To the people that thought that the loser is unskillful - these guys were the finalists, out of thousands of players, were the best ut gamers of '01 and rightly deserve a spot in the annals of videogame time. A truly great battle, in what was a truly ground breaking title. Bring back the old times
today mostly skill = mapknowledge + RS killing ... we had bots and respawn invincibility to prevent ppl from doing this. 90% don´t even know what true maplock means ... it´s just not the same anymore. On a screen were only 1 pixel is the headshot box it´s just amazing how good the reaction aiming skills were in the past.
Oh yeah absolutely. I played UT through out a lot of my childhood and those tactics branch over to other FPSs much the same, I mean they’re all pretty much the same mechanics, so it helps.
Never understood why this game was much less popular than Quake 3 for tournament play. I guess it's because Quake already had more of a foothold within the industry before Quake 3's release.
ERGOPROXY How so? You can't just make a claim and leave it at that, you have to elaborate. Saying "more skill" doesn't really mean anything, unless you can explain how.
+zRexx ut weapons are a lot more unbalaced (you just die with 1roket or 1combo or 1flack shot) and movements are slower, you cant strafe or be faster. there are also usless/spammer weapons such as the bio rifle
ERGOPROXY You can die with 1 rocket and 1 shotgun blast in Quake 3 as well, which are essentially the analogues of UT's rockets and flak. And I don't see any complaints with Quake, so in all honesty, that's kind of a double standard you got there. As for shock combos, there's nothing wrong with having a high damage reward for a skillful feat. It's a risk versus reward system. Having to properly time the combo to where the enemy is lined up to it, in addition to having the accuracy and reaction times to hit the constantly moving projectile in mid-air while under pressure from the actual target hitting you. You also the need the multi-tasking ability to focus on aiming at the shock core while analyzing your targets movements and dodging their shots in the meantime. Essentially, as opposed to hitting the enemy and being straight forward, you have the extra thing to focus on, which adds to the level of multi tasking required when this technique is used. Not to mention, you can't do it at close range because of the delay in between shots. All these additional factors balance out the high damage of the Shock Combo. As far as movement speed is concerned. If the weapons are designed differently to compensate for the slower movement speed, changing such factors as blast radius, projectile velocity, splash damage, and how hitscan weapons function, you can easily have a competitive game with a slower movement speed, because the weapons are tweaked accordingly to still be as challenging to use. It's all about how the weapons are designed around the movement. It's not like they took Quake's weapon balance but gave the game with a slower speed, they built the weapons differently to accommodate for the game's different pacing. Let's just make a general example for this. If the players movement speed is somewhat slowed down in a shooter, and the rockets are slowed down by the same amount, then both players still have the same ability to outmaneuver each other's rockets, thus the game would require the same amount of prediction. It's about how the movement speed contrasts with the projectile speed, how far the player can outmaneuver the rocket's area of effect. If you move slower but the rockets also move slower, then the rockets are still going to be as difficult to use as they would otherwise. So it's not all about movement speed, but how the weapons' traits are designed around that movement speed to maintain the same level of difficulty. This is just one generic example of how a game's movement speed can be compensated for with weapon design. Though generally speaking, I will admit UT2004 had more expansive movement mechanics with double jumping and wall jumping to complement the dodge maneuver. And in addition to useless spammer weapons, Grenades and Plasma in Quake 3. Now, those weapons aren't useless, they have specific situational usages, but are much less versatile than Rockets, Lightning, and Rail. it's the same type of deal with the Bio Rifle in UT. Grenades and Plasma are also very spammy in their specific niches, Plasma is for spamming tight corridors, Grenades are for spamming around corners. That's kinda the whole point of those two weapons, and the Bio Rifle is similar in that regard.
