Dithered Transparency in Unity Shader Graph

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  • Опубликовано: 8 сен 2024

Комментарии • 14

  • @harrison298
    @harrison298 16 дней назад +2

    This is one of the few times in my several years of learning Unity that I followed a tutorial and the end result was EXACTLY what I wanted. Great job, and thank you! Most of this went over my head, but it actually made me want to learn more about shader graph now.

  • @ethanwimsett
    @ethanwimsett 5 месяцев назад +2

    Thanks! Just what I needed

  • @kiPROBRos
    @kiPROBRos 5 месяцев назад +2

    Excelent, thank you bro.

  • @saeidanwar8587
    @saeidanwar8587 5 месяцев назад +2

    Very helpful.

  • @AndreiGontcharov
    @AndreiGontcharov 5 месяцев назад +5

    Hey - I've tried out the dither shader before and noticed that shadows also dither.
    Any idea how to handle that where the mesh dithers but not the shadow?

    • @danielilett
      @danielilett  5 месяцев назад +3

      I don't think this is something you could do in Shader Graph (it's probably impossible? but I can't say for sure), but I think if you did this in a code-based shader, you would potentially have more control over the shadow caster pass. I haven't looked into this before, and I'm not 100% sure what happens when you clip something in the 'regular' pass and try not to in the shadow caster pass, but maybe I'll have a play around with this myself at some point!

  • @print_all
    @print_all 5 месяцев назад +2

    Very good !

  • @ConstantineG
    @ConstantineG 3 месяца назад +1

    I love unity's dither node but I always thought the steps were too limited for smooth transitions. Maybe instead of using the dither node one could make a more complex (with more greyscale steps) texture and use it with a step node instead?

    • @danielilett
      @danielilett  3 месяца назад

      Yep, definitely a valid way to do it! The Dither node uses a 4x4 repeating pattern so if you want a more fine-tuned transition you could use an 8x8 texture or something.

  • @EkramHossain45
    @EkramHossain45 4 месяца назад +1

    Make More Video About Unity Shader Graph! & Make A New Shader!! ❤️

  • @doublehitgames531
    @doublehitgames531 3 месяца назад

    Amazing. so could help me change the shader to apply the dittering using the camera distance?

  • @Xaandaa
    @Xaandaa 4 месяца назад

    how would you make it dither if the camera is clipping with the object?

  • @아카기안나
    @아카기안나 Месяц назад

    honk

  • @LostAngel175
    @LostAngel175 3 месяца назад

    TA Hero