BG3 Sorcerer vs Warlock vs Wizard - Which Baldur's Gate 3 Class Should You Play?
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- Опубликовано: 6 июл 2024
- Baldur's Gate 3 Wizard vs Warlock vs Sorcerer - Which Baldur's Gate 3 Class Should You Play?
In this Baldur's Gate 3 video, I will be taking a look at the Sorcerer, Warlock, and Wizard classes and do a direct comparison to them, this is the 2nd video in a series of videos before launch where we go through different classes, usually two or three classes, and compare them. Helping narrow down for players what class they might want to play.
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Timestamps:
0:00 - Baldur's Gate 3 Classes Discussion
0:44 - Similarities and Differences between the Sorcerer, Warlock, and Wizard Class
3:31 - Warlock Class
5:03 - Spell slots
6:47 - Eldritch Blast
7:47 - Sorcerer Class
8:34 - Sorcery Points
8:59 - Metamagic
10:59 - Sorcerer Subclasses
12:15 - Wizard Class
12:55 - Wizard Spellbook
15:00 - Wizard Subclasses
17:05 - Multiclass
19:26 - Final Thoughts
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Has there been any information on how the warlock pact is going to work as far as interaction with your patron will they give you tasks? What happens if you obey or ignore them? I'm curious how much Larian put into these potential interactions
Warlock martial proficiencies are for beating-up or mugging distracted wizards. 🤣
@@ottobot1234Also Is Something similar to the coffee lock possible to increase the number of spell slots even further
Wizards have one massive hidden buff compared to tabletop.
Most DMs (in my experience) will not freely shower your wizard with scrolls/spellbooks to give you an encyclopedia sized known spell list. The game engine is not going to place artificial boundaries like this, meaning your spell list in BG3 is likely to be a LOT larger than an equivalent leveled wizard on table top. Gold is likely going to be the limiting factor on the size of your spellbooks.
Or perhaps sleight of hand could be the determining factor. :)
And you can even spare a lot of spell points, by using the scrolls. Instant of the prepared spell
@@hasseo195 true. even though, remember that sometimes you want to cast a spell on higher level, and spell scrolls are most of the time the base level of that spell.
You'll have 150 spells in your book and still cast the same 5 per day.
@@TheKillaShow +1. Even in PnP tables (where players have time) I rarely see clerics and druids swapping out spells unless it is darn obvious they needs something and even then it is often one spell. I'm a good PnP player and I rarely take the time to swap out spells -- especially in a semi-diverse party which can usually cover it. Typically, you have one common offensive and defensive spell per level (magic missile, web, fireball + shield, misty step, fly) and then you are down to three or so you can also memorize. You then use these exclusively, get used to them, etc. Unless you know you are facing something immune to fire, maybe you switch. In 6+ years of 5e play, Adventure League plus home games, I can count the number of times I've switched spells around.
Also note that sorcerers and warlocks (along with bards and other classes which have a limited number of spells known) can swap out one spell each time they level. So, a first level sorcerer might take sleep. By 5th-level, if they find it isn't scaling well enough, they can swap it out for say magic missile. IMO, this is good enough.
IMO, the power of learning spells is not so much having a dozen spells which you could memorized, but having a dozen rituals in the book which you can use -- find familiar, detect spells, identify, water breathing, tiny hut, etc. These pretty much ensure that you don't need to memorize most utility spells.
Dude these guides are so much better than standalone guides for classes.
Generally speaking people know what type of class they're going to play so it's nice seeing it side by side
If you're fighting Illithids (mindflayers), Intelligence saving throws are actually very useful.
GOO warlock also useful in that scenario.
What’s a illithid?
@@Argonian0727 its undercommon for mind flayer and there proper name most people in the overworld wont even know what an illithid is but they do know what mind flayers are
@@Argonian0727It’s a class of monsters that use psionic abilities, not all illithids are mind flayers. It’s like how humans are primates but not all primates are humans.
@@Argonian0727 Squidmancers!
Its worth adding that Wild Magic can also be used in conversations to affect certain outcomes.
Most sub-classes provide additional conversation options though.
@@Deris87 they were talking about how it can give you advantage in rolls
Oh that's really cool, how exactly does it work?
@@ziwuri "Tides of Chaos: Manipulate the forces of chaos to gain Advantage on the next Attack Roll, Ability Check or Saving Throw."
Recharges on a short or long rest.
