have a fighting chance. Firstly, all the ships in the fleet are capitals, using their jump drives they could teleport across the universe in a matter of minutes (the game mechanic has been changed to limit such teleporting). Secondly, the primary ship in the fleet, the archon carrier could launch 10 sentry drones and assign command to another ship, which would delegate command to that ship, this allowed the fleet to perfectly coordinate the sentries targeting and firing, this ship was called the drone trigger. Previously, the ship was another archon carrier, the CFC had had a fair bit of success using very cheap electronic warfare cruisers to mess with the drone triggers sensors, causing hilarious amounts of rage, in the wrecking ball, the drone trigger became an Aeon super carrier, immune to electronic warfare. Again, this mechanic has been changed to limit the number of drones that can be assigned to another player to 50. Both changes have meant the wrecking ball formation is now far less effective than when used in the Halloween war.
Ryan Lewis the point of the wrecking ball formation is to stop titans and supers form bumping too far from the group your just referring to the slowcat doctrine
Tbh what realy gife me the goosebumps is when i reed RUS/CFC & N3/PL. knowing that Rus/CFC counted for like atleast 70% of null sec. And NC. + PL was only 10-25%. But because of there skills and Elite players they manage to fight the Masses that was Rus/CFC at that momen!! 0:05 ❤❤😮😅😅
Че за музло играет? What is fff song?
What cyber metal band is this?
Подскажите они что просто висят друг напротив друга и стреляют ? Не летают не уворачиваются? Или как оно происходит?
корабли которые заметны просто ОГРОМНЫ, агильность и скорость не их стихия. других кораблей там тысячи.
флот считающихся большими батлшипов тут еще можно разглядеть как они приходят на поле 3:00
средние и маленькие заметить при таких масштабах не возможно. они могут выполнять задачи в других районах.
P.S. замечу что знания руки и мозг в этой игре значат много больше чем размер.
EveVidio Спасибо за пояснения!
Здравствуйте. Советую посмотреть видео про размеры кораблей в "ЕВЕ". В этой игре огромное влияние имеет тип корабля, его размер, оснащение оборудованием и предназначение. Титаны и Мозершипы просто огромные корабли даже по меркам компьютерных игр, соответственно у них огромные сигнатуры (Размер мишени для наведения орудий) и соответственно передвигаться таким кораблям тоже как бы тяжелее, они имеют огромный вес, двигатели кушают много энергии, они долго разгоняются и долго тормозят (В космосе почти нет сопротивления). Поэтому таким кораблям двигаться нет смысла в них и так попадут, ведь они огромные, тогда как маленькие корабли наоборот стараются быть подвижными и маневренными, чтобы по нему не попали, энергии на движение у него достаточно и тд и тп. Сам же титан также не может ничего сделать сверх малым кораблям, либо его действия не логичны будут если он будет по мухам стрелять, вместо того чтобы топтать другого слона, соответственно его как пираньи оплетают малые подвижные корабли и тд, просто их здесь почти не видно, настолько велики размеры больших кораблей и маштабы сражения.
Кроме того в ЕВЕ каждый корабль имеет своё оборудование, вооружение и тд, предназначенное для своих целей, даже две одинаковых модели корабля, как бы по разному затюнингованые (По игровому: оборудованы, Сленговое: Зафитины), могут выполнять разные функции и иметь разные преимущества и недостатки. Именно поэтому "ЕВА" командная игра, каждый выполняет свою функцию в команде. Например есть корабли пассивного ради электронного падавления и активного радиэлектронного подавления(РЭБ корабли: Радиоэлектронная Борьба) эти корабли выкачивают щиты у других кораблей, мешают наведению оборудования, захвату целей например, могут выключить на какой то промежуток времени часть оборудования на корабле воздействуя на его системы энергообеспечения (Генераторы, накопители энергии и тд), такие корабли могут выступать например против кораблей с лазерным вооружением, которым важен захват целей точный и непрерывный и энергия на борту, но против самих таких РЭБ таких кораблей могут выступать например тяжелые ракетные корабли с броней, пассивной накачкой щитов (Которая почти не зависит от выработки энергии на корабле) с самоноводящимися ракетами и тд. Кроме того как я уже писал легкий корабль маневренный например, но соответственно имеет мало брони, он может крутится вокруг тяжёлых кораблей на скорости и по ним будет тяжело попасть некоторыми типами вооружений, а тяжелые корабли наоборот имеют малую скорость долго разгоняются и тормозят, но зато им не зачем двигаться лишний раз, они могут стоять под ударом и при этом еще и атаковать врага.
