Another flicker-drive capture?

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  • Опубликовано: 8 сен 2024
  • Usual story: cruisin' with the satellites, looking for trouble..
    Anomaly appears from 1:08. The flashes are single-frame so no more than 30 milliseconds each, seemingly square-wave (no appreciable attack or decay), whereas glinting reflections tend to noticeably 'pulse', so i'm not sure if this can be reconciled with a spinning object..
    Crazy eh?

Комментарии • 2

  • @Eman-vp5wk
    @Eman-vp5wk 2 месяца назад

    What in the world is that?

    • @MrVibrating
      @MrVibrating  2 месяца назад

      Damn my shaky arms but if you watch closely these things don't even move in straight lines, only averaging a consistent direction, but jittering around somewhat chaotically, even doubling back on themselves at times. The jumps here are small - another recent capture here shows one jumping every eight seconds, but the distances are noticeably larger and also more variable; at one point it makes a massive jump far away, then jumps right back again, never breaking that eight-second rhythm. As far as i can make out, they're hyperspacing repeatedly, the jump distance and repeat rate somewhat arbitrary and variable, so even when they seem to be in smooth continuous motion it's actually just high-speed stop-motion, and this would of course resolve the so-called 'five observables', specifically the inertia, momentum, kinetic energy and dissipation anomalies that would otherwise be implied by such non-Newtonian motions. UAP don't move _in_ space, as we do, but *through* it, as if quantum tunnelling or hyperspacing. Hence no acceleration or deceleration, no direction changes in the same sense as a moving object, no harnesses or inertial forces for occupants, and no momentum, kinetic energy or drag. If you've ever heard of the video game _Elite: Dangerous,_ it's similar to the 'frame-shift drive' concept, in that the objective is to hyperspace between different velocity reference frames, without having to actually accelerate or decelerate. They can thus select anything as their velocity FoR, from a car to a plane to a planet, treating that as 'stationary', the rest of the universe effectively moving around them. Indeed, inadvertently ending up with any real velocity may be a distress condition, perhaps preceding many otherwise-inexplicable crashes, since most of these craft obviously lack aerodynamic control surfaces, and neither saucers nor spheres are aerodynamically (or hydrodynamically) stable or efficient..
      TL;DR - flicker drives, mate. We're seeing FTL craft.