@@dj32798 how does that interact with dialogue, like does it just trigger combat if it procs an aggressive effect?
I've been looking forward to your Baldur's gate 3 videos every day. Thank you so much for this pleasure ^^ long time fan of your work. Your content, great work and presentation and wikis are some of the best, and definitely my favourites.
Thank you so much, no one really had an answer for this question when I asked it, this clarifies quite a lot!
The difference between wizard and sorcerer is basically
- wizard will have the right tool for the job.
- sorcerer's will be more skillful with the tools they have.
This is how I think about it.
Sorcerer - "you made your kids with magic." "Thats what every mother does." Think scarlet witch they break the rules of magic.
Warlock - "where you are going every day is Halloween" think spawn they all have otherworldly patrons. They are pretty customizable.
Wizard - "for in dreams we enter a world that is entirely our own" think dumbledore the most magic a character can have and do.
@@barcster2003scarlet witch, dr strange, dumedore
I compared them as:
Wizard = support chara.
Sorcerer = DD class
@@hasseo195 For a second I thought you were saying Sorcerer was a D&D class, and I was confused as Wizard is too, Idk why I did not realize it was damage dealer immediately.
and warlock eldritch blast. all the time.
Loved Warlock in EA. Once you got the double shot knockback eldritch blast its like having a magical shotgun.
Bonus points if you play with a friend and use a shotgun soundboard. xD
Yeah, that's probably the best way to think of them. Their main class/spellcasting feature is really Eldritch Blast + Invocations, which gives them consistent magical DPS, with a few spell slots for support spells.
Spamming Eldricht blast looks fun but is it not boring after a while compared to other spellcasters with the lack of options?
@@Kimtanashino Maybe a bit, but being as a Warlock's spell slots come back on a short rest compared to a Long Rest for Wizards/Sorcerers, you still have plenty of spell slots throughout the day. The reality for any of these 3 classes is you'll probably start out casting one good Concentration spell, then mostly a damaging cantrip, while maybe occasionally peppering in a stronger damaging spell.
There's also scrolls out the wazoo in this game, so it's very easy to horde damaging spell scrolls on your Warlock to bust out if you do run out of spell slots.
@@Kimtanashino It is but it's also not.
Personally I will play an Archfey Warlock with Pact of the Blade in my first playthrough. It's probably the best 'spellblade' sort of character you can make. If we get Thirsting Blade invocation you'll have 2 attacks as your action at lvl 5, very safe because you can use your 6th level Misty Escape to just poof out of harms way, become invisible instantly and then set up for another attack. So you'll be a very capable melee fighter while ALSO being able to cast 6 high level spells per long rest.
I'm confused between these three classes, and your vid helps a lot, great job!
Warlock just sounds so awesome especially with patron interactions
bad choice - lock is by far the worst out of the 3
heck, warlock is the worst full caster in the game period, not just out of those 3
@@WhirlwindHeatAndFlashidk , I just love to play through hex + spell , I completed 1 act alone with the warlock
@@WhirlwindHeatAndFlash but if we can have a patron like they showed with the companion it more than makes up for it i think
@@WhirlwindHeatAndFlash Can people like you just feck off and play something else? Not every one gives a shit about min maxing and some of us just want more rp. Warlock has more rp out of all 3 due to patrons. So go away and talk to people who want to suck all the fun out of the game by only playing the most powerful stuff ;)
@@WhirlwindHeatAndFlashit’s not a bad choice for someone to chose what others would deem uninteresting. I by far prefer Warlock and Bard. They didn’t say they were the best class they said it sounded awesome and interesting, which they do.
Classes to compare:
Wade into the middle of battle Marshal: Fighter vs Paladin vs Barbarian
Healer and Buffer: Druid vs Cleric vs Bard
I never knew you could change out your spells as a wizard any time you weren't in combat, thought like 5e it was a rest thing, that's quite a bit more versatile I like it! Makes all those extra spells in your book feel useful!
It the same with all spell casters in BG3 not just the wizard.
@@stephens021 cool, well with prepared casters anyway, bards, warlocks and sorcerers don't get the option. But was mentioning it specifically in the case of wizards because I love wizards but haven't seen a single reason to play one vs a sorcerer who just seemed to have everything going better for them in this game.
@@Koshea69yupagreed, sorcerer seems better in every regard, but freely swapping spells out of combat while having by far the most to choose from, that sounds VERY fun
Man, your multiclass guides videos are gonna do well 😅
thank you in advance for the work.