+zRexx I'm only interested in games with Advanced movement techniques (I.e source games, Quake, Ut) but to be fair Quake requires way more dexterity than UT. And unlike in UT, Quake 3 doesn't have a single instant kill weapon, Ut has 3.5 (Flak,Sniper, Launcher, Shock combo). Quake also requires better resource management and area denial because there's less pickups and the timer is way longer (Red Armor is 45 seconds Shield belt is 25 which is a huge difference in a 10 minute game). While I agree the tactics for weapons are better in UT because in there everything is situational and useful unlike Rail, Lg,Launcher taking over the whole game. If pre Love and war update tf2 had weapon pickups, Armor, and smaller/ less cluttered maps I'd say it would be more competitive than Quake and UT. But that's a different argument
Fun fact: back in the days I was a mid or high-mid class player in UT99, there was A LOT of better players than me. A few years after I stopped playing UT99 I started playing some DM matches in COD4 (don't ask, it was relaxing after a hard day at work)... after 3 months of playtime I was able to beat COD4 veterans with over 5 years experience (not professional players but still...). I was playing mainly on one server and each time I entered it one of the players rejoined as a spectator to see if I'm not cheating, they could not believe that a player out of nowhere is getting top 3 on their "high skilled" server each game. Since that experience nobody can convince me that games like COD or CS require more or even the same skill as UT or Quake. No. UT and Quake are WAAAAY more demanding :)
I'm still playing with FPS, but they changed a lot. I mean Multiplayer should be team vs team (like UT99 quake etc) today it's just Battle royale, which is great but not competitive at all!
Geralt Nt As a typical Unreal (Tournament) player, you hate them. They destroy the casual atmosphere. Unreal and Unreal Tournament worked well without any vehicles. Why then UT 2004 needs them? They were not needed... They just added them to be more like other games. That's what Command and Conquer does - Destroy their unique features to be more like other games.
I think there is some really good gameplay to be seen here, and I played in a clan as well back in those days. It's indeed not so much the aiming, but the whole style, how tactically he moves around the map and seem to always be aware where the other player is currently located.
+Lichtstrahl92 all about timing armor and on deck you know where players spawn..Gitzzz his style is very good idd but you see this is in the early 00's...bleh was better in headshots ;imo
Ahh the good old days. I played against pain a lot. Not sure I ever got the pleasure of playing against -gitz- unless he aliased as something else. At the peak of his skill (later than this match) I would have liked to have seen JuGG play against either of these guys.
There's a special bind to do it. You have to edit "user.ini" and bind this code: "walking | jump" to one of the keyboard buttons. It means a jump while walking, so you still can jump, saving your extra jumps. e.g. I have jump on 'space' button and low jump (bind) on my 'Alt' button.
i remember those days playing with a plastic mouse pad and some shitty optical mouse from 1997 or something and a 12 kilo monttor hahah. NO guides.. No youtube not even info or videos on internet. Even if i was outside working on a vehicle engine you could not find info on the internet how to fix things
very high level and you both have knowledge about the respawn and guessing where your opponent could be, i hope back to play UT99 anytime soon, then you can be sure i can stand against you guys at the same level.
Does anyone know how to turn off the Red Screen effect when you take damage, as well as the shake effect when you get shot at? It is not in preferences , options tab.
legends say, the ripper still lies there in the corner and is like "yea, i exist too, pls?" xD totaly forgot that this gun was in the game until i saw it again
What a shame this series isn’t around and popular today for more pro. I don’t give a shit about pro video game tournaments... outside of this if it were a thing. I fuckin love UT/Unreal/UC.
Damn these were where the finalists.?? That's 20k I could have had as a 10 year old... I literally could take them both on... I lived for this game back then.
So "pain" had times where he should have just held second fire of plasma rifle yet he kept switching it up like a bot.. plasma rifle is so strong in ut you cut enemies in range like butter. 4:55 for reference, it just seems odd to me
Played a lot UT back in the day on Mac, mostly CTF. Was medium skilled at best. Would still play today if that would be possible. Unfortunately there is nothing like UT99 anymore today. UT3 was kinda okay but is not playable anymore today. Have given up on waiting for a UT20 or something.
@@Slazlo-Brovnik just remember that to play online you now have to edit the " .ini" file. Just goodle "ut 2004 online" and copy and replace some lines there., easy. Have fun!
