The Frustrating Contrast Between Concord's Failure & Astro Bot's Success (The Jimquisition)

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  • Опубликовано: 19 янв 2025

Комментарии • 2,1 тыс.

  • @jubuttib
    @jubuttib 4 месяца назад +455

    It's weird how "8 years of development time" and "unreasonable deadlines leading to crunch" can exist in the same phrase, but this is the world we live in.

    • @Karackal
      @Karackal 4 месяца назад +22

      *Cries in Star Citizen*

    • @suplextrain
      @suplextrain 4 месяца назад +35

      Poor management is poor management. It's like giving someone that procrastinates 1-2 extra weeks to do something, expecting them suddenly to become productive and not procrastinate more.

    • @octavianpopescu4776
      @octavianpopescu4776 4 месяца назад +45

      If a game takes 8 years, you can bet there was a lot of re-working, re-booting, re-re-doing there. I'm sure they scrapped a lot of things and started back from scratch and they ran out of time eventually.

    • @youtubeuniversity3638
      @youtubeuniversity3638 4 месяца назад +19

      Crunch is Inefficient.

    • @jubuttib
      @jubuttib 4 месяца назад +11

      @@octavianpopescu4776 Yup, that's usually how it goes.

  • @tropicata
    @tropicata 4 месяца назад +557

    It's actually shocking how intensely Concord stinks of "focus-tested" in every conceivable aspect. It legit doesn't have an original bone in its body. The characters literally just throw zingers and one-liners back and forth as a substitute for a personality.
    This is why you let actual creative people with real creative vision handle characters and world building, and not soulless execs who possess about as much humanity as chatGPT

    • @Aging_Casually_Late_Gamer
      @Aging_Casually_Late_Gamer 4 месяца назад +11

      And who do you think pushed those "focus tests"? Couldn't be HR and marketing departments that are operating under "The message"

    • @morgasborga4143
      @morgasborga4143 4 месяца назад

      @@Aging_Casually_Late_Gamer Piss off, weirdo

    • @fruitylerlups530
      @fruitylerlups530 4 месяца назад +52

      what agenda is there in Concord?​@@Aging_Casually_Late_Gamer

    • @TheStephaneAdam
      @TheStephaneAdam 4 месяца назад

      @@Aging_Casually_Late_Gamer Ah yes. The "message" pushed by the "deep state" at war against "western civilization".
      Did I miss a dogwhistle?

    • @mediawarrior5957
      @mediawarrior5957 4 месяца назад +37

      Concord from its title to the character, to the art design and concept looks like it was conceived by corporate marketing firm using focus group research data.

  • @InsanoRider777
    @InsanoRider777 4 месяца назад +669

    You missed the part where Sony's CFO put out a statement about Sony not having enough original IPs to make games with in literally the same timeframe as Astro Bot came out showing off all of Sony's IPs lmao.

    • @resileaf9501
      @resileaf9501 4 месяца назад +122

      Imagine being a game developer and not thinking that you literally have the ability to create new IPs.

    • @ShenDoodles
      @ShenDoodles 4 месяца назад +44

      It's not even all of them, we're still to see rep from Twisted Metal, Kingdom Hearts, Final Fantasy, and other such PlayStation classics. They're doing a DLC from what I've heard, so that means even more cameos from Sony and Sony-adjacent IPs.

    • @krspaceT1
      @krspaceT1 4 месяца назад +43

      Meanwhile Nintendo just gave a franchise dormant for decades a sequel because a developer poked a Nintendo creative lead(the Metroid game) to write down the idea he had ans not forget it.
      ...clearly Sony needs someone to poke their creative leads.
      (Note, Miyamoto has no.F Zero ideas, poking him won't help there)

    • @KinghtofZero00
      @KinghtofZero00 4 месяца назад +2

      They probablly mean that they dont have enough Ip's to make cinematic games with

    • @det.bullock4461
      @det.bullock4461 4 месяца назад +14

      @@ShenDoodles They don't own Final Fantasy and Kingdom Hearts.

  • @CelynBrum
    @CelynBrum 4 месяца назад +499

    When I was a smol child and played netball at school, I used to get deeply frustrated watching every other child chase frantically and uselessly after the ball. Netball has strict zones for each position that you can't leave, and the person holding the ball can't move, so if everyone chases the ball then whoever gets it has nowhere to throw it. They had to hurl it into an empty bit of the court, and then all the kids would chase to that side after it.
    The games industry chasing what is "popular" and "profitable" really reminds me of those netball games.

    • @gokuxsephiroth4505
      @gokuxsephiroth4505 4 месяца назад +16

      Yeesh. What a good analogy.
      F*ck netball. Worst sport I was ever forced to play.

    • @milquetoasted
      @milquetoasted 4 месяца назад +13

      @@gokuxsephiroth4505 occasionally, years after I left school, i'll have dreams where someone is blowing a whistle at me and screaming "footwork" because I dared to lift one of my feet or something while holding the ball

    • @EarlHare
      @EarlHare 4 месяца назад +8

      What a perfect analogy, im stealing it.

    • @EarlHare
      @EarlHare 4 месяца назад +23

      sorry, i meant i'm sampling it and feeding it to my AI and then claiming whatever it spits out as my original work.

    • @DragonNexus
      @DragonNexus 4 месяца назад +8

      Very fitting metaphor. Another I recall seeing in comic form was dozens of small boats on a lake, fishing.
      One guy finally catches something, and then every boat goes to that location, casting their line in the same spot.

  • @BlackZynfyndel
    @BlackZynfyndel 4 месяца назад +397

    This game looked like a teen would be playing it in the background of a streaming series drama where the new guy the mom is dating barely pays any attention to her child, but this time, he makes a genuine attempt and asks, “Hey, what are you playing, little guy?”

    • @albert2006xp
      @albert2006xp 4 месяца назад +47

      That absolutely exists in some series nobody watches and you won't convince me otherwise.

    • @3Rayfire
      @3Rayfire 4 месяца назад +7

      YES! Nailed it.

    • @mediawarrior5957
      @mediawarrior5957 4 месяца назад +4

      I think Angry Joe said the same thing during the stream of the beta test.

    • @BlackZynfyndel
      @BlackZynfyndel 4 месяца назад

      @@mediawarrior5957 I do not watch his streams at all. But you’re stating he said this verbatim?

    • @mediawarrior5957
      @mediawarrior5957 4 месяца назад

      @@BlackZynfyndel it was him or the other joe

  • @Crocogator
    @Crocogator 4 месяца назад +290

    Said it before, will say it again. Concord broke the most important rule of an action based competitive video game. Something we've known since DotA. Something that the likes of Valve and Blizzard perfected with their team shooters.
    Character. Designs. Must. Be. DISTINCT. You have to be able to tell what you're fighting against in the blink of an eye. Distinct weapons, body types, sizes. Not Concord. Concord made most of the cast... Generic human shape with gun. That tells you nothing about what you're fighting at a glance. They don't have special stances, their animations aren't unique or stand out enough, and they all look the goddamn same. TWO characters stand out. TWO! Chaingun lady and walking trash can.
    The designs themselves, in a vacuum? Fine, I guess. But fine doesn't help if you want to compete in the genre.

    • @Crocogator
      @Crocogator 4 месяца назад +58

      I mean. Look at Overwatch's tanks. Each one plays considerably different, and each one LOOKS considerably different at a glance. You know exactly what you're getting into when you see a giant hammer instead of a gorilla.

    • @Sauvva_
      @Sauvva_ 4 месяца назад +25

      it is like they made paladins and everyone is victor

    • @Crocogator
      @Crocogator 4 месяца назад +11

      @@Sauvva_ that's exactly it

    • @CoolMagmar
      @CoolMagmar 4 месяца назад +16

      I think is just to show how higher ups are so out of touch with games in general for far too long... I bet the poor devs tried to warn them for years this was a bad idea

    • @Crocogator
      @Crocogator 4 месяца назад +15

      @@CoolMagmar Oh absolutely. I feel so so bad for the people involved. The game obviously has a lot of love put into it, but it just... Yeah.
      Nobody listens to the people actually doing the work, and this is what we get.

  • @dunes8817
    @dunes8817 4 месяца назад +228

    Pretty impressive that they managed to create a hero shooter where everyone looks like a background character.

