great tutorial. I understood a lot of things with your tutorial, especially the positioning in the wave. On the other hand I did not really understand why the wave must be around 300 ms? What happens if we use a one second wave? Continue with this kind of tutorial because for me it makes me understand a lot of things and allows me to use less chance in the creation of my sounds!
i didn't really explain that part because i thought it would be to theoretical. But what i was doing is was creating a sample with the length of 64 segments of 256 samples in each segment. When you calculate the total amount of samples it will be 64*256=16348 if you record a wav file on 48 khz that you can calculate the length of the sample, so 16348/48000=340 ms (rounded), so if you want to create a wavetable that is exactly the table you want to create it should be that length. But i also use 1 second samples with more movement. That will work also, but in that case the samples will be stretched by waveedit to fit in that 64 segments. So it's less accurate but great if you want to create those wavetable movements as you have programmed in your original source.
Does this work for any sounds created in pigments? Or is it just simple waveforms? Im looking to use Pigments for easier sound design and then transferring similarly.
Can’t Wave Edit import samples and make wavetables from a sound itself without another program like Pigments? Also the Korg Modwaves individual tables are 2048 samples long. The Wave Edits are 256?
Yes you can also create your own waves. This tutorial was done with the standard version of waveedit, there is a special modwave version of modwave that you can find on the korg modwave page
Thank you for this tutorial 🙏
Thank you for this. Also sounds great 🎉
Thanks for this. Another incredibly informative tutorial.
This sounds amazing man!
Thanks.
great tutorial. I understood a lot of things with your tutorial, especially the positioning in the wave. On the other hand I did not really understand why the wave must be around 300 ms? What happens if we use a one second wave? Continue with this kind of tutorial because for me it makes me understand a lot of things and allows me to use less chance in the creation of my sounds!
i didn't really explain that part because i thought it would be to theoretical. But what i was doing is was creating a sample with the length of 64 segments of 256 samples in each segment. When you calculate the total amount of samples it will be 64*256=16348 if you record a wav file on 48 khz that you can calculate the length of the sample, so 16348/48000=340 ms (rounded), so if you want to create a wavetable that is exactly the table you want to create it should be that length. But i also use 1 second samples with more movement. That will work also, but in that case the samples will be stretched by waveedit to fit in that 64 segments. So it's less accurate but great if you want to create those wavetable movements as you have programmed in your original source.
@@quirobinez Thanks i understand now
Does this work for any sounds created in pigments? Or is it just simple waveforms? Im looking to use Pigments for easier sound design and then transferring similarly.
Great tutorial! I assume you can use wave edit with any .wav file? Or any .wav created with other synth like avenger ?
Absolutely!
Great Video Thx.Can you make another video about Sound Design ,Effects & Sequencer for Techno Producing like (Drumcode) please?
i will create some how to videos in the future for the modwave
@@quirobinez Thx Again!!!!!
Can’t Wave Edit import samples and make wavetables from a sound itself without another program like Pigments? Also the Korg Modwaves individual tables are 2048 samples long. The Wave Edits are 256?
Yes you can also create your own waves. This tutorial was done with the standard version of waveedit, there is a special modwave version of modwave that you can find on the korg modwave page
@@quirobinezwhere can special version of wave edit be found?