Out of this World is an excellent example of the gaming magic that can result from the combining of technology, innovation, and artistry in equal parts.
This is one of my favorite games of all time. I've beat every port of it. The 3DO port has some cool things going on. The Windows XP rerelease is great too. The Amiga version is among my favorite. This game originally fit on 1 floppy. It was an amazing bit of coding. Cheers for featuring it.
The intro for this was so unbelievably mind blowing as a kid. Also, thanks for killing the slugs at 4:30, seems like every random person that plays this tries to jump over them all 3 times. lol
This game had a huge impact on me as an early teen when I rented it from the local store at the Air Force Base we were living at in the dead of a very cold winter and ensuing blizzard that hit. No instruction manual, no clue what was going on, and I kept dying repeatedly at the start because I had no idea what was going on... like didn't make it out of the pool at first had no clue. I was hooked. Glad to see this playthrough, and for those who are not aware of it, the gaming legend Rebecca Heineman did two talks about porting this game to the SNES back in the day and the restrictions that were put on her to get it done. With the limited resources she did a great job. She is also the one who has talked about the infamous Doom 3DO port and how that happened, and it's quite amazing to hear what goes on behind the scenes in game development, or at least in the 90's.
Creator Eric Chahi later formed Amazing Studio, which gave us Heart of Darkness, programmer Bill Heineman underwent a sex change and became Rebecca Heineman, and composer Charlie Deenen later became one-half of Maniacs of Noise with Jeroen Tel.
In the back of my mind, I remember being around 3 or 4 years old watching my older brothers play a game I never knew the name of. All I remembered was a guy on the left and a beastly silhouette on the right chasing after it. After all this time I think I finally found that game.
This is one of the most influential games on my early life as a gamer and one of the first examples I can remember that made me believe video games could be art. High challenge, constant forward movement, changing gameplay scenarios, puzzle solving without inventory, and tense combat all supported by a story told entirely through gameplay without a single word of dialogue. It's also one of the first examples of a slow realization that my taste in games was almost totally impossible to explain to my peers, even those who liked them. I ignored this at the rental store due to its stupid title, lame box art, and the fact that it was one of the handful of early SNES games that were released before I had one, but I took the chance on in after playing Prince of Persia and Flashback, which were huge hits in my house. I ended up liking it more than either of those. Finding out years later that it's the favorite game of my favorite video game developer was a real treat.
25:30 I so wish they could have left the original version of this scene in-Conrad isn’t just pushing buttons, _he’s randomly firing the tank’s guns and missles_ (with some even going into the crowd!) and you get the impression that he’s being targeted just to get him to stop.
What's "unofficial" about it? It was created by the same guy, had both of the main characters return, and continued the story from the first game. The biggest issue with Heart of the Alien was that it was exclusive to the Sega CD.
@@Deined Hi. Chahi did not make it. He allowed Interplay to use his IP because he agreed that a game from the Aliens point of view would make for a fun game. The game was created by Jeremy S. Barnes, Michael Burton, and Doug Nonast for Interplay and published by Interplay.
Funny, I recently tested this game. In France it's called Another world. What a difficult game! I almost finished it without a solution many years ago but it was too hard.
I'm currently playing this game and I'm trying to figure out how you're teleproting in the second scenario. Like I didn't mind an item but you're doing stuff that I'm not understanding
Out of this world is a really bad game. It's a Prince of Persia with arbitrary rules and random memorization. It's got some Dragon's Lair vibes also. I still dont understand why some lasers hit you and others just pass by. It's still a pillar of it's genre and I consider it a classic that influenced modern games to this day (positively). I'm glad it was made.
I forgot how good the graphics were... I mean, for a Nintendo 64 game. Oh... wait. :D Seriously though, this game was... not really a good "game" as such, given how much trial and error it involved (trial after trial after trial after error after error after error), but it was immersive in a way that few other games could match. Now that I get to see the ending, and I gotta say: the dragon (or whatever it is) feels as out of place as the Porsche in the beginning.
Yeah. The SNES port has slowdown the Genesis port does not. But this makes getting past the steam pipes much less troublesome. (Until you memorize the pattern).
@@yackablejohnson1485 Funny thing about those pipes is, in the original Amiga and Atari ST versions, the steam doesn't hurt you. It was made to be more difficult for the SNES, Genesis and DOS versions.
Out of this World is an excellent example of the gaming magic that can result from the combining of technology, innovation, and artistry in equal parts.
Flashback is a little bit better, but I cannot deny that Out of This World felt like a passion project that was way ahead of its time.
Flashback was not written by Eric Chahi. It pulls more from Prince of Persia and Bermuda Syndrome.
@@Dorian_Scott Flashback is very much more an action game where this is almost like a point and click with direct control.
Have you played The Eternal Castle? I'm not sure if you play new stuff, just wondering what you thought of it if so.