This answered many generel questions for me. Thanks!
I will watch all class videos before i decide what to play.
People forget just how impactful disadvantage can be on a save, when using sorcerer meta magic. Let's say a target has a 50% chance to avoid your spell.
If you make that roll at advantage, they now only have a 25% chance of getting a success on both rolls, if they fail either roll, the are forced to use it, so they have a 75% chance to fail the save.
This disparity only gets more significant the lower their save chance is, if a target has a 30% to save and a 70% to fail, with disadvantage that's 9% to save and 91% to fail.
Naturally, this also applies in the other direction for advantage. Everyone knows it's good to have advantage, but not always how good it is. Rolling two d20s and taking the highest results in a 9.75% chance of getting a nat20, nearly doubling your chance for critical success compared to using a single die. This is powerful knowledge when applied to mechanics like darkness and darkvision in D&D, where a character who cannot see their target attacks with disadvantage, and an unseen attacker strikes with advantage. This is commonly used by Warlocks with the Devil's Sight invocation and the Darkness spell, as the spell creates darkness that even darkvision won't work in, but Devil's Sight allows the Warlock to see in it. This is a potent tool considering Eldritch Blast benefits from the higher crit probability, and non-multiclass blasterlocks won't usually have super high AC.
Literally been looking for a guide that answered this question for the last three days! Many thanks!
Oooh. This was fantastic! Thank you!!! I’m planning on choosing one of the mage options for my second playthrough so I’ve definitely saved this in my Baldur’s Gate 3 playlist 😀. Please keep the multiclassing rec options coming. I would love to see you do an analysis of the Monk class (which is the class I want to play in my first playthrough), and I’m considering combining it with a cleric, for multiclassing. Not sure if it works though. I just love the duality of being able to send someone plunging to their deaths with my fists, whilst using those same fists to heal someone from the brink of death 😂😂
The Sorcerer looks so fun - that versatility to swap spells for metamagic in battle is great. Please do Paladin vs. Cleric especially since buffs (and pre-buffing) has been nerfed in D&D5e.
Thanks for another awesome video. They're super helpful for a newbie.
Excellent. I subbed because this is exactly the kind of information I need. Haven't played any form of D&D since BG1 (when it came out). Probably not take a spellcaster for my first go, but these options sound really interesting.
I absolutely adore the Sorcerer class! Without a doubt, I'll choose to play one, and I'm considering multi-classing with Fighter to enjoy the benefits of medium armor and the Defense fighting style.
By the way, it's worth mentioning that the amount of money you obtain from selling items or spending on purchases depends on your "Attitude" score, which ranges from -100 to 100, and your proficiency in Persuasion (Charisma + Proficiency if any). So, if you're looking to strike excellent deals with traders, the Sorcerer is the ideal choice for you!
Just start fighter then and get heavy armor proficiency..?
@@thedrunkmanga4610 Roleplay-wise, I want to play a Sorcerer who learns some fighter skills. Therefore, I'll start as a Sorcerer, and furthermore, I don't want to delay reaching level 5 to get the Double Haste spell.
@@tiradentes4525 haste is pretty mid with haste potions in the game.
@@thedrunkmanga4610 I understand your point of view, but personally, I disagree.
In Baldur's Gate 3, the Haste spell is incredibly potent, allowing a level 5 Sorcerer to use it 2 to 3 times, depending on resource management. A level 6 Sorcerer can certainly use it 3 times. Consequently, it is highly probable that this spell will be employed consistently throughout the entire combat by the sorcerer, unlike potions, which become impractical to use in large quantities due to their costs and scarcity.
Moreover, in tougher or more critical battles, the player may need to consume 4 or even 6 potions in a single fight, given their duration of only 3 turns.
Another aspect to consider is that while the potion grants an extra action in the initial turns, it provides no benefit on the fourth turn and even causes lethargy, thereby taking away an action from the character. This results in a net gain of 2 extra actions. In contrast, after 4 turns, the user of the Haste spell will have a surplus of 4 additional actions. Consequently, at this point, the spell user enjoys twice the advantage compared to someone relying on potions. (In a Twin Spell scenario, by turn 4, the potion team will have 4 extra actions compared to 8 from the spell team. If we translate that into "Attacks," it would probably mean 16 extra attacks against 8).
