@@miltenignis1017I think using a sensor to detect friendly grids and turn off the grinder once a friendly grid is detected within a 1 block radius of it's grinder would be useful
A magnificent build, and this is why your one of the best builders and a great teacher for others to learn from you, i hope you'll continue teaching us.
Interesting idea The drones have connectors set to Dump All The main ship has 1 main Grav Get to Suck everything , maybe smaller fields around the entrance to narrow the coan of componenets going in.
A break down on the ai system used would be great to read through. A ship bp would be great too, to not only appreciate the hard work ya have into it but also for us newer engineers to learn from.
Ohh I also built the Vulture, 2 years ago in SE tho without drones - mine was more for the looks, but had a rear hatch and mainengine-pods that can rotate. It had grinder blocks in the front- and midsection of the ship, also mine was a Small Grid-size ship unlike yours - looks good, those drones are cool, well done!😄
Nice, did this with ore for a while when the drones first came out... Used a couple grav generators though, one wide area sphere with low-G to pull the ore in front of a funnel, and then a couple high-G grav gens to actually pull the ore off the sphere and into the funnel with a collector at the bottom, and another flat plane higher G generator on the back of the ship to keep the ore from flying past my ship into space and giving the sphere a chance to suck the ore back in front of the funnel.. Then I realized the max floating objects thing was screwing me. It wasn't practical... It wasn't nearly as fast as normal drilling, but it sure was fun to watch... Kudo's on this build. :D
@@javannapoli2018 well, its because the vulture from SC is inspired/directly stolen from EvE onlines venture depending on who you ask, its sparked controversy and idc about all that, but i know he definetly knows about the venture since he named it after it. its probably closer to the vulture, but the vulture IS designed after the venture thats for sure
That's a nice homage to @RobertsSpaceInd 's Vulture. I'd love to see them take inspiration from this for a future iteration of their salvage mechanics beyond the beam mechanic that currently exists, at least for big drone-equipped ships like the Reclaimer.
CIG talks about drones since 10 years... What a joke ! Here, a player can craft a ship with a better gameplay loop, that's crazy. Imagine what they could have done with 750000000$ ?
Hell yeah im an old school Eve player. Spent 90 percent of my time doing mining and hauling. Wish SE mining was done more like EO. I would much prefer the laser miners.
Oh, this one I like! I often focus on scrapping/salvaging ships over mining/commerce, and setting up a gravity drive behind a collector with a parabolic dish to help funnel components is my standard go-to methodology... but having drones do the grinding for me? That's not something I've ever done before. I've had vanilla grinder-drones spawn near my ship before and home in on me, but yours are definitely more advanced than those. I'll keep an eye on your Workshop page for this one.
Use a sensor on the drones that turns off the grinder and makes them reverse if a friendly small grid is in front. This way you could avoid drone cannibalism.
I saw that the blueprint wont be published for the ship, but will the drone with the AI? or just the drone script? cause that seemed like a very fresh and cool take on salvaging, so itd be cool to play around with. or is the drone just using the regular SE AI blocks?
That's a very unique concept though not really handy in a conventional survival. How did you manage to program the drones to search for the target ship? Did you use PB blocks or AI blocks? Or maybe both?
i was wondering how do all the components ejected know to go to the mother ship like that with out just the parts flying off into space this incredible
@@KelevraEngineering Guessing spherical? Looks like the parts are curving in towards the collectors, but not sure if that is just the view or actually curving paths lol
@@Haladmer defininitely spherical, so that if the components miss the collector rack they don't go flying into the void, but are instead dragged back toward the ship for later collection
Wondering the same thing. Some issues I see, setting up a new job for each salvage drone manually, and not being able to return to a mobile docking point via script
Gravity Generators to collect the ejected parts is an unbelievable stroke of genius.
IDK why but when the drones salvaged their fellow drones I got a chuckle out of it. haha
haha, they initially did that all the time. took a lot of work to get it working semi-decently. cannibalistic little bots XD
@@miltenignis1017I think using a sensor to detect friendly grids and turn off the grinder once a friendly grid is detected within a 1 block radius of it's grinder would be useful
OH MY ADUN THOSE THINGS EJECT PLATES INTO THE MOTHERSHIP
Love cinematic Space Engineers content. There are ways to get a much smoother spectator camera that I personally think would look better.
Maybe your hinting at a certain video you’ve made recently ;) lol
It’s a good watch
A magnificent build, and this is why your one of the best builders and a great teacher for others to learn from you, i hope you'll continue teaching us.
Interesting idea
The drones have connectors set to Dump All
The main ship has 1 main Grav Get to Suck everything , maybe smaller fields around the entrance to narrow the coan of componenets going in.
now that, is the future
Yeeeaaah
A break down on the ai system used would be great to read through.
A ship bp would be great too, to not only appreciate the hard work ya have into it but also for us newer engineers to learn from.
