See so I know I said I was gonna make a pinned comment explaining my shitty opinions but I don't really feel like it anymore so I'm going to make my explanations very short. When it comes to swapdust and distrust I'm willing to admit I was very likely wrong about them. I barely play those characters because I find their gameplay style super boring. When it comes to outertale, yeah, honestly, I can see why people would disagree with me. I incorrectly stated that this was an easy choice (implying it wasn't close at all) when, as stated before, that's incorrect. Spinning Stars is just outright the stronger move & supernova is also a very competent camping tool. I'd probably change my answer to spinning stars nowadays but my opinions are super inconsistent which is why I rarely make videos like this nowadays😭 I'm sticking with my guns on hardtale. The amount of close games that I've clutched up with because of weapons ghost are way higher than any other move not only just on hardtale but in ULC in general. I saw people bring up giant punch, uppercut, & flame grapple previously, but I don't think any of those moves are "more useful" in comparison. I'm likely going to edit this comment to acknowledge any controversial picks on THIS video,. so don't think this is it.
sorry counter is hardtales best move.. weaponghost doesnt work on half of the cast and doesnt get any damage unless yoy set it up with counter + you can use counter to set up like every other 1 shot hardtale has + it keeps his stamina and ignition up this was NOT a hard choice dude.. how did you mess it up that bad..
@@smadge8274 I thought it would be fun to try and rephrase your comment into something that makes you sound less annoyingly condescending while still getting your point across in a stern way "Counter is hardtales best move because it's an easy setup move & isn't risky whilst weapon ghost doesn't work in a lot of weapons" (I'm not done but I'm pausing it here because it isn't "half the cast" and I don't know why you said that, and even if it was, snowring & koffin are the only weapons you can't ghost that people commonly play, and those are just 2 weapons out of like, the 24 so it is *very* often you run into whole servers where no one uses them) "& weapons ghost doesn't have any setups outside of counter" (It has setups into it though and considering the whole "free win in solo fights" thing I feel like that's more significant) Stop trying to present your subjective opinion as objective & being condescending about it, especially if you're going to be outright & objectively wrong about what you're saying. (Because weapons ghost objectively works on more than half the cast)
Esc opens up the menu, L opens up the leave option, enter selects whatever you’re selected (in this case, the leave option, but it can also be the reset option)
@Papertoolsarenice I can make the same comment on your next best moves video Or you can just make it the featured comment in the next best moves video and place it in as you're talking about dustbelief "Moving on to Dustbelief, and I know it's an odd timing, but let's show the featured comment from last video"
Hi, I don't usually watch ULC content or anything of the sorts, but I do think this video was well made and short, my friend also showed me this video cause I was in it!! (Hi I'm the Luigit guy) Good video!! I liked reading all the opinions about the moves.
honestly, murder sanses best move is spin bone it lasts ridiculously long, can wipe out rushers who just try to go in there, and coupled with like any move can defend you for a while. and with murders best moves being more cooldown important then stamina (auto blasters and those uptop blasters) him being able to stall for a long time is just, really good. and with murders stamina gain from kills and being able to camp for stamina, its so good. evo blasters are pretty good, but can be dodged. and them decreasing back to 1 does kinda hurt them a little, even with the low stamina cost and cooldown (because theyre super easy to dodge the less there are, ofc.) fog in my opinion has rarely helped me other then escaping because of the speed boost and as a combo with basically all the gaster blaster options, as charas usually can find where you are. in theory, it can be a free 50 stamina and cooldown decreaser, but in practice most charas are decent at finding you and its harder to escape when you get 3 guys swarmin'.
