Best D&D Spells for Bladesinger Wizard 5e Tradition
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- Опубликовано: 11 сен 2024
- Best D&D Spells for Bladesinger Wizard 5e Tradition
Nerdarchy explores wizard spells for a bladesinger in 5th Edition Dungeons and Dragons.
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At 5th grade Steelwind Strike is actually a very good spell for a Bladesinger. You get to hit multiple targets with a very good magical melee attack and can teleport yourself to an advantageous position at the end.
The extra attack in Tasha's also allows blade ward to be used if you are facing a dude with a sword. Resistance to bludgeoning piercing and slashing is a good thing to have, especially if you use song of defence, you can take an 80 dmg sneak attack down to 10 dmg.
Three other spells to consider (if available)-
- Gift of Alacrity - You do want to get your blade song going and up right away right? +1D8 to your int will help a lot with that (8 hour non-concentration)
- Ashadalon’s Stride - Yes it is fire but you are added extra speed to your Bladesingers speed and more damage to more targets and one “lucky” victim and enjoy the boom. No opportunity attack. No save. No stopping you!
- Draconic Transformation - at that level you are going to enjoy that true sight because it comes up and flight same time means you deliver the magic sword were you want with bonus force attack.
Rimes binging ice would also help captive targets that take damage
@@adamwelch4336 TOTALLY, That would work though I think that would work for anyone. Nothing better for anyone trying to hit with a weapon then having a target that is locked down.
Glad to see you guys really looking at the Bladesinger for what it is and not, “you’re a wizard; why aren’t you doing the wizard things?” 😋 Even though it’s a 9th level spell, Invulnerability should be on the concentration spell list. No more damage also = no more concentration checks. Biggest thing you have to worry about now is things that can’t be counterspelled that incapacitate. Oh and it lasts 10 minutes. 👍🏻
Treantmonk’s take on the bladesinger is far more nuanced. Whilst everyone can build their bladesinger however they want stylistically, if you are optimising, a melee focus is best only at certain levels/conditions. At other levels just enjoy the AC and concentration boost. 🤗
Con saves can be tuff
So new to 5e mechanics, I played a split class fighter/magic user back when it meant tracking experience points in game, or splitting them between the two classes, very slow progression in a party of specialist. I'm creating a bladesinger, if the Warlock waste a thrall and was more akin to even wild magic it would be an option. I recall, Chainmail.
for other bladesinger spells i have been happy with Expeditious Retreat, Kinetic Jaunt, and Ashardalon's Stride in different situations. KJ and AS are extra nice for landing booming blade and stepping away without opportunity attack. Also, level 6 extra attack can allow booming blade or green flame blade as a cantrip for one of your attacks
I thought graviturgy and chronomancy were supposed to be subclass locked, like you aren't supposed to have kinetic jaunt if you're not the time magic subclass
This comment is a bit late but I am going to play a bladesinger in my next game and we're starting at first level so I was wondering if these spells were good picks. You guys talked about silvery barbs and absorb elements in the video, but what about the rest?
Mage armor
Shield
Feather fall
Silvery barbs
False life
Absorb elements
And for my cantrips-
Booming blade
Mage hand
Thunderclap
Bladesinger with Echo Knight.
Use Rope Trick to hide and fight with the Echo. Use Haste or Shadow Blade and just go to town while your physical body is hidden (use Minor Illusion to hide the Rope Trick window too).
Blur is much maligned; and is super useful when dealing with either lots of enemies (like mobs of Kobolds w/ pack tactics) or an enemy with multiple attacks (when Silvery Barbs is less useful). The primary advantage of blur is to weed out multiple critical hits against your PC and/ or deny an attacker advantage against you. As a melee caster, you are a squishy and choice target 🎯… especially for a rogue or anyone who has ranged weapons.
I've been getting great use out of slow for my concentration spell. Takes away their reactions, so no op attacks. Dual wield rapiers, that's three hits per turn with blade song +10 spd. Also, I love the anime feel of steel wind strike with the bladesinger.
Tasha's otherwordly guise is another 6th level spell that I think is worth considering for a bladesinger. The flying speed, damage immunities, condition immunities, and extra ac buff are all really good. Plus it lets you use your casting modifier for weapon attacks and damage.
