The One Who Disconnected

Поделиться
HTML-код
  • Опубликовано: 7 июл 2024

Комментарии • 4

  • @Goodwin251
    @Goodwin251 18 дней назад +1

    Lol, you make them run out of spathas in the end

  • @DEAD_OFFICER
    @DEAD_OFFICER 18 дней назад +1

    2 міліона магазинів на одну мпт або спату

  • @vitocorleone7380
    @vitocorleone7380 6 дней назад +1

    Warden Bias at it’s finest …
    No Skill needed, just give Wardens some Tanks with more Range, more Speed, more Firerate , more Armor and a MG on Top.
    Well done Devs … asymetrical Warfare my Ass …

    • @TarsonTalon
      @TarsonTalon 4 дня назад

      I am so tired of it. It all became so obvious after the howitzer garrison nerf, because Colonials couldn't build their way out of the imbalance anymore. Honestly, I don't know if I'll play again. I can FEEL the difference when I switch teams. As a builder on Wardens, I don't have to build my walls 35 meters away from the things I actually want to protect, because of things like Bonelaw and Bonewagon. I'm tired of the Colonial tech tree giving direct upgrades instead of variety, such as Falchion/Spatha, Venom/Bane, and Argonaut/Odyssey. I'm tired of Wardens having the Cutler, which can be fired at bases with ZERO risk of return fire. Like, EVERYTHING the Wardens complain about on the Colonial tree are literally inferior versions of what they have. They just want to have easy wins, and they whine the loudest. I hate the Colonial super tank, it has zero defense against infantry, whereas the Warden super tank has speed and grenade launchers. Literally, the only thing keeping the tech trees 'balanced' right now are facility requirements.
      Why don't I play Warden, if their tree is so good? Because I play games for a fair challenge, not instant gratification.