Thanks for your camera and matrix transformation tutorials. Still think this topic quite difficult but now I got common understanding of what's actually going on inside all these transformations. I'm not sure I'm able to make all these formulas from scratch (specifically quaternions) but hope it isn't neccesary. Thanks!
You're welcome! It's good to have a general understanding of the math but in practice you can simply work with the high level "blocks" through their APIs without actually going into each and every matrix.
@@OGLDEV Thanks for reply! Yeah and I'm glad that found your channel because creation of all these "low-level" things from scratch is important for the first time so then use APIs with understanding what's going on inside. You have very nice detailed explanations :)
Thanks for your camera and matrix transformation tutorials. Still think this topic quite difficult but now I got common understanding of what's actually going on inside all these transformations. I'm not sure I'm able to make all these formulas from scratch (specifically quaternions) but hope it isn't neccesary. Thanks!
You're welcome! It's good to have a general understanding of the math but in practice you can simply work with the high level "blocks" through their APIs without actually going into each and every matrix.
@@OGLDEV Thanks for reply! Yeah and I'm glad that found your channel because creation of all these "low-level" things from scratch is important for the first time so then use APIs with understanding what's going on inside. You have very nice detailed explanations :)
Thanks!
Loving the videos, definitely great for the OpenGL community.
Thank you Frahaan ;-)
@@OGLDEV 😉
You're doing great work, the community thanks you.
Thank you so much!
You're welcome!