Impressive! I love the format of speeding up operations in the background and glossing over the exact nodes used, it makes the tutorial much more pleasant for people who already know the basics of UE. And the drawings are really handy to help understand what’s going on. Thanks!
Lucas Pope in Return of the Obra Dinn somehow managed to map pattern/noise texture to objects so they move with them and not just sitting in screen space. It would be absolutely awesome to learn how to approach this
@@VisualTechArt What approaches would you consider? I am actually in the process of applying that technique on an Unreal project and I can't really find many resources, any hint/suggestion would be very much appreciated, grazie mille :) also thanks so much for your videos they are super clear!
Amazing, as usual ! Will def try messing with it today! Thanks for all these valuable tuts ! Maybe you can consider doing a Moebius-like as a continuation of the stylized series of tuts ? :) Have a good day !
Great tutorial, thank you! I can not seem to get "collapse to function" in my Unreal editor. I can only do a regular collapse into one node. Any thoughts? Thanks.
@@VisualTechArt these are the colors of the objects. this is clearly not colored through lut. most likely, this is post-processing material, but it only affects the shades of objects. if you use the same objects in the scene, the difference will be even more noticeable compared to the game trailer.
I got to 13:48. Only the yellow color is displayed, and the rest of the colors are shown in the upper left corner. I checked the entire lesson, but I didn't find an explanation for why that might be the case. Can you tell me what could be wrong?
Can't really say, but if one of your inks is working properly there must be something wrong in the others... At worst you can duplicate the chunk of nodes for the working one and change rotation and colour to it xD
I'm using 5.3.2, but I'm still not seeing it in the list. I only see the Append and AppendMany nodes, and neither gives the result you're showing in the video. Is there a plugin or optional feature I need to enable?
Impressive! I love the format of speeding up operations in the background and glossing over the exact nodes used, it makes the tutorial much more pleasant for people who already know the basics of UE. And the drawings are really handy to help understand what’s going on. Thanks!
Wow, the effect obtained to simulate depht of field really impressed me!
Also your drawings are helping a lot to understand the process
I love your videos! Keep it up! Do you know how we could make a water color painting visual style with paint strokes ?
How to make it properly... Not yet xD
Hopefully one day!
Lucas Pope in Return of the Obra Dinn somehow managed to map pattern/noise texture to objects so they move with them and not just sitting in screen space. It would be absolutely awesome to learn how to approach this
I think something can be done if you move the shader from the post process to the object... I should experiment with that :D
@@VisualTechArt What approaches would you consider? I am actually in the process of applying that technique on an Unreal project and I can't really find many resources, any hint/suggestion would be very much appreciated, grazie mille :) also thanks so much for your videos they are super clear!
Amazing, as usual ! Will def try messing with it today!
Thanks for all these valuable tuts !
Maybe you can consider doing a Moebius-like as a continuation of the stylized series of tuts ? :)
Have a good day !
Moebius is a different beast but definitely going to try sooner or later :D
@@VisualTechArt can't wait ! thanks again for everything you're providing ! :)
Great tutorial, thank you! I can not seem to get "collapse to function" in my Unreal editor. I can only do a regular collapse into one node. Any thoughts? Thanks.
I normally just do a function and replace all the nodes xD
Great job. What about unrecord? somehow they got into the realistic colors of the picture too well. how can this be achieved?
What do you mean?
@@VisualTechArt these are the colors of the objects. this is clearly not colored through lut. most likely, this is post-processing material, but it only affects the shades of objects. if you use the same objects in the scene, the difference will be even more noticeable compared to the game trailer.
I got to 13:48. Only the yellow color is displayed, and the rest of the colors are shown in the upper left corner. I checked the entire lesson, but I didn't find an explanation for why that might be the case. Can you tell me what could be wrong?
Can't really say, but if one of your inks is working properly there must be something wrong in the others...
At worst you can duplicate the chunk of nodes for the working one and change rotation and colour to it xD
I tried changing all of the grid rotation to 0 on the constant 4 and it worked, not sure why...
I can't find the append node with four inputs. What's it called?
Append4, but maybe it's because of the UE version you're using, it's a recent addition
I'm using 5.3.2, but I'm still not seeing it in the list. I only see the Append and AppendMany nodes, and neither gives the result you're showing in the video. Is there a plugin or optional feature I need to enable?
If you use multiple ordinary appends in the correct order it's the same:)
maybe it called AppendVector
@@Xerpontar Did you ever find a solution?
cool tip
Sorry if i ask but are you italian? I love you btw
Si :D
13:41 i cant find append 4 in my unreal engine project
Yeah I think they removed it in 5.3, you can just chain together the usual AppendVector nodes :)
This looks like it could be used really conservatively to simulate camera bocce effects
*bokeh
Yeah, the DoF filter basically gives a strong bokeh feeling too :D