Thanks everyone for always supporting this channel and my work. It really means a ton! It's been a challenging year for all of us, but I've also been insanely blessed with subscribers like you guys. ► Get 50% off Full Time Game Dev during the Black Friday sale: www.fulltimegamedev.com/full-time-game-black-friday ► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures ► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook ► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit ► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop ► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/ ► Learn how to make money as a RUclipsr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
I’m a junior in high school and I’ve recently have looked into starting a game company, all sophomore year I wanted to be a video game developer in a company, but looking more into my future, my plan has now become to build a RUclips/social platform for myself throughout college, like Dani, and then hopefully once I’m done with college I can have a decently big enough platform, and be a decently good game developer, and so with a big enough platform I can get people to start a company with me with me being the founder and CEO, and we just make games, I think it’s a solid plan for my future but it’s definitely ambitious and I have many things that I’m going to have to deal with and struggle with, this video has shown me that it’s very doable though, so thank you
I have a question: How do I upload a single game on multiple platforms like nintendo switch, xbox, ps4, steam, etc. am I supposed to code for each and everyone differently?
@@blackphant8399 can you explain precisely what you mean by this comment, I really want to put my self in your shoes to understand your opinion, please explain why it is not professionally valuable?? this is for myself as i am a new game maker.
This video was really inspiring, I feel like the majority of the time people talk about indie development they frame it as unsustainable and financially unstable. It's great hearing stories from someone who has made it work!
@@piciperkuadrik4636 That kind of dumb as people are going to play what they want tho? And if you want just regular fun most people turn to triple A games or just look for lighthearted inde games
There's nothing inspiring about a game that barely made good money and a dev that gets most of his income from other sources, not to mention also depends on a publisher 'despite' having build his 'personal brand'. Without RUclips / course revenue, he probably wouldn't be able to do this. And yes, I understand the RUclips exposure for a game is super important. I get that. But at the same time it is misleading when he sells courses to other devs as pretty much a primary source of income. His RUclips audience are probably aspiring game devs, much less so gamers. In general the idea that being an indie game dev is unsustainable and financially unstable is correct. Most indie games fail to sell. It is why most indie game devs keep their dayjob and make their games on the side. They only go full-time after they had a hit game, pretty much. And even then it is pretty difficult to stay afloat. There's nothing incorrect about the notion that indie development is unsustainable and financially unstable. Anyone sugarcoating that reality is probably lying to your face.
@@stupidrainbo Man, I live in a no-satan state and all these New Yorkers have been moving in and are saying they're gonna vote for state satan. #keepyoursatantoyourself
I got your point and agree on everything as I've been myself building my personal brand (at least locally here in Mexico) which led me to shoot 4 movies last year (After doing mostly TV commercials for more than 30 years) even though I got sick with Covid in March and had to be put away for two months. I love Neversong and think it's one great little gem! I've also been an avid gamer since the Pong system was introduced and even made a couple very simple C64 games back on the day. You are a really great creator and human being, congratulations! Keep on doing that!
I just started unity 3 months ago with no knowledge. This info was a lot of useful information. Thanks for sharing your tips. I wish I could make games as good as you.
I’m a junior in high school and I’ve recently have looked into starting a game company, all sophomore year I wanted to be a video game developer in a company, but looking more into my future, my plan has now become to build a RUclips/social platform for myself throughout college, like Dani, and then hopefully once I’m done with college I can have a decently big enough platform, and be a decently good game developer, and so with a big enough platform I can get people to start a company with me with me being the founder and CEO, and we just make games, I think it’s a solid plan for my future but it’s definitely ambitious and I have many things that I’m going to have to deal with and struggle with, this video has shown me that it’s very doable though, so thank you
You actually told us the sales and income?? No one ever does that... It's almost like you actually want people to understand the business and economics of game design.
I mean, he tried lol. But he probably only told us like 10-15% of the story. So you really can't get a good idea of his income from this. Still, some transparency is better than none
Thanks for sharing those numbers! I personally expected your Steam numbers to be bigger based on reviews, but I guess you've got an above-average-engaged userbase! I love that you highly advocate building on several sources/platforms, and not give "too dreamy info" that we should just focus on Steam. Diversification and expanding is key Keep up the great work Thomas!