PS: I am considering Sorcerer Twinning Haste, as it's probably the most powerful move the sorcerer can make.
@@tiradentes4525 if you aren’t ending most fights within 3 full rounds of combat you’re doing something wrong. Maybe it’s because you waste a turn with your sorcerer instead of doing damage with him lol.
Your comparison videos are the best, thank you for this
I think it might be helpful for some of those who are considering multiclassing to know about the different proficiencies they will gain between multiclassing and starting as a class. For instance, a fighter will only get heavy armor proficiency if they begin the game as a level 1 fighter, or af least that is how the TTRPG plays. Be cautious, friends. As for the videos, they are doing great. Id like to see builds for early and late game once the game releases, and especially want to see some builds surrounding equipment and what not, like all of the spark and momentum armor in the game now. As Wolfheart would say, Skal!
This is a great idea for a video. I was going to multiclass from one of these into another. This should really help.
Wizard has a much higher knowledge ceiling, because if you know the encounter before hand on enemy type and placement, you can pretty much slot in a spell setup that deals with it in an optimal way. As a wizard if you are prepared enough about an encounter, you can always come out ahead.
ie: wizards are only good for your first play though. second playthrough your prepping your wizard for the engagement you already know how will play out. thats meta-gaming, not meta-magic.
This is all new to me, and I like it! 💯 Gonna try a White Dragonborn Draconic Sorc to start 🤷♂️
One thing to note that I don't believe you mentioned was the fighter/wizard multiclass is also generally taken with fighter first so that you can take advantage of having constitution saving throw proficiencies for all the same reasons that you mentioned the sorcerer benefitted from. I would generally put that ahead of the eldritch knight synergies personally.
In BG3 where mind flayers are the bad guys (their psychic attacks use int saving throws), I'd rather go wizard for int saving thows and shore constitution with the resilient feat ASAP.
I still can't decide on playing tav or dark urge. Love your videos, only 11 more days!
These videos are single-handedly making me buy this game. The only thing I would ask is if you can potentially put a grade system (like outlining the overall class) it’s a lot of information and I’m still trying to fully grasp it
*THANKS YOU FOR PUTTING ALL OF THEM IN 1 VIDEO.* 🙏🏽
*I’M SAVING IT WHEN I START PLAYING THE GAME ON PS5 WHEN IT DROPS.*
Great video. I've mostly decided to run a caster for my first playthrough. Probably start out as 2 levels of warlock, then progress as a sorcerer all the way, since Eldritch Blast progresses based on character level and not class level.
Been waiting on this one!
I love that you use "fewer" correctly. Bless you!
Love your content can’t wait for this game 🔥
Personally I prefer going with a Wizard of the three. They have the largest spell list, can gain extra number of spells over time through copying spell scrolls down, more versatile, and just as powerful as the other two.
Sorcerer Meta Magic and their sub classes are pretty fun so I do enjoy them as well, but they are restricted to a limited number of spells that they can't swap out which kinda sucks.
Warlock is my least fave to this day, too few spell slots to make use of, only a few invocations actually make the locks do any good damage with cantrips and such to make up for the spell slot thing and the rest are very niche'(The good damage builds which most people min-max for are always the same few builds), and they are not as flexible as the other two.
That's just my take on it all, everyone has their interests for them.
Totally agreed.
Sorcerer seems like the perfect class for a magic main character for a game. Since there are no other humans to be considered I naturally want to lead the conversations with NPC towards my goals. With less spells than wizards they're a lot easier to play for a new player like me. Wizards rely on preparation which heavily favors experienced players.
Totally needed this thank you 🙂
These class comparison videos are extremely helpful and informative. As someone who is holding off and waiting for the official release before playing, this has help clarify what and how i would like to play as. Thank you Fextra!
What'd you decide on? I'm still on the fence. If anything, this made my decision harder lol.
@@Chocomunchie I decided on a Paladin lol I get what you mean all the classes sound so fun and interesting it’s really hard to decide!
Thank you for these videos it helps a great deal.
I wanted to play a Sorc on our first run thru but without having transmute metamagic (really don't want to have fire spells as it's overdone) and not having but around a 1/3 of the total spells in the game at launch prolly gonna wait for some patches. Video's are awesome!
