Is Enshrouded DELIVERING on its Roadmap?

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  • Опубликовано: 1 окт 2024
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    Welcome to Pratfall! We’ll be posting weekly content featuring a variety of games, with a focus on survival games such as Enshrouded.
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Комментарии • 88

  • @KachZz
    @KachZz 19 дней назад +35

    I completely forgot it's an Early access game, there's so much content for the price.

    • @Lionpigster
      @Lionpigster 19 дней назад +4

      and not many bugs. It's crazy

    • @jupiterthree5228
      @jupiterthree5228 16 дней назад

      I know, right? I bought it on day one just in case they upped the price. They did that for Smalland, upped the price after a few updates. Enshrouded actually came out on sale, if I remember correctly.

    • @thedudeabides3138
      @thedudeabides3138 14 дней назад

      It’s ridiculous how much content there is for the price and it’s really impressive how buttery smooth it runs….and it’s so good looking too.
      As a rule, I’m not into base building types of games, but this is exceptional in its ease of use and just how deeply satisfying it is to effortlessly put together a stunning looking base.
      Without question, this is one of the best releases this year….and that’s saying something in a superb year for us gamers.

    • @TiagoAdam
      @TiagoAdam 10 дней назад

      2 games for me of the year.. one is this the other is wukong...

  • @DaftRabbit09
    @DaftRabbit09 19 дней назад +17

    Looking forward to when they implement townsfolk (hopefully with tasks), pet and farm animals, and weather (hopefully with wind that moves the flora, but not sure if possible), the game at that point should feel much more alive, and town-building will much be more rewarding.

    • @stefanapostol6542
      @stefanapostol6542 2 дня назад

      agreed. imo i think that at that point it will be somewhat better than medieval dynasty depending on how they do it. i think enemy patrols will make it feel better too. this is the game that gave me the most skyrim type feels.

  • @SM-yq9ig
    @SM-yq9ig 19 дней назад +15

    Keen has been killing it with updates and adding stuff!
    The lore and story is great especially when you take your time and read it all!
    And being such a small part of the overall all world is open I’m excited to see how they and where they take the story and biomes

  • @TaliffsTrials
    @TaliffsTrials 19 дней назад +7

    "I absolutely love the concept of adding townsfolk and pets into the game. If they are static, implementing them should be relatively straightforward. However, introducing any movement could potentially cause significant FPS drops, as we've seen with many open-world games that are already strained by their lack of loading screens. The same concern applies to dynamic water; flowing or animated water could exacerbate performance issues. That said, I sincerely hope the world includes lakes, pools, or at least static water features-perhaps even modular water blocks. Fingers crossed for a balance between immersion and performance optimization.

  • @milkman701
    @milkman701 19 дней назад +7

    I find it crazy that they aren’t expanding on the story. I want to know more on how the world became the way it did and I’m excited for new bosses and challenges.

    • @Pratfallofficial
      @Pratfallofficial  19 дней назад +7

      I have a feeling we’ll learn much more once we get to the sky islands, especially if that’s related to the townsfolk.

  • @donenglish7572
    @donenglish7572 20 дней назад +5

    I recently noticed some changes around the pillars of creation. More caves.

  • @NZMPlays
    @NZMPlays 15 дней назад +3

    They’ve put Valheims output to absolute shame so it doesn’t even matter. But the answer is yes.

  • @MrSlm1982
    @MrSlm1982 5 дней назад +1

    Post Processing involves effects like bloom, motion blur, depth of field. Making things cinematic or immersive for players.

  • @dontworry5909
    @dontworry5909 20 дней назад +5

    THANK YOU 🎉
    Time stamps would help also 👍

    • @Pratfallofficial
      @Pratfallofficial  20 дней назад +2

      Thanks for the advice, we’ll bear that in mind in the future! :)

  • @christopher2866
    @christopher2866 19 дней назад +5

    And here i thought i was being innovative and cool bringing a lower level glider to the last Hollow Hall.
    Oh, and 18:33 i kept hearing "edible signs" and "edible chests" 😂

    • @drlaackenstein
      @drlaackenstein 19 дней назад +2

      Hopefully chocolate.

    • @Pratfallofficial
      @Pratfallofficial  19 дней назад +3

      Anything is edible if you’re brave enough right?

