[Honkai Star Rail] 1.6.1 MOC 12 - Full 0 Cycle Enigma in Deep Space (3 Stars Clear)
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- Опубликовано: 5 сен 2024
- So 0 cycle MOC 12 is doable with solo core Blade and DanIL after all! With the help of Ruan Mei of course. She's really good. I'm thinking about whether I should increase her eidolon even more... Good luck with your run and pull! Happy holidays guys. #blade #danhengil #honkaistarrail #memoryofchaos #0cycle
All that e6 and just e1 bronya?!!What the helll?!
Yes it hurts
E1 is really all you need. Aside from her E1 that makes her have a 50% chance to recover 1 SP on skill usage every other turn, E6 is the only other game-breaking eidolon. E6 makes her skill's buff last 2 turns instead of 1, basically making her completely skill point neutral.
Nice
Does Ruan Mei needs to be faster than Bronya and Blade? I play Blade with speed boots and Slownya so Idk if I should change
In MOC it's not absolutely required as you can use technique pre-combat to trigger Ruan Mei's skill. But in general I think it's better when Ruan Mei is fast and can act before Bronya. As for Blade, I did change his boots from spd to HP to increase his damage as a solo core. Bronya is certainly on high spd here to make sure Blade gets as much turns as possible. Lynx should also be fast to maximize taunt/follow up attack from Blade.
Ruan Mei needs to be fast purely for skill point generation. Her buffs persist until her turns come around and aren't on a charge system like Tingyun's or Bronya's. If you don't need as many skill points, you can run her slower. If you are a little bit more skill point hunger and Hanya can't fit into your comp as well, run speedy Ruan Mei.
@@firezz4671I see, when you get e2 bronya its gonna be even better for slow blade right
@@Carnaj90its with Blade, Im focusing more on BE and energia recharge, farming that er hope is tuff
@@rdr.erased Whatever you do, if you do get E2 Bronya, you need to make sure that you are boosting Blade up fast enough so that he takes his next turn right before Bronya to maximize his damage. That goes for any DPS with Bronya really. That's why most people build Bronya with 134 speed and the DPS with like 136-140, to make them go immediately after Bronya uses skill, then are fast enough to go again right BEFORE Bronya, then she skills again and it repeats infinitely.
I can also do this I'll just have to sell myself
The fact that he needed all of those E6S5 characters to get 0 cycle is VERY concerning. I'm not f2p but i literally got my 3 star clear with 0 action value time remaining with 20 turns left this week. If they keep just increasing the hp of enemies like this it will just push out f2p clears and make it so only whales can clear full end-game content.
He only has one e6s5 five stars though (Dan heng). His Blade is e6s2. The rest five star supports are all e1. I'd say he's a smaller whale compare to bigger whales and krakens out there.
@@scaramaintierss So he went for 17 5-stars instead of 20. Makes little difference in terms of what he spent vs what he could have. My point still stands.
@@Carnaj90No worries it's just the way that I enjoy the game. Plus I really love the game and everything so I'm happy to spend some money. As for the difficulty I agree that the spike is quite noticeable. I guess they do want you to pull on new godly units like Ruan Mei because she does make a difference.
@@Carnaj90 then what's the point of pulling if they makes the content as easy for f2p as for whales? It's end game content that's dedicated to spenders, it's a gacha games, if everyone could clear it then why should you even need to pull, the last MoC from the last patch was cleared by some guys who hasn't even done a single pull although not 3 stars.
@@Potato-no3bdThe point isn't for it to be "as easy," but for it to be clearable as f2p. No, the endgame content isn't dedicated to just spenders. I'm not f2p, I did spend a bit at the start and little ever other month or so, but the fact that I almost didn't get full 36 stars, even when not f2p is concerning. Also, the last MoC from the last patch was WAY easier than MoC now. The last one was only MoC 10, which is on-par with current MoC 10. Now we have MoC 12 on top of that. We're talking about 2 Mini-bosses with each having about 500k HP and then a full 2 phase boss on top of that. Gachasmack even made a comment about this in a recent video about just making HP sponges not being a good thing.
Also, not investing in pulls means less characters to build traces on, which allows you to build the ones you have to max and absolutely make them as a strong as a 5-star with how min/maxed they can be. What I would have liked to see in this MoC is something like the dual robot bosses in Gears and Gold. They can only go to the next phase when both are dead simultaneous. That actually makes strategy necessary. Being made to play the game WELL and smartly and clear it is what makes it fun for f2p. Locking out a whole swath of players from endgame just because they didn't spend money is called 1 thing: elitism. And that crap is hella toxic.
0 cycle whale clear? I see.
Yes, it's a given. It's how I enjoy the game. But unlike MOC10 in the past, this required changes to builds and strategies especially for me who doesn't have e6r5 of everyone and everything. Walking in mindlessly won't work here.
i expected a good tutorial or a good info about the stats of the characters but i ended watching a useless and brainless p2w player thanks for nothing boosted animal