I can't wait to see a build for an Oathbreaker Paladin. I already got a few ideas myself, but your guides are amazing.
bruh I didn't even realize what that was, basically DK vibes.. I was kinda set on Warlock for my first playthrough but maybe the Oathbreaker paladin will be fun
@@wizoldsage_ Oh yeah, in DnD I always use Dragonborn cause of the bonus to strength and charisma. With a breath weapon and natural resistance depending on which type of ancestry you pick can make a you Op.
Wizards get a HUGE buff in this by being able to change their prepared spells at any time outside of combat. In the tabletop version you can only change your prepared spells when you finish a long rest. Wizards are going to be OP as hell in this game.
It's a great change though, it's my main complaint when playing Solasta. At least the Pathfinder / D&D5e spell slot system is better than the old D&D2 one with individual prepared spell counts.
I, for one, am stoked about this. One of my greatest joys in games like this is being prepared and having the right tool for the job, and it sounds like Wizard is unparalleled for that
I've played as them and it's pretty great. I wouldn't say OP though. Sorcerer is more OP imo
It was very useful, thank you.
Want to hear about Barbarian, Fighter and Paladin. Synergy through strength. 👍
Something to note about conversions is the friends cantrip that lets you roll 2 dice and take the best one.
Amazing video.
Thanks!
I only recently got into the early access to get a taste of the game before launch, started with Sorcerer, and it's pretty strong both in and out of combat, though it feels very squishy. For launch Warlock seems the most interesting to me, the Fey pact in particular.
Once again great job with explaining the core difference between the classes and how each of them might play out.
I also very much appreciated the multi class section in the end.
Out of these classes I think warlock sounds the most fun for me, I might try that out at some point, wouldn't have even given these classes a thought without this video.
Would like to see a comparison of the different playstyles in general within BG3. Especially when it comes to which companions are available as I tend to like to play the game with the story filled companions rather than the generic mercenaries.
Highlighting the differences between similar classes is super helpful. The nuances of warlock spell casting was lost on me. I did see that charisma was it’s stat so at level 4 chose that for my sorcerer. That kind of advice is very helpful. Obviously endgame builds are helpful, but things you can and maybe should do in the first half or two thirds of the game are very helpful. If you know what a build should be doing early one I think it helps you understand the mechanics better moving forward.
Just the fact that there are warlock patron interactions I feel really tempted to go with that. Either a full Bard, Wiz or Lock will be my first run.
sigh I wish. I wanted to see the archfey
This video made me understand the differences between the three fairly similar sounding classes (particularly Sorcerer/Wizard) quite distinctly. Thank you for this. Definitely not choosing Wizard, already was iffy about the idea of an overwhelming spellcaster but Wizard seems overkill for first playthrough.
Just like in the table top Game I would say (In my opinion) Warlocks are the best Intro to magic casters. You get the fun with spells (yes only 2 per rest) But you gain so many boons that just make it fun. But I know not everyone likes the... "I have one cantrip and that's it". But I think its fun.
I liked playing it before as kind of swiss knife of exploration letting me try everything imaginable instead of repetative
I must be so weird. I went into this game with a love for Warlocks but after playing the game I fell in love with Gale’s utility with magic as a wizard, by far my favourite class, if it wasn’t for the long rests needed I’d put them as OP, my damage as a wizard is high my support buffs are amazing. Sure there’s a lot to learn and spend but that’s not been at all an issue for me I have over 20 spells and love changing them out. When I’m in a dungeon and want to get from a to b I just use misty step or Fly. When I’m taking on a camp of goblins I use fireball to decimate a bunched of group of goblins. When I’m outnumbered I summon a demon and a sentient fireball to fight on my behalf. God I love this class
Just downloaded the game.. still in character creation. Guides help! Thank you!
does anyone else watched this video to finally make decision what class to play but only made it harder?
Me watching all of these guides knowing full well I know the entirety of 5e like the back of my hand
just what i needed and waitng for thank you
Thanks for great video! Maybe it would be interesting to talk about field control/ crowd control and classes that excel in it? I think for balanced team comp, a class like this would be a good choice!
Sorcerer with 2 levels in fighter gives you an extra action. so you can quicken 1 spell, then cast other spells that require actions
I hope that eventually we see other subclasses from 5e come to the game eventually - namely the Spirits Bard & the Twilight Cleric!
These videos are so useful
I'm definitely doing Warlock as my primary character. Archfey most likely.
Exploring the multi-classing options is far more daunting 🤣
Another great video, sir!