I think its pretty useless. The condition and dmg imminities are way to Situation al and the AC can be provided with another attack with a third level spell. You want to do Dmg as a singer so you cant concentrate on stuff like flying and 2 more AC for an 6th level spell . its just not worth it at all .
You guys forgot false life, sure it's not the most optimal spell but if you are going to force a wizard to the front every Hitpoint matters. It's a decent upcast spell and it can absorb the errant critical with a healthy 1 hour duration.
We were bound to miss a few. There are a lot of spells in 5e.
Nerdarchist Dave
@@Nerdarchy fair enough, I'm playing a war wizard gish and there is no way I would have survived to 6th level without the hp bump from false life.
You guys missed out greater invisibility! Advantage on your attacks and disadvantage on attacks against you plus great utility possibilities!
Kinetic Jaunt is has most of the features of the Mobile feat and makes you into a decent skirmisher
True but the need for concentration I think makes the mobile feat worth it if you can spare
Went a little different route with the most recent bladesinger build I'm working on. Gave him 6 lvls of artillerist to be able to hold a wand/staff/rod in the offhand to use as a "firearm" for the extra 1d8 spell damage.
Thanks for this, I’ve started playing my first BladeSinger but I started with 2 levels of Ranger plus being a custom lineage, I took the observant feat.
The Bladesinger extra attack that allows casting a cantrip means that a character can cast Booming Blade or Green Flame Blade and still get the melee weapon attack for more total damage.
Also makes blade ward a lot more useful.
Nerdarchist Dave
@@Nerdarchy I have a fighter 9/bladesinger 6. His high AC means that he is pretty much not going to be hit by the kind of damage that Blade Ward prevents. I just focus on killing the attackers and not worrying about them hitting me. (And pack Silvery Barbs to defend against crits that hit me regardless of my AC.)
@@saintpaulsnail How are you getting a high AC. Can only bladesing with light armour.
@@ryokirah light armor gives an AC of 13 up to +3 AC via enchantment (that's 16 AC) ring or cloak of protection raising AC to the range of AC 18 to AC 24 Dexterity modifier can add +1 to +5 making AC 19 to 24. Bladesong allows you to add your Int modifier (min of +1) to your AC bringing it up to AC 20 to AC 29 Spells like Haste or Armor of Faith add +2 AC each AC 24 to 33. Then Shield adds another +5 for one full turn AC 29 to 38. There's fighting styles you can pick up if so inclined and items like a Defender sword. My bladesinger got her AC up to 29 with Shield and equipment and I pointedly didn't build her to maximize her AC. I just wanted her to be statistically unlikely to have been slapped out of concentration if something was lucky enough to get close enough to hit her.
@@angelagranger760 ok, well yes, if you assume an extremely high level character with every possible piece of equipment.. ANYBODY has a good AC, lol. You either have to take magic items out of the equation when comparing to other builds, or else assume that EVERY character will have those items so the advantage zeros out. Like, you could have a ranged-warlock wear those items and be just as tanky. We're talking about builds, not items. I don't even plan builds past level 12-13 unless the DM specifically says were playing late game.
You also can't assume you're going to have a +5 Dex unless you plan to prioritize it over Int. Assuming you have a 17/16 at level 1, it's going to take you 3.5 ASIs to get 20 dex and 20 Int which won't leave you much room for feats or multiclassing in those 1st 12 levels. Unless you want to sacrifice alot of your higher level spell casting.
One thing I would like to mention is that Tenser's Transformation isn't actually all that good
Fair warning, I typed a lot out here lol
The main issue with Tenser's Transformation is that it renders you completely unable to cast ANY spells for the duration.
While the 50 temp hit points is nice, you really don't actually gain that much and you sacrifice tons of stuff as well.
Not to mention, the lack of spellcasting severely cuts your DPS output when you cast Tensers, which I'll explain below
With Tenser's, you'll be loosing lots of your "regular" damage output when you're unable to cast cantrips like booming blade/green flame blade, and the additional damage you gain from advantage + 2d12 doesn't actually do a great job offsetting it.
