Solidworks tutorial | sketch mouse in Solidworks (Advanced Surfacing)
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- Опубликовано: 7 дек 2016
- in this tutorial video i will sketch mouse in Solidworks with the help Advanced Surfacing tools.
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like Facebook pages for drawings.
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Amazing. I built it, editted it a little bit, 3D-printed it, added electronics from an old broken mouse, and now your design is functional. Well done!
Awesome tutorial. I did get stuck at one point but did go through after a bit of brain storming. Keep it up you are doing a good job.
Hello! I'm in Brazil and I drew the mouse here, it took me a while but it turned out good, it was a good lesson! Thanks for sharing your knowledge!
Thank you for your tutorials!!! You are a saint, I am learning so much.
Thank you for your tuts, i'm learning so much.
Absolutely great job! Thank you very much! I learned a lot fron this interesting tutorial.
Very thank full to you sir ...U r simply awesome.. thanks for the tutorial.
Thank you sir. Awesome instructions
Amazing lessons sir!! Thank you so much.
Thank you sir... Thank you very much... You don't know... But i have learnt a lot from your videos.... Thank you again
jeeeeeeeeee wiz thats one goooooood vid, gud job maaaaaaaaan
OK I have been doing regular SolidWorks drawings for nearly 3 years. I just watched 56 minutes of this man drawing a very well done mouse. After 3 minutes I was totally lost. It was as though he was using a totally different program. Not sure I will ever get this surface concept down in any manner which makes sense.
Thanks for the video! It has been helpful as I am learning the advanced surfacing tools. FYI, the sketch relations "Coincident" and "Pierce" are different yet you used them interchangeably, and you often say to use one relation while using the other.
Thank you! This was very educating
thank you man
Thank you for your good intentions and very clear instructions. Please review your work and notice that you are overly complicating this task. First, by the (extreme) overuse of fully defined splines which can be achieved by making boundaries using Projected Curves instead and also efficient using Add Loft Section to a surface. Within your method, you could copy existing sketches and redefine these instead of doing everything from scratch again. You can create a single top surface and project your curves to create cuts and split curves rather than managing so many individual surfaces that you later have to knit... All of which will save much time, reduce complexity and unlock more power from the available tools. Good work overall in showing explicit controls on the splines.
Excellent tutorial! Thank you!
When my mouse is almost done. I have trimmed main sketch instead of converted entity and after doing couple of Undoing and redoing I got meshed up and now I'm on the starting phase of mouse 😅 but TUTORIAL IS GREAT I MUST SAY ♥️
Simply Awesome!
Great work sir, thank you