He had just spawned and he could hear his stacked opponent was close by. He wasn't camping to drag out time, he was hiding because his chances of winning the fight were slim, so he waited for an opportunity to escape. In the end he was forced out by that shock combo, luckily for him Pain was looking away when he stepped out to take the fight.
love this game, and those players are good (better than me I'm sure) but with the pulserifle secondary and sniper rifle they just aren't doing what I'd expect from quake players with the lightning gun and rail gun. Little sloppy compared to high level quake play Still vastly prefer ut99 to anything else in the genre
I still have my seganet championships unreal tournament grand masters t-shirt, that I won for placing among the best in the world, if anyone is interested. Listing it on eBay soon.
3:51 Bon je relève que ça mais de là sur mon téléphone je vois ptet pas bien car je vois rien là où il tire x') pourtant j'ai une bonne vue. À voir sur un meilleur écran en tout cas 👍
Only if the losing player had stopped the winner from taking anti gravity boots and was close to the winner during combat the loser would have won. The winner's sniping skills are excellent!
What are you talking about? If he won he was the most skillful player.. the other player can always resort to using the same tactics. What makes you good at a game is understanding what gives you the advantage, nothing else.
funny time ... i remember pain as my teacher in ut. he sold teaching lessons on ebay to get better in this game. maybe sometime some of my mates from the past will read this comment. -inqui`- or -inK`-, that well known 130ping combowhore maybe, or the guys from Ultragrass, Insane Strike Force, xecution unit, [kill], KoR, ocrana, -VNV- ... damn, what a clanhopper i´ve been :D greetz fly out to g1ts (not the GitzZz above) and the whole bunch of sniper legends from [CHAL] also :D
Pretty much when the server likes wideopen maps ,back in 2005 there was a theory that snipers wanted to shine and therefor did choose maps where they could accordingly .I did headshot with the ripper back in 2001 but never did headshot with the chainsaw and saw only once a inhuman Aryss do a headshot with chainsaw in the killfeed.
To the people that thought that the loser is unskillful - these guys were the finalists, out of thousands of players, were the best ut gamers of '01 and rightly deserve a spot in the annals of videogame time. A truly great battle, in what was a truly ground breaking title. Bring back the old times
They should remake this !!
He would spam 'Holy Shit' all the time against me
@@roaming-skoomacat Y si jugaran contra briangalactico ai mamita 🥶.Saludos desde sudamerica
today mostly skill = mapknowledge + RS killing ... we had bots and respawn invincibility to prevent ppl from doing this. 90% don´t even know what true maplock means ... it´s just not the same anymore. On a screen were only 1 pixel is the headshot box it´s just amazing how good the reaction aiming skills were in the past.
@@schmerz0rn bc they were drinking bawls ofc
Golden age of UT!!!!!! :-)
This was the peak gaming time. Best games, not much toxicity, great people having great time together.
So, 15 years ago these guys were better than me today, and better than I'll ever be. Humbling thought.
exactly. i can barely beat the bot on godlike mode and max skill settings on that stage. not to mention those (in)human players.
Very much so, take a like 7 years later.
@@keylanoslokj1806 Yeah lots of peekabooing around corners
Nostalgia. Haven't played the game for over 10 years but if I still try any other game, the skill left from UT still works. The reflexes and aim.
Oh yeah absolutely. I played UT through out a lot of my childhood and those tactics branch over to other FPSs much the same, I mean they’re all pretty much the same mechanics, so it helps.
I had this at full screen and like 5 minutes in I pressed the tab button to check out the score.
to bad it was f1
oof you got him
Pants on fire
@@anowlwithnoname4583 remember the keys ... remember the bindings ... ;)
I actually rebound my TAB button to check the score so for me this comment is valid
what a great game. gitzz's playing is sublime. srategy accuracy, predictability, perfect map knowledge and sync...
4:29 holy crap!
