3.24.2 Official Stealth Ship Update & Testing | Part.2 | Star Citizen Stealth Guide [4K]

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  • Опубликовано: 26 окт 2024

Комментарии • 53

  • @diminios
    @diminios 12 часов назад +1

    I got an idea watching your Mk I Ghost video. If you
    -equip an F8C with a full set of Stealth-A equipment
    -disable shields, life support, and one cooler
    -put one pip into guns, 4 into engines
    -use 8 (!!!) S2 Strife mass drivers, with their 5500m range and 5000m/s projectile velocity
    You would have a powerful little sniper boat. Against an S1 radar you'd be visible at 2.1km (2.4 against an S2 and 2.65 against an S3), which admittedly _is_ a lot higher than the Mk I Ghost, but against a big target, you'd have twice the firepower (or twice the ammo) of the Ghost.
    Of course, if they catch you from the side or top, you'd pop up on radar at 8-10km, but hey, nobody's perfect.

  • @cyanetica4802
    @cyanetica4802 День назад +4

    I think it makes sense to have some sort of reduced emissions on the Prowler if you want to fight as you don't have missiles and if the enemies sees you that late you're save from their missiles quite often. Pretty much like a charged ambush.
    Also I don't understand why the Ghost has such a tiny cross-section. It's a way bigger ship in comparison to some of the other ships and has only -15% emissions.

  • @Iukrative
    @Iukrative 13 часов назад +1

    Would love to see the Furies tested out

  • @keshara283
    @keshara283 14 часов назад +1

    I've been ambushed a few times now in live by a stealth ship while in my f7a with laser repeater build, all grade a military components. I find that if I can visually spot them (I normally try and look for their thruster trails), I can typically win the fight. But if I can't visually spot the enemy, they can just continue to fly in ambush and get back out of range, and eventually win the fight. Stealth is interesting right now

  • @JoyGamer23
    @JoyGamer23 22 часа назад +1

    Great video as always, very interesting tests.
    2 things i noticed in this patch that might be worth some more testing:
    -The best modules you seem to be able to put on your ship now are competition modules, shield have more hp, power plalnts have more "power bricks" and coolers require less power bricks to cool a decent amount not to make your ship overheat.... what they lack is module hp compared to their military counterpart, and as for stealth, they don't seem to be that bad either, so maybe now compoetition modules are the best we can have.
    -I noticed that coolers will increase your IR when they have power... i believe this should be the opposite, as an unpowered cooler will make your engine etc hotter and hotter.... thing is, after a few minutes your IR will increase drastically, i remember turning off both coolers on a cutty blue for a few minutes just to be surprised to see the "cool" warning flashing red and my IR signature as high as 70k.
    So maybe there's a balance to play when giving power to coolers, to not increase IR or EM too much

  • @hongweiseng5139
    @hongweiseng5139 20 часов назад

    Great info! thank you!

  • @praxxiss3689
    @praxxiss3689 День назад

    Great job thanks! Looking forward to the next one.

  • @PRIMEVAL543
    @PRIMEVAL543 17 часов назад +1

    I think shooting weapons should simply add 2000 to the energy signature or heat signature while recharging/cooling of the guns.

  • @MusicByNumbersUK
    @MusicByNumbersUK День назад +8

    I don't think it's over stealthed but that SC needs to put weaker ships that are hit from an unknown/unseen enemy into a "panic mode" where they fly off as fast as possible and stronger ships should go into hunting mode trying to find you but should at least fly in the direction the bullets are coming from ;) oh and narrowing scanner pings should massively boost range

  • @MultiFishslayer
    @MultiFishslayer День назад

    very cool info!
    But what is even cooler is the detail on the big space rock when you were in Talon. I have a 2080 super and have NEVER seen such detail before! Amazing!

  • @kevinm3751
    @kevinm3751 День назад +1

    I am using the SC Ship Performances Viewer desktop app and for the Prowler it shows the IR is 1353 with the exact same settings you showed. In fact ALL the ships you show here I am getting totally different numbers and some are not even close to what you are showing. Wonder why the difference, or are they updating this app so quick they change before you can put out the video? Or maybe I am clueless how to use this viewer? That is very likely.

  • @Xaveth
    @Xaveth День назад

    Awesome! thank you!

  • @Alexander-z2m8m
    @Alexander-z2m8m День назад +3

    I bought the Eclipse myself with in-game and used it for the Bounty ERT mission or Vaughn missions. And it worked well with these NPC ships. But against real players who aren't exactly falling asleep at the keyboard, it's difficult or even impossible. 5s lock time, min range 5000m. A player has "forever" to react, be it with counter measures or to fly away. The torpedoes are very slow. So I've always wondered what use these stealth ships with torpedoes have against real players. Or am I seeing this all wrong and have chosen the wrong tactic.

    • @jimrussell4062
      @jimrussell4062 День назад +3

      They're not meant for smaller ships. Torpedoes are meant for capital ships which would be used in massive fleet battles. You'd have a dozen people on the capital ship (at least) and a dozen people in Eclipses shooting so they have purpose there. In solo play and in non-capital ship battles they're pointless... for good reason. The gameplay for them isn't a thing in game yet.

