"ProBuilder" is the Best Tool for making 3D objects for Games right in Unity....Real Easy Interface and Mobile-Friendly Models....And the Tutorials are just too straight and awesome....Keep it up Brother :)
At 5:50 when you create the edge loop. How do you get the pivot to the center? My pivot is on the edge and it won't centre even when I select Center Pivot. This make resizing very difficult.
When you use autostitch to group the cylinder's faces together, couldn't the face grouping feature of the UV editor work for that too? Right now it seems not to, the faces just collapse and stop displaying any texture at all.
Doesnt work anymore with new probuilder, my Uv is scaling separated , you are scaling the whole island , but my uvs are scaling one by one , lol and i stitched them together too
great tutorial. thank you for saying what the hot keys you’re using actually do lol. one of the best quick beginner friendly tutorials for the uv editor as well
How well documented you keep everything is phenomenal. Just bought your asset and love the amount of resources available. Wish more devs were like you guys! haha
Fantastic stuff. Happy that this becoming part of Unity. I am wondering how "light" and optimized creations made by ProBuilder are, especially for mobile games. I am not saying that they are not but I would like to know if someone has some solid info on it. Thanks in advance.
Really enjoying learning through these tuts as I try to find the time to get stuck in a experiment in Unity! Learning lots about PB and lots of great tips about general 3D creation - thanks!
Hello, I am making levels with textures that I mapped with PixPlant. I have place it in materials, but if i will use the materials in floors, ceilings and walls then the lightning of the point light makes a flickering on the textures and without the lights, I see nothing. I think it's not a good idea to use Directional Light. If I will use PostProcessing, I can make different light per room, but if I will two or more diffences in one room, I see not the diffences. Only if I walk on the area where I have made a PostProcessing. My question is, how can I make brights in rooms that I can see if I walking?
Yo, dunno if you check comments on old videos, but any idea what that crate texture effect is called? I want to try and see if I can duplicate it somehow
"ProBuilder" is the Best Tool for making 3D objects for Games right in Unity....Real Easy Interface and Mobile-Friendly Models....And the Tutorials are just too straight and awesome....Keep it up Brother :)
what is your first language?
@@boreal3255 why do you care?
They changed the hotkeys :/
These Probuilder mini tutorials are awesome.
At 5:50 when you create the edge loop. How do you get the pivot to the center? My pivot is on the edge and it won't centre even when I select Center Pivot. This make resizing very difficult.
Make sure the 'Toggle Tool Handle Position' (the button near the menu in the main Unity editor) is set to 'Center' instead of 'Pivot'
@@larryp2206 Cheers Bro
Thank you for asking this! I needed to know as welL!
@@larryp2206 cheers!
Awesome tutorial! Thanks a lot for your time and for the skills sharing!)
Very clear and nice tutorial.. Thanks..:)
i feel like in 2024 if you dont make a barrel with perfect textures in 10 minutes max, you wont get hired anywhere.
When you use autostitch to group the cylinder's faces together, couldn't the face grouping feature of the UV editor work for that too? Right now it seems not to, the faces just collapse and stop displaying any texture at all.
Doesnt work anymore with new probuilder, my Uv is scaling separated , you are scaling the whole island , but my uvs are scaling one by one , lol and i stitched them together too
great tutorial. thank you for saying what the hot keys you’re using actually do lol. one of the best quick beginner friendly tutorials for the uv editor as well
How well documented you keep everything is phenomenal. Just bought your asset and love the amount of resources available. Wish more devs were like you guys! haha
Alright you got my attention.
Fantastic stuff. Happy that this becoming part of Unity. I am wondering how "light" and optimized creations made by ProBuilder are, especially for mobile games. I am not saying that they are not but I would like to know if someone has some solid info on it. Thanks in advance.
Hi! The meshes are regular, no-nonsense meshes. So, they're just as optimized/etc as using a Blender/Maya/etc mesh :)
Hi Gabriel, thanks for an answer. One that I wanted to hear:)
12:17 that's just witchcraft.
Really enjoying learning through these tuts as I try to find the time to get stuck in a experiment in Unity! Learning lots about PB and lots of great tips about general 3D creation - thanks!
You can snap UVs to a grid? Oh my... I can't believe I didn't know this...🤦♂... thank you so much for this tutorial, honestly!😅
Hello, I am making levels with textures that I mapped with PixPlant. I have place it in materials, but if i will use the materials in floors, ceilings and walls then the lightning of the point light makes a flickering on the textures and without the lights, I see nothing. I think it's not a good idea to use Directional Light. If I will use PostProcessing, I can make different light per room, but if I will two or more diffences in one room, I see not the diffences. Only if I walk on the area where I have made a PostProcessing. My question is, how can I make brights in rooms that I can see if I walking?
Adding an edge loop and scaling, it disturbs the UV
You'll need to set your UVs to "Manual", so they don't try to auto-update. Do this before you make your first edge-loop.
alt + g = grow
i can apply normal maps in Objects with ProBuilder ?
blew my mind the uv editor.... ue4 is very late in terms of 3d modelling .
Good videos! One question, why is auto stitching needed?
thx for the video, you could have shown how you set up the materials though. like what maps other than diffuse you used and what shader.
Yo, dunno if you check comments on old videos, but any idea what that crate texture effect is called? I want to try and see if I can duplicate it somehow
Great video friend, thank you!
Great video, thanks
are this object can be use for breakable item?, like destruction
Please rotate the barrel top's UVs. D:
For some reason, I'm unable to merge the top to one object.
Thanks
How do I actually start up prebuilder? I've imported probuilder via the store but I don't know how to start using it.
Hi Kyan! I'd recommend checking out the "Getting Started" tutorial here: ruclips.net/video/Ta3HkV_qHTc/видео.html
Yea no worries thanks for the reply. I gave ur app a bit of go but discovered I can't do what I want with the free version. Good app though :)
Does Pro Builder save as a format that allows export to other packages with the preserved UV data?
Sure, you can export as an OBJ if you like, which preserves UVs (and other relevant data).
Sounds good to me. I think I'll give it a shot.