I'm currently living off of disability - I've sunk over $1000 AUD into my game Candy Raid (soon, even more from a marketing scholarship). I sold 50 copies, and was left with just shy of $100 AUD in my pocket. Edit: That was on the switch, BTW. I'm happy, that I got paid, though I wish I was happier with the outcome, considering how much time, money and effort I put into it. Hopefully the scholarship will boost sales.
@@PomuLeafEveryday At first, I split expenses with my business partner/artist, so music was 200 USD/250 AUD + royalties, sound effects were 50 usd, steam entry is 50 USD. More recently I bought Nintendo Switch dev console for 750 AUD, all on my own to port to that console, and that's just what I can remember. Btw, the 500 usd scholarship sold 0 copies...
Good stuff. When I was a kid we had to make our revenue streams out of rocks and sticks and dirt. And we were thankful. We didn't have the Google or the RUclips. And we had to walk through deep snow when we made our games out of rocks and dirt and sticks. Sometimes we would find an old tin can, and damn if that wasn't a good day. Now you have the tweeters and the tictacs and real shoes to wear. Oh boy the times have changed.
neversong is a fantastic game man and I played it on my channel, just found out that you are the developer of neversong. anyway I think I kinda late for the black friday deals, am I?
As a fellow indie game dev, congrats and thanks for the tips. While looking on how to better market my company independently, I came across this video. Well done good sir, well done. :D :D :D. People don't realize how much work being an indie dev is, as well as, all of the different avenues we must traverse lol. :D Keep the good videos coming! Full support.
I have to be honest, I’ve never even heard of your game! I’ll definitely check it out now. Really interesting information you’ve given out. In no way is it embarrassing, it sounds like the game has done pretty well, especially when you haven’t told us about Xbox, PlayStation and Apple numbers :)
Thanks for sharing and the advice. You are doing great and supporting your family. I've been making games since 2013 on the side. Made no money to date, but I'm hoping 2021 is the year I start earning at least something. 😊
I love thomas brush and his new content but the only thing i think sucks is that a lot of his channel sort of feels like marketing instead of content now
Love your video's authenticity. I really appreciate this video and getting this insight into how many units you sold. This was very helpful. Thanks for sharing.
I was watching this and enjoying it but then I feel called out when you said "Tell people about the corn." Thing is... I'm making a game in a cornfield. XD
Hahahaha. Corn happens to be my favorite veggie so I felt a little called out too, but maybe in a more weird personal way :D. His personality seems very genuine, and he seems to be a straight shooter for the most part.
Wish I had the money to buy your course, thanks for the information you have given us all on the RUclips platform, hopefully see u in the future on fulltime game dev course
Hey mister brush, I finally got to play Pinstripe on the switch. How dare you make me go from sad to fearful to joyful in minute sir? The ending for Pinstripe sent me into a turmoil of emotions. Well played sir, well played. As soon as I can I will start neversong, I was very impatient so I bought the double pack from Playasia. Please keep making your games 🙏
Thanks for sharing, really insightful. Indie dev-ing definitely sounds like serial entrepreneurship, and that’s totally fine. Really impressed by the level of sustainability you’ve achieved.👌
Game Dev is fun but so is Entreprenuership, it's awesome to see that not only those 2 are not exclusive, but actually on the contrary! I'm hoping to build my own Indie Studio in the near future, not necessarily solo as I would probably aim to have a group of a few people working with me (I love both working in a team as well as leading a team), and it's awesome to see that it works out so great with my other dreams that involve just... growing your business. Wish me luck :)
Your personal brand is definitely on point; I became one of the #indiegamedev students not just because of the content i'd get, but because I greatly enjoy hearing from the person delivering it; you make things fun, encouraging, and a perfect climate to learn and grow together with the gamedev community! Thank you!
Yeah, I also hate those publicly financed roads and would rather pay 1€ per kilometer to a private road toll company for driving or walking on them. I'd also rather spend the rest of my live paying off my school and student loan or don't go to school at all like in some African countries so I can help grow cotton on my parents fields 16 hours a day. Oh, and that pesky stable power grid. I really hate it! *Sarcasm off*
Thanks for the info 👍🏻 Possible for you to do a video on purchases of your game from different regions? Like USA vs UK/Europe vs Asia/Japan and also which languages you decided on for your game's localization?
