Advanced Tutorial-OpenCV in Unity

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  • Опубликовано: 6 ноя 2024

Комментарии • 95

  • @Samurook
    @Samurook 3 года назад +3

    A quick tutorial for a simple yet awesome application using only free tools. And you even took your time for some reflections at the end. Good stuff!

    • @shubhamprakash9201
      @shubhamprakash9201 3 года назад

      @charulata vidhani you can do this by simply changing the target build to android platform and for this you need android sdk,jdk,ndk installed into your pc. Hope this helps you

    • @burhanuddinlimdiwala6754
      @burhanuddinlimdiwala6754 3 года назад

      @charulata vidhani if you want to deploy In android I can help you

    • @charlytaylor1267
      @charlytaylor1267 3 года назад

      Where did you get the objects/materials he used? When i searched on the asset store for flappy bird nothing came up.

  • @turktube6929
    @turktube6929 3 года назад +1

    hi very amazing thid toturial is very useful........................... pleas continue learn open cv from basic in windows and android plarform

  • @thegrey448
    @thegrey448 3 года назад +1

    very good tutorial . anyway is that possible for test it without webcam on pc? just wanna try directly build on the smartphone? thanks in advance.

  • @thanhthai18
    @thanhthai18 2 года назад +3

    can not detect on android device

  • @OsirisStBrown-pz8qz
    @OsirisStBrown-pz8qz 3 года назад +8

    I get a NullReferenceException error in the findNewFace function, how could I resolve this

    • @arty7171
      @arty7171 3 года назад +1

      I too...

    • @sarahgraf591
      @sarahgraf591 3 года назад

      If it is still relevant, I got the same error. Check the dataPath to 'haarcascade_frontalface_default.xml', after I had corrected it, it worked

    • @nicknytz2491
      @nicknytz2491 3 года назад +1

      Yeah, I am getting the same error and I made sure that that the dataPath + "haarcascade_frontalface_default.xml" was correct in the script. Any clue what is causing the error? Thanks for your help!

    • @tonclaryinet8823
      @tonclaryinet8823 3 года назад +8

      @@nicknytz2491 I found that it would resolve the error once I directly pasted the path of the XML file into the cascade classifier:
      cascade = new CascadeClassifier("Assets/haarcascade_frontalface_default.xml");

    • @theqihuasyazwan
      @theqihuasyazwan 3 года назад +1

      @@tonclaryinet8823 This works! thank you! You have to also paste the xml file in the projects assets folder too!

  • @aniketcoder1469
    @aniketcoder1469 Год назад

    Amazing tutorial but this detecting other things of my room sometimes my face how i fix this any suggestions???

  • @Sohneg
    @Sohneg 3 года назад +4

    Also if you build the game/program: place the haarcascade_frontalface_default.xml directly in the first folder in unity (assets) and change the Application.dataPath to System.IO.Directory.GetCurrentDirectory + @"/path where the xml file is in the build folder"
    The build cant find dataPath and also not when its in a under directory.

    • @mhdrxshid
      @mhdrxshid 2 года назад

      Bro i Have an null reference from "Mat frame = OpenCvSharp.Unity.TextureToMat(webcamTexture)"
      how to fix this

    • @itszezwa5962
      @itszezwa5962 Год назад

      thank you so match 😘

    • @c_42_pallavipawale77
      @c_42_pallavipawale77 Год назад

      I have the same problem. Did you fix it?@@mhdrxshid

  • @permentohi
    @permentohi 2 года назад

    Can I move it with markers?

  • @Sohneg
    @Sohneg 3 года назад +12

    If somebody has problem with the haarcascade_frontalface_default.xml. In my case it wouldnt found this file till i added a / infront of the path: cascade = new CascadeClassifier(Application.dataPath + @"/haarcascade_frontalface_default.xml");

    • @Sohneg
      @Sohneg 3 года назад +2

      Also if you build the game/program: place the haarcascade_frontalface_default.xml directly in the first folder in unity (assets) and change the Application.dataPath to System.IO.Directory.GetCurrentDirectory + @"/path where the xml file is in the build folder"
      The build cant find dataPath and also not when its in a under directory.

    • @aarontse183
      @aarontse183 3 года назад +1

      bro thank you so much

    • @erfanroghani
      @erfanroghani 3 года назад +1

      Thank you for saving my time!

    • @Sohneg
      @Sohneg 3 года назад

      @@aarontse183 your welcome

    • @Sohneg
      @Sohneg 3 года назад

      @@erfanroghani your welcome :)

  • @AnilKumar-ws8rr
    @AnilKumar-ws8rr 2 года назад +1

    How to get last frame value??