    • @klisterklister2367
      @klisterklister2367 4 месяца назад +11

      THIS

    • @chaos4654
      @chaos4654 4 месяца назад +11

      Yes *this*
      I would not be able identify any of these characters if you threw them in the background of say... any kind of cyberpunk genre media. 😅

    • @TheZahirNT2
      @TheZahirNT2 4 месяца назад +10

      This sums it up too perfectly. They absolutely look like they were just snagged out of the background of Cyberpunk 2077

    • @mrbluebell2735
      @mrbluebell2735 4 месяца назад +3

      I'll add that near everyone has missed thus far. Hero shooter is referred to ZERO times by Firewalk studios in all trailers, marketing promotions and press releases. The entirety of the character and game design follow a family friendly team shooter. It's everyone else comparing it to Overwatch, etc.
      Thus players appear expecting heroic avatars: and receive mall cops/janitors.
      Won't go into too much for their design failures. Next to inflicted with vomit inducing colors, beige/ochre environments, similar body types, is how all the characters are structurally male. The motion capture is all closed leg, zero hip waggle running from even the feminine featured characters.
      In summary, it just stinks of subversion.

    • @nullpoint3346
      @nullpoint3346 4 месяца назад +1

      I've seen much more interesting background characters.

  • @Roge9
    @Roge9 4 месяца назад +80

    basically it failed because
    A) poor marketing
    B) awful character designs
    C) oversaturation of hero shooters
    D) an entry fee when other hero shooters were free

    • @Grayvorn
      @Grayvorn 2 месяца назад

      How much was the entry fee anyway?

    • @LESTR97
      @LESTR97 Месяц назад

      And that entry fee includes a PSN subscription. Because fuck you for wanting multiplayer access just because you paid $40 for a multiplayer game.

    • @Drigeolf
      @Drigeolf Месяц назад +2

      @@Grayvorn 40 Dollars.

  • @tonybustamante9942
    @tonybustamante9942 4 месяца назад +63

    Jim Ryan deserves a fair amount of blame for Concord. His push for more live-services has done significant harm to Sony's first party stufios

  • @TakeV
    @TakeV 4 месяца назад +272

    Sony also liquidated Japan Studio to fund Concord. They worked on Bloodborne, the Ico games, Parappa the Rapper, Vib Ribbon, Ape Escape, Demon Souls, Shadow of the Colossus, Okagi, Gravity Rush, Ghosts of Tsushima, and so many more amazing games. I will never forgive Sony.
    The few survivors of that liquidation got merged into Team Asobi. Who developed Astro Bot.

    • @galaxycamerata
      @galaxycamerata 4 месяца назад +51

      ...Well that explains roughly half of the cameos in Astro Bot.

    • @lexp6099
      @lexp6099 4 месяца назад +17

      What a tragedy! They made so many great games.

    • @daryno9048
      @daryno9048 4 месяца назад +8

      Ghost of Tsushima? But that was sucker punch

    • @jlev1028
      @jlev1028 4 месяца назад +19

      Sony has completed its transformation into a soulless Western AAA publisher.

    • @meloncholy428
      @meloncholy428 4 месяца назад +4

      This is the forst time I read this and it's absolutely heartbreaking.

  • @henryglennon3864
    @henryglennon3864 4 месяца назад +601

    If people don't like Concord, I'm worried how they'll feel about Lexington.
    Wait, Concord's a game?!

    • @ramenbomberdeluxe4958
      @ramenbomberdeluxe4958 4 месяца назад +51

      Look, people shit on the Minutemen, you really think they'll like Lexington?
      Wait, the Minutemen were also a group in Fallout 4!?

    • @redwidow1358
      @redwidow1358 4 месяца назад +48

      Was. Concord *was* a game.

    • @Rainbowkittenism
      @Rainbowkittenism 4 месяца назад +25

      Personally I prefer green grapes.
      Wait, we're not talking about grapes?

    • @joes9732
      @joes9732 4 месяца назад +17

      As a MA native, Lexington is better than Concord. It has a Qdoba.

    • @sirtra
      @sirtra 4 месяца назад +11

      I'm still wondering where this contrast between a game and a plane with a pointy nose that was shutdown decades ago is.

  • @MGlBlaze
    @MGlBlaze 4 месяца назад +244

    It just keeps happening. The latest trend is copying Overwatch; in the past it was everyone trying to copy Call of Duty, and before that everyone trying to copy World of Warcraft. And even more before that which I probably am not familiar with. Always without considering that people already had that game and wouldn't be interested in a game that does all the same stuff without any meaningful changes or hook to appeal otherwise.

    • @anezay4987
      @anezay4987 4 месяца назад +39

      Doom before WoW, yeah.

    • @JackdotC
      @JackdotC 4 месяца назад +19

      I mean, do you have any idea how many Sonic clones there were? It's a lot

    • @luketfer
      @luketfer 4 месяца назад +37

      Yup trend chasing is built into the industry and culture in general. Remember when Sonic became big back in the mid90s? You had a dozen different anthropomorphic animal mascot platformers being shovelled out. Captain Claw, Zool, Zero the Kamikaze Squirrel, Titus the Fox, Quik the Thunder Rabbit, Bubsy the Bobcat etc. Mario 64 and Crash Bandicoot was popular so you saw some of the surviving studios trying to push their old animal mascots into a 3D platformer. Then, like you mentioned, we had World of Warcraft (MMOs), League of Legends (MOBAs), Minecraft (even the Yogscast tried to make a voxel based Minecraft knockoff) and many more 'trends' that big studios have chased and failed to capitalize on once the trend is firmly set by someone else, I mean do you remember the absolute flood of Battle Royale games?
      Even the indies follow suite, Vampire Survivors created basically its own genre and suddenly everyone and their mother is releasing a 'Survivorlike/Bullet Heaven', Roguelike Deck builders seem to be blasted out at such pace and frequency you can literally play a new one every week.
      To show it's not JUST in video game, during the late 80s/early 90s you also had the 'crime fighting anthropomorphic animal team' kids cartoons boom and bust, Teenage Mutant Ninja turtles led to other companies trying to copy it with Street Sharks, Biker Mice from Mars, Dinosaucers etc.

    • @mitrovarr
      @mitrovarr 4 месяца назад +26

      Actually we're a few trends past copying Overwatch - that was more a thing in late 2010s. Concord was super late to that party.

    • @dharusiokay9426
      @dharusiokay9426 4 месяца назад +17

      All those match-3 Games.
      All those mediocre rpgs and Point and click adventures trying to ape the good ones.
      It has always been thus(ly?). We just don't remember the failures.

  • @Beveleon
    @Beveleon 4 месяца назад +111

    I dont know how they thought this game was gonna make money when it had basically zero marketing and charge 40 bucks when the competition is free to play

    • @suplextrain
      @suplextrain 4 месяца назад +7

      People keep pulling the "it wasn't free to play" as if that was an issue, when it isn't. It being free to play wouldn't have solved any of the problems and wouldn't have made the game better (actually worse, since free to play games are all filled with invasive microtransactions, battle passes, etc) or made it popular. It having a fixed priced isn't an issue as Helldivers 2 proved to you this year.
      The model was NOT the problem, the marketing and the game itself was.

    • @tenkuken7168
      @tenkuken7168 4 месяца назад

      It has marketing it just looks like ass

    • @taffy6136
      @taffy6136 4 месяца назад +5

      ​@@suplextrain it sure didn't help tho

    • @polker8380
      @polker8380 4 месяца назад +1

      more like the marketing were absolutely forceful and obnoxious to the point that people avoid them like the plague. They marketed it as the next big thing and even have an episode spot in the upcoming Secret Level animated series that featured worlds from various "well loved and popular" games.

    • @1987MartinT
      @1987MartinT 4 месяца назад +3

      I'm pretty sure the first thing I heard about the game is that it was failing.

  • @Fraterribilis
    @Fraterribilis 4 месяца назад +38

    Claims to be a "Live Service"
    Dies anyway

  • @mirasbrush4607
    @mirasbrush4607 4 месяца назад +42

    "The message here is that everyone should make mascot platformers constantly and turn them into live services, right?" - Captain Executive

    • @CantankerousDave
      @CantankerousDave 4 месяца назад

      MBA, Dumb & Dumber School of Economics.

    • @robberyproductions1363
      @robberyproductions1363 4 месяца назад +1

      And if your a Ubi Exec, ”Double down on the Live service! And add only Microtransactions!"