I can't find neversong on my distributor. I would love to be able to share more games in my store and share my passion and other people's passion with others
for some reason I kind of didn't like you from some of your earlier videos, came off as stuck up, I guess I was wrong, you were really genuine and relatable here
No lies told !! To be an owner you have to wear multiple hats until you can hire ppl to do the parts you can't handle and there is nothing wrong with multiple streams of income that should be the goal lol. Starting my own studio @ animativespace taught me this lol
Definitely some interesting insights, another factor I don't think people take into consideration other than sales cuts and Satan is the total development time, depending on the project you could b spending a couple years work before that plate starts sounning
Yeah, I actually don't like how that was left out of this video completely. I don't know how long it took for him to make this game, but if it was more than a year, then he's pretty much losing money on this.
How do you fit all this into your schedule? How do you organise your time? It's amazing how much you've been able to achieve. Are you really just a one man team? - For all aspects?
Damn! That's one good looking pie! 4:14 😂 Thanks for this. I've been dabbling in game making for years, but would love to make something worth selling.
Thanks everyone for always supporting this channel and my work. It really means a ton! It's been a challenging year for all of us, but I've also been insanely blessed with subscribers like you guys.
► Get 50% off Full Time Game Dev during the Black Friday sale: www.fulltimegamedev.com/full-time-game-black-friday
► Learn how to become a full time game dev, free: www.fulltimegamedev.com/opt-in-how-to-make-six-figures
► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game
► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook
► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit
► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop
► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/
► Learn how to make money as a RUclipsr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
I’m a junior in high school and I’ve recently have looked into starting a game company, all sophomore year I wanted to be a video game developer in a company, but looking more into my future, my plan has now become to build a RUclips/social platform for myself throughout college, like Dani, and then hopefully once I’m done with college I can have a decently big enough platform, and be a decently good game developer, and so with a big enough platform I can get people to start a company with me with me being the founder and CEO, and we just make games, I think it’s a solid plan for my future but it’s definitely ambitious and I have many things that I’m going to have to deal with and struggle with, this video has shown me that it’s very doable though, so thank you
@@clegendz5048 good luck!
Congrats and very happy for you. Wishing you the best in your endeavors and journey. Hope to see you there.
I have a question: How do I upload a single game on multiple platforms like nintendo switch, xbox, ps4, steam, etc. am I supposed to code for each and everyone differently?
The sales he got on steam alone will dramatically change my life.
You're not embarrassing yourself. We value your real life experiences
i thibnk its disgusting ... from some profesional contetn creator not valueable
@@blackphant8399 Have you recovered from your stroke?
@@troglodev2533 I don't think he has
@@blackphant8399 can you explain precisely what you mean by this comment, I really want to put my self in your shoes to understand your opinion, please explain why it is not professionally valuable?? this is for myself as i am a new game maker.
@@ralph7503 hi what programing language do you know??
120,000$ from steam and switch in 5 months. Some more from all the other platforms. U r welcome
This video was really inspiring, I feel like the majority of the time people talk about indie development they frame it as unsustainable and financially unstable. It's great hearing stories from someone who has made it work!
I find it annoying that quirky Earthbound-inspired indie games about depression get more popular than actual games that shows actual fun.
@@piciperkuadrik4636 That kind of dumb as people are going to play what they want tho? And if you want just regular fun most people turn to triple A games or just look for lighthearted inde games
There's nothing inspiring about a game that barely made good money and a dev that gets most of his income from other sources, not to mention also depends on a publisher 'despite' having build his 'personal brand'. Without RUclips / course revenue, he probably wouldn't be able to do this. And yes, I understand the RUclips exposure for a game is super important. I get that. But at the same time it is misleading when he sells courses to other devs as pretty much a primary source of income. His RUclips audience are probably aspiring game devs, much less so gamers.
In general the idea that being an indie game dev is unsustainable and financially unstable is correct. Most indie games fail to sell. It is why most indie game devs keep their dayjob and make their games on the side. They only go full-time after they had a hit game, pretty much. And even then it is pretty difficult to stay afloat. There's nothing incorrect about the notion that indie development is unsustainable and financially unstable. Anyone sugarcoating that reality is probably lying to your face.
corn
"Dont forget about that little thing called satan - no not satan taxes - sorry taxes."
basically my dad
I’m a dad so I’m required by law to say this
@@thomasbrush well...thats true cya
and i loved neversong btw (i finished it).
