This is soooo well made Jack! Also, I can't believe how much I relate to your built-in physics discovery! The same happened to me, but with GameMaker... I was so broken after I found out haha
:| gamemaker is how you make unoriginal games also this game sucks I could make it in, not even joking probably 12 lines of code give or take 2 could make this in like 2 hours :}}}}}}}}}}}}}}}}}}}}}}}}}}}} jjjjjjeeeeez le pepe
It's great to see you jump into pygame for this. It's a shame you didn't use their collision but collision can be interesting to work on so I hope you enjoyed it.
Thank you! I was explaining how the GPU pushes the next frame to the monitor the timings are based off of how long it takes the GPU to push the next frame. While the CPU has to have completed all necessary calculations before the GPU displays them, my abstraction was assuming the GPU has all data it needs, it then is up to the speed of your GPU to interpret that data and display it as a refresh, the timing done by the GPU from the display of one refresh to the next is the deltatime.
For collision detection you could reduce the work a bit. You had snowballs which means you could have done a distance check center to center and if it is smaller than the to radius added together you have a collision. If you want to use boxes, use the leading corner trick. You test to see if the leading corners are inside the other boxes area. You have to do it both ways though. That way if the box being hit is smaller than the length of the striking objects side it will still register a hit.
I’d shorten the title to “Making a Python Game in 48 hours (No Experience)“ Just to shorten the beginning of the title a bit. It’s cool to hear about you trying new things with the jams!
This is Epic++, you've proved that even 48 hours of Pythonpain is nothing to the EpicC++Gang! The animations in the vid are sick, looking forward to the next one!
Barji, you feel that about pygame like that because you are a full-time unity and stuff dev but as a full-time pygame and partial unity dev with great experience, I worship it
I've used pygame regularly for about a year now and I have to say that It's alot more powerful then people give it credit for, but otherwise, great video earned a sub :)
It's super powerful! It's python I've got an unwarranted vendetta a game, as far as pygame goes, it's flawless. I'd recommend checking out raylib too if you haven't already, it's just as high level as pygame but you can use almost any programming language!
Can you help me out then, please. I have problems with making 8d movement. And the problem is, pygame moves rects only by whole numbers of pixels, and that's why I cant implement 8d movement the right way. I just can not make pygame move the rect in all directions with the same speed. help me please :(
Game idea: you have limited energy. You can do a certain action that replenishes some level of energy, but also reduces your health. Then, you are forced to work your way through a maze or obstacles in a high-paced, difficult environment. Players can submit levels
I am curious on how python to other ways of making games, for example your asteroid game with SFML. Which would you prefer, and why? (Why would anyone make a game with python lol)
SFML was more of a challenge, whereas python was really easy. I much prefer using c++ over python as python has some really weird missing features and mutability rules. SFML for sure :)
Just curious, why don’t you like Python? I started with Java, learned C++, and used to be rather anti-Python until I got into it. I like that I can just start scripting without all the preamble, is there something I’m too inexperienced to recognize as a drawback? Is the drawback something specific to making games?
Can you make a video demonstrating how to convert the executables into a package? I made a game long ago and couldn't find a way to run on a friend's computer without installing py environment on his PC and that was the sole reason I stopped making pygames.
You should've made him grow, when he's rolling. Plus the bigger he is - the slower his speed changes. So much, that he might be unable to start rolling for some time, and be forced to wait until he somewhat melts.
Now, pls use Rust for the next gamejam it will probably be worse (because Rust has a borrowchecker) But if you get used to a borrowchecker then it's fantastic to work with
Yo dude, try to show your content on TikTok 'cause there are many people that are interested in game development and other similar stuff like that, so you'll find some friends or some new subscribers. Btw your content is really interesting. Go ahead! P.S. GL
Barjii, can't you perhaps have a bet with PolyMars again? pleaseeee like you did once. of course not with 1000 dollars. maybe on something less and casual? pleaseeeeee can't ya?