Great video and for the ending. You don't need to have all of the game unlocked to formulate an opinion. Just don't say that is the absolute truth and you'll fine. And for the things I dissagre. snowdin Dust: His best move is beetween gaster blasters and spinning bone. Blasters are a 8 dmg attack with auto aim and a possibility of chaos if you get 1 kill. and spinning bone if U know how it works you may be able to make a combo with blasters or bone throw. Dustfell snowdin: Is blasters. not doubt. They have a dmg per tick + kr + the 1 kill passive that make them not only op but a really menace to everyone. Even I think they've a slighty less startup than regular blasters. Killer: Yeah I kinda agree that is save & load but for that it needs a good setup. i've make a one shot combo with it many times but i wouldn't say that cause of that is 100% the best move. I may say that with the ghostface skin it is void. His old goop passive kinda carries that attack. Obviously it is save and load but for me is void. epic: I'd say it is rubber chicken. Let me explain it. It's a 0 stamina move that has a kb without IF. It can be used to combo to almost all of your attacks. The others i agree or idk what to say
as im almost with 10k on horror, his strongest move is beartrap, but the better one is axe throw. its your only reliable range attack, its easy to hit, heals you stamina, does insane bleed damaga and rot
Small thing for Aftertale, I’ve used him a bit more (20k exp) and from the rough idea I’ve grasped from playing him I personally believe his Crossbones are actually his best move, due to it’s DT variant being kinda really good when you use it once all the Charas are clumped together dealing around 20-40ish damage and almost a full hp bar of KR last time I played?
Honestly wished you kept the intro part explaining. I prefer your videos longer. Also makes the pacing on transitions feel smoother. Also have more confidence in yourself. You make great content and I think your opinons are fine
Me personally, insanity’s punch or slam should get most useful as they take no stam and the short cooldowns allow for a lot of damage when the chara is not paying attention.
You may have hundreds of hours, but that doesn't mean you're gonna know much, and yeah there's quite a lot of content tbh, but do keep up your opinion videos, they're fun to watch.
Killer save/load saves the position of all players and attacks then loads them where they were when saved Before it only saved pllayer positions not attack so Killer could just load a player inside of a goop blaster and instakill them This is no longer a thing Instead killer players set up goop blaster and determination pillar in close proximity to a player then immediately save, so they can load the player into an attack they cant react to.
Snowdin Dust spinning bone being considered so strong is kinda weird, it has too long cooldown and short duration for being useful. I'd say blasters, bone throw and fireballs are more reliable than tough glove, without kill streek glove is equal to them and with gained kills they get really superior to glove. Blasters basically are always better than bones, bone throw gets to be somewhat useful comparing to blasters only with gained kills, but considering blasters get even more insanely buffed with kill streek makes them also the Snowdin's strongest move imo, you can check how actually insane and troublesome blasters are with kill streek and even without it. Fireballs are just there and work, they're fine and pretty similar to blasters tho are kinda slightly less impactful. Murder's evo blasters truly is an easy pick As a player with 10k+ exp on horror, I think axe throw is really close and basically equal to headdog. At least it's worthy of mention. Geno Sans' bone shield overall is less impactful than blaster floor. Also worthy to mention the huge ass bone throw, it lasts long enough to be a defensive move, has short enough start up and has a completely absurd hitbox & dmg proportions that makes it one of Geno's most useful moves. Save/Load truly is the move that carries Killer that makes him also very upgrade dependent. It requires completely no stamina, has normal cooldown and gives absurdly a lot of abilities, you can escape and get distance for regen or distance requiring attacks for some combos, or you can fool or trap your enemies and hurt them really badly. Basically it works like omega flowey save/load attacks, you cast your attacks at your enemies, save and then after a while you load at the most random moment which greets your opponent with very unpredictable dmg. It actually instakills very rarely and just gives other less impactful advantages. The only complaint I have about it is it completely ignores the void move, it stays with you throughout load and can't be saved which feels very weird, also obviously it doesn't save the dash (probably, doesn't really matter i guess). The other moves, like bone throw, goop blaster and slashes can be saved and loaded. Except for save/load, since it's kind of an additional ability, for the other most actually important killer's move I'd consider to be funnily is a bone throw. Bone throw is definitely more reliable than goop blaster, definitely more important than dash, definitely has a better functional than slashes and in average is just more useful than void (void is good too tho, you can still combo save/load with which must be strong).
about the killer insta kill thing, i dont play killer much but since theyve removed goop blaster staying when you load i dont think thats a thing anymore unless a killer 20k exp player jumps into the replies and proves me deathly wrong
@@Clonmare All you need to do to pretty much guarantee the goop blast damage is get them fairly close (the closer the better), hopefully trap them with the determination pillars, fire the blasters directly at them and then immediately save. This pretty much gives them no time to react, even if they know it's coming.