At that time briangalactico would have won the tournament or reached the semifinals at least, his game is unbeatable
big ol oooooof
Gitzz and Lauke prolly best ever ut99 players
@@XORTION destrukt` was up there too
The Chilean, it's a shame he didn't play more for being religious
Never understood why this game was much less popular than Quake 3 for tournament play. I guess it's because Quake already had more of a foothold within the industry before Quake 3's release.
quake is much more competitive and requires much more skill
ERGOPROXY How so? You can't just make a claim and leave it at that, you have to elaborate. Saying "more skill" doesn't really mean anything, unless you can explain how.
+zRexx ut weapons are a lot more unbalaced (you just die with 1roket or 1combo or 1flack shot) and movements are slower, you cant strafe or be faster. there are also usless/spammer weapons such as the bio rifle
ERGOPROXY You can die with 1 rocket and 1 shotgun blast in Quake 3 as well, which are essentially the analogues of UT's rockets and flak. And I don't see any complaints with Quake, so in all honesty, that's kind of a double standard you got there.
As for shock combos, there's nothing wrong with having a high damage reward for a skillful feat. It's a risk versus reward system. Having to properly time the combo to where the enemy is lined up to it, in addition to having the accuracy and reaction times to hit the constantly moving projectile in mid-air while under pressure from the actual target hitting you. You also the need the multi-tasking ability to focus on aiming at the shock core while analyzing your targets movements and dodging their shots in the meantime. Essentially, as opposed to hitting the enemy and being straight forward, you have the extra thing to focus on, which adds to the level of multi tasking required when this technique is used. Not to mention, you can't do it at close range because of the delay in between shots. All these additional factors balance out the high damage of the Shock Combo.
As far as movement speed is concerned. If the weapons are designed differently to compensate for the slower movement speed, changing such factors as blast radius, projectile velocity, splash damage, and how hitscan weapons function, you can easily have a competitive game with a slower movement speed, because the weapons are tweaked accordingly to still be as challenging to use. It's all about how the weapons are designed around the movement. It's not like they took Quake's weapon balance but gave the game with a slower speed, they built the weapons differently to accommodate for the game's different pacing.
Let's just make a general example for this. If the players movement speed is somewhat slowed down in a shooter, and the rockets are slowed down by the same amount, then both players still have the same ability to outmaneuver each other's rockets, thus the game would require the same amount of prediction. It's about how the movement speed contrasts with the projectile speed, how far the player can outmaneuver the rocket's area of effect. If you move slower but the rockets also move slower, then the rockets are still going to be as difficult to use as they would otherwise. So it's not all about movement speed, but how the weapons' traits are designed around that movement speed to maintain the same level of difficulty. This is just one generic example of how a game's movement speed can be compensated for with weapon design.
Though generally speaking, I will admit UT2004 had more expansive movement mechanics with double jumping and wall jumping to complement the dodge maneuver.
And in addition to useless spammer weapons, Grenades and Plasma in Quake 3. Now, those weapons aren't useless, they have specific situational usages, but are much less versatile than Rockets, Lightning, and Rail. it's the same type of deal with the Bio Rifle in UT. Grenades and Plasma are also very spammy in their specific niches, Plasma is for spamming tight corridors, Grenades are for spamming around corners. That's kinda the whole point of those two weapons, and the Bio Rifle is similar in that regard.
+zRexx I'm only interested in games with Advanced movement techniques (I.e source games, Quake, Ut) but to be fair Quake requires way more dexterity than UT. And unlike in UT, Quake 3 doesn't have a single instant kill weapon, Ut has 3.5 (Flak,Sniper, Launcher, Shock combo). Quake also requires better resource management and area denial because there's less pickups and the timer is way longer (Red Armor is 45 seconds Shield belt is 25 which is a huge difference in a 10 minute game). While I agree the tactics for weapons are better in UT because in there everything is situational and useful unlike Rail, Lg,Launcher taking over the whole game. If pre Love and war update tf2 had weapon pickups, Armor, and smaller/ less cluttered maps I'd say it would be more competitive than Quake and UT. But that's a different argument
briangalactico tiene reflejos mas agresivos que el perdedor... y se lo complicaria mas a gitzzz
Great reminds of my glorious UT Times with all the awesome people out there.
