Cataclismo - Doomed Apocalyptic Fortress Last Stand
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- Опубликовано: 21 авг 2024
- Cataclismo gameplay with Splattercat! Let's play Cataclismo and check out a game where you'll build a massive fortress along with defenses and armies to hold back a never ending tide of twisted flesh monsters.
Download Cataclismo : store.steampow...
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Merlons are the upright sections, the space between two Merlons is a Crenel. A sequence of Merlons and Crenels is a Crenellation. A Crenellation is a type of Parapet, a Parapet is a low protective wall along the edge of a roof/at the top of a wall. A Parapet with Crenellations is a Battlement.
Also a Crenelation can be decorative (such as the miniature ones found on some houses), meaning it can not act as fortification, which also means it can not be called a Battlement. To be called a Battlement it MUST be functional as fortification. Though in general terms when referring to real fortified castles, Crenellation and Battlement can be used interchangeably.
This is my favourite comment. Love expanding my vocab :D
@@KeithNeilson Added some more context if you're interested.
Wtf did I just read
@@Leaf__22 Knowledge.
@@giampaolomannucci8281 Knowledge is power - hide it well!
Oh, wrong game! ;-)
Any staunch supporter of dwarves knows how important it is to know what your enemy is saying, after all how can you write a grudge down if you don't know there's one to be written.
"It looks like the sawmill should go in the plentiful area and not the crappy area"
**Puts the sawmill in the crappy area**
Well, it should go there but it wouldn't xD
are you new to his videos? not reading on screen prompts, missing blatant obvious objects, not knowing game mechanics because he fails to read things and doing things completely wrong are kind of this channels brand.
@@King_Flippy_Nips Naw buddy. I've been here for years. It's a rare day when Splatt recognizes exactly what to do, states it out loud, and then does the opposite though. That's high-tier Splattercatting.
Classic Splat.
@@King_Flippy_Nips Honestly I think the game devs pay him to trigger our OCD intentionally. It's super effective in terms of marketing. Many a game I have bought in an OCD frenzy after watching a particularly egregious splattercatting.
Tried the demo for this game, it's a far more detailed strongholdy type game than a lot of others. Things like they are billions or diplomacy is not an option or kingdoms and castles all rely on scale- bigger walls and bigger units of defenders. this game, from what i played of it, seems to focus more on building a super-detailed castle rather than a vast sprawling kingdom. It's cool, definitely a breath of fresh air (pun intended) and one of only 3 games to make it onto my wishlist this nextfest.
Honestly, Nextfest has been my go-to for indie titles. There's almost always been one shining gem in the mix, and most of them are usually cute or polished enough to be worth the 5 to 10 bucks they ask for.
Long ago Splat began his journey in the stone age of 2000... 2012. When the dinosaurs were still young and the world was still filled with magic.
Castle story but not fighting with things that don’t work is really all I want from a castle building game
Exactly what I was thinking. Finally a game of actual castle/fortress building that works.
Starts in a spot with 12+ wood, moves to and builds lumbermill in an area with only nine that's way out of the area outlined by the game as optimal! :P Love it!
The story! The world! The characters! The mechanics! A very nearly perfect game!
Thanks for mentioning the internet dinosaur. Really brought me back to a simpler time.
I played this demo too and was blown away, really excited for a full release!
To the wishlist :)
It gives me "Nausicaä of the Valley of the Wind" vibes
You’re expecting massive military airships to be really easily shot down?
you get me all the time splat! at first i read the title of the video an i'm like "nah that sounds not that interesting to me" and then ten minutes into the video "aaaand it's on my wishlist!"
I like this lady Iris character. Puts the right emphasis on wood.
I don't know if the trees not fading is a flaw. I like that you can zoom out and see the larger world your fortress is set in.
30:50 I literally gasped and yelled, "I love that song!" Thank you for being awesome.
Aw man. Based on the vid title I thought we were going to be flesh beasts building an apocalypse fortress, but this is good too I guess.
I googled "cataclysmo" and got a TV series from 2011 and a bunch of font as results. 😂
Turns out it was "cataclismo". 😅
25:15 that is highly suspicious, Splat. I think a dwarven legal court should be tasked with resolving this issue!
Looks like a fun game, would love to see this continued as a series
bad thing about skipping the tutorial is you missed the part that tells you that the higher you build the wall the tougher (more HP) the wall is. That's why it changes colors.