It's true though lol
Man the satan rates are increasing AGAIN
@@stupidrainbo Man, I live in a no-satan state and all these New Yorkers have been moving in and are saying they're gonna vote for state satan. #keepyoursatantoyourself
Thanks for the transparency Thomas, so good to learn about expectations and how different each platforms is. 👍
I got your point and agree on everything as I've been myself building my personal brand (at least locally here in Mexico) which led me to shoot 4 movies last year (After doing mostly TV commercials for more than 30 years) even though I got sick with Covid in March and had to be put away for two months. I love Neversong and think it's one great little gem! I've also been an avid gamer since the Pong system was introduced and even made a couple very simple C64 games back on the day. You are a really great creator and human being, congratulations! Keep on doing that!
I just started unity 3 months ago with no knowledge. This info was a lot of useful information. Thanks for sharing your tips. I wish I could make games as good as you.
Just finished Neversong this morning.....gonna go back to it to get the last card in the sewers
Thank you so much for playing that means a lot :)
Definitely not embarrassing yourself. We learn so much from your journey and you inspire us constantly. Thank you.
I'm a beginner developer and this is VERY inspiring. This is the video I needed ❤️
Always love how you tell it straight. You not only inspire and teach others, but you do it without the BS pixydust!
Gonna purchase your game to support the little guy! I hope your games get better and better good luck man!
I’m a junior in high school and I’ve recently have looked into starting a game company, all sophomore year I wanted to be a video game developer in a company, but looking more into my future, my plan has now become to build a RUclips/social platform for myself throughout college, like Dani, and then hopefully once I’m done with college I can have a decently big enough platform, and be a decently good game developer, and so with a big enough platform I can get people to start a company with me with me being the founder and CEO, and we just make games, I think it’s a solid plan for my future but it’s definitely ambitious and I have many things that I’m going to have to deal with and struggle with, this video has shown me that it’s very doable though, so thank you
Good luck
Easier said than done tho buddy
Have you started your yt channel yet?
You actually told us the sales and income?? No one ever does that...
It's almost like you actually want people to understand the business and economics of game design.
It's nice but a few people have done that. Just search on RUclips.
a lot of people do that. and a lot of people make that comment
So how much money he made?
@@haimhaim137 yes
I mean, he tried lol. But he probably only told us like 10-15% of the story. So you really can't get a good idea of his income from this. Still, some transparency is better than none
how refreshing. I think you're about the first indie dev who admitted success with their game because of their youtube profile. thanks so much mate 🙂
Congrats on getting your game out there this is inspiration for me!
Thanks for sharing those numbers! I personally expected your Steam numbers to be bigger based on reviews, but I guess you've got an above-average-engaged userbase!
I love that you highly advocate building on several sources/platforms, and not give "too dreamy info" that we should just focus on Steam. Diversification and expanding is key
Keep up the great work Thomas!
Hey Thomas, I bought the game on my switch after watching this video. I did experience one crash while playing however I enjoyed the game...
I am also a game developer, I make 3d games in unreal engine. just started my journey. Thanks for this channel, this is very helpful.
Thank you for your transparency man, it is really great to hear your real life experiences so I can set more accurate expectations for my goals.
Kinda proud that Im finding games from the devs themselves instead of game compilations
I just found your channel and thanks for sharing this, I am 30 and trying to switch my career from being a QA to a game developer.
I didnt know neversong was out because I kept thinking it was called once upon a coma... Will have to check it out.
I'm currently living off of disability - I've sunk over $1000 AUD into my game Candy Raid (soon, even more from a marketing scholarship). I sold 50 copies, and was left with just shy of $100 AUD in my pocket. Edit: That was on the switch, BTW.
I'm happy, that I got paid, though I wish I was happier with the outcome, considering how much time, money and effort I put into it. Hopefully the scholarship will boost sales.
I'm wondering, what was that $1000 AUD used for? Just daily expenses?
@@PomuLeafEveryday At first, I split expenses with my business partner/artist, so music was 200 USD/250 AUD + royalties, sound effects were 50 usd, steam entry is 50 USD. More recently I bought Nintendo Switch dev console for 750 AUD, all on my own to port to that console, and that's just what I can remember. Btw, the 500 usd scholarship sold 0 copies...