Additionally, you can't use shadow blade in combination with it, so you're stuck with whatever normal weapon you use. Since shadow blade does 2d8 as a 2nd level spell, and if you upcast it to 5th or 6th level (the same level as Tenser's, so it's fair) it will deal 4d8, the shadow blade is already fairly close in competition with Tensers. I'm not going to delve too deeply into the math, but overall the 4d8 from shadowblade + cantrips like Booming Blade/Green Flame blade (which also scale heavily with player level- for example, Booming blade deals an extra 2d8 on hit, and then 3d8 when the target moves for a total of 4d8x2 thanks to extra attack on Shadowblade, and then even if you don't include the movement bonus from booming blade you still deal another 2d8 for a total of 10d8 damage WITHOUT using Tensors) I'm fairly sure that the advantage that you get on attacks isn't much going to be enough to compensate for the amount of damage that you can just do with shadowblade + cantrip casts instead.
In total, with upcast shadowblade + booming blade you get 10d8 damage per round, and an additional 3d8 if the target moves
With Tensors you'll get 4d12 and 2d8 (assuming you're using a weapon that deals a d8 damage die). However, it's important to note you also get advantage on attacks with Tensors.
So, if you want to argue that Tenser's still gives you more damage than shadowblade + cantrips, that's understandable and I won't even try to math my way through it. But even if it does deal more average damage, it's not by very much.
Additionally, even though you get 50 temp HP, you're not really gaining nearly as much as that sounds like.
Spells that you talked about in this video like shield and absorb elements can potentially save you ~50 hp (if not more) throughout a high level combat encounter. You're level 11 by the time you can get Tenser's, so you'll probably be fighting fairly strong monsters. When Tensor's is up, you cant cast these! Dragon hit you with an ice breath weapon for 50 damage? Dang, unfortunate that you couldn't half that with absorb elements. Lots of enemies attacking you on one turn? Dang, too bad you can't cast shield to make you harder to hit.
Now don't get me wrong, 50 temp hp is a lot of hp. But, when you consider the fact that you could potentially prevent lots of damage with access to your spells, the additional +50 hp can end up looking more like +15 hp compared to just using defensive spells.
On top of all this, you're also sacrificing a TON of your utility as a caster. You might be a melee wizard, but you're still a wizard, and being unable to cast spells for 10 minutes is a gigantic detriment. Instead of being able to fireball that large group of enemies 60 feet away, you've willingly locked yourself out of any and all damaging spells you might've been able to use instead. Enemy spellcaster about to cast fireball on you and your whole party? Bet you wish you still had that counterspell in your back pocket.
Another thing to note is that the armor proficiencies are completely impractical- you'd have to put the armor on *after* casting the spell and then as soon as the spell ends (potentially by having your concentration broken mid-combat) you'll be stuck in armor that you aren't proficient with, and out of your transformation. The issue with wearing armor you don't have proficiency with is that you can't cast any spells. No shadowblade, no cantrip, no reaction spells, etc.
Not to mention, you had to pick this as a 6th level spell instead of something else extremely powerful at this level- things like Disintegrate or Eyebite instead.
By casting this 6th level spell, you effectively turn yourself into a fighter for a few turns. The only difference is that you've been building a wizard character this entire time, and the fighter has been building a fighter the whole time. The fighter has things like their subclass, helpful feats that they've chosen, higher strength/dexterity, magic items, etc. Meanwhile, you're likely not even dealing as much damage as they are on each turn, and you've spent a 6th level spell slot to do so.
The advantage on concentration saving throws the spell gives you only helps you maintaining concentration on this spell itself, and it's not a particularly helpful spell for you to have casted.
The cherry on top is the saving throw you have to make at the end, or suffer a level of exhaustion. This part of the spell is just... plain unnecessary, and is a swift kick as a parting gift from the spell.
So, if you've read this far through (well done, I'm very proud of you, and thank you for listening to my late night rant) I hope you'll have a slightly better idea of what Tenser's really does.
Of course, if you love the idea of a wizard turning into an absolutely ripped fighter for 10 minutes, I'll admit that it's a pretty cool and funny idea. This isn't me trying to yell at you to "never use Tensers!!!" because this is just a funny little roleplaying game about dungeons and dragons.
However, I hope that you'll realize that Tenser's Transformation is not nearly as strong as you might have expected it to be, and it is by no means a "must pick" for bladesinger wizards.