    • @zir3ael811
      @zir3ael811 День назад +1

      I agree, a player won’t get sniped from 5km

  • @corvoadam5598
    @corvoadam5598 День назад

    So excited for your next video, keep it up

  • @Marvmensch
    @Marvmensch День назад

    Sorry if you answered the question in a previous video, but could you do some research if the cross-section increases linearly when you turn, or your enemy gets a different angle on you.

  • @oOWaschBaerOo
    @oOWaschBaerOo 14 часов назад

    the ships are not overstealthed, the npcs need routines to start acting when they get hit but cant target, like let them boost/fly away, search for whatever is shooting at them fly into the direction it came from

  • @thepurpleperp4564
    @thepurpleperp4564 День назад

    I think esperia (along with some other stealth ships) used to have a natural modifier to their signatures built into the chassis, is that no longer the case?

  • @Lolle9999
    @Lolle9999 День назад +1

    would be great if the ares ion had actual long range so not some dumb size 3 gun somehow has more range, it would be fun as fuck to snipe ships outside of detection range in an ion

  • @entropyapathy
    @entropyapathy День назад

    Does cooling simply not matter right now? In these videos you always turn coolers off for lower emissions, and that doesn't lead to overheating?

  • @MusicByNumbersUK
    @MusicByNumbersUK День назад

    great video.. Can you test narrowing scanner pings down and see if that extends detection range? (unless I missed you doing that at some point?)

  • @Matthew.1994
    @Matthew.1994 14 часов назад

    cant wait for hornet ghost mk2

  • @Lord_Retrospect
    @Lord_Retrospect День назад +1

    stealth ion / inferno?

  • @Volf1916
    @Volf1916 День назад +3

    Would like to use this information. Unfortunately, this PU patch has proven completely unplayable and have not found a day that it has been worth the time.

  • @viniciustadeu7635
    @viniciustadeu7635 8 часов назад

    Great video! I was thinking about buying an C8R pieces to play as "stealth medic", could anyone confirm if it's possible?

  • @blackcrest3429
    @blackcrest3429 День назад

    what about stealth scorpius perhaps?

  • @MultiFishslayer
    @MultiFishslayer День назад +1

    Too bad I cant play the game. It's a 30k every 10 minutes. I have been on vacation all week and have had very little game play do to the game being in such poor state.

  • @DeltaRaiden
    @DeltaRaiden 10 часов назад

    No sabre?

  • @MultiFishslayer
    @MultiFishslayer День назад

    Also on Hornet Ghost I use sz 5 on top turret!

  • @SpaceDad42
    @SpaceDad42 День назад

    Flip Wilson, lol

  • @Pontiuspilotus-jj4wq
    @Pontiuspilotus-jj4wq День назад

    Yes! A naked test for an unstable server!

  • @DevilbyMoonlight
    @DevilbyMoonlight День назад

    there are ways to reduce cross section using the environment

  • @StoneCoolds
    @StoneCoolds День назад

    Now with the prowler your enemy only needs to watch you and your friends walk 5km and die together one by one becaue you all are clipping through the planet or just randomly sliding to your death 😂

  • @mateoemanuel3517
    @mateoemanuel3517 День назад

    i guess if i disable my life support i cant breath inside right ?))))))

    • @zir3ael811
      @zir3ael811 День назад +1

      Yes, Just wear a helmet

  • @chriscray9305
    @chriscray9305 21 час назад

    I think the solution is simple. You should lose stealth when firing.

  • @chipanda3814
    @chipanda3814 3 часа назад

    4.4km is not close on foot, especially on hurston,

  • @AdjudicatorBrbal
    @AdjudicatorBrbal День назад +1

    This is one thing i always had against this game. All the meta and alpha damage nonsense. I understand if lasers have a meta due to capacitor sizes And quality of the ship. But, meta with solids seems a bit arcade like. I know they still have to balance everything, but its so weird that lasers hit different compared to pvp vs pve. Can we just get a game that is well versed across the board? How hard can that be!? Because ive always noticed the difference between fighting pvp vs pve. Pvp seem to be bullet sponge like when dealing with hackers and exploiters. Yet often too when lag comes into play when some of your shots dont register but your lagging opponents will always out gun you.

    • @wild1234
      @wild1234 22 часа назад

      I don't get your comment. The meta of something is simply what the most effective. (Literally: Most Effective Tactics Available) It's impossible to not have a meta choice for any weapon type unless all weapons are statistically identical.
      Alpha damage is a measurement of how much damage a single shot (or the initial barrage) from that weapon delivers. It's an important part of looking at how powerful a weapon is.

  • @RavingNut
    @RavingNut 20 часов назад

    poor Sabre

  • @SpaceDad42
    @SpaceDad42 День назад +1

    It’s not OP, it’s just the NPCs are dumb. Players would retreat or search for you, etc.
    An active ping should be able to pick you up fairly quickly.

  • @BenitKolburn
    @BenitKolburn День назад

    o7

  • @flinx58
    @flinx58 День назад

    PROWLER is useless as a stealth dropship lore wise. You literally can NOT attack capitals like the lore sets it out to be the one that all captials fear cause of this so yeah, nah

  • @stephenkelly8312
    @stephenkelly8312 День назад

    First!

    • @Woobieeee
      @Woobieeee День назад

      you are actually second

  • @AmazingSeek
    @AmazingSeek День назад

    I thought the Saber was a stealth ship

    • @Helspyre
      @Helspyre День назад +2

      He covered it in part 1.