Best to all UT-Gamers.
BugX|smash
3:10 GitzZz was really feeling himself until he missed that shock combo after the elevator drop
Fun fact: back in the days I was a mid or high-mid class player in UT99, there was A LOT of better players than me. A few years after I stopped playing UT99 I started playing some DM matches in COD4 (don't ask, it was relaxing after a hard day at work)... after 3 months of playtime I was able to beat COD4 veterans with over 5 years experience (not professional players but still...). I was playing mainly on one server and each time I entered it one of the players rejoined as a spectator to see if I'm not cheating, they could not believe that a player out of nowhere is getting top 3 on their "high skilled" server each game. Since that experience nobody can convince me that games like COD or CS require more or even the same skill as UT or Quake. No. UT and Quake are WAAAAY more demanding :)
Wowowow easy on the COD / CS comparison. CS requieres way more skill, but is slower than UT.
Dude, I had same story!!!!!!! :D what was Your nickname at Cod4? maybe we played same servers, I played as Hera or Kimberly.
Quake is for bunny hoppers, UT requires far more skill than that ceap.
Ten years late, and i'm still playing this fucking game.
How about now?
@@isakn7566 yeah, still playing
@@TheThePotatoesnice, keep going bro
comforting that there are people who still play it, even the veterans
greetings to old lads from ut99
I watch this match stage live !!! 20 years ago
we need this game back
Deck 16 was my favorite map of all time.
Also Facing Worlds was just a simplistic masterpiece
i'm playing from 99, today its 2012 and i'm still playing!. One of the best and awesome FPS ever!
Still playing?
Yes sure!
@@angelgodzhiphoprule best game ever. So nostalgic, still great graphics and soundtrack. Way ahead of its time!
I'm still playing with FPS, but they changed a lot. I mean Multiplayer should be team vs team (like UT99 quake etc) today it's just Battle royale, which is great but not competitive at all!
I started playing around the time you wrote this comment, I was 12 and I remember the Christmas themed CTF servers. Time sure flies, it was perfect
14:06-14:26 :D
I didn't breath that moment )
This is still crazy to watch in 2022
How many times happend this to you? 03:27 - 03:31
This game looks awesome! Shame my generation only plays COD though...
18PaulH 2004 is bad. This is better!
Protisch79 ut2004 is good,ut3 is bad
Geralt Nt ut3 is bad, but ut2004 is bad too (why there are vehicles???)
i love the vehicles
Geralt Nt As a typical Unreal (Tournament) player, you hate them. They destroy the casual atmosphere.
Unreal and Unreal Tournament worked well without any vehicles. Why then UT 2004 needs them? They were not needed... They just added them to be more like other games. That's what Command and Conquer does - Destroy their unique features to be more like other games.
Unreal skill
Hehe
good to see both trying out ut4
I think there is some really good gameplay to be seen here, and I played in a clan as well back in those days. It's indeed not so much the aiming, but the whole style, how tactically he moves around the map and seem to always be aware where the other player is currently located.
+Lichtstrahl92 all about timing armor and on deck you know where players spawn..Gitzzz his style is very good idd but you see this is in the early 00's...bleh was better in headshots ;imo
3:08 HEADSHOT!
Yep that’s what it said
That flak @ 9:03 was sick! Minigun so overpowered lol. Wonder what mice they were using
X-Tech Gam!nG Join my server online "YouMineGamerTM2001 - TuberMine2001"
Ahh the good old days. I played against pain a lot. Not sure I ever got the pleasure of playing against -gitz- unless he aliased as something else. At the peak of his skill (later than this match) I would have liked to have seen JuGG play against either of these guys.
