Demystifying Camera Placement in OpenGL: Understanding the Camera's Position in 3D Graphics

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  • Опубликовано: 16 ноя 2024

Комментарии • 9

  • @Mishanya00
    @Mishanya00 Месяц назад

    Thanks for your camera and matrix transformation tutorials. Still think this topic quite difficult but now I got common understanding of what's actually going on inside all these transformations. I'm not sure I'm able to make all these formulas from scratch (specifically quaternions) but hope it isn't neccesary. Thanks!

    • @OGLDEV
      @OGLDEV  Месяц назад +1

      You're welcome! It's good to have a general understanding of the math but in practice you can simply work with the high level "blocks" through their APIs without actually going into each and every matrix.

    • @Mishanya00
      @Mishanya00 Месяц назад

      @@OGLDEV Thanks for reply! Yeah and I'm glad that found your channel because creation of all these "low-level" things from scratch is important for the first time so then use APIs with understanding what's going on inside. You have very nice detailed explanations :)

    • @OGLDEV
      @OGLDEV  Месяц назад

      Thanks!

  • @SonarSystemsCoUk
    @SonarSystemsCoUk 2 года назад +5

    Loving the videos, definitely great for the OpenGL community.

    • @OGLDEV
      @OGLDEV  2 года назад +1

      Thank you Frahaan ;-)

    • @SonarSystemsCoUk
      @SonarSystemsCoUk 2 года назад +2

      @@OGLDEV 😉
      You're doing great work, the community thanks you.

  • @GabrielxC
    @GabrielxC Год назад +2

    Thank you so much!

    • @OGLDEV
      @OGLDEV  Год назад

      You're welcome!