Compositing a Spaceship in Resolve & Fusion 4/5: Multipass Composite

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  • Опубликовано: 6 фев 2025
  • Import, Animate, and Composite a 3D Spaceship Model into live-action drone footage. Part 4/5: Bringing all the elements together in a multipass composite: Background, Shadows, Ambient Occlusion, Specularity, Motion Blur and more.
    Exercise files:
    vfxstudy.com/t...
    VFXstudy.com
    VFXstudy1/
    vfx_study
    twitter: @VFX_study
    New Resolve & Fusion tutorials every Sunday.

Комментарии • 10

  • @AllThingsFilm1
    @AllThingsFilm1 5 лет назад +1

    Thanks so much for this tutorial series. It's exactly what I've wanted to learn about Fusion.

  • @mandienk2702
    @mandienk2702 4 года назад +1

    Thank you for this great vidéo :-) it's amazing

  • @martenvanholten1
    @martenvanholten1 5 лет назад +2

    Hey Bernd. A very interesting tutorial series. There are a lot of techniques that I can use. Thank you very much.
    What I miss is the shadow of the turbine on the spaceship. (Somewhere the shadow of the spaceship on the ground covers the shadow of the turbine, so there should be a shadow of the turbine on the ship). Does that mean rebuilding the turbine in the 3D scene to generate a shadow?

    • @VFXstudy
      @VFXstudy  5 лет назад

      Oh right, totally forgot about that. Yes, then we would either need to rebuild that in 3d or try to emulate it in 2d... also the shadows should probably not add to each other on the ground, now that I think about it... have to think more about that problem as well...

    • @martenvanholten1
      @martenvanholten1 5 лет назад

      @@VFXstudy Thanks for your reply. I see what you are saying. The shadows should not add on the ground. It is a kind of one shadow of the combined objects that cast the shadow.
      It's already good that the ground floor is flat in the background. Imagine it had a lot of rocks or maybe cars... :-)

  • @deciopenna
    @deciopenna 5 лет назад

    Hi Bernd, this is a great tutorial series, thanks for making this. I have always wondered how and why the many passes were fone now that I am learning Fusion it's great to see it here.
    So basically from what I understand the many passes are done so individual adjustments won't need to slow the render process right?
    And since it's the First time I hear about caching the render files how does It work? Every final node is set to cache and I render only that parte alone and then combine everything for the final render?

    • @VFXstudy
      @VFXstudy  5 лет назад +1

      Yes, doing multiple passes allows you to transform a 3D problem into multiple 2D problems and you can fine tune each individually in 2D without having to recompute the full 3D problem each time.
      Yo can use the disk cache if you have a branch of your compositing graph that takes longer to compute and you want to save the temporary render for the path. Next time you open the comp the temp render result is already there.

  • @كوميدياشباب-ض2ك
    @كوميدياشباب-ض2ك 5 лет назад

    Can you explain the da Vinci files 16

    • @VFXstudy
      @VFXstudy  5 лет назад

      What files are you referring to?

  • @griffindant4301
    @griffindant4301 5 лет назад +1

    first