An interesting thing to do if you want to control the shadow color of the object for a more specific use. Instead of using a float property for the light strenght, you can use a color property instead.
Yes, I'm using a bloom effect to make the glow visible! I covered that in Part 6, but I guess if you jumped in at this Part then you'd miss that. I'm using URP but everything should work in HDRP too.
I didn't know about the main light direction node. That's better than making a custom HLSL script just for this calculations!! You know if there is something similar to additional lights already implemented?
Main Light Direction is a pretty recent addition! Sadly there's no similar nodes for stuff like the main light's color, but I suppose there's a chance something like that gets added in the future. As far as I'm aware, there are no nodes to get similar information from additional lights in the scene, sadly. You'll need to make a custom HLSL script for stuff like that. Not sure why they only added a node for the main directional light, but I suppose additional lights are a fair bit more complex.
@@danielilett I checked the earlier feature examples scene sample recently, and even their shaders doesn't use it either, hopefully additional Lights is in their roadmap to be added.
You have been explaining topics very well! Well done Daniel 👏
Thanks so much! Really enjoy your videos too :D
I didn't know there was a built in Fresnel node. I've rebuilt that functionality and made my own sub-graph. That's awesome to know!
I think it was one of the first nodes I learned about! It's super useful, glad your graphs will be slightly more convenient to make now :D
An interesting thing to do if you want to control the shadow color of the object for a more specific use. Instead of using a float property for the light strenght, you can use a color property instead.
Thanks a lot for the tutorial! I did the same things, but my sphere doesnt glow outside of it. Are you using a bloom effect? Or are you using HDRP?
Yes, I'm using a bloom effect to make the glow visible! I covered that in Part 6, but I guess if you jumped in at this Part then you'd miss that. I'm using URP but everything should work in HDRP too.
@@danielilett Thanks that makes sense :D Keep up the good work! Looking forward to your next videos :)
I didn't know about the main light direction node. That's better than making a custom HLSL script just for this calculations!!
You know if there is something similar to additional lights already implemented?
Main Light Direction is a pretty recent addition! Sadly there's no similar nodes for stuff like the main light's color, but I suppose there's a chance something like that gets added in the future.
As far as I'm aware, there are no nodes to get similar information from additional lights in the scene, sadly. You'll need to make a custom HLSL script for stuff like that. Not sure why they only added a node for the main directional light, but I suppose additional lights are a fair bit more complex.
@@danielilett I checked the earlier feature examples scene sample recently, and even their shaders doesn't use it either, hopefully additional Lights is in their roadmap to be added.
Excelent tuotorial, thank you man.
Thanks!
Wow, thanks so much :D
Thank u so much~~~~~~~~~~~~~!!!!
how do u know what to do ?