Через солнечные системы не контролируемые государствами, а контролируемые частными корпорациями или вообще ни кем, можно например пролететь на дешевеньком, маневренном и легком корабле например за 1500к 2500к денег вместе с оборудованием и несмотря на то, что он не имеет брони почти, щитов и тд, по сравнению с крейсерами и более тоннажными кораблями обитающими в этих секторах и промышляющих там, его врятли кто нибудь забьет насмерть. Этому есть несколько причин:
1) Цена самого корабля и возможность наживы, корабли по 1500кк и 2500кк не будут тратить время и гоняться за малым корабликом с которого ничего существенного не упадет и тем более тормошить компанию других игроков, например своих друзей, знакомых или корпорацию.
2) Величина сигнатуры, как я уже писал, использовать оружие по маленькому кораблику большим кораблем очень тяжело, навестись, попасть и тд, навести луч РЭБ оборудования и тд. Если человек полетит в опасный сектор на качественном, дорогом корабле с хорошем оснащением, вариант того, что его сольют пираты например намного больше велик, чем пилота на дешевеньком корабле, несмотря на точ что хороший корабль представляет из себя огневую мощь и слить его не так то и просто. Но пираты обычно в одиночку не действуют, а действуют группами против одной цели.
3) Маленький кораблик нужно ещё остановить как бы, обесточить например, сделать так чтобы он не смог уйти от огня и отварпать (Улететь к точке в системе на космической скорости), для этого маленькому кораблику нужно врубить варп двигатель, чтобы этого не произошло атакующий может например включить дизраптор или скрамблер, это оборудование которое глушит варп двигатели, не дает кораблю перейти на варп скорость, но на маленьком кораблике можно установить варп стабилизатор или даже несколько, чтобы навярняка, которые как раз противодействуют этим РЭБ и тд и тп.
Пираты на самом деле целая ОПГ из загонщиков, следящих за ситуацией в системе людей, кораблей РЭБ, сканеров, легких танков и тд. Происходит все так: Вселенная состоит из солнечных систем и других обьектов, созвездий, черных дыр, аномалий и тд. Солнечные системы имеют коофицент безопасности от -03 и ниже и до 1.0 соответственно. В игре есть космическая полиция, называется конкорд- это корабли как бы автоматические NPC контролируемые самим сервером. Конкорд контролирует системы принадлежащие республикам, это системы от 10 до 06, 05 переходная система обычно в ней конкорда практически нет, бывает и вообще нет и он не прилетает при происшествиях и систему толком не контролирует. В системах со статусами от 01 до 04 - Лоу сектора на сленге, на вратах или сооружениях НПЦ могут быть пушки но толку от них не много, конкорда там нет и если пилота убьют, никто ему не поможет из конкорда. В системах 00 и ниже безопасность контролируется либо самими корпорациями которым принадлежит система(Другие игроки) либо никем и там творится "беспредел".
Так вот уже начиная с лоу секторов 04 и ниже на входе в систему могут находится пираты или их человек, не совсем у входа, но поблизости. Располагается он так чтобы нос его корабля был направлен на врата и сканер его корабля видел кто входит в систему и кто уходит из неё. Обычно пираты распологаются в проходных системах, через которые пролетают "мимоходом" от врат до врат сотни игроков в час, а может и за полчаса. (Не пас ворота, не знаю точно). А система эта последовательна с другой такой же, то есть шанс по любому все люди приходящие с двух врат, все время уходят в третьи. Так вот когда кто на жирном корабле попадает в систему какой нибудь пилот, пасущий сообщает своим про это, осведомляет кого нужно и его могут начать перехватывать и загонять, в системе где никого не было кроме Вас и корабля пасущего, может тут же появиться 2-3 и более корабля пиратов с соседней системы, а затем например ещё 2-3 с другой системы, у них у всех связь между собой и будут они контролировать врата например куда ва нужно выйти. И даже отварпав в свободный космос в этой системе между 2-3 планетой например, от них все равно не скрытся, корабль сканер может найти ваш корабль специальными развед зонтами постепенно сканируя систему и даже посмотреть что у Вас в грузовом отсеке или трюме.
Любой корабль, любое оборудование имеет как бы против себя тоже корабль или оборудование, классная игра, множетво профессий, все и не рассказать наверное за один раз.
So CFC won the battle but what exactly did they win what happens now?
They trapped PL's staged gear in that station, and there's no possible way N3/PL can replace all those titans in less than 6 months, meanwhile the CFC have clear superiority in subcap warfare. So basically they just shifted the entire nature of the fighting in their own favor.
Also Nulli is evacing from immensea region, so there's that too.
Do people still play this game???
я тут был)