You should do a challenge where you have to use a random language: you put a bunch of languages (you’ve never used) and put them in a random picker and then what Ever it chooses you do
I saw the code and I found that you loaded the image from "Data/Textures/Snowball.png" I also tried to make a game with pygame and I loaded images from a particular place of my pc and as soon as I covert the python file to .exe it does not work since it is not able to load images. So I wanna know that how can I succesfully covert it to .exe and what do "Data/Textures/Snowball.png" this mean and can I implemet this too? I know that this is a long and might be a poor question but I think that you might be able to help me. Or even somebody else can help me then also its great! Thx for your time appreciate it!
Become a member to access cool perks (Free unlimited burritos) ruclips.net/channel/UCz3l6nyODzXLzTxIkARZ8rwjoin
That v-sync and delta time segment was really well made! :D
Thanks chief :)
@@barj Couldn't you have just imported the time module and made it tick when you needed it to?
yeah if only goodgis or polymars made mini tutorials!
I felt that on a spiritual level when you mentioned you only discovered the built in collisions after the fact 😭
I know u
@@sripranav 😳
@@sripranav but
i do know you
This is soooo well made Jack! Also, I can't believe how much I relate to your built-in physics discovery! The same happened to me, but with GameMaker... I was so broken after I found out haha
Great Minds forget to read documentation alike :0
:| gamemaker is how you make unoriginal games also this game sucks I could make it in, not even joking probably 12 lines of code give or take 2 could make this in like 2 hours :}}}}}}}}}}}}}}}}}}}}}}}}}}}} jjjjjjeeeeez le pepe
@@barj :| maybe if you stopped replying to literally every comment you'd be able to get more done lmao
Damn you have a high ego, first make a proper game.
@@devdutmn9608 I think it's just for getting replies...
It's great to see you jump into pygame for this. It's a shame you didn't use their collision but collision can be interesting to work on so I hope you enjoyed it.
It was a fun challenge for sure :)
@@barj bro which app used for making it
@@snehitsiva6713 It’s VS Code
@@Itstimetorecoverhad a coder friend recommend it. It’s pretty good.
SUBSCRIBE FOR FREE DOUGHNUTS!!! (And to check out my other vids maybe idk…)
:( it better be or else.....
ok
i dont want to die
so i will
but no bell
in all my years of programming i've never seen a more simple and understandable explanation of delta time, great stuff!
Great video! Altough something you should know, when you explained variable interval, pygame does not use the gpu. It is 100% on the cpu.
Thank you! I was explaining how the GPU pushes the next frame to the monitor the timings are based off of how long it takes the GPU to push the next frame. While the CPU has to have completed all necessary calculations before the GPU displays them, my abstraction was assuming the GPU has all data it needs, it then is up to the speed of your GPU to interpret that data and display it as a refresh, the timing done by the GPU from the display of one refresh to the next is the deltatime.
@@barj ahh, i watched it again and saw it. It is with the display and gpu . Not the calculations. Good explanation!
@@marek_romk Thanks man! Always open to corrections :)
so pygame, a wrapper for games, is not hardware accelerated?
Found you via the dev dump podcast mate. Enjoyed your vid.
Love how you guys are all buddies and jump in and out of each other’s vids haha
I'm very lucky to have such a good group of friends :) Thank you!
I remember playing this game. That was quite fun. Didn’t know that we’ve participated in the same jam.
Glad you enjoyed
You totally convinced me to stick to my good old Unity haha :D
Wise Guy D:
Go check DaFluffyPotato, maybe he can convince you to use python.
Go check DaFluffyPotato
@@electricimpulsetoprogramming I already said that lol
@@tacthib1396 You didn't sir
For collision detection you could reduce the work a bit.
You had snowballs which means you could have done a distance check center to center and if it is smaller than the to radius added together you have a collision. If you want to use boxes, use the leading corner trick. You test to see if the leading corners are inside the other boxes area. You have to do it both ways though. That way if the box being hit is smaller than the length of the striking objects side it will still register a hit.