  • @Metalisalearning77
    @Metalisalearning77 4 месяца назад +189

    8:10 this is also known as "The Matt Groening Rule"
    A character should be recognisable by their silhouette.

    • @thrillhouse4151
      @thrillhouse4151 4 месяца назад +39

      That was a very important part of the TF2 character design.

    • @Metalisalearning77
      @Metalisalearning77 4 месяца назад +23

      @@thrillhouse4151 & in general character design overall! Something that's somewhat 'deliberately' omitted

    • @noahbossier1131
      @noahbossier1131 4 месяца назад +2

      @@Metalisalearning77makes sense

    • @FelisImpurrator
      @FelisImpurrator 4 месяца назад +43

      Concord failed not because of diversity, but because it lacked diversity.

    • @Geoff69420
      @Geoff69420 4 месяца назад +14

      It's also why the Bad Apple music video is so great

  • @trombonemain
    @trombonemain 4 месяца назад +524

    “Singleplayer is dead” [my eyes roll back in my head and i begin levitating] Astro Bot. Baldur’s Gate 3. Alan Wake 2. Tears of the Kingdom. Stray. Control. I can keep going.

    • @Professor_Utonium_
      @Professor_Utonium_ 4 месяца назад +5

      Like exactly one of those is worth playing lol

    • @lnsflare1
      @lnsflare1 4 месяца назад +4

      To be fair, Baldur's Gate 3 has optional multiplayer.

    • @muizzsiddique
      @muizzsiddique 4 месяца назад +27

      ​@@lnsflare1 Isn't it a co-op thing?

    • @philippemarcil2004
      @philippemarcil2004 4 месяца назад +88

      You are using a normal reading, in corpo speech "Singleplayer is dead" mean "Multipleplayer games can make more money so I shouldn't invest in Singleplayer games".
      However, it does assume that your multiplayer games is going to be successful which is way way harder to do.
      I like how exec and investor got brain rot and can only think in simple terms and concept.

    • @lnsflare1
      @lnsflare1 4 месяца назад +9

      @@muizzsiddique I mean, barring some sort of very dextrous multiple personality disorder situation, co-op is a type of multiplayer.

  • @danielgehring7437
    @danielgehring7437 4 месяца назад +161

    I just learned the other day, tabletop board games are a boom industry, even though everyone figured they'd fizzle out as soon as the pandemic was over. Which I think says everything anybody needs to know about it: it's 2024, we have endless entertainment in our pockets, supercomputers 1000x more powerful than the ones they used to go to the moon to play our games, and an endless variety of streaming services to cater to every whim... but all the industries just keep producing so much crap that most of us are just like "Meh, let's just play a board game instead."

    • @Professor_Utonium_
      @Professor_Utonium_ 4 месяца назад +48

      We really have hit total entertainment saturation. You could vow right now to never experience any media made past 2024 for the rest of your life and you would still never run out of things to watch, read, play, or listen to in your lifetime. It generates far more interesting questions and implications than any of the media itself.

    • @starscythe2099
      @starscythe2099 4 месяца назад +13

      Board games have been having a renaissance and most recently a resurgence in recent years. I’ve been having a blast playing them.

    • @JMcMillen
      @JMcMillen 4 месяца назад +33

      There is one big difference between the tabletop industry and the video game industry. A lot of the companies in the tabletop industry aren't publicly traded companies (or owned by one) that have spineless CEO's and ignorant shareholders trying to constantly earn higher and higher profits from year to year. For most of them, as long as they make enough to pay the bills and afford to release new products, they'll keep going for years and even decades.
      Yea, there's Games Workshop (publicly traded) and Wizards of the Coast (owned by Hasbro), and you can easily find plenty of complaints about how they treat their games and customers. But there's a lot of other modest sized tabletop gaming companies out there that have been in business for a long, long time. Ones that listen to their customers, frequently before big decisions become financially irreversible, and aren't worried about a bunch of clueless investors that demand more profits each year.

    • @Sauvva_
      @Sauvva_ 4 месяца назад +2

      the only games i play on my phone are emulators, gba and ds have way better games than android and can actually run on my cheap phone

    • @evlynm
      @evlynm 4 месяца назад +5

      They are not, nearly everyone in TTRPG publishing struggle.

  • @solblackguy
    @solblackguy 4 месяца назад +35

    That $200 million could've been spent on 40 games in different genres with a $5 million budget to find out what actually sells well and build upon in the future. It's infuriating how relevant your "Perfect Pasta Sauce" video is even to this day.

  • @KingOfDoma
    @KingOfDoma 4 месяца назад +90

    ... oh my god. Does anyone remember that episode of the Simpsons where Lisa's science fair project was proving that Bart was dumber than a hamster? There was a scene in there where a cupcake was left out for Bart, but when he grabbed it, it gave him a mild electric shock, but he kept grabbing it over and over until "*bzzt* Ow!" was all that could be heard in the house?
    Bart is a video game executive.
    (Also, Disney, if you use that, I want my Story By credit and all the rights and royalties that come with it, understood?)

    • @KarKalado
      @KarKalado 4 месяца назад +5

      Story by KingOfDoma by the Simpsons.

  • @TheHeroOfMobius
    @TheHeroOfMobius 4 месяца назад +157

    I love how the concept of Concord is so boring that Laura Kate Dale left it spelled as "Convord" in the subtitles at one point. It's a "fuck it" of a game.

    • @robertschnobert9090
      @robertschnobert9090 4 месяца назад +6

      More like BORING-CORD am I right? I have my way with words, that's why I can come up with the best words. Call me the word smith 🌈😗

  • @ProvenParadox
    @ProvenParadox 4 месяца назад +367

    Robert E. Lee for "stupidly" is an excellent choice, well done.

    • @GrahamChapman
      @GrahamChapman 4 месяца назад

      To be fair to the cracker, he was at least opposed to the glorification of the confederacy, which makes him less supid than most modern conservatives... Doesn't change the fact that he fought for the confederacy and was a certified cracker though.

    • @Wubsy96
      @Wubsy96 4 месяца назад +7

      I hope Stan Lee is used for 'creatively' and a Dodge Charger for 'generally'.

  • @MK_ULTRA_HDTV
    @MK_ULTRA_HDTV 4 месяца назад +576

    The worst part about Concord is thinking about some poor dev who devoted years of their life to something that was available for less time than the overtime they spent working on it.

    • @Dies_Das_Ananas
      @Dies_Das_Ananas 4 месяца назад +24

      they could've thought about the massive fuel consumption on "faster than sound" flights way before starting to develop that plane.

    • @Martynde
      @Martynde 4 месяца назад +34

      Gamers are not responsible for funding the bad life choices of developers

    • @lolokbr
      @lolokbr 4 месяца назад +19

      I don't feel bad for them, at least they still got paid. This is one of the few videos I've seen that's so harshly criticized the actual gameplay. As far as I can tell the devs made a perfectly serviceable shooter, and they can be proud of that at least. I'm sure they will land somewhere soon to work on their next project. The people you really need to worry about are the ones who designed those God-awful characters.

    • @ilenisaatio
      @ilenisaatio 4 месяца назад +21

      Yeah. It was the first thought when heard about this. I just hope people changed workplaces during the development to get some credits for things that actually succeeded and not tank their whole career by sitting with this for 8 years.

    • @madddogg8044
      @madddogg8044 4 месяца назад +7

      I fully do not have sympathy as this was not made to succeed in the first place. No optics, marketing consultation, or even basic awareness predicted this as a success. Blatantly meant to oppose the "toxic gamers' out there even though the market is mostly composed of those supposedly "toxic gamers". Like trying to sell beef to pure vegans, it was a dumb idea.

  • @None38389
    @None38389 4 месяца назад +36

    After talking to some business people in the industry I realized that they don't really care that most of their live service attempts will fail because one single mega success will make 100 failure worth it, and they want to make sure that mega success happens to them and not their competitors because whoever take that pie first will get to keep it for a very long time. They'll have no choice but to keep trying because their competitors will keep trying too. And they have no clue which game will be the next big thing because the data shows no clear pattern, the only strategy they got is to keep firing at the dark just for the off chance that they hit something.

    • @brianmckee2267
      @brianmckee2267 4 месяца назад

      Great, game publishers are turning into venture capitalists like softbank. What a mess

    • @joshuaanderson1712
      @joshuaanderson1712 4 месяца назад +9

      Run those slot machines or someone else will win the jackpot! You might be millions in the hole now but it will all be worth it if... /once/ you win.