5k not 20k but, the only difference now is you should plan to hit opponent with goop blaster before saving and also it depends on opponent's reaction time which makes it slightly less reliable and more difficult to use. Overall save/load is still very useful and works.
@@lordpasa8839 If I was going to apply that logic then I would've skipped a bunch of characters This video is shorter than the original as is (despite covering a 7x longer win range) and I was not gonna skip a bunch of characters and make it worse. I see where you're coming from though. That's why I have the numbers.
See so I know I said I was gonna make a pinned comment explaining my shitty opinions but I don't really feel like it anymore so I'm going to make my explanations very short.
When it comes to swapdust and distrust I'm willing to admit I was very likely wrong about them. I barely play those characters because I find their gameplay style super boring.
When it comes to outertale, yeah, honestly, I can see why people would disagree with me. I incorrectly stated that this was an easy choice (implying it wasn't close at all) when, as stated before, that's incorrect. Spinning Stars is just outright the stronger move & supernova is also a very competent camping tool. I'd probably change my answer to spinning stars nowadays but my opinions are super inconsistent which is why I rarely make videos like this nowadays😭
I'm sticking with my guns on hardtale. The amount of close games that I've clutched up with because of weapons ghost are way higher than any other move not only just on hardtale but in ULC in general. I saw people bring up giant punch, uppercut, & flame grapple previously, but I don't think any of those moves are "more useful" in comparison.
I'm likely going to edit this comment to acknowledge any controversial picks on THIS video,. so don't think this is it.
On my way to use the horror best move to get more exp
sorry counter is hardtales best move.. weaponghost doesnt work on half of the cast and doesnt get any damage unless yoy set it up with counter
+ you can use counter to set up like every other 1 shot hardtale has
+ it keeps his stamina and ignition up
this was NOT a hard choice dude.. how did you mess it up that bad..
@@smadge8274 I thought it would be fun to try and rephrase your comment into something that makes you sound less annoyingly condescending while still getting your point across in a stern way
"Counter is hardtales best move because it's an easy setup move & isn't risky whilst weapon ghost doesn't work in a lot of weapons"
(I'm not done but I'm pausing it here because it isn't "half the cast" and I don't know why you said that, and even if it was, snowring & koffin are the only weapons you can't ghost that people commonly play, and those are just 2 weapons out of like, the 24 so it is *very* often you run into whole servers where no one uses them)
"& weapons ghost doesn't have any setups outside of counter"
(It has setups into it though and considering the whole "free win in solo fights" thing I feel like that's more significant)
Stop trying to present your subjective opinion as objective & being condescending about it, especially if you're going to be outright & objectively wrong about what you're saying.
(Because weapons ghost objectively works on more than half the cast)
@@Papertoolsarenice yeah sorry im being condescending and annoying on purpose because its possibly the worst take ever 🤠
like you cannot call a move that doesnt work on half the weapons that people choose against hardtale to be his best move.. cause it just isnt
Dustbeliefs best move is the ESC button, and it combos really well by pressing the L and Enter keys after it!
This is literally the meta, I don't get why dustbelief users don't use it more often
I would have pinned this but unfortunately I have to pin the dumb explanation so
Um… as a mobile player… I don’t get it.
Esc opens up the menu, L opens up the leave option, enter selects whatever you’re selected (in this case, the leave option, but it can also be the reset option)
@Papertoolsarenice I can make the same comment on your next best moves video
Or you can just make it the featured comment in the next best moves video and place it in as you're talking about dustbelief
"Moving on to Dustbelief, and I know it's an odd timing, but let's show the featured comment from last video"
Hi, I don't usually watch ULC content or anything of the sorts, but I do think this video was well made and short, my friend also showed me this video cause I was in it!!