    • @xantishayde-walker4593
      @xantishayde-walker4593 16 дней назад

      @@Pratfallofficial Or if you're just hungry enough.
      "Man, to hell with the splinters, I need my fiber!" Starts nomming on a chest.

  • @lordwellingtonthethird8486
    @lordwellingtonthethird8486 17 дней назад +2

    Is the glider button to stop you accidentally gliding when jumping.

    • @Pratfallofficial
      @Pratfallofficial  17 дней назад

      We believe it’s gonna be a button to quick switch between gliders :)

  • @thedudeabides3138
    @thedudeabides3138 14 дней назад +2

    Great video guys, thank you very much for posting, I’d no idea about the vast majority of this stuff coming down the line and I’m really excited to dive back into this masterpiece of a game.

    • @Pratfallofficial
      @Pratfallofficial  13 дней назад

      Thank you for watching! Yeah we think the game’s just gonna keep getting better and better!

  • @lordwellingtonthethird8486
    @lordwellingtonthethird8486 17 дней назад +2

    Love the game, more building blocks would be great, some way to do rounded walls etc. and make the world feel a bit more alive.

    • @Pratfallofficial
      @Pratfallofficial  17 дней назад

      Unfortunately we don’t think rounded walls will be likely due to the voxel system! But the world will definitely be feeling more alive very soon!

  • @brandonsheffield9873
    @brandonsheffield9873 16 часов назад

    I'd love to see Wedge building blocks/ voxels for building with. Then, we can create straight lines for roofs, and give better appearances or representation of circles and actual stair hand rails.

  • @TheBear0769
    @TheBear0769 19 дней назад +2

    Quick question: Have they announced when it will be coming to consoles? I am patiently waiting. OK, not really. lol

    • @Pratfallofficial
      @Pratfallofficial  19 дней назад +1

      Don’t quote me on this, but I think they’re planning on the first quarter of next year. :)

    • @TheBear0769
      @TheBear0769 18 дней назад +1

      @@Pratfallofficial I hope so. I want to play and not just watch. By the way, I really like your content. Keep up the good work.

  • @Chaddicus_Maximus
    @Chaddicus_Maximus День назад +1

    Best devs ever.

  • @theharbringer3900
    @theharbringer3900 15 дней назад +1

    The server updates floored me because there are people out there that do want to have just a chill and build map. Not having to use a trainer to do that has been absolutely brilliant. There were so many new things. I have just barely come back to the game since the updates. The fact that they made it more compatible with linux since the steam deck update has been great too. It makes my life a whole lot easier since I don't have to run the game through something like lutris. I can just run it on steam helps a lot with since I am running an older PC. I really do love this game and it has been giving me a pretty good rotation for content.

  • @karenpresciliano
    @karenpresciliano 20 дней назад +2

    For more Monsters, i think would be HUGE if we have more Corrupted/Shroud version of the animals too?
    Like Shroud Goat / Shroud Rabbit, and more Shroud version from the New Farm/wild animals thats itss coming.
    So we can actually feel HOW the Shroud REALLY corrupted the World. Its will be very cool. They receive more life/damage and also drop souls, and are agressive and attack us.

    • @KeyClavis
      @KeyClavis 19 дней назад

      You already find shroud boar around Pikesmead. Probably elsewhere too.

    • @karenpresciliano
      @karenpresciliano 19 дней назад

      @@KeyClavis i know, but i have only seen the Boar, i like him too, i want all other Wild Animals to also have shroud corrupt version, it will be cool. A Wolf for example, if run into the shroud for more then 10 seconds, he become corrupted. I want the corruption spread all wild

  • @TiagoAdam
    @TiagoAdam 10 дней назад

    about the carpinter.. i have one that i use and another in a magic box w8 to be putted in some place.. the fact is i have 2 crafted...

  • @JButterZJ
    @JButterZJ 15 дней назад +1

    cool video was nice to listen to :)

  • @petergreening1334
    @petergreening1334 День назад

    @6:16 I thought the reasssignable glider shortcut was to be able to set it to a different key/button from jump so as to stop accidentally gliding when trying to jump

    • @Pratfallofficial
      @Pratfallofficial  День назад

      Ooo that actually makes way more sense! Yeah I think you’re right, I would love to see a quick switch option though!