  • @Kyderra
    @Kyderra 4 месяца назад +44

    A Spyro and Crash Sequel / Crossover game got shot down by Activation Blizzard because they demanded a live service game instead.
    They had a motivated and creative team ready and excited to make their Astrobot, but managment put a bunch of them on COD and they where asked to make the failure that is Crash Team Rumble instead.
    Fantastic management...how dumb can you get

    • @remem95
      @remem95 3 месяца назад +1

      Yup, still weeping for Toys for Bob. Them were done dirty by.

  • @Earthstar_Review
    @Earthstar_Review 4 месяца назад +266

    Finally, i can learn what all the fuss is about concord grape jelly.

    • @NamelessInternaut
      @NamelessInternaut 4 месяца назад +30

      Yeah, this is pretty much the only outlet I trust for gaming news, since every other gaming youtuber would just say "wokeness bad" as the reason something failed.

    • @Earthstar_Review
      @Earthstar_Review 4 месяца назад +8

      Oh i just completely missed everything about this game. I only heard about it after it failed and hoped that my favorite game industry journalist would explain what it was.

    • @Tom_Fuckery
      @Tom_Fuckery 4 месяца назад

      This is great xD need jellies and jams

    • @useraccount333
      @useraccount333 4 месяца назад

      ​@@NamelessInternautExcept for the explicitly "anti-woke" RUclipsrs, who don't give a crap anyway, people seem to very clearly avoid mentioning the so-called "wokeness" of the game.

    • @YouAreStillNotablaze
      @YouAreStillNotablaze 4 месяца назад

      @@NamelessInternaut Bellular News is very good as well, and there's Second Wind despite the controversy.

  • @marybdrake1472
    @marybdrake1472 4 месяца назад +113

    I'm with Steph on this. It's really tiresome and tedious to watch the same bloody mistakes over and over again.
    To watch the same mistakes repeated while nothing it is being learned. You always know the outcome in ever single case because it has already happened.

    • @Ahrpigi
      @Ahrpigi 4 месяца назад +7

      As in the games industry, so in every other... Not to mention government. 🫠

    • @marybdrake1472
      @marybdrake1472 4 месяца назад +7

      @@Ahrpigi Shortsightedness is all over the place, yeah.

    • @ReikuYin
      @ReikuYin 4 месяца назад +12

      They learned they can make themselves money. Keep their jobs and fire the studio and then do it again. They are learning the same lesson that always happens. Game fails? Not my fault even tho it was. Game does well? Take all the credit. Game does so-so? Take the credit AND sack the studio.
      Same as it ever was when making profit to themselves is the goal, not making a good product.

    • @mjc0961
      @mjc0961 4 месяца назад +5

      "Let's all laugh at an industry that never learns anything, tee hee hee" - Yahtzee Croshaw

    • @Aging_Casually_Late_Gamer
      @Aging_Casually_Late_Gamer 4 месяца назад +4

      I'm not. I'm laughing.
      Saving money has never felt so good.
      The industry activists and devs constantly said "its not for you!" And now I'm being blamed for every failure. Lol

  • @DragonNexus
    @DragonNexus 4 месяца назад +24

    In the 80s, you could bang out a copy of a popular game in months.
    In the 90s, you could get a Mario or Sonic clone out on a year.
    Yes, they'd still mostly fail, but sometimes you got a Rocket Knight Adventures or a Joe & Mac.
    Now? By the time you've started your fad chasing game, we'll be two fads past that by the time it's out. We've gone from hero shooter into battle royale, and now people are getting tired of those, too
    I remember Totalbiscuit once saying, "You dont become a leader by following."
    Innovating and coming up with something new is hard. And it may still fail.
    But it's better than spaffing $100 million up the wall, making a worse version of something we already have!

  • @DeEnDubleyoo
    @DeEnDubleyoo 4 месяца назад +25

    As someone that used to work in the video-game industry decades ago (that the Gods I got out), this copy-and-paste development strategy of someone else's success isn't new. It plagued us then and its only gotten worse. I cannot tell you how many times management wanted us to replicate 3 years of someone else's development time/money/resources in 6 months or less on our side of things

    • @abadenoughdude300
      @abadenoughdude300 4 месяца назад +8

      It isn't exclusive to gaming either, the same has been seen countless times in movies or music. Everyone's always trying to cash in on popular trends, usually completely ignoring what made the given thing popular in the first place.
      Edit: typo

  • @AmpluexCompressa
    @AmpluexCompressa 4 месяца назад +16

    Sony's CEO complained that Sony doesn't have enough original IPs, but my dude... the reason we don't have Bloodborne 2 is that Sony owns the rights to it and refuses to do anything with it.

  • @ealadubh4800
    @ealadubh4800 4 месяца назад +89

    Concord: so-called because one critical failure ultimately gets the whole enterprise shitcanned.

    • @Elwaves2925
      @Elwaves2925 4 месяца назад +11

      Concord crashed quicker than the Concorde in Airport '80.

    • @Professor_Utonium_
      @Professor_Utonium_ 4 месяца назад +13

      Maybe devs can go back to making fun games instead of thinly veiled gaming addiction sims

    • @greenhowie
      @greenhowie 4 месяца назад +4

      See, that's their mistake. No Droop Snoots.

    • @luketfer
      @luketfer 4 месяца назад +13

      @@Elwaves2925 See I find the comparrison to the Concorde aircraft kind of...well it just doesn't work. Concorde was innovative (Concord is not), it did (after fixing the teething troubles) achieve it's goal of being a Supersonic passenger jet (Concord didn't achieve anything beyond being shut down fast), it lasted several decades in service (Concord didn't last a month) and it was seen as a highly prestigious thing to fly on Concorde (nothing was prestigious about Concord).

    • @Elwaves2925
      @Elwaves2925 4 месяца назад +3

      @@luketfer You are correct but I wasn't making that type of full, across the board comparison. It also wasn't to the real Concorde. I was simply comparing the game to the fictional version of Concorde in the film Airport '80. Maybe you didn't get that reference as it is quite old nowadays. but in short, both ended up crashing shortly after take-off. 🙂

  • @GumbaMasta
    @GumbaMasta 4 месяца назад +27

    I have ONE criticism of this video, daring to put a gem like Club Penguin next to firefall should be a punishable crime

    • @albert2006xp
      @albert2006xp 4 месяца назад +7

      City of Heroes also did nothing wrong and was released before WoW.

  • @grumble2009
    @grumble2009 4 месяца назад +18

    Game developers might care about customer happiness, but game executives only care about investor happiness. Because game executives don't get paid millions to worry about customers, only about investors.

  • @Wickpheme
    @Wickpheme 4 месяца назад +54

    The word corporation describes a resource-based dictatorship. Authoritarianism not just unethical, its incompetent. If you ever wonder why the world is like this, remember that basically all the world's resources are not managed by democracy.

    • @shinobicl
      @shinobicl 4 месяца назад +2

      Don’t say resource when you mean money

    • @lexp6099
      @lexp6099 4 месяца назад +5

      @@shinobicl I mean, don't they monopolize both?

    • @20xdee6
      @20xdee6 4 месяца назад +1

      you were there up until you believed that democracy does anything or has a sustainable model when the same corporations are responsible for telling you that democracy exists and works

    • @whym6438
      @whym6438 4 месяца назад +5

      To quote Kim Stanley Robinson's sci-fi novel Blue Mars:
      "If democracy and self-rule are the fundamentals, then why should people give up these rights when they enter the workplace? In politics we fight like tigers for freedom, choice of residence, choice of what work to pursue-control of our lives, in short. And then we wake up in the morning and go to work, and all those rights disappear. We no longer insist on them. And so for most of the day we return to feudalism."

    • @Alex-cq1zr
      @Alex-cq1zr 4 месяца назад

      ​@@20xdee6 Yet, corporations end up fighting against democracy: either trying to erase it and install a dictator who would pander to them, or trying to corrupt it till votes are replaced by money spent

  • @Impath
    @Impath 4 месяца назад +52

    City of Heroes was not a pretender! It came out before WoW and only died due to it not making enough money, even when it was still making profits :(

    • @benw.3848
      @benw.3848 4 месяца назад +3

      Agreed! That game still means so much to me!

    • @qwinlyn
      @qwinlyn 4 месяца назад +2

      Sadly I couldn’t afford it when it was out, but damn if I didn’t imagine dozens of player concepts when I saw the premise.