  • @jack750304
    @jack750304 2 года назад +3

    Has anyone successfully run this face recognition feature on Android?
    I installed it directly on the phone and found that even the camera function does not work properly 😓

  • @bnok5237
    @bnok5237 3 года назад +1

    Hi , Great tutorial , but is there a way to get the rotation of the face ???

    • @santanaaybar7466
      @santanaaybar7466 3 года назад +1

      Just a suggestion if you're getting features such as eyes and mouth and you can tell which one has a higher Y component, you can tell whether the face has rotated

  • @sebastianhagen2500
    @sebastianhagen2500 2 года назад +3

    It tells me:
    FileNotFoundException: "/Users/***/***/***/MotionController3/Assets/haarcascade_frontalface_default.xml"not found
    OpenCvSharp.CascadeClassifier..ctor (System.String fileName) (at Assets/OpenCV+Unity/Assets/Scripts/OpenCvSharp/modules/objdetect/CascadeClassifier.cs:40)
    FaceDector.Start () (at Assets/Scripts/FaceDector.cs:18)
    It's exactly as in the video.

    • @betaga2261
      @betaga2261 2 года назад

      I have the same problem.

    • @muzmuzz
      @muzmuzz Год назад

      is there any solution with this ?

  • @mariasanchezmarques4727
    @mariasanchezmarques4727 2 года назад

    Thank you for your video! it was very interested, and I have a question, Is possible to deploy a project in WebGL instead of android or ios?

    • @m.a.ygames87
      @m.a.ygames87 2 года назад

      You can build any of the demo scenes by opening them on the unity android platform

    • @hakimduparcq
      @hakimduparcq 2 года назад

      NO does not work for android

  • @queriesask1765
    @queriesask1765 3 года назад

    Hi, Thank you so much for the great tutorial.
    I am going to use OpenCV for my Unity project. In that project I need to implement Jump, Run, SwipeLeft, SwipeRight and etc gestures with OpenCV using a Web camera.
    Can you please confirm that the Jump, Run, SwipeLeft, SwipeRight, and etc gestures are possible with OpenCV pose tracking?
    If possible can you please help me or share some of the references for the above gestures implementation using Unity.
    Thanks in advance.

  • @fcandann
    @fcandann 3 года назад

    Hi, very good tutorial. Can Open CV works on integrated graphics like intel hd4000?

  • @gameplayhubindia
    @gameplayhubindia 3 года назад +1

    Awesome tutorial

  • @z1d2g3c4
    @z1d2g3c4 5 месяцев назад

    I love you, you make my life easier 🥰

  • @humamrakha6092
    @humamrakha6092 Год назад

    I have a problem in outputArrayOfStockList.cs. How to solve it?

  • @edberthansteddyatmaja3481
    @edberthansteddyatmaja3481 3 года назад +1

    Hello, do you know any sort of way to detect if an object in real life is colliding with your mouth part? would love to know about it and would listen to your advice.
    Thanks for the great video as well, appreciate it... Keep it up buddy

  • @Yumenoki99
    @Yumenoki99 2 года назад +3

    Amazing, thank you! I could use some help with landmarks and don't know where else to ask. Maybe someone has an idea? OpenCV plus made me download a shape predictor, of which I changed the file name from .dat to .bytes, I've seen it work this way in the demo scene. The idea is to track the mouth using point 63 out of 68 so I can later check if the mouth has opened and then do stuff.
    Code:
    private ShapePredictor predictor;
    public TextAsset shapes; //the downloaded LandmarkLib
    private Point mouth;
    private void Start()
    {
    byte[] shapeDat = shapes.bytes;
    predictor = new ShapePredictor();
    predictor.LoadData(shapeDat); //Telling the shape predictor to use the downloaded library
    }
    void Update()
    {
    myFace = //find the face like in this Tutorial, all working
    findLandmarks(frame, myFace)
    }
    void findLandmarks(Mat frame, Rect face) //this makes Unity crash
    {
    if (predictor.DetectLandmarks(frame, face)[63] != null)
    {
    mouth.X = predictor.DetectLandmarks(frame, face)[63].X;
    mouth.Y = predictor.DetectLandmarks(frame, face)[63].Y;
    }
    }
    How else am I supposed to track a point on the face without Unity crashing & saying "This application has requested the runtime to terminate it in an unusual way(...)"? Is it crashing because it is running slowly? Have I referenced or imported the shape_predictor_68_face_landmarks.bytes in the wrong way? There surely must be a way to use ShapePredictor.DetectLandmarks, right? Any help is appreciated