Ohh I also built the Vulture, 2 years ago in SE tho without drones - mine was more for the looks, but had a rear hatch and mainengine-pods that can rotate. It had grinder blocks in the front- and midsection of the ship, also mine was a Small Grid-size ship unlike yours - looks good, those drones are cool, well done!😄
Nice, did this with ore for a while when the drones first came out... Used a couple grav generators though, one wide area sphere with low-G to pull the ore in front of a funnel, and then a couple high-G grav gens to actually pull the ore off the sphere and into the funnel with a collector at the bottom, and another flat plane higher G generator on the back of the ship to keep the ore from flying past my ship into space and giving the sphere a chance to suck the ore back in front of the funnel.. Then I realized the max floating objects thing was screwing me. It wasn't practical... It wasn't nearly as fast as normal drilling, but it sure was fun to watch... Kudo's on this build. :D
I’m impressed
yo i love the vulture design!! thats my favorite ship in star cit so its amazing seeing it here and with such complexity going on! super cool
Looks like a Venture. Definitely not even close to a vulture.
@@seroskal9354 It is closer to Star Citizens Vulture than it is the Venture dude.
eve online is 1 of my fav space games, love to see the ships in other space games
funny that he named it the venture, but designed it after the Vulture from SC
@@javannapoli2018 well, its because the vulture from SC is inspired/directly stolen from EvE onlines venture depending on who you ask, its sparked controversy and idc about all that, but i know he definetly knows about the venture since he named it after it. its probably closer to the vulture, but the vulture IS designed after the venture thats for sure
Such an elegant design!
That's a nice homage to @RobertsSpaceInd 's Vulture. I'd love to see them take inspiration from this for a future iteration of their salvage mechanics beyond the beam mechanic that currently exists, at least for big drone-equipped ships like the Reclaimer.
CIG talks about drones since 10 years... What a joke ! Here, a player can craft a ship with a better gameplay loop, that's crazy. Imagine what they could have done with 750000000$ ?
This was really cool
Ive spent 400 hours of my life watching one of these sit next to an asteroid firing lasers at it
Eve Online ?
@@KrawllsWorkshopGaming yeah i got sucked into eve for a while and spent hundreds of hours mining veldspar in a venture
Hell yeah im an old school Eve player. Spent 90 percent of my time doing mining and hauling. Wish SE mining was done more like EO. I would much prefer the laser miners.
Oh, this one I like! I often focus on scrapping/salvaging ships over mining/commerce, and setting up a gravity drive behind a collector with a parabolic dish to help funnel components is my standard go-to methodology... but having drones do the grinding for me? That's not something I've ever done before.
I've had vanilla grinder-drones spawn near my ship before and home in on me, but yours are definitely more advanced than those. I'll keep an eye on your Workshop page for this one.
I see drones have lost some units in this uneven battle, but I do appreciate the idea with gravitational capture of components
Finally, after all these months! I thought you gave up on this
Awesome!
This is impressive to see in action. Ive been trying to make a cargo drone for over a week now and feel like its getting nowhere
Awesome video :)
Amazing image ❤😊 Thanks for sharing and please stay connected my new friend 😀
Use a sensor on the drones that turns off the grinder and makes them reverse if a friendly small grid is in front. This way you could avoid drone cannibalism.
That is exactly the countermessure they already have but it doesn't work reliable.
How do you make drones salvage? Are they set to low speed ramming manuever so they bump into the ship and grinder gets in range?
That is so cool ! You did a way much better version of CIG's Vulture, which is just a poor carwash simulator experience... Crazy !
I saw that the blueprint wont be published for the ship, but will the drone with the AI? or just the drone script? cause that seemed like a very fresh and cool take on salvaging, so itd be cool to play around with. or is the drone just using the regular SE AI blocks?
That's a very unique concept though not really handy in a conventional survival.
How did you manage to program the drones to search for the target ship? Did you use PB blocks or AI blocks? Or maybe both?
How did you get the drones to grind the ship on their own?
i was wondering how do all the components ejected know to go to the mother ship like that with out just the parts flying off into space this incredible
Gravity Generators. 😉
Amazing work, any chance you could tell us how you got the ai working?
would you be willing to share the skeleton for the venture?
I luv the design
What is being used to pull all the component towards the mothership?
Gravity generators. 😉
@@KelevraEngineering yooooooooooo what a genius!!! Thanks friend!!
@@KelevraEngineering Guessing spherical? Looks like the parts are curving in towards the collectors, but not sure if that is just the view or actually curving paths lol
@@Haladmer defininitely spherical, so that if the components miss the collector rack they don't go flying into the void, but are instead dragged back toward the ship for later collection
@@Haladmer yes
What are using as a collector, vacuum cleaner
I love it, could you make it so it can be downloadable for console plz
I am a proud owner of a Vulture. 🙂👍🏻
Looks like a Venture. Definitely not even close to a vulture.
@@seroskal9354 Incorrect
@@seroskal9354 Engines, cockpit, Front are all literally 1:1 from the Vulture
You invented maggots, congratulations
Anybody ever tried using the PAM script with a grinder for salvaging?
Wondering the same thing.
Some issues I see, setting up a new job for each salvage drone manually, and not being able to return to a mobile docking point via script