    • @luketfer
      @luketfer 4 месяца назад

      @qwinlyn you can play on private servers still if you just want to mess around in the character creator. Search for city of Heroes homecoming

    • @Booksds
      @Booksds 4 месяца назад +4

      Not sure if Steph meant it in this way, but “pretender” can also just mean aspiring to get to the top (e.g. a pretender to the throne) rather than an imitator or faker.

    • @Vallam23
      @Vallam23 4 месяца назад +5

      WoW was already kinda late to the MMO craze that really kicked off with Everquest, blizzard's success just took it to another level. same with overwatch actually...

  • @TheDawnofVanlife
    @TheDawnofVanlife 4 месяца назад +145

    The only think that frustrates me about Concords failure is that now there’s a flood of videos about how “pronouns” and “diversity” was made Concord fail. 😣
    Edit: totally agree with the end of your video 😅

    • @resileaf9501
      @resileaf9501 4 месяца назад +69

      God, these people are insufferable. There are a million reasons why Concord failed, but they had to choose one that doesn't exist.

    • @Professor_Utonium_
      @Professor_Utonium_ 4 месяца назад +10

      ​@@resileaf9501people don't like ugly characters, who could have guessed?

    • @resileaf9501
      @resileaf9501 4 месяца назад +75

      @@Professor_Utonium_ People like ugly characters well enough. Just look at Roadhog and Junkrat in Overwatch. What they don't like is *uninspired* characters.

    • @puchichita8267
      @puchichita8267 4 месяца назад

      @@resileaf9501 There is something to be said there that Junkrat and Roadhog are dudes. Gamers get mad about "ugly" WOMEN and queer characters cause they can't jack off to them. And they admit as much more often than not!

    • @Professor_Utonium_
      @Professor_Utonium_ 4 месяца назад +8

      @@resileaf9501 I see your point on that. But what if they ALL looked like those two in particular? I think that's half of Concord's issue. Good point

  • @Sonichero151
    @Sonichero151 4 месяца назад +52

    Here's my most worrying concern...... investors and executives aren't going to look at Concord........ *They're gonna look at Deadlock.* Because deadlock has peaked at over 150k and it's not even released.......

    • @jessicahansen1288
      @jessicahansen1288 4 месяца назад +29

      It's honestly hilarious. They look at games like BG3 and Elden Ring and say shit like "it's too risky," meanwhile Concord makes history as the biggest financial failure in games history. Amazing.

    • @dychostarr
      @dychostarr 4 месяца назад +9

      It's extra frustrating that they will look at Deadlock and not take the ACTUAL proper lessons from it. I've liked all I've seen in Deadlock and it's so insane that after it comes out and will as it currently sits "do well" none of that will matter because other companies will just think they can copy and paste and success will follow. They are going to repeat the same problems the MMO craze had, the same problems with Battle Royale craze had, the same problems will continue to happen with each popular release because everyone else will sell the lie that copying will bring success and that's it. F the people in charge, they are such pathetic leeches on our market anymore.

    • @krspaceT1
      @krspaceT1 4 месяца назад +2

      See Warner Bros, Hogwarts Legacy the top selling game of its year, Suicide Squad and what WB decided to follow

    • @lycanwarrior2137
      @lycanwarrior2137 4 месяца назад +3

      That game benefits from being FTP from a publisher that owns the defacto PC storefront monopoly. Even there, I suspect that it might pull players from their existing TF2 game. Though considering how little Valve cares about that game, they probably welcome it lol.

    • @dudeguy2330
      @dudeguy2330 4 месяца назад

      @@jessicahansen1288 When executives say "It's too risky," what they actually mean is "there's no chance of it giving us all of the money." They don't want a near-guaranteed success that will sell many copies and turn a substantial profit, they want to gamble on the lottery win of having a gold mine of a live service that prints obscene amounts of money for them. They've got enough contingencies protecting them if their lottery ticket loses, so chasing that big win is more profitable in the long run than contenting themselves with more modest successes.

  • @XShrike0
    @XShrike0 4 месяца назад +15

    Astrobot looks like a game that we used to be drowning in during the PS2 era. Then publishers stopped making them. Probably because they weren't making all the money. Now, when they get released, they sell pretty well because the demand was still there. It just hasn't been supplied in years.
    This feels like the tomato sauce problem every time. There is only so much demand for the "trends" the executives and shareholders are chasing. They keep thinking something is dead. When their committee made slop doesn't sell. When it is because the market is already satiated with what they currently have and the slop isn't anything new. Then the market starves for years or decades. Only to flare up again when someone's passion project finally feeds the demand.

  • @illusive-mike
    @illusive-mike 4 месяца назад +7

    Funny thing about the silhouette test: it's not just a matter of aesthetics, it's a vital element of a roster-based game's mechanical design. When playing a shooter, you need to process information rapidly, and skins will change the color of your targets to such an extent as to make it non-informative. Having a consistent and recognizable silhouette conveys tactical information to other players by informing them at a glance what character they're looking at, so having them pop up not only against others in the same game but in general is a gameplay hygiene factor. Indeed, character memorability as a whole helps with learning the game by giving you a good reference point for all the ability information you need to remember.
    Which is to say, "just cosmetics" can help you git good at roster games, and if they suck then that will impact the mechanical core of the game.

  • @coffeegoblin
    @coffeegoblin 4 месяца назад +36

    I mean it was bloody obvious when it was revealed. It’s just incredible how quick it was. The termination coming the same week as the fantastic success of Astro Bot is bloody brilliant. Lessons will need to be learned. But I bet Sony learn the wrong message. How long till they announce a Astro Bot live service and it kills Team Asobi?

  • @youngimperialistmkii
    @youngimperialistmkii 4 месяца назад +32

    I certainly hope that this is the beginning of the end for the prominence of "Live service games".

    • @Hishui
      @Hishui 4 месяца назад +17

      We'll know it's dead when Konami releases one 5 years after everyone else stopped

    • @mattandrews2594
      @mattandrews2594 4 месяца назад +7

      Nope. The trend won't end until Fortnite stops making billions every year, which is a long way off.

    • @thescrewfly
      @thescrewfly 4 месяца назад +3

      Not a chance. Did you miss the "never learn" part?

    • @luketfer
      @luketfer 4 месяца назад +2

      @@thescrewfly "Lets all laugh at an industry that never learns anything tee-hee-hee"

  • @AnnoyingSquib
    @AnnoyingSquib 4 месяца назад +7

    The silhouette test was definitely taught to me and my class in art school. It's pivotal for making strong character designs and checking to see if your character was recognizable no matter what pose they're in. It's not an easy thing to pull off.
    Looks like Concords design team needs to go back to school.

  • @timroarty505
    @timroarty505 4 месяца назад +14

    16:58
    What's funny as well is back in the day, mascot-platformers were the trend game companies were chasing relentlessly (google a list of game mascots from the 90's if you want to go down a fun rabbit hole). It really goes to show that not only are there still audiences for those types of games, the successful ones all have a unique vision drive the development instead of chasing the trend

  • @Skios
    @Skios 4 месяца назад +10

    In the mid-2000s I worked in several toy stores that also sold video games. In a roughly two year period, I must have had to put together displays for at least half a dozen MMORPGs that were expected to compete with World of Warcraft.

  • @Neonsilver13
    @Neonsilver13 4 месяца назад +21

    It should be a no brainer to look at statistics, pick the genre that has the least product recently released or in the works and let a small team with a reasonable budget make a lower price game. The low budget lowers the risk if it fails, the low price makes it more likely for people to pick it up on a whim and since there are only few products competing, the customers who wants games like this might be a bit more forgiving.
    This strategy would also allow the studios to establish new ip's with little risks, check if there is interest in old ip's or if there is interest in different genre spinoffs of established ip's.
    Those smaller projects probably are also a good way to train new employees, develop now features and mechanics that could then later be ported into larger projects.
    Also in regards to development hell for Concord, supposedly the character design is design by committee and was forced on the developers/designers from higher up.

    • @luketfer
      @luketfer 4 месяца назад +2

      I mean when was the last time we had a good, if campy, RTS game? Like come on EA have been dropping the ball for years with Command and Conqueror, the last good one was Red Alert 3, surely there's someone out there that could hire B list actors, stand them infront of a green screen and talk nonsense for a while and have a competent RTS with it.

