Kinda wish you talked about how you land the first up air in neutral or for catching rolls out of the corner cause that’s the hardest part, but cool video I don’t use the extra fastfall extensions enough.
simply out of curiosity what's your thoughts in landing Fast fall up air cross-up into jump instant Down B. I was labbing it and think its an interesting shield break approach for people who love holding shield on yoshi's. (yes I understand higher level players tend to not hold shield) but... I found that if I perform it properly especially if the opponent is expecting another instant rising up air. its can be a really fast mix-up (fast being about 25ish frames from initial up-air) I found out that with proper timing you can kinda phase through shields from below the enemy which I think would probably throw people off. which is why Im wondering if you would think its possibly viable. (with good timing ff up air leaves 3 frames negative on shield and aerial Db starts at I think frame 18 give or take a couple frames to initial jump)
Curious if you use the buffered sliding tilts with yoshi, they’re extremely important for tech chasing and jab lock confirms and the only way to confirm out of nair at certain low % The input is hold forward and then hit the c stick backwards and it buffers a frame perfect sliding f tilt Same input for sliding forward uptilt and down tilt which are for characters like rob down tilt chains
Cool Video! I’d argue that back air is a better move. It’s a close call but the versatility makes it the better for me. Especially landing on ground back air as combo extensions/opener
Kinda funny Yoshi’s best move in every Smash Bros game is Up air.
Kinda wish you talked about how you land the first up air in neutral or for catching rolls out of the corner cause that’s the hardest part, but cool video I don’t use the extra fastfall extensions enough.
simply out of curiosity what's your thoughts in landing Fast fall up air cross-up into jump instant Down B. I was labbing it and think its an interesting shield break approach for people who love holding shield on yoshi's. (yes I understand higher level players tend to not hold shield) but... I found that if I perform it properly especially if the opponent is expecting another instant rising up air. its can be a really fast mix-up (fast being about 25ish frames from initial up-air) I found out that with proper timing you can kinda phase through shields from below the enemy which I think would probably throw people off. which is why Im wondering if you would think its possibly viable. (with good timing ff up air leaves 3 frames negative on shield and aerial Db starts at I think frame 18 give or take a couple frames to initial jump)
Curious if you use the buffered sliding tilts with yoshi, they’re extremely important for tech chasing and jab lock confirms and the only way to confirm out of nair at certain low %
The input is hold forward and then hit the c stick backwards and it buffers a frame perfect sliding f tilt
Same input for sliding forward uptilt and down tilt which are for characters like rob down tilt chains
It’s the same input as run up shield but just for a tilt
The video that I was waiting for
Big fan of you
That’s so funny u set ur Mario to 54 I was labbing on 54% for all characters last night for like 2 hours during maintenance.
Cool Video! I’d argue that back air is a better move. It’s a close call but the versatility makes it the better for me. Especially landing on ground back air as combo extensions/opener
Yoooo