(Hi I'm the Luigit guy)
Good video!! I liked reading all the opinions about the moves.
ts swap best moves prob cruel bones because of they are ur main damage moves
honestly, murder sanses best move is spin bone
it lasts ridiculously long, can wipe out rushers who just try to go in there, and coupled with like any move can defend you for a while. and with murders best moves being more cooldown important then stamina (auto blasters and those uptop blasters) him being able to stall for a long time is just, really good.
and with murders stamina gain from kills and being able to camp for stamina, its so good.
evo blasters are pretty good, but can be dodged. and them decreasing back to 1 does kinda hurt them a little, even with the low stamina cost and cooldown (because theyre super easy to dodge the less there are, ofc.)
fog in my opinion has rarely helped me other then escaping because of the speed boost and as a combo with basically all the gaster blaster options, as charas usually can find where you are. in theory, it can be a free 50 stamina and cooldown decreaser, but in practice most charas are decent at finding you and its harder to escape when you get 3 guys swarmin'.
Great video and for the ending. You don't need to have all of the game unlocked to formulate an opinion. Just don't say that is the absolute truth and you'll fine.
And for the things I dissagre.
snowdin Dust: His best move is beetween gaster blasters and spinning bone. Blasters are a 8 dmg attack with auto aim and a possibility of chaos if you get 1 kill. and spinning bone if U know how it works you may be able to make a combo with blasters or bone throw.
Dustfell snowdin: Is blasters. not doubt. They have a dmg per tick + kr + the 1 kill passive that make them not only op but a really menace to everyone. Even I think they've a slighty less startup than regular blasters.
Killer: Yeah I kinda agree that is save & load but for that it needs a good setup. i've make a one shot combo with it many times but i wouldn't say that cause of that is 100% the best move. I may say that with the ghostface skin it is void. His old goop passive kinda carries that attack. Obviously it is save and load but for me is void.
epic: I'd say it is rubber chicken. Let me explain it. It's a 0 stamina move that has a kb without IF. It can be used to combo to almost all of your attacks.
The others i agree or idk what to say
as im almost with 10k on horror, his strongest move is beartrap, but the better one is axe throw. its your only reliable range attack, its easy to hit, heals you stamina, does insane bleed damaga and rot
Small thing for Aftertale, I’ve used him a bit more (20k exp) and from the rough idea I’ve grasped from playing him I personally believe his Crossbones are actually his best move, due to it’s DT variant being kinda really good when you use it once all the Charas are clumped together dealing around 20-40ish damage and almost a full hp bar of KR last time I played?
Honestly wished you kept the intro part explaining. I prefer your videos longer. Also makes the pacing on transitions feel smoother.
Also have more confidence in yourself. You make great content and I think your opinons are fine
Me personally, insanity’s punch or slam should get most useful as they take no stam and the short cooldowns allow for a lot of damage when the chara is not paying attention.
Can’t wait for part 1 to release!!! ☺️☺️
@@Steakdaily_ it released four days ago ‼️‼️
@ WH A T🕊️🕊️🕊️🕊️🕊️🕊️🕊️⚰️⚰️⚰️⚰️⚰️
W epic sans opinion, people usually say his best move are blasters, when actually is this bone wave.
murder best move also can be blink cuz its really good in some situations
Good video
i only have 1 small issue with this
the transitions
that sound playing everytime is so annoying
You may have hundreds of hours, but that doesn't mean you're gonna know much, and yeah there's quite a lot of content tbh, but do keep up your opinion videos, they're fun to watch.
Killer save/load saves the position of all players and attacks then loads them where they were when saved
Before it only saved pllayer positions not attack so Killer could just load a player inside of a goop blaster and instakill them
This is no longer a thing
Instead killer players set up goop blaster and determination pillar in close proximity to a player then immediately save, so they can load the player into an attack they cant react to.