Typically with new players I suggest they avoid Mulit-Classing until they are more familiar with the game mechanics as well as what their class and other classes are capable of, at different levels... Otherwise they risk, not only decreasing the effectiveness of their character, but possibly making mistakes and finding their intended mix doesn't work like they thought it might... That doesn't invalidate the use of multi-classing out the gate, but by learning how a given class works first will help them make a more informed decision on when and if to multiclass...
@@ArcaneZippityThey’ll be fine, the game lets them respec if it doesn’t work out.
Thanks for the cideo. How about a pally+soc vs pally+warkick (oact if the blade)? I'm leaning CHA for my first playthrough and these seem interesting.
Great video Cas! Thank you very much as you have helped my fiancee choose her character! If you could help me out as well and do a video about Barbarian vs Figher and which class is the best healer or Cleric vs Paladin, that would be cool!
Would be cool to also see a comparison of Warlock v Ranger - Beast Master for a "summoner/pet" role that can either supplement the minion(s) with melee and/or range builds. Even Eldritch Blast + Hex every turn v Martial Attack + Hunter's Mark every turn is a very similar mechanic.
In the current build of the game Ranger is a much stronger pet class. We'll see if pact of the chain gets buffed on release, so that's going to be something we have to wait on. Beast master ranger is REALLY strong though!
I've been waiting for this exact one. Thanks! I'm having trouble deciding between a wizard and a sorceror for my first class, and then would like to add vengeance or oathbreaker paladin to it later if I cns make it work.
sorc will go better with pally. both charisma
I was sad that Divine Soul sorc and Celestial Warlock were not part of the base game, thank god for mods. Distant spell is REALLY good for divine soul, so many of the cleric spell list spells are touch range, being able to do a big heal at 30 feet is nice.
Played all 3 in ea and warlock is my thing. Probably my first play. That or berserker. Or maybe monk...
If I play wizard and multiclass Cleric at my level 4, what cantrips should I take?
I heard some of them require wisdom while some others don't. Where can I check which ones do?
I'm so anxious to play this game fully... These have been the longest days ever
Great video. Before I express my feedback here's a full disclaimer : I haven't checked your other videos yet but I'm about too. With that out of the way here's a video that I would like to see : a sort of beginner tutorial / entry to this universe. I'm honestly very new to this universe and don't understand some words used or what they entice (like saving throw, disadvantage, etc etc). It would be very lovely if you could make an introductory video explaining some of the basics concepts of this game. This might already exist and be a lot of work but I really like how you explain and articulate so it would be very nice coming from you. Anyway, I'll catch up eventually so don't stress over it. Thank you for taking the time to read my comment (if you ever did hehehe) and I look forward to seeing more videos from you. Cheers !
We made videos for that a few years ago. You can find the series linked on the bg3 wiki homepage baldursgate3.wiki.fextralife.com/Baldur%27s+Gate+3+Wiki
@@Fextralife thank you :)
I always play as a Rogue or Dex heavy builds but I am going Warlock here. It looks like it's going to be a fun time.
How exactly will multiclassing differ from the tabletop version? If I remember correctly the tabletop makes it important to consider which class you start as because as you then multiclass you only get a portion of the features/abilities and proficiencies. Will BG3 just give us everything from both and so it doesnt matter if you start as Paladin, warlock, wizard,etc? The only thing that would change is when you get certain things?
Interesting to see multiclass build of warlock and sorcerer in action
'The Power' playing in the background. *Chef's kiss*
I'm thinking of using a Warlock/Fighter for my Dark Urge, though now I'm wondering about Warlock Paladin. Very interesting. Would say a video for Fighter/Barb/Paladin might be useful to people.
Wow. I was just thinking I can make a sorcerer/thief and bam, it seems there is some real synergy there. Awesome.
Wizard Rogue is an interesting combination idea for a kind of trickster with solutions to lots of small problems.
Paladin/Warlock sounds fun. Kind of a “light and dark” combo. Thank you for the great vid.
Only if you pick the Oath of Devotion paladin, cause that's your standard Lawful Good paladin archetype. Well, and Oath of the Ancients is kinda neutral good I suppose. The best combo with the warlock (RP-wise anyway) would be Oath of Vengeance or even better - the Oathbreaker. The former is kind of "avenge by all means necessary" type of paladin, and the latter is outright evil paladin.
I'm really looking forward to running a paladin/oathbreaker build along with warlock. Since they both work with charisma. Playing around with builds is going to be fun.