@@Ratstail91 damn
I’ve heard of that game by the way. I was wondering who the developer and publisher were . KR Game Studios.
Sorry to hear
Good stuff. When I was a kid we had to make our revenue streams out of rocks and sticks and dirt. And we were thankful. We didn't have the Google or the RUclips. And we had to walk through deep snow when we made our games out of rocks and dirt and sticks. Sometimes we would find an old tin can, and damn if that wasn't a good day.
Now you have the tweeters and the tictacs and real shoes to wear.
Oh boy the times have changed.
I just discovered you minutes ago. I have zero interest in game development, but you've become my favorite entrepreneurial themed channel!
neversong is a fantastic game man and I played it on my channel, just found out that you are the developer of neversong. anyway I think I kinda late for the black friday deals, am I?
Get ignored lol 😂
@@iiTzNiiko I don't think he's checking the comments , that's why lol
@@iiTzNiiko No one can check their youtube comments, too many to scroll through..
@Clayton Juelz stop spamming
@@iiTzNiiko What are you smoking?
As a fellow indie game dev, congrats and thanks for the tips. While looking on how to better market my company independently, I came across this video. Well done good sir, well done. :D :D :D. People don't realize how much work being an indie dev is, as well as, all of the different avenues we must traverse lol. :D Keep the good videos coming! Full support.
I have to be honest, I’ve never even heard of your game! I’ll definitely check it out now. Really interesting information you’ve given out. In no way is it embarrassing, it sounds like the game has done pretty well, especially when you haven’t told us about Xbox, PlayStation and Apple numbers :)
I'm just so proud that you finished the game and were able to get it on Switch in the first place. Super great achievements!
Thanks for sharing and the advice. You are doing great and supporting your family. I've been making games since 2013 on the side. Made no money to date, but I'm hoping 2021 is the year I start earning at least something. 😊
I love thomas brush and his new content but the only thing i think sucks is that a lot of his channel sort of feels like marketing instead of content now
"Tell people about the corn". I did write that down. I wrote it in the back of my notebook. When I get to that page, I'll remember you Thomas.
That "Telling the corn" really got me though.
But I guess my corns aren't good enough, yet. Far from good.
Hmmmm.... “tell. People about... the... corn 🌽 “ 📝 thanks Thomas !
Love your video's authenticity. I really appreciate this video and getting this insight into how many units you sold. This was very helpful. Thanks for sharing.
This! Build your brand. Listen to this man.
I was watching this and enjoying it but then I feel called out when you said "Tell people about the corn." Thing is... I'm making a game in a cornfield. XD
Hahahaha. Corn happens to be my favorite veggie so I felt a little called out too, but maybe in a more weird personal way :D. His personality seems very genuine, and he seems to be a straight shooter for the most part.
Buying his program would probally help a TON for a newbie. Theres hope!!
Your videos are reminders of the whole process of creating games/game studio. Thanks a lot for all the content!
Wish I had the money to buy your course, thanks for the information you have given us all on the RUclips platform, hopefully see u in the future on fulltime game dev course
The cup spoke!!!!!!!
Just to let you guys know, I have started game development and having fun. I've made up my mind to come up with an android game hopefully in by April.
Well that was a long ad for a 2d gamekit..
This was a really encouraging video! Thank you for openly talking about money!
Thomas brush = inspiration
love your styel of devlogs, deffo gonna steal a bit of the style for our first :P
You're videos are very inspirational. I appreciate the transparency. Thank you
Hey mister brush, I finally got to play Pinstripe on the switch. How dare you make me go from sad to fearful to joyful in minute sir? The ending for Pinstripe sent me into a turmoil of emotions. Well played sir, well played. As soon as I can I will start neversong, I was very impatient so I bought the double pack from Playasia. Please keep making your games 🙏
I just subscribed! First video I've seen of yours amd can't wait to watch more
Man! I love your work! Keep up the good work mate!
Thanks for sharing, really insightful. Indie dev-ing definitely sounds like serial entrepreneurship, and that’s totally fine. Really impressed by the level of sustainability you’ve achieved.👌
Great video Thomas. It's so important to manage your expectations and not believe the first fast game you publish is gonna be a success.
