1. wHAT IS gAME ABOUT 2. Know Your audience 3. Know Your Tools 4. dIMENSION AND sCALE This is just a summary I made it for myself , maybe watching video will be useful to understand this summary better.
Great content. I've been studying a mix of game design and architecture to help my process of designing VR environments (I'm an XR designer). You're vids are awesome. Would love to eventually see a video on your perspective of VR level design
@@timdoesleveldesign No prob! Even your reactions to some VR games and commentary on their design would be interesting. Either way, keep up the great vids
I have a question that I'm interested to hear your take on! If you had to create a level in one month of the same quality as one you'd normally finish in one year, how would you achieve this? What steps would you cut out because they're less necessary, and which steps would you focus on more because they're important?
To speed up the process x12 you'd have to cut some serious corners 😅 Ideation, testing, feedback and iteration usually cost a lot of time. If you have to speed it up that much, the only way to ensure it's any good is to stick with a layout you already know is effective. Could be an existing mirrored map format for multiplayer or a layout similar to what you've built before for similar mechanics and then shuffle it around a bit and adapt it to the setting. But when you sacrifice time you always sacrifice quality and/or originality.
Say you can't understand basic concepts without saying you can't understand basic concepts.. The video was concise and shared foundational principles for establishing a good design process and understanding your players and intended mechanisms early on. If you couldn't get anything valuable from this, I would strongly suggest you stay far away from game design.
1. wHAT IS gAME ABOUT
2. Know Your audience
3. Know Your Tools
4. dIMENSION AND sCALE
This is just a summary I made it for myself , maybe watching video will be useful to understand this summary better.
Great content. I've been studying a mix of game design and architecture to help my process of designing VR environments (I'm an XR designer). You're vids are awesome. Would love to eventually see a video on your perspective of VR level design
Thank you!
I'd be hesitant to make a video on VR level design though, as I haven't worked on any VR game projects (yet).
@@timdoesleveldesign No prob! Even your reactions to some VR games and commentary on their design would be interesting. Either way, keep up the great vids
I have a question that I'm interested to hear your take on! If you had to create a level in one month of the same quality as one you'd normally finish in one year, how would you achieve this? What steps would you cut out because they're less necessary, and which steps would you focus on more because they're important?
To speed up the process x12 you'd have to cut some serious corners 😅
Ideation, testing, feedback and iteration usually cost a lot of time. If you have to speed it up that much, the only way to ensure it's any good is to stick with a layout you already know is effective. Could be an existing mirrored map format for multiplayer or a layout similar to what you've built before for similar mechanics and then shuffle it around a bit and adapt it to the setting.
But when you sacrifice time you always sacrifice quality and/or originality.
@@timdoesleveldesign Interesting, great answer!
Hes back!
is this video made with AI? you spent 7 minutes and didn't say anything
I, as a human, recognise your comment and respond to it.
What exactly did you expect him to say?
Say you can't understand basic concepts without saying you can't understand basic concepts.. The video was concise and shared foundational principles for establishing a good design process and understanding your players and intended mechanisms early on. If you couldn't get anything valuable from this, I would strongly suggest you stay far away from game design.