I realy hope you are doing a coffeelock guide. Thats what i´m going to play at launch with my main char
I was thinking about starting fighter for weapons and heavy armor and lvl 2 action surge, also putting points from strength to charisma and then going warlock 10 levels. Taking pact of the blade for extra attack and charisma scaling attacks, plus I can cast spells fine. Is that good or a bad idea? Havent seen anyone mention it so I am a bit skeptical.
I played Neverwinter nights 2 twice with a warlock. It was a walk in the park. Super high charisma and a reliable attack based on charisma are OP.
@7:20 - wizard and sorcerer are not "useless when out of spells" as they will use cantrips, just like the warlock uses the Eldritch Blast cantrip. Flamebolt (1d10 fire) or Chill Touch (1d8 necrotic plus prevents healing) vs. Eldritch Blast (1d10 force) are very minor differences. Only invocation-boosted Eldritch Blasts start to differentiate themselves by a significant margin.
Yes but you can use Hex just after a rest. And in lvl 2 or 3 you can add charisma modifier to the damage and a knockback effect. In lvl 5 you get can throw 2 beams at once and later on 3.
Love the vids
If you multiclass a Sorc and Wizard can you use your meta magic on your wizard spells?
where do i get that digital rule book i see you flipping through?
sorcerer was my first love in D&D I feel like I have to play it first
I might recommend a breakdown of differences between the Barbarian, fighter, and monk. They all hit similar play types, but in quite different ways.
as a veteran 5th edition DnD player, I already know all I want to play as, but i love fextralife, so im liking, and letting this video run in the background. I absolutely want 0 spoilers
Whoa! Are you serious that Sorcerers can cast 2 spells in one turn with Quicken Spell metamagic? That would be a HUGE buff from D&D 5E, where if you cast a bonus action spell, you can only cast a cantrip with your action. Absolutely insane with a Thief multiclass. It's hard to see how that wouldn't be one of the best builds in the game for nova damage.
IIRC the game already ignores that rule. Pretty sure I used Healing Word with Guiding Bolt on the same turn with Shadowheart multiple times.
I can do double fireballs in EA. You can do this only 1-2 times per long rest though, as it costs 3 sorcery points
There's also a helmet that gives you a free bonus action if your health drops below 50%. And, of course, there's the option of going 2 levels fighter for Action Surge...
@@-POISON- What about thief 3 fighter 2 and the helm. You do need 9 MM to cast the quickens then ofcourse. You can cast 4 fireballs in single turn then.
Sorcerer seems rather interesting to me. I would even like to try Sorcadin in a future playthrough. Warlock seems too simplistic even if strong and useful. wizard seems a tad overwhelming but really great and many options. Torn between Sorcerer and Wizard. Also, while warlocks may not need to long rest as frequently, and are OK with short rest, I have felt in my EA leveling that matters less when you have to rest for everyone else getting spell slots. Mostly the Cleric and somewhat the paladin.
Sorlock is a great multiclass set-up.
Iv always liked:
Wizard - studies hard and gets an A
Sorc - turns up and gets an A
Warlock - sleeps with the teacher and gets an A.
The ability to cast more than one leveled spell per turn is a huge buff to sorcerer compared to tabletop D&D. Especially with haste, you can get off three fireballs in one round thanks to quickened spell meta-magic, and thats not even counting items that give you extra bonus actions. If you want to do big burst spell damage, I don't think the Wizard or Warlock can compare.
Would love to see paladin/fighter/cleric comparison!
Great guide. Maybe mention archetypical playstyles and where being a pure class all the way has the greatest benefit fir a class.
Pro tip:
Have melee enemies gather around your warriors and fireball them.
Well done Cass 👍🏽👍🏽
in 5e there is a Warlock invocation that gives advantage on con saves. I forgot what it is called, but you can get it at level 1.
As they are not bringing the majority of spells over (meaning having every spell in the game as wizard is less useful). Sorc will take the cake for best offensive caster easily. On harder difficulties sorc has a much higher ceiling for enemies with inflated saves/health due to things like twinned spell and heightened spell. Also the core wizard subclasses are fairly weak compared to sorcerer ones, especially at the levels this game takes place at.
I'm looking forward to the warrior comparison
Excited for my half drow Gish via a pact of the blade warlock
i like the idea of a sorcerer/bard. spittin from the spell book and the rhyme book