Dude, your commentary is better than all the games you review, 🤣 I can watch you review a box or a wall at this point
This game looks amazing, brb gonna go play demo myself
This game looks way better than alot of others , the vertical features like the houses having accessible roofs is so cool ... i hope this actually releases ...
the artwork gives me Massive Chalice vibs
Same! I was just about to say that. 😂😂
The initial assault that ruined that garrison must have been some boss-level shenanigans...
When I saw your video, I practically "jumped" on the demo. I was like, "Awesome! Finally, a new Stronhold!" But when I played it, I got one thing above all: boredom! After playing the first tutorial mission, I spent forever and 3 days rebuilding my fortress using a fiddly building menu, while nothing happened. Even when the monsters attacked, it didn't get really exciting, but at most even more fiddly. Because for some strange reason, my archers don't always want to shoot at the enemies.
The bottom line is that it's quite a disappointment.
Once you got to The Modem, you screamed at each other to access The Internet. The noise dial-up modems made was actually that same screaming but much faster!
"Upsetty-Spaghetti" - You'd make a great dad. lol
22:30 the stones themselves are called merlons, the space between them is called crenels.
Rain Maker pipped your comment.
Props for the SF house joke (hi from Sunnyvale! Lol) 🤣
why does this remind me of massive chalice? another great video from Splatcatman!
Voice acting seems pretty good and the little puzzle building blocks mechanic is pretty neato..while not the greatest fan of auto battlers I can appreciate the style and vibes here.
Thanks for another great video, splatcat!
This game looks like right up my alley =) Thanks for sharing!
This game is visually awesome!
YO! I've seen the Gin Blossoms twice about 20 years apart...such showmen... always good,
Thanks for showcasing! ^^
I played the demo and its really good, excited for the full release!
The bridge at 11:11 really took me by surprise!
I'm a master scaffoldmen! ... the stairs looked like a toothpick project your kids put together and go look dad! Lol thanks for the great video splat!
WAIT??? You KNOW the Gin Blossoms music? I thought that was mostly an Arizona thing, seeing they came out of Tempe and didn't really make the big scene the same way the Rembrandts did. Color me impressed.
You just know he edited out 10 minutes of epically failing to create bridges.
this game looks FUN
Dang, that build system sold me for sure! The granularity of CastleStory/Stronghold but with a far superior user experience.
Beautiful game art. Interesting that its a construction game as well as strategy fighting. Those guys are going to get tired pretty fast carrying tons of stones and heavy wood platforms,stairs and planks. They must have superhuman strength. Lol
33:24 You were actually pretty close, Splat. What the devs actually said was, "We'll make our own _Castle Story._ With gambling. And hookers. In fact , forget the _Castle Story._ "
After they got out of jail, they went back to the _Castle Story_ thing.
Funny you mention over-tutorialization - I had the original Civ on SNES, and never could figure out how to get ahead. I remember one time thinking I was badass because I got chariots before anyone else, and not half an hour later I was getting hit with tanks and the Manhattan Project. So I never learned how to play a Civ game since then, and it totally put me off learning any of the other 4x games, such as Paradox are known for. And yet they would totally be my kind of thing as far as my gaming personality.
"I tend to like these sandboxy stronghold games."
yesterday: "I love mining games."
...i am sure there are genres of games splatt does NOT like.
i'm not gonna rewatch dozens of videos just to find the one or two.
"we had to ride dinosraurs to get on the internet."
says splatt about 2012.
meanwhile,having frown up int he 80s, with modems that made that noise, i am laughing at him.
i remember when Pong was a big thing.
when the atari 2600 was a big thing.
when Myst came out.
kids today.
"we've got bacon freely available."
well that explains why no pigs.
I like it. Thank you, Splattercat.
It's over, Anakin! I have the high ground (5m+)!
I love to blunt-force trauma my way through games, not a fan of tutorials. I love the sense of discovery, even in debatably crucial gameplay mechanics.
The building aspect reminds me of going Medieval
Thought they were MACHICOLATIONS!
Lol, nice Allison Road parody!
I just lo ve how they say Hogar (Home), that spanish pronunciation so beatiful
1:18 Lore accurate. I had to collect a lot of Procompsognathus' together into a sled team to move my wagon and my brother's big wheel to the Modem. It was very very very antiquated. Nowadays, I just appeal to the Machine Spirits to reveal their majesty and the blessed wisdom of the Omnissiah to attach directly to the Noble Force realm known by laypeople as "The Internet".
Let's Go!
You live in San Francisco? My condolences, Splat.