There's a special bind to do it. You have to edit "user.ini" and bind this code: "walking | jump" to one of the keyboard buttons. It means a jump while walking, so you still can jump, saving your extra jumps. e.g. I have jump on 'space' button and low jump (bind) on my 'Alt' button.
wow never knew about that thanks
You see that DICE ? That´s the fuckin netcode :D
How big was the pro scene for this series back in the days?
also, since 2000
+and playing
Long Live the '90s and this awesome game
GitzZz is such a legend.
look how fluid yet fast fps used to be. new fps games overlook this critical aspect of the game. last cod to do something about it was black ops 3
i remember those days playing with a plastic mouse pad and some shitty optical mouse from 1997 or something and a 12 kilo monttor hahah.
NO guides.. No youtube not even info or videos on internet. Even if i was outside working on a vehicle engine you could not find info on the internet how to fix things
very high level and you both have knowledge about the respawn and guessing where your opponent could be, i hope back to play UT99 anytime soon, then you can be sure i can stand against you guys at the same level.
goreman1976 UT99 Deck16II not original
Note: Unreal 1998 DM-Deck16 very original
Does anyone know how to turn off the Red Screen effect when you take damage, as well as the shake effect when you get shot at?
It is not in preferences , options tab.
They're pretty similar... I still hop on and play Quake:Live every once and a while :P
Why there is only map in whole RUclips
legends say, the ripper still lies there in the corner and is like "yea, i exist too, pls?" xD totaly forgot that this gun was in the game until i saw it again
Yeah it sucks ass lol. The biorifle has very limited usages too but the ripper is downright useless
Whenever I get it I just insta magdump, filling whatever room I'm in with bouncy ouch circles.
Instant party.
Chris, where are you!?
where do I get this unreal GOTY version?
my favorite very original Unreal Tournament 1999 no goty version
Gitzz (Cristian Hock) is the best UT player I have ever seen in my life... His skill + strategy are unbeleivably high...
Im bored of cod, this never gets old.
This happened and was recorded in 2001? how the hell is the video quality so good? lol
Demos. Like a classic doom demo, it just records players coordinates and inputs. The file size of a demo is miniscule compared to a video.
Great game, greets Raptorix.
wait wait wait... how do you supress using the jump boots? he was doing lift jumps with boots, but they were inactive!!?!?
jump + walk
Dose Gitzzz still play ut? iv been playing daily for the last 12 years since ut was relased in australia
Good old times.
best map ever for any fps.
ro ro That would be Facing Worlds
I love the green shaft. :-)
all about map control. getting the armor controlling the health. staying on top.
new fps lack the 3d aspect of map control
Played 2k4 a lot seen both guys about often years ago. Great players XD
I'm kinda impressed that they say gg at the end. This slang is older than i thought.
Afaik gl and gg was first used in quake 1 or doom. Mid 90s
Are they still playing?
I'm 12 and used to play this game on my dads old laptop it used to be his favourite game hes 47 now and I loved this game because of him
cultured child i see?
why didn't they use shieldbelt? some of these vods don't have shieldbelts in their duels
The "No Powerups" mutator is in use (which disables belt, amp, invis and keg), think it was (still is?) used in all 1v1 tourneys
What a shame this series isn’t around and popular today for more pro. I don’t give a shit about pro video game tournaments... outside of this if it were a thing. I fuckin love UT/Unreal/UC.
Can anyone explain how it's possible to do normal jumps even after taking the anti-grav boots?
hold down walk when you jump
hold shift
Thanks guys.....never knew that all these years!
More of a Quake guy :P
8:21 - BUSTED!!!
Damn these were where the finalists.?? That's 20k I could have had as a 10 year old... I literally could take them both on... I lived for this game back then.
sure you would thats why you are a known pro player
@@jebusglatze1285he can’t beat godlike bots😂 he can’t beat even Blake
Holy shit. $20k for first place in 2001?? This must've had a huge following at the time wow.
So "pain" had times where he should have just held second fire of plasma rifle yet he kept switching it up like a bot.. plasma rifle is so strong in ut you cut enemies in range like butter. 4:55 for reference, it just seems odd to me
Does anyone know how to edit the config to make it look like this?
what do you mean? hidden weapon?
@aximon00000000000001
You recorded this yourself from a demo?
09:01
what`s is the name of the principal song?
Damn, can anyone explain how to play UT1 online?