And then there's the sequel... whose existence I'm not sure if i want to acknowledge
This game is AMAZING, this beyond something we thought he SNES was capable of, but learning this game says alot about the Super NES
Holy hell this brings back my childhood. Thanks for this!
brilliant creative and art direction in this one
Took me renting it three times to beat it when I was eight. Loved this spooky game.
It’s funny cuz I was around the same age when I played
Quite an achievement for an 8 year old 👌🏽
This game is a work of art!
Out of this World has got to be the most indie looking game on the SNES and this is neither a compliment nor an insult.
This is one of my favorite games of all time. I've beat every port of it. The 3DO port has some cool things going on. The Windows XP rerelease is great too. The Amiga version is among my favorite.
This game originally fit on 1 floppy. It was an amazing bit of coding.
Cheers for featuring it.
Same here. But, how do you feel about Heart of the Alien?
I love that it exists but always felt it wasn't as good of an adventure. I wish Eric Chahi had written it.
@@yackablejohnson1485 I convinced my parents to let me rent a Sega CD just so I could play it. I think it's terrible.
Thanks for the upload. Played this game a fair bit back in the day. Always thought it was overlooked
Mike Caruba!
A very noble attempt for the SNES, even if it's not as good as other ports like the Amiga and Mega Drive
The intro for this was so unbelievably mind blowing as a kid. Also, thanks for killing the slugs at 4:30, seems like every random person that plays this tries to jump over them all 3 times. lol
It's amazing what they could pull off on the SNES hardware: this, Flashback, Super Metroid, Doom, Mario RPG. The good old days lol.
This game had a huge impact on me as an early teen when I rented it from the local store at the Air Force Base we were living at in the dead of a very cold winter and ensuing blizzard that hit. No instruction manual, no clue what was going on, and I kept dying repeatedly at the start because I had no idea what was going on... like didn't make it out of the pool at first had no clue. I was hooked. Glad to see this playthrough, and for those who are not aware of it, the gaming legend Rebecca Heineman did two talks about porting this game to the SNES back in the day and the restrictions that were put on her to get it done. With the limited resources she did a great job.
She is also the one who has talked about the infamous Doom 3DO port and how that happened, and it's quite amazing to hear what goes on behind the scenes in game development, or at least in the 90's.
Creator Eric Chahi later formed Amazing Studio, which gave us Heart of Darkness, programmer Bill Heineman underwent a sex change and became Rebecca Heineman, and composer Charlie Deenen later became one-half of Maniacs of Noise with Jeroen Tel.
This is such an impressively cinematic game for the SNES. Even back in 1992 when I rented it I thought as much.
In the back of my mind, I remember being around 3 or 4 years old watching my older brothers play a game I never knew the name of. All I remembered was a guy on the left and a beastly silhouette on the right chasing after it.
After all this time I think I finally found that game.
Not just a platformer but a cinimatic experience.
One of my all time favorites
7:13 - My toolbar
My Toh-Baah...... (ominous music plays as the unlikely friends begin their journey together).
Another World was by far the better title for this game.
Out of this World just reminds me of that late 80's early 90's sitcom of the same name.
Another World was a soap opera from the same era
This is one of the most influential games on my early life as a gamer and one of the first examples I can remember that made me believe video games could be art. High challenge, constant forward movement, changing gameplay scenarios, puzzle solving without inventory, and tense combat all supported by a story told entirely through gameplay without a single word of dialogue. It's also one of the first examples of a slow realization that my taste in games was almost totally impossible to explain to my peers, even those who liked them. I ignored this at the rental store due to its stupid title, lame box art, and the fact that it was one of the handful of early SNES games that were released before I had one, but I took the chance on in after playing Prince of Persia and Flashback, which were huge hits in my house. I ended up liking it more than either of those. Finding out years later that it's the favorite game of my favorite video game developer was a real treat.
25:30 I so wish they could have left the original version of this scene in-Conrad isn’t just pushing buttons, _he’s randomly firing the tank’s guns and missles_ (with some even going into the crowd!) and you get the impression that he’s being targeted just to get him to stop.
Plucking them nostalgic strings here...
I remember renting this, the first hit of the Orchestra, the Animation.....fuckin' blew me away.
Played the Another World remastered on PS4 and love everything about it. Delphine Software really made a timeless classic
Love this game. Also had an unofficial Sega CD sequel called Heart of the Alien.
What's "unofficial" about it? It was created by the same guy, had both of the main characters return, and continued the story from the first game.
The biggest issue with Heart of the Alien was that it was exclusive to the Sega CD.
@@Deined Get your Wikipedia facts straight, plebian.
@@Deined Chahi has since disowned it so... yeah.
@@Deined Hi. Chahi did not make it. He allowed Interplay to use his IP because he agreed that a game from the Aliens point of view would make for a fun game. The game was created by Jeremy S. Barnes, Michael Burton, and Doug Nonast for Interplay and published by Interplay.
Frustrating gameplay aside, "Out of This World" is a technical marvel. Love how it tried to tell a cohesive story without any dialogue.