Creating games be like:
C: "You can't defeat me"
Python: "No I know, but he can"
* Pygame appears *
Only me who really loved the old Barji Profile Picture
:( it will be sorely missed
I’d shorten the title to “Making a Python Game in 48 hours (No Experience)“ Just to shorten the beginning of the title a bit. It’s cool to hear about you trying new things with the jams!
Thanks man :)
This video was hand crafted by a God Amongst Men.
That's Me :D
Among us*
Jesus Christ is God
Don't say it, don't say it, don't say it, don't say it, don't say it 😳
Hi reece
I Liked how it turns out very inspiring & Cool!
Thanks sir
this is actually a good video! Keep on the good work!
Why thank you pedro :)
this is... so IMPRESSIVE! good job.
Thanks Phil :)
1:30 "So we went with that". Him and his dog.
I need to stop with the "we"
Hey Box
This is Epic++, you've proved that even 48 hours of Pythonpain is nothing to the EpicC++Gang! The animations in the vid are sick, looking forward to the next one!
C++ = Cringe
Really cool vid loved it
Barji, you feel that about pygame like that because you are a full-time unity and stuff dev
but as a full-time pygame and partial unity dev with great experience, I worship it
whenever I hear your voice, my brain just thinks about **muck** and **bob**
That's the legendary man that named muck "muck"
Inspiring!
Good stuff!
Yeah Python !!!
Thumbs down 👎
@@barj But python cooooolll! lol
@@xzippyzachx python cringeeee! Not this vid though 😳
@@barj lol
@@barj that's very uncool
That delta time stuff feels like high school
i like the GPU animation, it's pretty slick
Why thank you :)
I've used pygame regularly for about a year now and I have to say that It's alot more powerful then people give it credit for, but otherwise, great video
earned a sub :)
It's super powerful! It's python I've got an unwarranted vendetta a game, as far as pygame goes, it's flawless. I'd recommend checking out raylib too if you haven't already, it's just as high level as pygame but you can use almost any programming language!
Can you help me out then, please. I have problems with making 8d movement. And the problem is, pygame moves rects only by whole numbers of pixels, and that's why I cant implement 8d movement the right way. I just can not make pygame move the rect in all directions with the same speed. help me please :(
Great content, just subbed 👍 pygame ain't to bad. have my own pygame channel focused on game dev tools and puzzles ( when I have time).
Incredible Came Here From The Podcast 😊
" poly Mars "
Hope you enjoyed :)
@@barj Yes !! You have a Discord ?
@@amazing40 yessir, link is in the description
@@barj Okay!
FYI: delta time is actually the time that has passed since the last frame
cool video)
Game idea: you have limited energy. You can do a certain action that replenishes some level of energy, but also reduces your health. Then, you are forced to work your way through a maze or obstacles in a high-paced, difficult environment. Players can submit levels
Why are you so underrated
The work around you did for collisions kinda hurt me inside. But I know you are new to python and you did really well for what you knew.
I am curious on how python to other ways of making games, for example your asteroid game with SFML. Which would you prefer, and why? (Why would anyone make a game with python lol)
SFML was more of a challenge, whereas python was really easy. I much prefer using c++ over python as python has some really weird missing features and mutability rules. SFML for sure :)
Cool! :)
This is so much similar to making a game in canvas HTML/JavaScript, except you don't need executable file to play the game.
Just curious, why don’t you like Python? I started with Java, learned C++, and used to be rather anti-Python until I got into it. I like that I can just start scripting without all the preamble, is there something I’m too inexperienced to recognize as a drawback? Is the drawback something specific to making games?
I would get an aneurysm from coding python this intensively
Bro which theme are you using at 3:08, I really liked it and want to apply in my vs code
the fact that this can be made in like 20 minutes in scratch
As a programming student, this brings me hope.
Python is awesome you can code anything
0:00
Game-engine only programmers be like.
love ur video
so good!
imagine a game jam for scratch. I wonder how it will turn out.
I really love the pygame thing and I don't know why but I learn all alone and Google
I think you make the movement too long in code in pygame there is keyup and key down so you make the variable right_movment = False
Can you make a video demonstrating how to convert the executables into a package?