  • @CaptainZlex
    @CaptainZlex 4 месяца назад +15

    We've gotten to the point where aiming for widespread success is actually a sign of probable failure. And that means game executives have totally lost touch with what makes games good. Not that they ever knew that to begin with.

  • @scttschlz
    @scttschlz 4 месяца назад +9

    Good use of the word "ouruboruos" there. I'm over 60 and that's the first time I've heard it pronounced. Thank you.

  • @TheOnyxGemini
    @TheOnyxGemini 4 месяца назад +25

    Sony the same company that is complaining about not having IP's while they reject a pitch from the original creator of "Wild arms" for a new one, Only for the Kickstarters for spiritual successors like "Armed fantasia" & "Ratatan" to be super successful.

  • @JustAnotherGamer-no3.94m
    @JustAnotherGamer-no3.94m 4 месяца назад +7

    You're forgetting, Steph. These companies aren't actually thinking about the future. They're not thinking of years down the line; Hell they're not thinking about months down the line. They're only thinking about the burst money they can make short-term. That's always the most important factor.

  • @mesektet5776
    @mesektet5776 4 месяца назад +21

    Not that I think Concord is even slightly a hill to fight for, but, seriously, why should we support any game we love if the development team is all going to be fired the second they’re no longer of use to their evil overlords?

  • @Boyahda
    @Boyahda 4 месяца назад +214

    We literally witnessed history with Concord. It's quite possibly the biggest failure gaming has ever seen and probably will ever see.

    • @Downhuman74
      @Downhuman74 4 месяца назад +53

      And they'll learn nothing.

    • @suhanhwang9988
      @suhanhwang9988 4 месяца назад +54

      Assume nothing. Someone else down the line will surpass said failure.

    • @LFPGaming
      @LFPGaming 4 месяца назад +38

      remember that Callisto Protocol cost $160mil... and Fable Legends cost $100mil & never even released

    • @behindert
      @behindert 4 месяца назад +2

      @@Downhuman74 you could say... let's all laugh at an industrie that never learns anything, tee hee hee?

    • @Simmons8519
      @Simmons8519 4 месяца назад +29

      The biggest failure in gaming... So Far!!!

  • @lesbiandrea
    @lesbiandrea 4 месяца назад +81

    Concord took 4 years to make. The studio was formed 6 yeard ago. The 8 year number is from a misunderstanding, according to the devs on Twitter.

    • @251TheMechanizedSingfantry
      @251TheMechanizedSingfantry 4 месяца назад +43

      I'd say that's arguably worse as it means they decided to begin chasing the Overwatch trend 3 or 4 years too late

    • @ArtemyMusha
      @ArtemyMusha 4 месяца назад +6

      4 years...for all the difference that makes.

    • @kamurotetsu4860
      @kamurotetsu4860 4 месяца назад +9

      Which is still embarrassing when Astro Bot took 3 years with a team of 60.

    • @shis1988
      @shis1988 4 месяца назад +2

      ​@kamurotetsu4860 and Sony likely didn't dump as much money on it as they did on Concord.

  • @asleepyeggplant
    @asleepyeggplant 4 месяца назад +12

    City of Heroes having a gravestone.
    Meanwhile the undead body broke free and became City of Heroes: Homecoming.

    • @gregoryvn3
      @gregoryvn3 4 месяца назад +2

      Superheroes staying dead? When the day still needs to be saved?
      Ha! 😛

  • @adamcraig7842
    @adamcraig7842 4 месяца назад +4

    "Characters should be recognizable from their silhouettes." is an old rule from cartooning. It worked so well for Disney that, for most of the past century, they have basically owned the concept of two circles partially overlapping a third underneath them.

  • @Drjos
    @Drjos 4 месяца назад +6

    The character silhouette is literally game design 101. Failing at that is just inexcusable

  • @Bloomeroid
    @Bloomeroid 4 месяца назад +25

    Love Steph’s content! One of the most important voices in gaming, and too often overlooked. Great video.

    • @Rith9789
      @Rith9789 4 месяца назад +11

      More like black listed. Sterling has always been an excellent journalist.

  • @CornishCreamtea07
    @CornishCreamtea07 4 месяца назад +14

    At least Concord will be remembered for one thing, the fastest shut down of a live service game.

    • @AdLockhorst-bf8pz
      @AdLockhorst-bf8pz 4 месяца назад

      *SO FAR* anyway. A hard record to beat, but a gay black samurai in ancient Japan ... well, it's not impossible.

    • @jlev1028
      @jlev1028 4 месяца назад +4

      ​@@AdLockhorst-bf8pzAC Shadows isn't live service.

    • @AdLockhorst-bf8pz
      @AdLockhorst-bf8pz 4 месяца назад +1

      @@jlev1028 I used to like AC games ... but got ever more bored with them. To me the final straw was the Chinese woman in the Viking settlement in Britain. Stacking stones on eachother is why I stopped playing those games.
      That said woman sends a letter IN ENGLISH to her family IN CHINA makes no sense, that an answer IN ENGLISH arrives for her the next time you visit the Viking settlement - literally from the other side of the world - is just beyond absurd. I mean, the ROYAL MAIL did not exist back then and sailing to the other side of the world ... the long way around (no canal in Egypt or Panama) ...
      Willing suspension of disbelief has its limits.

  • @aeloswindrunner
    @aeloswindrunner 4 месяца назад +18

    Can't wait the the game industry to learn absolutely nothing from Concord's failure and Astro Bot's success

    • @jamesrule1338
      @jamesrule1338 4 месяца назад +3

      Astro Bot will be called a fluke, and we won't see another one.

  • @OneMoneyCat
    @OneMoneyCat 4 месяца назад +10

    Concord's character designs in the select screen are like if you spent generations trying to master realistic graphics all just to emulate the stiltedness and complete lack of costume budget of a 3DO FMV game.

    • @0LoneTech
      @0LoneTech 2 месяца назад

      And the art direction of "remove all distinguishing marks, we don't want to get sued by whoever (I can't recall) we copied."

  • @darylsummers3338
    @darylsummers3338 4 месяца назад +13

    A goddamn Bucky o' Hare reference in 2024? Moment she said Willie DeWitt, it was like an ancient tomb was unearthed in my brain of a show I'd forgotten I absolutely loved.

  • @MrAwesomebassplayer
    @MrAwesomebassplayer 4 месяца назад +58

    I hadn't even heard of Concord until it failed.

    • @philippemarcil2004
      @philippemarcil2004 4 месяца назад

      Met too! Games like that need publicity so we can easily see the budget was really really low. So, some exec knew this was going to flop and decided not to put money promoting it but then still decided to keep working on it anyway. That really a weird decision there.

    • @vxicepickxv
      @vxicepickxv 4 месяца назад

      You and everyone else.

    • @MyNameIsBucket
      @MyNameIsBucket 4 месяца назад +7

      Well, there was that trailer from The Game Awards that showed no gameplay and had no indication of even what genre the game was.

    • @CteCrassus
      @CteCrassus 4 месяца назад

      Same.

    • @bryanmoberg8408
      @bryanmoberg8408 4 месяца назад +1

      the only reason most of us had is because it took up like a third of the last playstation direct and we were all very bored and annoyed by it.

  • @zdogger1
    @zdogger1 4 месяца назад +6

    I've actually seen people saying "If you didn't buy Concord, you're a Bigot and don't belong in my community." Which I find absolutely ridiculous. It was a Bad game that cost 40 dollars where the vast majority of other games in the genre are free.

    • @mredbadger
      @mredbadger 4 месяца назад +5

      You haven’t seen that

    • @alanamarko
      @alanamarko 4 месяца назад +5

      nah you fuckin didn't mate

  • @baconlabs
    @baconlabs 4 месяца назад +12

    [Concord] i sleep
    [Astro Bot] Real shit?
    [Bucky O'Hare] *_ascended_*

  • @foomp
    @foomp 4 месяца назад +5

    The sad part is that now that Astro Bot is a commercial success, we already know it's essentially sentenced to death. Be it by "live service" or by executives having their way with it. It's like being the attractive one of the room. The attention is nice, but that person knows they're doomed to have to deal with creepy people.

  • @Pixel_Manny_69
    @Pixel_Manny_69 4 месяца назад +16

    You know what's really funny (or sad)? Sony's execs said they basically don't regret Concord's massive failure and will announce ANOTHER ~live service~ game.
    Gaming execs are just gambling at this point.