  • @Cadknowledge
    @Cadknowledge 3 года назад

    Awesome can you create more tutorial

  • @nguyenhuynhhaidang93
    @nguyenhuynhhaidang93 Год назад

    thank you so much! Hope you make more tutorial opencv

  • @leandrocruz6621
    @leandrocruz6621 3 года назад

    Espetacular, Seria muito bom também com o jogo tetris usando detecção de mão

  • @viney50567
    @viney50567 3 года назад

    Absolutely great video! Thanks very much

  • @CarolainAnto
    @CarolainAnto Год назад

    Thank you for the video! I have tried this and works fine on desktop but the CascadeClassifier returns null on Android. Could :c

  • @zoyakhanam4215
    @zoyakhanam4215 2 года назад

    I have a problem the video through the camera is upside down. Please help me to rectify this

  • @agi-news
    @agi-news 2 года назад

    a easy way to fix the Null error with the cascade is to manually download the Haarcascade file (its on geeks for geeks) and simply drop it on the assets folder in your project. Thats where his path is looking for it. Everything else seems to work fine

  • @HuyNguyen-vp7eb
    @HuyNguyen-vp7eb 3 года назад +1

    thats great tutorial, but it really slow, only 10fps when run (My pc i7 6700 + Nvidia 1060 ). How to improve performance?

  • @MixxusStudio
    @MixxusStudio 9 месяцев назад

    Great job! Thanks!

  • @024_arindamsarkar3
    @024_arindamsarkar3 2 года назад +1

    I am having this error " NullReferenceException: Object reference not set to an instance of an object
    FaceDetector.findNewFace (OpenCvSharp.Mat frame) (at Assets/FaceDetector.cs:32)
    FaceDetector.Update () (at Assets/FaceDetector.cs:26)" ... my plane material is not switching to instance ..please help

  • @thanhthai18
    @thanhthai18 2 года назад +1

    Nice! Thank you!

  • @sashathemaster
    @sashathemaster 3 года назад

    Can u do the same with hand detection instead of face detection using OpenCV+Unity?

  • @AnkitSingh-wq2rk
    @AnkitSingh-wq2rk 3 года назад +1

    thank you bookmarking this video

  • @queriesask1765
    @queriesask1765 3 года назад

    Hi, Can you please share a few references for the skeleton tracking detection using OpenCV in Unity.

  • @EliteCubingAlliance
    @EliteCubingAlliance Год назад

    Anyone know how to release the camera like in normal opencv with cap.release?

  • @juliangabrielalvarez7642
    @juliangabrielalvarez7642 2 года назад

    Hi! I´m having a problem, could anyone help me? I followed the steps, but I can´t use the faceY variable, the way of calling it doesn´t seem to work for me.

  • @ranliu6307
    @ranliu6307 Год назад

    I have this problem. I searched for so many ways to tackle it but always failed.
    DllNotFoundException: OpenCvSharpExtern assembly: type: member:(null)
    OpenCvSharp.NativeMethods.TryPInvoke () (at Assets/OpenCV+Unity/Assets/Scripts/OpenCvSharp/PInvoke/NativeMethods.cs:115)
    Rethrow as OpenCvSharpException: OpenCvSharpExtern assembly: type: member:(null)
    *** An exception has occurred because of P/Invoke. ***
    Please check the following:
    (1) OpenCV's DLL files exist in the same directory as the executable file.
    (2) Visual C++ Redistributable Package has been installed.
    (3) The target platform(x86/x64) of OpenCV's DLL files and OpenCvSharp is the same as your project's.
    System.DllNotFoundException: OpenCvSharpExtern assembly: type: member:(null)
    OpenCvSharp.NativeMethods.TryPInvoke () (at Assets/OpenCV+Unity/Assets/Scripts/OpenCvSharp/PInvoke/NativeMethods.cs:115)
    OpenCvSharp.NativeMethods.TryPInvoke () (at Assets/OpenCV+Unity/Assets/Scripts/OpenCvSharp/PInvoke/NativeMethods.cs:124)
    OpenCvSharp.NativeMethods..cctor () (at Assets/OpenCV+Unity/Assets/Scripts/OpenCvSharp/PInvoke/NativeMethods.cs:59)
    Rethrow as TypeInitializationException: The type initializer for 'OpenCvSharp.NativeMethods' threw an exception.
    OpenCvSharp.CascadeClassifier..ctor (System.String fileName) (at Assets/OpenCV+Unity/Assets/Scripts/OpenCvSharp/modules/objdetect/CascadeClassifier.cs:39)
    NewBehaviourScript.Start () (at Assets/Scripts/NewBehaviourScript.cs:16)