I made a game long ago and couldn't find a way to run on a friend's computer without installing py environment on his PC and that was the sole reason I stopped making pygames.
You could try godot and gdscript (kinda similar to python but with more things built in)
I definitely want to make a godot game. Maybe @Goodgis Collab?
You should've made him grow, when he's rolling. Plus the bigger he is - the slower his speed changes. So much, that he might be unable to start rolling for some time, and be forced to wait until he somewhat melts.
Can you show us this game code ??
Now, pls use Rust for the next gamejam it will probably be worse (because Rust has a borrowchecker)
But if you get used to a borrowchecker then it's fantastic to work with
Rust is definitely something I want to try
Is it just me or that player snowball looks really plain i mean a face on it would be better 👀
you are so underrated
Awesome
you were the guy who named muck?
Can I ask why you don’t like python? It’s easy, has a lot of ease of use features, and almost no syntax. What do you hate about it?
I'm having a mental breakdown about the fact that you didn't just use pygame's box collider. It's like using Unity to create a game engine
Bro did a better job than me scrambling 2 months for a coding language
Pog
how are comments on before the video is out bruh
magic.
Can u teach Phyton or have classes?
Yo dude, try to show your content on TikTok 'cause there are many people that are interested in game development and other similar stuff like that, so you'll find some friends or some new subscribers. Btw your content is really interesting. Go ahead!
P.S. GL
Thanks man, I do post tiktoks every now and then :)
Make the same thing in less than a hour in Unity. (always choose the right tools, for a given 'problem')
but dont you have to use like unreal or something? how do people make games and when does code come into the development
well done, wish i could code like that
I love this channel so much but at the same time I haaaaate you for hating on my fav language
which theme of vs code ur using ??
And which font is it ??
I was wondering if there is a way to publish a pygame game because I do not know how to publish one
you should have done that in ursina engine
when mushy update?
Boom
Barjii, can't you perhaps have a bet with PolyMars again? pleaseeee like you did once. of course not with 1000 dollars. maybe on something less and casual? pleaseeeeee can't ya?
very cool...
No u
Can we make big game using python
where can i learn python? seems fun
Rad. How'd you learn to do this?
Why didnt you use unitys particle system
You should do a challenge where you have to use a random language: you put a bunch of languages (you’ve never used) and put them in a random picker and then what Ever it chooses you do
sir.. can u tell which software that u used for creating assets
I saw the code and I found that you loaded the image from "Data/Textures/Snowball.png" I also tried to make a game with pygame and I loaded images from a particular place of my pc and as soon as I covert the python file to .exe it does not work since it is not able to load images. So I wanna know that how can I succesfully covert it to .exe and what do "Data/Textures/Snowball.png" this mean and can I implemet this too?
I know that this is a long and might be a poor question but I think that you might be able to help me.
Or even somebody else can help me then also its great!
Thx for your time appreciate it!
Just make sure the exe is placed in the same place as the py file, and be sure to use relative paths.
@@barj thx for your help I will try it out and if it works I will inform you
Thx for your help ez Subscribe
How many lines of coding did you make?
Made a game exactly like this 2-3 years ago with asteroids :P . The game was too laggy and barely playable XD
how did you leanr to code\
Python is like lua. It looks horrible and hard to learn to newcomers but it isn't at all in fact it's easier than say C#
from where you get the snow player image
you know what, I'm not yet a Python expert... but it's probably not the best language to code games in
Thanks for the input weeb
Me: learning python to make cheats for this game
I have no idea how he has a Mac Cursor on a windows pc
It’s pretty simple, google a tutorial on how to do it if you want one :D
@@barj I have a Mac lmao but why do you want the Mac cursor anyway lol
@@binzwo1004 I like it
@@barj lol, you do you
cool
as a person whos only made games in python, I pity you
This should be considered self-harm
Pygame is better for 2 dimension games, there is a library called Ursina that is better than that.
R4om the creators of muck
How do u get pygame
When I said delta time in sync with the video......