I think the moonlight is a decent weapon, you can use a qb just before using it to give yourself a bit of "slide" so that you're not as much of a sitting duck. It has interesting application from the Fortelezza tank legs, and is the only weapon in the game that benefits from both melee and energy weapon bonuses, although that doesn't end up being as impressive as it sounds. You've shown us a nice, basic mid-weight AC with solid tactics. Thanks for the video!
I did not realize that about the moonlight using QB bleeding over into its charge. I need to continue this concept as this AC has treated me much better than any of the other stuff I've come up with lately.
Love it! Don't underestimate Terminal Armor. I run almost exclusively terminal in S rank. I'm just shy of S promotions with a 20B build and terminal, right now.
Terminal armor absolutely can win matches. But once its a known factor the fight becomes different. You have to be good enough to force a conflict in those 10 or so seconds that ends the fight, or use it as a last chance moment when you're both scrapping for the win. It doesn't surprise me people run it a lot in S-Rank Solos as its pretty much all you see in 3v3's because of how fast you get deleted when the ACS bar breaks.
@@TeamKhandiKhane I feel like it simply invites a boss phase two, if I play hard enough. I found that if you play versatile enough, then the opponent will always involve their expansion. And that's more predictable than my death. So I play to it, and have a versatile burst build.
I dunno, i think a laser orbit or another aurora could be good vs the moonlight, this is a build that goes more for raw chip damage and less for a big punish
@@Lionhart1991 ideally something to maximize the generators e damage output was the plan. The Aurora is good and I've run two in similar builds in the past issue always been that forces it into a damage race machine. Might try it anyway though there's not much else I can do with the frame as is
I think the moonlight is a decent weapon, you can use a qb just before using it to give yourself a bit of "slide" so that you're not as much of a sitting duck. It has interesting application from the Fortelezza tank legs, and is the only weapon in the game that benefits from both melee and energy weapon bonuses, although that doesn't end up being as impressive as it sounds. You've shown us a nice, basic mid-weight AC with solid tactics. Thanks for the video!
I did not realize that about the moonlight using QB bleeding over into its charge. I need to continue this concept as this AC has treated me much better than any of the other stuff I've come up with lately.
Just found your videos. Great matches.
Thanks. I try to be different and entertaining, sometimes it works.
Love it!
Don't underestimate Terminal Armor. I run almost exclusively terminal in S rank. I'm just shy of S promotions with a 20B build and terminal, right now.
Build/play for the stagger on you. The rest will follow.
And no it's not a kite. Abbot FCS.
Terminal armor absolutely can win matches. But once its a known factor the fight becomes different. You have to be good enough to force a conflict in those 10 or so seconds that ends the fight, or use it as a last chance moment when you're both scrapping for the win. It doesn't surprise me people run it a lot in S-Rank Solos as its pretty much all you see in 3v3's because of how fast you get deleted when the ACS bar breaks.
@@TeamKhandiKhane I feel like it simply invites a boss phase two, if I play hard enough. I found that if you play versatile enough, then the opponent will always involve their expansion. And that's more predictable than my death. So I play to it, and have a versatile burst build.
I'll give you a hint. LRB and oscillator.
Great set of matches dude.
Thanks!
I dunno, i think a laser orbit or another aurora could be good vs the moonlight, this is a build that goes more for raw chip damage and less for a big punish
@@Lionhart1991 ideally something to maximize the generators e damage output was the plan. The Aurora is good and I've run two in similar builds in the past issue always been that forces it into a damage race machine. Might try it anyway though there's not much else I can do with the frame as is