    • @ASpaceOstrich
      @ASpaceOstrich 4 месяца назад +8

      You'd think they'd learn when they bought bungie to figure out what their secret to success was and it became immediately apparent that bungie mostly just got fucking lucky.

    • @albert2006xp
      @albert2006xp 4 месяца назад +12

      They are gambling yes. The highest payout for live service games is way high and they all think they can hit the next big thing.

  • @Ihartwalrusguy
    @Ihartwalrusguy 4 месяца назад +12

    No matter how well Astro Bot performs, Sony will never bring back any of their old IPs that were featured in the game.

    • @krspaceT1
      @krspaceT1 4 месяца назад +3

      No thought at all how several small games could cover for Concord tanking. Wukong's third party revenue and ASTRO Bot can't plug that 2## mil hole

  • @EarlHare
    @EarlHare 4 месяца назад +5

    8 years in development, which puts the start of development solidly after the release of overwatch in may 2016.
    Sony literally saw overwatch and decided to jump on the bandwagon and by the time they got their competitor product to market nobody was even interested in overwatch anymore.
    Tale as old as time.

  • @angel_of_rust
    @angel_of_rust 3 месяца назад +2

    im glad this man talked about this exact duality. it's such a baffling thing to exist at all in 2024

  • @9Nifty
    @9Nifty 4 месяца назад +7

    You might not need a business degree to know that chasing trends in a crowded industry is a recipe for disaster, but you do need a business degree to think you can beat the odds.

    • @9Nifty
      @9Nifty 4 месяца назад

      No offense to ASTRO but it's more telling of the video game industry as a whole that the turn of the century was defined by titles such as System Shock 2, Bioshock, Deus Ex, and Fallout while 2024 is just happy when something isn't terrible.

  • @gexay
    @gexay 4 месяца назад +67

    In all those 8 years, did nobody in the office at any point go "Hey, don't you think this is a bit shit?"

    • @lnsflare1
      @lnsflare1 4 месяца назад +24

      Yeah, and then the executives who have probably never played a video game in their life because cocaine fills all their dopamine desires without any need to get some form of of basic competency first went, "What? No, the kids will totally think that this game is the cats pajamas. Now do some more mandatory unpaid overtime, serf."

    • @drunkenhowler22
      @drunkenhowler22 4 месяца назад

      I bet folks were very aware and made a point of telling people, but the wrong people were incharge of greenlighting milestones and werent allowed to fix what was locked in.

    • @dangerousdays2052
      @dangerousdays2052 4 месяца назад +31

      Managers and executives didn't care. The execs already got the investors onboard so they were getting massive bonuses either way. And the managers got paid big salaries for 8 years of doing basically nothing. Trust me, the folks that got paid don't think of this project as a failure. To them, the stocks and high salaries are the product, not the game.

    • @Mene0
      @Mene0 4 месяца назад +10

      @@dangerousdays2052 " To them, the stocks and high salaries are the product, not the game." Holy shit that's a great way to put it

    • @justkev6277
      @justkev6277 4 месяца назад +6

      @@dangerousdays2052 That's an excellent way to put it

  • @SpottedHares
    @SpottedHares 4 месяца назад +44

    i 100% though astrobot was a holiday release till you reminded me it existed.

  • @joshuagrandison7219
    @joshuagrandison7219 4 месяца назад +6

    Turns out it's really hard to chase trends when it takes 8 years to make a game

  • @atreidhd
    @atreidhd 4 месяца назад +5

    I literally never even heard of Concord until people started talking about how it had failed. The first mention of it I remember seeing was a thumbnail of one of Arlo's videos labeled "MEGA FLOP" with the title "Concord is Flopping Harder Than Even I Expected", and I just remember thinking "...what the fuck is Concord?"
    8:09 -- By the way, not sure if you're already aware of this, but having a recognizable silhouette is one of the principles of animation, one of the first and most important things you learn when studying animation. Granted, it's more for poses and movement than character design, but it's the same idea. If the audience can't tell what the character is doing just by their silhouette, then you've done something wrong.

  • @amandadiamond7147
    @amandadiamond7147 4 месяца назад +5

    Having a clear silhouette is fundamentally important in character design- especially superhero character design.

  • @kap1618
    @kap1618 4 месяца назад +23

    The 4 horseman of gaming. Famine-Live Services, Pestilence-Microtransactions, War-Online/Mobile gaming, and Death-Day One DLC.

    • @zid9611
      @zid9611 4 месяца назад +5

      Just saying if you just simply avoid anything online enabled. Only play a fully playable SP game. Then you only have to deal with dlc. Which of you wiat a year. You can get all the dlc and most of the big fixes for half the price of launch. Avoiding them completely. That why so many of us now play older games.

  • @ogrogordo6084
    @ogrogordo6084 4 месяца назад +5

    Club Penguin among those graves is a bit unfair. It was a massive sucess on it''s time with 10 - 14 years old teenagers, and it's sorely mourned in Brazil, with many people still hoping for something close to it. Those people did'nt play WoW, and many never cared for it even after being able to afford it- but give us Ragnarok Online or Club Penguin. Only the Tibia guys prosper.
    On the positive side, using the Total Recall mask lady saying "Two Weeks"? Chef kiss... That movie is sucha an abundant source of memes.
    Edit - at the end comentary, calling those weird guys as Tyranids, of course, I agree, makes sense. More specifically, they should be GENRE STEALERS.

  • @masterofthelag8414
    @masterofthelag8414 4 месяца назад +8

    Should mention, ignoring the cost to develop it in the first place and accounting for inflation, it STILL cost more to make the game Concord than it took to build a Concorde supersonic passenger jet. And even though it was technically also a failure in the long run, the passenger jet at least actually flew regularly, was a thing of pride for two nations AND got bootlegged by other nations (IIRC Russia had an equivalent).

  • @desflat
    @desflat 4 месяца назад +2

    Can't tell you how much I loved the reference to Peace saying "bad" in Ralph Bakshi's Wizards.

  • @damienhailey118
    @damienhailey118 4 месяца назад +5

    In memory of Zero Punctuation:
    "Let's all laugh at an Industry that never learns anything, tee hee hee!"

    • @Gridseeker
      @Gridseeker 4 месяца назад

      How I miss the good old days of ZP :(

  • @sitichybrid
    @sitichybrid 4 месяца назад +16

    Was concord even advertised? I admit i'm not as in tune with new releases these days, but i swear i didn't hear anything about it until i saw headlines about it's failure.

    • @what.5693
      @what.5693 4 месяца назад +12

      This is one of the biggest reasons it failed. They did a horrible job advertising it if they even did. I never heard of it either.

    • @SomewhatSlightlyBored
      @SomewhatSlightlyBored 4 месяца назад +6

      there was an extended "story trailer" at one of the game shows earlier this year. it looked like how an ai would try to explain guardians of the galaxy, with zero understanding of what makes it work.

    • @Sauvva_
      @Sauvva_ 4 месяца назад

      @@what.5693 cant sony put advertising when you launch the ps5 just like steam does ? i remember some ps2 games had demos of other games

    • @Boyahda
      @Boyahda 4 месяца назад

      It was. It had a trailer with some of the best visuals I've ever seen in a video game cinematic. That's apparently where the entire fucking budget went though.

  • @TheFrugalVideoGamer
    @TheFrugalVideoGamer 4 месяца назад +15

    Honestly, The Bureau had a decent storyline and a twist that was right up there with Bioshock on a narrative level - the whole "Yeah, you were controlling the alien inside the main character's body this whole time, which is why anything you did wasn't necessarily what *he* would have done if given the agency to do so" was a genuinely fun idea!

    • @rootyrootyson2175
      @rootyrootyson2175 4 месяца назад +1

      I got all the way to the final mission of The Bureau before chucking the towel in. Fascinating plot just couldn't quite overcome the half-baked derivative gameplay that eventually became too irritating to put myself through.

  • @philippemarcil2004
    @philippemarcil2004 4 месяца назад +7

    What crazy about concord is that someone should have pulled the plug way way sooner than this on the project.

  • @bjornbjornson740
    @bjornbjornson740 4 месяца назад +3

    I remember the bureau.
    I remember it specifically because it was cheaper to buy a bundle of xcom *and* the bureau.
    They fully paid me to buy the game alongside xcom.