One thing I wish more games did was have different levels of tutorials. Like, this one they do a grey out and play a video. I much prefer ones where they pulse pulse the icon on the screen. That said, I definitely agree that most games over do the required/scripted tutorials compared to having a what amounts to a wiki in the game.
In defense for the youngun's I an say the same thing about Stabbing Westward for 90's kids. (if you've seen photos of them in their newest album, btw, holy shit did they age well for a band formed in '85).
It's an interesting game that I'm keeping an eye on. One thing that I felt was an issue similar to the over-tutorializing and scene fade issues is that every time a cut scene happens, the camera stays zoomed in with that specific camera angle. So, then it's having to depend on MMB which that button isn't as reliable in newer mouses as it used to be (for whatever reason). They should allow the camera to revert to where it was before the shot or have a button to zoom out to default (and, probably have a keyboard shortcut for MMB functions as back up).
All in all, it was a cool demo and I can't wait to see how else it develops.
Most games think we are 4 year old that they need to teach every thing.
My in Game Moniker is Usually 'Merlon'.
This confuses people and they all tell me ive Spelled Merlin incorrectly.
Merlons are part of the Crenallations.
Threw me completely when you pronounced "beacon" as "bacon" 😂😂
That lady character is 100% AI voiced
The building mechanics with the height and support remind me of timberborn. Looks cool. I seem to have missed the demo even though this was only released 12 hours ago though :(
Demo still looks to be available for DL on Steam, as of my comment timestamp.
If I was living in a swamp I feel like I'd definitely be looking for some good halloween decorating ideas for pictures, and maybe some path lighting options though.
I like the building mechanic. There should be an option to click on the light statues to recycle and gather all your build pieces in the nearest area; it saves time on clicking each piece.
Or you can press shift and it recycles the whole building or bridge.
nothing like waiting to upload your video until after the demo is no longer available.
Wow looks great
A good ol' tower defence game.
Different, I like it.
You sick, buddy?!
The way you described it in the video's title almost made me not bother clicking, but I'm glad I did anyway, as it looks much more interesting than what I could imagine from that description. I'd say your description focuses too much on doomed apocalyptical last stand, among which the single fortress word isn't enough to suggest it involves building that fortress block by block.
'Flesh Beast Apocalypse' is my stage name
This give such strong Naussica vibes.
Thanks for sharing this game Splatt, def adding to my wishlist. Looks fantastic. Love the decorative elements added as bonuses to increase immersion with a purpose!
I enjoyed tremendously Stronghold Warlords, play the classics (up to the unappreciated 2) on a regular basis, and even enjoy quite a lot the free build in Stronghold 3... but this and Earth of Oryn feels like the necessary jump and evolution that Firefly is afraid to take
Saalute. I Need Space Prison. Not sorry. The art the story off camera third person angle. All pretty fun.
Stay fearless.
Why did you build a gate on a cliff?? My brain was screaming at me when I saw that lol. Nice video tho
Reminds me of Ashen.
But the game that looks like Mobius is Sable.
San Francisco's housing market is about to collapse. Everyone working from home has killed the financial district's shops and restaurants. Pretty soon it might be back to 1960's levels of affordability.
lol "20 seconds ago".
Idk why RUclips feels the need to be that specific, but I'm glad they are :)
Pressing X twice should just recycle everything, that will be 10 $.
I'm not sure why you're taking a shot at their business model. Seems ok to me?
@@Gigusx it was just a piece of advice in which i meant they should pay me.
looks like a nice game. I have played a lot of dud demos
I miss instruction books
This is awsome
A pie, please! XD
I know why you keep throwing dirt to the castle story but i still love and play the game it looks so cute and the castles you can make in it :D
Feels like Going Medieval.
I thought the tutorial was quite good splatt,everone knows you dont like doing them tho lol,i disagree with the fading as i thought it looked really atmospheric and one can just position the camera to get a better view.
Ouw man, i really want to play it
Interesting vibe
🖤
fuckin love moebius
with an i not a y.. cataclismo
Demo is not available.... Also its "Cataclismo."
👍🏻👍🏻👍🏻
Scaffolder
There's a typo in the title: the name of the game is "Cataclismo" and not "Cataclysmo" as written
I hate these "until it's barely visible" things. "barely" for sure means something different to the developers than to me. If I make it "barely" visible, it's waaaay to dark. "If you can read this, don't touch your brightness/gamma sliders" would actually be more helpful.
I want my tutorials to be full on separate dedicated tutorials, teach me what i need to know, then get out of my face, i hate games that keep interrupting the story and/or game play to force me to play how the dynamic tutorial wants me to... 10 hours into a 20 hour game