Some great skill right here.
I even remember playing this map online in Unreal 1
It was the same
Great Match-Up,
I've used a lot of these strategies for my UT99 - World Record videos posted on my channel.
Played a lot UT back in the day on Mac, mostly CTF. Was medium skilled at best. Would still play today if that would be possible. Unfortunately there is nothing like UT99 anymore today. UT3 was kinda okay but is not playable anymore today. Have given up on waiting for a UT20 or something.
I think a new version could really kill it today, especially if they advertise it on Fortnite haha
@@ryanwingfield3005 LOL yeah
Ut2004 still works and has online activity
@@wavesound501 Really? Okay, then I'll give it a try!
@@Slazlo-Brovnik just remember that to play online you now have to edit the " .ini" file. Just goodle "ut 2004 online" and copy and replace some lines there., easy. Have fun!
4:26 niiiice headshot
Not very fair he waited this long at one position... camping because he is in lead...
He had just spawned and he could hear his stacked opponent was close by. He wasn't camping to drag out time, he was hiding because his chances of winning the fight were slim, so he waited for an opportunity to escape.
In the end he was forced out by that shock combo, luckily for him Pain was looking away when he stepped out to take the fight.
He was actually shaking hands with ppl that congratulated him.
Ty for uploading :)
Name of the intro music?
Intro music of ut2004.
@z4tanut for 20k you'll do whatever it takes to win, camping/spawn laming etc are good strats when real money is on the line.
love this game, and those players are good (better than me I'm sure) but with the pulserifle secondary and sniper rifle they just aren't doing what I'd expect from quake players with the lightning gun and rail gun. Little sloppy compared to high level quake play
Still vastly prefer ut99 to anything else in the genre
11:31 nice nice
Gute alte Zeit 😁
So good memories
2019, skill of players still better than mine.. ;)
крутая игра!
What's with the Pulse Rifle? Spammers!
GitzZz was a beast.
I’m still playing
Awesome skills :)
I still have my seganet championships unreal tournament grand masters t-shirt, that I won for placing among the best in the world, if anyone is interested. Listing it on eBay soon.
3:51
Bon je relève que ça mais de là sur mon téléphone je vois ptet pas bien car je vois rien là où il tire x') pourtant j'ai une bonne vue.
À voir sur un meilleur écran en tout cas 👍
Only if the losing player had stopped the winner from taking anti gravity boots and was close to the winner during combat the loser would have won. The winner's sniping skills are excellent!
omg so much memories...
Here I was thinking I was so great owning all those elite bots (all their skill levels boosted) and then I see this...
Godlike bots are really weak
UT > Quake change my mind.
ut 99 forever
What are you talking about? If he won he was the most skillful player.. the other player can always resort to using the same tactics.
What makes you good at a game is understanding what gives you the advantage, nothing else.
Sick play. I can only play like that in UT2004.
Haha pretty sure you can't
@@derek4177 Pretty sure I can.
funny time ... i remember pain as my teacher in ut. he sold teaching lessons on ebay to get better in this game. maybe sometime some of my mates from the past will read this comment. -inqui`- or -inK`-, that well known 130ping combowhore maybe, or the guys from Ultragrass, Insane Strike Force, xecution unit, [kill], KoR, ocrana, -VNV- ... damn, what a clanhopper i´ve been :D
greetz fly out to g1ts (not the GitzZz above) and the whole bunch of sniper legends from [CHAL] also :D
haha moin zOrN, das [inqui]'s-56k-m0v13 und dein FragFest vid sind immer noch auf meiner Platte!
@@sundowner4852 Nice! Ja, die alte UT Movie Zeit... *seufz* ggs!
joining a server and you get headshotted, that's kind of what ut99 is like
Pretty much when the server likes wideopen maps ,back in 2005 there was a theory that snipers wanted to shine and therefor did choose maps where they could accordingly .I did headshot with the ripper back in 2001 but never did headshot with the chainsaw and saw only once a inhuman Aryss do a headshot with chainsaw in the killfeed.