  • @jeromedeng2372
    @jeromedeng2372 2 года назад

    Excuse me, do you have github address? I want to refer to it for my class assignment

  • @withtheglassesandthe
    @withtheglassesandthe 2 года назад +1

    Thanks for a great tutorial - I had to add the "lastY=faceDector.faceY;" line suggested by someone below, unsure if it's supposed to work without this, but it did the trick for me. However, the face tracking is really jittery and imprecise for me, it jumps between different values even when my face is completely still. Does anyone know a good way to calibrate the tracking, or alternatively, to smooth out the transition between values?

    • @videogames7
      @videogames7 2 года назад

      Hello, did you solve the jittering of the face tracking?, I have the same issue

    • @withtheglassesandthe
      @withtheglassesandthe 2 года назад

      @@videogames7 Not really, but I noticed slightly better results from trying another webcam. The second one that got better results was 720p and the first was 1080, the 1080 one also caused my scene to lag more, so if you can find a lower res cam or scale down the input before sending it to unity, it might be worth trying.

  • @subwaye
    @subwaye 3 года назад +1

    thank you very muchhhh🤩🤩🤩🤩🤩

  • @mchughm16a4
    @mchughm16a4 3 года назад +1

    Thank you fro the awesome tutorial!
    Do you know where to find any documentation on this? the domain in the asset store seems to not exist anymore. I was trying to build off this tutorial to detect facial landmarks by making another cascade with the shape_predictor_68_face_landmarks.bytes file, but the file seems to be empty so it doesn't work the same way. Do you know how to find facial landmarks using this asset? I can't seem to find anything about it anywhere.

  • @stefanavintila8985
    @stefanavintila8985 Год назад

    Does anyone have the archive for the elements from Flappy Bird?

  • @zainabaslam1044
    @zainabaslam1044 2 года назад +1

    Everything is working fine, but my bird in game is still flying upwards despite the updating the code as shown in the video, can anyone help me on this? what could possibly the issue?
    Below is the code for the bird:
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    public class BirdController : MonoBehaviour
    {
    FaceDector faceDector;
    float speed = 1f;
    float lastY = 0;
    public void Start()
    {
    faceDector = (FaceDector)FindObjectOfType(typeof(FaceDector));
    }
    public void Update()
    {
    float step = speed * Time.deltaTime;
    float norm = Mathf.Clamp(faceDector.faceY - lastY, -1, 1);
    transform.position = Vector3.MoveTowards(transform.position, new Vector3(transform.position.x, transform.position.y + norm, transform.position.z), step);
    }
    }

    • @mustafaozcicek3090
      @mustafaozcicek3090 2 года назад

      I have the same issue, has anyone figured it out?

    • @zainabaslam1044
      @zainabaslam1044 2 года назад +3

      @@mustafaozcicek3090 Yes, the issue is the last y value in the birdcontroller script being not updated, I added the following line of code in the script for the birdcontroller, see if it works for you:
      public void Update()
      {
      float step = speed * Time.deltaTime;
      float norm = Mathf.Clamp(faceDector.faceY - lastY, -1, 1);
      //below transform code is in one line
      transform.position = Vector3.MoveTowards(transform.position, new Vector3(transform.position.x, transform.position.y + norm, transform.position.z), step);
      //below line was additional added, then the character starts moving
      lastY=faceDector.faceY;
      }

  • @alexlysov7883
    @alexlysov7883 3 года назад +1

    ok)

  • @scsky4084
    @scsky4084 3 года назад

    i have a problem. How to fix haarcascade_frontalface_default.xml"not found.

    • @rustem1777
      @rustem1777 2 года назад

      Ты решил эту проблему?

  • @Didi-bu8xw
    @Didi-bu8xw 2 года назад

    笑死。看这个tutorial的时候刚好是海康威视在美被禁

  • @burhanuddinlimdiwala6754
    @burhanuddinlimdiwala6754 3 года назад

    Please provide object detection by open cv

  • @charlytaylor1267
    @charlytaylor1267 3 года назад

    Where did you get the assets you used in this tutorial? I searched flappy bird on the unity asset store and these materials don't come up.

    • @Samurook
      @Samurook 3 года назад

      Flappy Bird is a 2D game, so assets are simply images. You could probably just make some yourself or browse the internet for Flappy Bird assets instead of limiting yourself to the asset store. You will immediately find someones GitHub page with all the images.