  • @JetBlack2024
    @JetBlack2024 4 месяца назад +4

    People calling this the biggest failure ever. They never played culling 2 or all the other games that were dead on release and died afterwards. Let’s not forget “the day before” either

  • @fabisayshi
    @fabisayshi 4 месяца назад +15

    Concord is weird for me, I've been a gaming hobbyist for 30+ years and my preferred console line is PlayStations, and I never even heard of the game until it was called the biggest flop in gaming history. That's weird, like no advertising or marketing at all? They knew it would flop at some point in development and would've preferred to bury it, but all that money was sunk into the project, so they couldn't afford to bury it. What a mess.

    • @TheJakeJackson
      @TheJakeJackson 4 месяца назад +6

      There was plenty of marketing. There was also a lot of non-marketing coverage in the media after its State of Play trailer last summer felt like such a cock tease. As an older gamer, you're probably just not in the sphere that marketers target anymore and so you won't hear about much of what's going on if you're not actively following the hobby.

  • @ExiledAbomination
    @ExiledAbomination 4 месяца назад +6

    My daughter and I are loving Astro bot, I genuinely wish this kind of game was more the standard than the exception

  • @512Nikc
    @512Nikc 4 месяца назад +7

    People who already have Overwatch, TF2, Apex Legends and other options were not leaving them in favour of another new title with nothing new to offer, specially if the ticket will cost them 40 bucks. Heck, Marvel knows this and is releasing their attempt at it for free.

  • @Kolyasisan
    @Kolyasisan 4 месяца назад +7

    Really sympathetic with the developers on this one. Wasted such a tremendous amount of time in order for it to become a mark on you and its legacy to just disappear is painful, all because of the very few in charge of the stuff that people are upset about. Saw some dude who worked as a lighting artist and they got a mountain of trash thrown at them just for being related to the development of the game. One of the reasons I'm myself hesitant to join any AAA studios, as some people will definitely throw some flak with like "yo the game's characters are shite go flush yourself", and I'm just an engine programmer. But hey, it pays, at least for a short while before you're sacked for the investors... sad times : (

  • @Twitchy_McExorcism
    @Twitchy_McExorcism 4 месяца назад +5

    "Mascot Platformer," _that's_ what you call those games! Forgot the term, wasn't sure how to describe them in short-hand. The main-line Mario games, Jak and Daxter, Banjo Kazooie, those old Spongebob games, and "game where you run, jump, fight, and grab floating objects" don't really roll off the tongue as well.
    Thank god for you, Stephanie.

  • @FiendMatadorSlayerOfNoobs
    @FiendMatadorSlayerOfNoobs 4 месяца назад +41

    I just knew this would be the topic this week.
    What I did NOT expect was Titus giving birth to a Nurgling at the beginning of the video.

    • @Crocogator
      @Crocogator 4 месяца назад +11

      BROTHER! IT HAPPENED AGAIN! OH EMPEROR WHAT HAVE I DONE!?

    • @FiendMatadorSlayerOfNoobs
      @FiendMatadorSlayerOfNoobs 4 месяца назад +11

      @@Crocogator BROTHA I AM CONSTIPATED HERE!

  • @alexsummerdown831
    @alexsummerdown831 4 месяца назад +9

    You nailed it on the head. This publisher idiocy stopped being funny, and has become ruinous.
    I’m immediately suspicious how Concord was made in 8 years and umpteen millions of dollars, because *Did they really conceive this game to be a live service hero shooter? Or was it something else entirely before live service mechanics were mandated to its design?*
    Whatever comes of any news about Concord, or Firewalk studios will be worth watching with **Extreme Interest.** from here on out.

  • @troqu
    @troqu 4 месяца назад +16

    The worst thing about the woke/dei tourists is that half of them are repeating this fantasy that the game was actually good but only failed because of their weird obsession. Literally saw someone say it was "The best game nobody played because of DEI" on discord and was so confused...

    • @Peasham
      @Peasham 4 месяца назад +6

      I mean yeah, as established they don't play video games

    • @albert2006xp
      @albert2006xp 4 месяца назад +3

      @@Peasham And if they do they usually just play one game. Likely gacha game or call of duty or something depending on the flavor of bigot.

    • @volo870
      @volo870 4 месяца назад

      I assume DEI quota is what kept game financing till the end. Otherwise it would be written off a year ago, when massive layoffs where all over the industry.

    • @Whacha-md5jl
      @Whacha-md5jl 4 месяца назад +6

      @@volo870 what does that even mean? what are you talking about? do you have literally any idea what you said?

    • @volo870
      @volo870 4 месяца назад +1

      @@Whacha-md5jl High ESG assessment is what promotes investments by asset management companies. I assume cancelling the game would lower investor appeal for Sony.
      It's not like people are willing to invest in DEI stuff. They just don't wish to invest in something reprehensible. So there is a rating of "not bad" companies. But since assessments are made by computers based on numbers only - ESG somehow got out of the control.
      I hope it is a "phase", and Wall Street invents some other, more reasonable metrics for investor confidence.

  • @inciaradible7144
    @inciaradible7144 4 месяца назад +2

    I feel like the lesson people ought to learn from Concord is that these incredibly long development cycles are just not sustainable, on top of the fact game projects need to be more flexible and able to respond to what people actually want. However, I feel like Sony will absolutely learn the wrong lessons from this.

    • @krspaceT1
      @krspaceT1 4 месяца назад

      At least given other games 'woke' won't be blamed. But it's hard to hope they'll see the answers the actual gamers want

    • @inciaradible7144
      @inciaradible7144 4 месяца назад +2

      @@krspaceT1 Oh I'm actually expecting that. I've seen many call woke games unsuccessful, and when you bring up something like BG3 then it's like 'I don't think that game is woke.'
      It's quite amazing.

    • @krspaceT1
      @krspaceT1 4 месяца назад

      @@inciaradible7144 helps your argument when.you filter out the successes

  • @Bearyboo87
    @Bearyboo87 4 месяца назад +5

    21:50 Hey Steph! That's not nice! Tyranids are just hungry, hungry bugs they don't really have much mallice AND are capable of, even driven by adaptation, Something the antiwoke brigade finds anathema.

  • @Bugside
    @Bugside 4 месяца назад +9

    Did they actually market Concorde? I hadn't heard of it till one week before it came out, and it was just people expecting it to fail, weird

    • @Hishui
      @Hishui 4 месяца назад +8

      Most of its marketing seems to be from weirdos on Twitter crying about it being "woke"

    • @Ammy-q4w
      @Ammy-q4w 4 месяца назад +1

      @@Hishui Those same weirdos haunt Dragon Age The Veilguard comment sections by comparing the game to Concord even though they have nothing in common at all

  • @revolutionofthekind
    @revolutionofthekind 4 месяца назад +7

    In all the time its been out, astrobot is the first time my family has even discussed getting a ps5. We have a ps3 and ps4, and felt no need to get a ps5 cause nothing appealed or seemed worth how expensive it is. But....i want to olay astrobot so bad.
    Sidenote: i cant believe you mentioned bucky o'hare. I had a compilation video tape of it growing up so much, but never knew anyone else who had even heard of it. That theme is throwing me right back

  • @AlDim000
    @AlDim000 4 месяца назад +5

    It's also worth mentioning that the multiplayer in Space Marine 2 is just an extra game mode in a game that already has a great campaign. Concord didn't have anything else but that multiplayer design-by-committee disaster.

  • @darkroast9907
    @darkroast9907 4 месяца назад +3

    Astro Bot is so good, but it's important to point out that Astro Bot has been incredible since all the way back as Rescue Mission on PSVR. This is just the culmination of almost a decade of the Astro Bot dev team going way above and beyond expectation and finally getting Sony to buy in.

    • @sonicfan82
      @sonicfan82 3 месяца назад

      it took a lot of successes to prove to Sony that they can make a good game, and when they delivered, they didn’t fail, they passed with flying colours.

  • @TheMorriganAensland
    @TheMorriganAensland 4 месяца назад +4

    Concord Heroes just Look AND Sound GENERIC AF!! Plus, charging $40 in an OVERSATURATED Genre when there's F2P options that have been around for years is INSANE!!
    Fancy Graphics will NEVER replace Bad/Generic Aesthetics!

  • @whiteraven562
    @whiteraven562 4 месяца назад +4

    Concord characters look like the sort of characters you'd see in a video game inside a TV show, where one of the characters is playing it in the background.