And it's Suda 51's favorite game of all time!
@@bigduke5902 Who's Suda 51?
@@Dorian_Scott Guy who made No More Heroes, Killer is Dead, Lollipop Chainsaw, Killer 7, etc.
This was the first game I saw as a kid with the most advanced graphics anywhere the industry had offered. 1992 I believe
Never even heard of this game until now, but _damn_ this is very much a technically impressive title for the SNES.
You should check out Winter Gold on the SNES. It uses similar tricks to pull off something that looks amazing for the hardware.
If you think *_this_* is great, you you should look at Flashback. It was made by the same people and was even better.
@Dorian_Scott It was only published by them. Another World was written by Eric Chahi for the Amiga computer. He did not write Flashback.
@@NintendoComplete Just watched your video of Winter Gold and that intro is spectacular.
It was a flop. But, a cool flop.
F--k never heard of this game having a snes port and OH MY GOODNESS....how could they manage to pull of something like this on the snes....
07:05
It's sound like "Ya Basta" similar to a Spanish word for "Stop it" 😅💕🎮
Sounds more like "te apesta"
sounds like "Hey Mister" xD
Always thought he was saying, "ya better stop"
I played this game so many times on
my Amiga 500 as ANOTHER WORLD
from Delphine Software 😺👍🕹️.
The game everyone died twenty times at the start for gawking at the screen
I often play through and try to die because each death animation is so unique. Lol.
This game looks and plays a lot like Flashback to on the Genesis, same company made it.
No. They only published it. This game was made by 1 person, Eric Chahi. The original release was for the Amiga computer.
Flashback is the sequel to this game
@benniepieters maybe spiritually. It wasn't written by the same people. Flashback pulls more from Prince of Persia and The Bermuda Syndrome.
6:43 MIKE ARUBA!
Dun Dun Dun Dun!
Funny, I recently tested this game. In France it's called Another world. What a difficult game! I almost finished it without a solution many years ago but it was too hard.
Yeah Another World its the original name cuz this is a french game... The Real fun is American people changing that for no reason.
Got Another World 25th Anniversary a while back!
Mike Aruba?
Love it on sega version
My Caruba!
I absolutely loved playing through this as a kid. I was completely disappointed with the ending though.
Hated it when I was a kid. It was just too hard I guess. Now I love it. Especially its soundtrack!
If i remember right, bought it for $1.99 at game crazy.
I'm currently playing this game and I'm trying to figure out how you're teleproting in the second scenario. Like I didn't mind an item but you're doing stuff that I'm not understanding
I've played other versions but For me this is the best version of the game. it blew my mind when I got this game for the SNES what a great game
What does he say at 7:18?
This is one of those games that i find interesting to watch but couldn't be bothered to play.
FLASHBACK RYPOFF !!!
I always get this and Flashback mixed up. I only completed this game on the 3do.
Doing a run showcasing the ways you can die in this game might be a neat idea. I noticed you just stepped on all the slugs and got a little sad.
Cool!
I still think that ending music doesn't really fit the game at all. It's too triumphant. In the Sega CD version the ending is more subdued.
and they say phoenix AZ is a monument to mankinds arrogance
in addition, dubai is also a monument to mankinds abusiveness to say the least
Bad luck Brian, the game.
Out of this world is a really bad game. It's a Prince of Persia with arbitrary rules and random memorization. It's got some Dragon's Lair vibes also. I still dont understand why some lasers hit you and others just pass by.
It's still a pillar of it's genre and I consider it a classic that influenced modern games to this day (positively). I'm glad it was made.
Guns are difficult to shoot and most are not skilled marksman.
I forgot how good the graphics were... I mean, for a Nintendo 64 game.
Oh... wait. :D
Seriously though, this game was... not really a good "game" as such, given how much trial and error it involved (trial after trial after trial after error after error after error), but it was immersive in a way that few other games could match.
Now that I get to see the ending, and I gotta say: the dragon (or whatever it is) feels as out of place as the Porsche in the beginning.
... 😮🤔😮 ... W ... T ... F ... 😮🤔😮 ...
Nice
🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩
prince of persia but not persian
Feargus Urqhart lol
Mike Aruba
难道你们指望当年6岁的我通关这个游戏??!?
PC version I think was a little better
Better on MD 🫵🏻
Agreed. Same can be said for Flashback. It plays much smoother on Sega.
Yeah. The SNES port has slowdown the Genesis port does not. But this makes getting past the steam pipes much less troublesome. (Until you memorize the pattern).
That's definitely true, but I can't imagine Genesis gamers had the patience for it!
@@yackablejohnson1485 Funny thing about those pipes is, in the original Amiga and Atari ST versions, the steam doesn't hurt you. It was made to be more difficult for the SNES, Genesis and DOS versions.
No doubt it was, but this is still very good for the hardware.
Framerate is noticeably worse than the genesis version.