I have vortex warp as well. Most of my spells are support so i put that there to help move the party around the board
Did I miss mention of Spirit Shroud? There is interesting competition between Spirit Shroud and Haste. Do you want more damage on each attack or an additional attack? It might depend on what magic weapons a character has.
We didn't mention spirit shroud. Haste is more than an extra attack though. AC boost, speed boost, and advantage on dex saves.
-Nerdarchist Dave
Spirit Shroud is terrible IMO. There's zero circumstances for any class that it's your best choice. For our bladesinger, its completely outclassed by shadow blade at every level. You get almost as much out of spirit shroud as you get from hex/hunter's mark, except you can use it for WAY longer, and you don't need to be within 10ft. That's a 3rd level spell being beat by a first level spell.
I get your opinion but I feel like that it is situational, but not terrible. I think Haste and SB are still the top tiers, but when you are going up against creatures that have regenerative abilities, this is where spirit shroud can truly shine because it negates all healing until the start of your next turn. I feel like it should be on a bladesinger spell list because it just the same as every other situational spell there is. There is also the choice of three different spell damage types, depending on the creature you going up against which can be beneficial too. :D
@@thedrawmallama4895 fair yeah, that's a legit, very specific use. If I only get to pick 4x 3rd Ievel spells.. even with a bladesinger, I'd literally never pick it. I wouldn't even memorize it for the day if it was in my spellbook for free unless I knew for sure there was regeneration to worry about
@@ryokirah I have Shadow Blade but I have never used it because I have magic weapons that are superior in pretty much every way. Spirit Shroud is pumpable (because of multiclassing I have higher level spell slots) so it can add more damage than Hex (1 or 2 d8 versus 1 d6). So it is situational. I'd have to crunch some numbers before I can decide if Haste with an added attack (for 4 attacks) adds more damage than 3 attacks that add 1d8 or 2d8 each. Haste adds benefits but also has its known downside.
Have you guys looked at tensers at all? You cannot use magic while tensers last. Losing 5AC through shield vs 50 temp HP is not a good trade.
Using my Ring of Jumping with my Harengon is freaking hilarious. I don’t think I had even cast Jump before I played my Harengon.
My scout rogue has a ring of jumping love it.
Nerdarchist Dave
Tensers Transformation is a bit of a trap especially if you rely on replacing your extra attack with a cantrip.
Tasha's Otherworldly guise is the better option.
i wouldnt go so far as saying it is "bit of a trap spell" i would say it is a massive trap spell bcoz you would do more dmg, provide more support/utility to the party by literally casting any other spell bcoz the loss of the ability to cast spells is that MASSIVE especially for a wizard, other subclasses it might be worth it in a pinch but for a bladesinger its never worth it.
Both spells are good. I tend do have both based on what's needed. Both let you hit a bit harder. 1 gives 50 temp hp which at that lvl can almost double your hp depending on stats and rolls. The other gives mobility and some AC. Both are good and neither truly trumps the other. All depends on what you need at that moment
Tenser's Transformation transforms you into a weaker version of the melee characters who are already in your party. Any wizards strongest feature is spell casting. With TT you willingly give up the best thing you can do
@@backcountry164 when you're already a subclass that changes it up then its not too crazy. A normal wizard could benefit from the spell but for bladesingers it use to be an extra blade song basically. With the changes it does help it.
And arguably using your intelligence modifier to attack is better than just advantage because at that point your int will probably be capped.
Basically they both do similar things mechanically but transformation has way too many downsides. And not being able to cast really goes against the idea of being a gish. Not to mention the likely level of exhaustion after the Spell ends.
There are different kinds of spell gems, I think the bloodstone is the one that can store a 3rd level spell.
Glyph of warding is a 3rd level spell that takes an hour to cast and one of it's options is to store another spell in the glyph.
While you are spending an hour to cast it you cast another spell during that time, so it must also have a casting time of 1 hour or less. The spell doesn't take effect but is instead stored in the glyph and will be cast when a trigger is met.
What you do is store the glyph of warding spell in the bloodstone and now you can cast it as an action.
Use an action to cast glyph of warding, now because you used an action to cast glyph of warding the spell you store inside the glyph must also have a casting time of one action.
Haste has a casting time of one action. Another interesting thing about a spell being triggered from the glyph is that if it is a concentration spell then you don't have to concentrate on it and it lasts for the full duration.