7:10 So Tony Romo entered the world of game dev
Game Dev is fun but so is Entreprenuership, it's awesome to see that not only those 2 are not exclusive, but actually on the contrary! I'm hoping to build my own Indie Studio in the near future, not necessarily solo as I would probably aim to have a group of a few people working with me (I love both working in a team as well as leading a team), and it's awesome to see that it works out so great with my other dreams that involve just... growing your business.
Wish me luck :)
I'd definitely get your course if I wasn't saving for a good PC (I only have a laptop) to start messing with unity, can't have both now :c
Great advice Thomas, and yes people shall know about the corn!🌽
did i really just get a thomas brush ad on a thomas brush video
Radical job Mr. B.
thank you for the insight on game development.
Great vid with good advice.
Also, seems as good a place as any to gush - Neversong is an absolute gem that made me cry like a wee baby at the end.
Your personal brand is definitely on point; I became one of the #indiegamedev students not just because of the content i'd get, but because I greatly enjoy hearing from the person delivering it; you make things fun, encouraging, and a perfect climate to learn and grow together with the gamedev community! Thank you!
I'll have to check out Neversong in the near future on Switch. Good luck to you.
Congratulations!! This is exactly what aspiring indie developers need to hear.
Tell people about the 🌽! Best advice ever
you look different in every clip 😆
Amazing storytelling
this guy is amazing and truly inspirational, thanksss....
Anyone: Corporate needs you to find the difference between this picture and this picture: 1) *taxes* 2) *satan*
Everyone: They're the same picture
Yeah, I also hate those publicly financed roads and would rather pay 1€ per kilometer to a private road toll company for driving or walking on them. I'd also rather spend the rest of my live paying off my school and student loan or don't go to school at all like in some African countries so I can help grow cotton on my parents fields 16 hours a day. Oh, and that pesky stable power grid. I really hate it!
*Sarcasm off*
Hope you all the best, gotta check your game, looks interesting
thanks for this perspective from a game developer :D very interesting
This transparency is amazing.
Congrats dude. You really inspire me to become a successful indie game dev
Dude thank for sharing. You’re letting the rest of us know what is possible.
I've just discovered your videos and they are being very inspiring for me, thanks
Thanks for the info 👍🏻
Possible for you to do a video on purchases of your game from different regions? Like USA vs UK/Europe vs Asia/Japan and also which languages you decided on for your game's localization?
Nice pewdiepie close up camera tracking of your hand. Never seen that before
you got the thumb up at "tell people about the corn"
First time I've ever seen the ad play before a video... be the same guy from the video. Haha.
I can't find neversong on my distributor. I would love to be able to share more games in my store and share my passion and other people's passion with others
Congrats for 300k Subs
I've seen it, but I haven't not gotten to play it. Now maybe I will.
for some reason I kind of didn't like you from some of your earlier videos, came off as stuck up, I guess I was wrong, you were really genuine and relatable here
Thanks for the post.
thanks for sharing that info!
i would follow your advice from now on, and I'm gonna tell people about the corn C:
Got your physical double pack from Asia. Good stuff
No lies told !! To be an owner you have to wear multiple hats until you can hire ppl to do the parts you can't handle and there is nothing wrong with multiple streams of income that should be the goal lol. Starting my own studio @ animativespace taught me this lol
"Tell people about the corn."
About to release mine in about two weeks haha...
Good luck
How is it going?
@@Niko_3D Its the Steam verification delay, went from about 5 days to 30 so have to wait for confirmation xD
I’m starting my degree in game design so I’m happy to have seen this video 😊
Definitely some interesting insights, another factor I don't think people take into consideration other than sales cuts and Satan is the total development time, depending on the project you could b spending a couple years work before that plate starts sounning
Yeah, I actually don't like how that was left out of this video completely. I don't know how long it took for him to make this game, but if it was more than a year, then he's pretty much losing money on this.
You are so Brave👍
“Tell people about the corn.” Got it.
Thank you for your videos mate !
How do you fit all this into your schedule? How do you organise your time?
It's amazing how much you've been able to achieve. Are you really just a one man team? - For all aspects?
Well done on your sales dude! 💪🏼
Damn! That's one good looking pie! 4:14 😂 Thanks for this. I've been dabbling in game making for years, but would love to make something worth selling.
Great info and advice!
I bought it for the switch! Glad to hear you’re doing well!