Snowdin Dust spinning bone being considered so strong is kinda weird, it has too long cooldown and short duration for being useful. I'd say blasters, bone throw and fireballs are more reliable than tough glove, without kill streek glove is equal to them and with gained kills they get really superior to glove. Blasters basically are always better than bones, bone throw gets to be somewhat useful comparing to blasters only with gained kills, but considering blasters get even more insanely buffed with kill streek makes them also the Snowdin's strongest move imo, you can check how actually insane and troublesome blasters are with kill streek and even without it. Fireballs are just there and work, they're fine and pretty similar to blasters tho are kinda slightly less impactful.
Murder's evo blasters truly is an easy pick
As a player with 10k+ exp on horror, I think axe throw is really close and basically equal to headdog. At least it's worthy of mention.
Geno Sans' bone shield overall is less impactful than blaster floor. Also worthy to mention the huge ass bone throw, it lasts long enough to be a defensive move, has short enough start up and has a completely absurd hitbox & dmg proportions that makes it one of Geno's most useful moves.
Save/Load truly is the move that carries Killer that makes him also very upgrade dependent. It requires completely no stamina, has normal cooldown and gives absurdly a lot of abilities, you can escape and get distance for regen or distance requiring attacks for some combos, or you can fool or trap your enemies and hurt them really badly. Basically it works like omega flowey save/load attacks, you cast your attacks at your enemies, save and then after a while you load at the most random moment which greets your opponent with very unpredictable dmg. It actually instakills very rarely and just gives other less impactful advantages. The only complaint I have about it is it completely ignores the void move, it stays with you throughout load and can't be saved which feels very weird, also obviously it doesn't save the dash (probably, doesn't really matter i guess). The other moves, like bone throw, goop blaster and slashes can be saved and loaded.
Except for save/load, since it's kind of an additional ability, for the other most actually important killer's move I'd consider to be funnily is a bone throw. Bone throw is definitely more reliable than goop blaster, definitely more important than dash, definitely has a better functional than slashes and in average is just more useful than void (void is good too tho, you can still combo save/load with which must be strong).
Revenge: for old Revenge it was his block, for new one its map bones
Cant wait for part 0 to release
Can't wait for part -1 to release
TS!Underswap: block or dog attack (cuz its very easy to hit with it and it deals decent dmg + more charas = more dogs
about the killer insta kill thing, i dont play killer much but since theyve removed goop blaster staying when you load i dont think thats a thing anymore unless a killer 20k exp player jumps into the replies and proves me deathly wrong
As a 0 exp killer player, you're right!
they didn't remove that? I use it and the blasters still and you can use up to 2 blaster kinda easy
@@Clonmare All you need to do to pretty much guarantee the goop blast damage is get them fairly close (the closer the better), hopefully trap them with the determination pillars, fire the blasters directly at them and then immediately save. This pretty much gives them no time to react, even if they know it's coming.
@@The_unknown-gr6mc Ik. I did it with a cleaver user and they died in nothing XD
5k not 20k but, the only difference now is you should plan to hit opponent with goop blaster before saving and also it depends on opponent's reaction time which makes it slightly less reliable and more difficult to use. Overall save/load is still very useful and works.
You forgot about hard sanity red bones snas
i sometimes think that this guy dont know what "HARDMODE İNSANİTY" sans is
It's probably still either bone throw or madness but similarly to TS dust I don't have HMI so I wouldn't know
@@Papertoolsarenice well you dont even have upgrade 3 or prob no upgrade yet you still putting it on video?
in your perspective you shouldnt put it
@@lordpasa8839 If I was going to apply that logic then I would've skipped a bunch of characters
This video is shorter than the original as is (despite covering a 7x longer win range) and I was not gonna skip a bunch of characters and make it worse.
I see where you're coming from though. That's why I have the numbers.
@@Papertoolsareniceit's madness cause when you use it at the very least 2 charas are dying
why are you red
Do you use gamepass characters?
Yuh huh
@@Papertoolsarenice so theres gonna be a video about them right?
@@Max24160 I made a video about underverse sans before
slop