This will allow you to cast another spell in a later round that does have concentration. This way you can have both Haste and Shadow Blade going at the same time.
Bladesinger would be great if the weapon they take for their subclass proficiency would also be their spell casting focus
What the point ?
LOL: "to bladesong" is my favorite verb from now!
But you forgot Level 2 Kinetic Jaunt + Booming Blade, no AoOs and trigger BB damage every time. Level 3:
Ashardalon’s Stride! And I like Phantom Steed, use it as controlled mount and take the disengage, dodge or dash action (200 ft!) every round for free. And if you really want to go wild, choose the Lance as your Training in War and Song -weapon (and be a "normal" wizard until level 5).
Absorb Elements: Unfortunately, most creatures that deal elemental damage are immune to that damage type, so the damage part of the spell seems almost useless to me.
There is a lot of spells we are bound to miss something.
-Nerdarchist Dave
Lance is a two handed weapon and not eligible to be used as a Bladesong weapon.
@@angelagranger760 No, it doesn't have "two-handed" property and is one-handed while mounted, so I disagree.
@@tillfangohr9286 It says special and when you read the entry it states you have disadvantage when you attack a target within 5 ft. of you and it requires two hands to use if you aren't mounted.
You can use green flame blade and hit yourself with the green flame… (a paltry amount of damage) to activate your elemental protection spell and hit your enemy with +x d6 fire!
Early on, spells like kinetic jaunt and Ashardalons stride are super effective for both offense and defense.
Not sure if those were out when we did this video.
Nerdarchist Dave
I just might have missed it, apologies if I have, but... Mage Armor? + 3 to AC, it's gonna save your asses, guys!
Its an important one . yes
Magic weapon, yes i know it's also concentration and shadow blade will do more damage but if the enemies have a very good AC you also get bonus to hit.
Ted's geocaching t-shirt is hilarious.
I have a bladesinger, hexblade, swords bard. burning higher spell slots on spirit shroud, plus a flourish, and eldritch blast really puts the hurt on a hexed target. especially since all the EB have the agonizing bonus, and also benefits from the shroud bonus each beam.
Holy crap, that's an average of 62.5 of damage per turn on level eleven without upcasting Spirit Shroud (if you hit everything, ofc).
Can a bladesinger use the animated shield while blade singing?
Nerdarchist Ted says yes. I tend to agree. Its up to your gm though, but if you are the GM its up to you.
Nerdarchist Dave
Take a ranged damage cantrip!!! I have been paying for not having that one...
Kids, don't forget that Blade Ward REALLY comes into its own with the Bladesinger's Extra Attack feature. You get REAL tanky REAL fast, particularly if you upcast a False Life early on. 😀
Well but blade ward just gives u resistance right? As a bladesinger u mostly are just trying to not get hit wouldn’t it make more sense to just dodge?
@@emperorshrek5827 Very true!
But at higher levels, cutting damage in half is really nice, particularly since some high CR creatures can have attack modifiers of +18 or higher. What I like to do is mix that high AC with damage resistance on top of temporary hit points.
Blade Ward plus Armor of Agathys or False Life upcast with something like a 6th level spell slot is roughly 30 temporary hit points, which is effectively 60 temp HP if the damage is being halved.
Long story short, for a cantrip and a spell slot you can put that high AC on STEROIDS for some god-tier tanking.
😁
I Have A 7th Level BLADESINGER (2 Attack's) & Then I Cast HASTE, I Get A +2 To AC & My Speed Doubles & I Get 1 Extra Weapon Attack, Can I Instead Of Makeing A Weapon Attack, Can I Cast A Cantrip Instead ???
So I Make A Weapon Attack & Cast A Firebolt, Then With The HASTED Attack, I Cast Another Firebolt ???
1) Rapier Attack - 1d8+4
2) Firebolt - 2d10
HASTED Attack
3) Fire bolt - 2d10
Is This Combo Do-Able ???
By raw no, but I think you can replace a weapon attack with cantrip as a blade singer. So it works, but only with the bladesinger.
Nerdarchist Dave
No mention of Greater Invisibility, Spirit Shroud, or Crown of Stars? Tensers Transformation is an absolute trap, I'd avoid it. I'd also recommend looking at which spell can be used with Contingency.
