Could you do a tutorial on how to do time remapping / Kill sync with the beat. I have been struggling to find any tutorials out there and found that you did it very well in Echos of 2019! Thanks.
Thanks for the in-depth explanation of the "mounting" command. I have a pov.cfg file from a different tutorial that has a couple of commands in it but I have no idea what they actually do. I just watched your "campath into POV" video before and both have been great. I subcribed because these videos are SO helpful and well explained. I hope your videos stay online. I have lost a few great tutorials in my favorites over the years. 😁
just saw this effect for the first time in the current major and wanted to see how it was done. incredibly good tutorial, really motivated me to check out hlae and play around with these tools myself, tysm!
Another banger of a tutorial! 😊 Was wondering if we can track a grenade trajectory using this? Tried using 'grenadeX' attachment but failed. Remains fixated at the utility belt more or less. If not this, what other mirv command can we use? Edit : Found 'cl_spec_follow_grenade_key_0/1/2' but its still a little gimmicky
@@AnthonyPerfetto Great tutorial! Thanks so much. I´m just starting to learn HLAE and would love to see a tutorial for following grenades. All this is still a bit confusing for me. So thank you very very much!
I attached the camera to the facemask but when the player dies it stops following his face, I want the camera to follow the players face while hes falling dead is this possible?
Hey mate. The player becomes a different entity when it dies, unfortunately. You'd probably have to record twice to get a smooth transition when the player dies. Or you can schedule the command to switch with mirv_cmd
Error: No vecAng offset with name "uspHand" found. i use this commands: mirv_calcs handle add key magisk 1 mirv_calcs vecAng add handleAttachment uspHand magisk weapon_hand_R mirv_calvs vecAng add value uspValue 70 0 0 0 0 179 mirv_calcs vecAng add offset uspOffset uspHand uspValue 1 Error: No vecAng offset with name "uspHand" found. someone help
Looks like you have a typing error in the line "mirv_calvs vecAng add value uspValue 70 0 0 0 0 179" you typed "mirv_calvs" instead of "mirv_calcs" give that a try
What tutorial do you want to see next? Comment below!
Hey Anthony can we get a homemade deep fried calzone tutorial next
@@wgaaa deep fried memes I can do. Deep fried calzones are a different story 😄
How do I get a beard as nice as yours?
@@MahiKoodaa lots of HLAE commands for this one. Might make a tutorial on it later 😉
Could you do a tutorial on how to do time remapping / Kill sync with the beat. I have been struggling to find any tutorials out there and found that you did it very well in Echos of 2019! Thanks.
just wanted to say thanks for all the tutorials, really great to see some development in the hlae cs community, and you are really concise and helpful
Can't express enough how appreciative I am of comments like these. Really happy the tutorial was effective. Cheers
you deserve way more subscribers and views, your tutorials are easy to understand and very useful!
Really happy to hear that! And thanks!
holy goated guide, most detailed video on this topic, thanks man.
I'm so glad I found your channel. I've always been into csgo editing but I could never find any good tutorials about HLAE. Keep up the good work man!
This makes me so happy to hear! Really glad my tutorials are proving useful!
Thanks for the in-depth explanation of the "mounting" command. I have a pov.cfg file from a different tutorial that has a couple of commands in it but I have no idea what they actually do. I just watched your "campath into POV" video before and both have been great. I subcribed because these videos are SO helpful and well explained. I hope your videos stay online. I have lost a few great tutorials in my favorites over the years. 😁
♥️
just saw this effect for the first time in the current major and wanted to see how it was done. incredibly good tutorial, really motivated me to check out hlae and play around with these tools myself, tysm!
Lovely to hear! Feel free to ask questions in the discord channel if you have any!
Perfect as usual!
Appreciate that Samet! Glad it was helpful!
Very interesting video! Thank you for making this!
Thank you so much. Really glad you enjoyed it!
Thank you for making this!!
My pleasure!
works perfect, thank you
Very valuable tutorial, well explained, GJ!
Ty Mr Hydration!
Those darn rotational values always confusing me! Your explaination really helped me wrap my head around it. Super insightful as always
Really glad it helped!
Insane tutorial bro, btw imagine a hand cam in real life... bruv
is there any solution for doing this in cs2, without the mirv_calcs?
Unfortunately not yet
Thanks alot that was helpful
I love you
thanks!!
is there a way to make the camera keep following even when the player dies?
Hey buddy! Join the discord and I'll help out there!
Another banger of a tutorial! 😊
Was wondering if we can track a grenade trajectory using this? Tried using 'grenadeX' attachment but failed.
Remains fixated at the utility belt more or less. If not this, what other mirv command can we use?
Edit : Found 'cl_spec_follow_grenade_key_0/1/2' but its still a little gimmicky
you want to use mirv_aim for that. I can make a tutorial for that as well!
@@AnthonyPerfetto Great tutorial! Thanks so much. I´m just starting to learn HLAE and would love to see a tutorial for following grenades. All this is still a bit confusing for me. So thank you very very much!
@@elenamartin3693 I can absolutely do that!
@@AnthonyPerfetto Hey Anthony! Could you make a tutorial of the following grenades thingy, as it was mentioned before? It would be super nice😊
I attached the camera to the facemask but when the player dies it stops following his face, I want the camera to follow the players face while hes falling dead is this possible?
Hey mate. The player becomes a different entity when it dies, unfortunately. You'd probably have to record twice to get a smooth transition when the player dies. Or you can schedule the command to switch with mirv_cmd
is there any way you could do that in cs 1.6?
Not that I’m aware of
Error: No vecAng offset with name "uspHand" found.
i use this commands:
mirv_calcs handle add key magisk 1
mirv_calcs vecAng add handleAttachment uspHand magisk weapon_hand_R
mirv_calvs vecAng add value uspValue 70 0 0 0 0 179
mirv_calcs vecAng add offset uspOffset uspHand uspValue 1
Error: No vecAng offset with name "uspHand" found.
someone help
Looks like you have a typing error in the line "mirv_calvs vecAng add value uspValue 70 0 0 0 0 179"
you typed "mirv_calvs" instead of "mirv_calcs"
give that a try
its working, but i see gun in first person, not in third
Try hitting the jump button. Or if you're doing this in a POV demo, type "sv_cheats 1", then type "thirdperson" in console
@@AnthonyPerfetto i tried it, but the problem was just wrong xyz values.
Ahh! Glad you fixed it mate!
Does it work in cs2?
The mirv_calcs command unfortunately doesn’t exist in cs2
@@AnthonyPerfettoHas there been an update yet?
always just tells me that: No vecAng parent with name "m9Value" found or No vecAng calc "m9Offset" exists. can someone pls help ?
hey aireal! can you post the commands you used here and ill take a look to see what went wrong