Greater invis is a concentration. I dont think thats rly worth it
Tenser's transformation is not good on blade singers
Is it just me or does anyone else think of Kinetic Jaunt as capoeira in D&D
Nobody ever talks about Spirit Shroud which can add a bunch to your dpr when upcasted
Tbh, I think Spirit Shroud is a better option than Shadow Blade, because it stacks with Booming Blade. the real competition, imo, is between upcasted SS and Haste (damage vs survivability and versatility). However, if you get some good magical weapon, like Flametongue, Haste becomes undoubtly the best option.
@@Zecteiroshadow blade also works with BB or GFM. The 1 gold weapon requirement was stated to be an oversight, and it explicitly does work with summoned weapons.and I've never met or heard of a GM who enforces it
SB just does the most damage of all of these, and only really stops being your go to once animate objects comes online. Animate objects, pick 10 coins in your pouch. Welcome to comical amounts of attacks/damage per turn.
Tenser’s transformation is a horrible spell for a wizard. Would rather use animate objects and still be able to use my spells, like shield / absorb elements
Tenser's Transformation
i want to love the bladesinger, i really do. but every time i go to start putting things together, i can't help but cast a sidelong glance at the hexblade. sure, bladesinger isn't just a d6 hit die caster anymore. it's a d6 caster wrapped up in studded leather armor. if you want to be halfway decent in melee and not completely gimp your spellcasting, you get forced sooo hard into one very specific flavor of spellsword. not o mention having 3 primary stats to juggle, so unless you're rolling for stats and get 3 awesome rolls, you're boned. point buy you have to handicap your cha, str, and wis. don't even bother if your dm is forcing standard array. and even after all that you're still essentially a rogue without stealth or sneak attack.
meanwhile hexblade just be like "charisma go brrrr" and everything else is a nice bonus.
i dunno, apologies for the long winded rant. i really want to love this class. maybe if song of victory came online sooner, or if bladesinger got something similar to hex warrior I'd have an easier time of it. but at the end of the day it's still just a wizard that happens to not be completely useless in melee combat.
I'm always getting shouted down for the things you pointed out. Love the flavor, but overrated in my opinion.
Nerdarchist Dave
But do you understand how much other options for example defensive options you have ?
On level one you got spells like : toll the dead, shield, absorb elements, find familiar, mage armor(13+dex+int which means 20ac for me +shield is 25ac) you got feather Fall, silvery Barbs, and all the lovely wizard spells you got later on and as cantrips
I think as long as the DM allowes shadow blade + BB or gfb and stuff its an amazing class
I want to do shadow blade so bad but it’s SB then blade song or BS then shadow blade.. I feel like you could do blade song then cast mirror image.. but I like the idea of using mirror image and sentinel together.. but then I’m trading utility for some damage out fo my reaction... there is sooo much to this!! Just another reason I wanna build a blade singer
Mirror image is useless . they only have like 12 ac or something while you have like 24 with shield.
it's just not worth it to invest in the melee aspect of the bladesinger past level 6 it just don't scale well enough. Just treat your melee attack as if it were your cantrip for when you are not casting those incredibly powerfull wizard spells. If you want to do melee you'd be much better of with other builds.
True. Tho i would mention steel Wind strike for lvl.9
Platinum shield is great one for Bladesinger
Pretty busted against dragons
Triple booming blade with fire shied on thanks to haste and than go 50 feet away without opportunity attack with the mobile feet
Kinetic Jaunt + Phantom Steed?
Add dragon born as race...?
use of booming blade or green flame blade?
I am 1 year late, but the go-to option is BB, because the damage type is more reliable and it inhibits the target from moving. However, if you have two enemies close to each other, GFB is almost nobrainer.
Booming blade
Muh-LEE weapon?
That's right. I said what I said.
:)
Nerdarchist Dave
That's how you own it
Zepyr Strike.
ranger exclusive spell
Find Familiar this gives you a buddy to give you advantage on one attack
unless enemy decides to attack very anoying familiar
@@einkar4219 agreed
Tenser's Tranformation? Really?
tenser’s transformation is an awful spell
Tensers transformation BWAHAHA lol no🤦♂️🤦♂️
You guys are actually so bad at being any kind of authority on dnd. Tensors on a Bladesinger? It's actually impressive how little you know.