  • @jupiterthree5228
    @jupiterthree5228 16 дней назад +1

    "Post-processing is a technique used in video games to enhance the look and feel of a scene by applying filters to an image buffer before it's displayed on screen." There was a photo of a window with insane bloom, which everyone has been complaining about. Maybe it means they will be fixing the blinding bloom effect. Which would be really nice. It's so painful.
    I haven't played since launch. I was so happily surprised when I picked the game back up a week ago with the potted plants! They're so cute. All I want is to be able to build a greenhouse for the Farmer. We need glass walls/roof pieces.

  • @accidrainn
    @accidrainn 19 дней назад +1

    No, the glider thing is the shortcut button for the glider... Reassigable .. ;) Which I'm not sure if they have implemented yet ! But, I do agree you need to be prepared by bringing your lower level glider 😂

    • @jupiterthree5228
      @jupiterthree5228 16 дней назад

      That's what I thought. I can't tell you how many times I have died/fallen off because of glide being on SPACE when I just wanted to jump.

  • @khaldaeras7038
    @khaldaeras7038 19 дней назад +1

    You guys are great! Love the channel

  • @samc657
    @samc657 3 дня назад

    Would love when they expand the char editor a bit more 🙂

    • @Pratfallofficial
      @Pratfallofficial  2 дня назад

      For sure. Maybe height adjustment for those who don’t wanna look like hobbits 😂

  • @haplowizard2743
    @haplowizard2743 7 дней назад

    Great video cheers, is there any sign of this coming to console?

    • @Pratfallofficial
      @Pratfallofficial  7 дней назад +1

      The devs plan to release the game on consoles when it leaves early access, so it should be available on consoles in the first half of 2025!

  • @cindyplaza9861
    @cindyplaza9861 14 дней назад

    do we have an idea on the release window for consoles ?

    • @Pratfallofficial
      @Pratfallofficial  14 дней назад +1

      Nothing official, Keen games have said they want full release within a year of early access release, so we’d expect by late January (hopefully)

  • @CrowX-Gaming
    @CrowX-Gaming 7 дней назад

    I quit the game and gave up on them awhile ago xD

  • @funb4gss125
    @funb4gss125 14 дней назад

    I think they should change the Staffs to do specific damage as opposed to casting spells. The spells sometimes can be very slow and clunky and you can't use them. But if you have a fire ball staff or frost staff I think it would add so much more playability to mage combo builds.

    • @Pratfallofficial
      @Pratfallofficial  13 дней назад

      That would be cool, especially with the mountain update, fire should be king. Would be nice to see more obvious enemy weaknesses too :)

  • @mrberd8799
    @mrberd8799 20 дней назад

    I have yet to be disappointed with an update so whatever they throw my way I will be happy! And the fact that we have even more updates to look forward to after release gets me excited for the things down the road we have absolutely no clue about yet. Algorithm algorithm.

    • @Pratfallofficial
      @Pratfallofficial  19 дней назад +1

      It’s super exciting! Is it bad that one of my biggest wants with the mountain update is slippery terrain? I just wanna build big ski slopes.

  • @jaw_1594
    @jaw_1594 20 дней назад

    new change
    shroud roots

  • @ENRAGEDAustin11
    @ENRAGEDAustin11 13 дней назад +1

    i cant seem to get into this game. and this might be a nitpick for most people, but i hate how the characters look. their proportions seem...off. theyre weirdly dumpy and squat looking like theyre dwarves of something. and the character customization is super unpolished
    and a lot of the gear is just flat out ugly. i know its weird stuff to be hung up on but i just cant get past it

    • @Pratfallofficial
      @Pratfallofficial  13 дней назад

      Nah, that’s understandable! I can’t get into certain games for the same reason, it’s just down to preference. Thanks for watching anyway :)

  • @justinh4364
    @justinh4364 20 дней назад

    Back to the Shroud had 3 new blocks-- brick-timbered, plaited wood, and mixed sandstone. (Edit: Just realized I have my patches mixed up. These blocks were Melodies patch.)

    • @justinh4364
      @justinh4364 20 дней назад

      I am thrilled with the progress Keen has made with their updates. I'm wishing for more placeable items, especially in relation to farming, and maybe some more farmable plants like pumpkins or something. But I understand they're working on bigger items right now and I need to be patient.

    • @Pratfallofficial
      @Pratfallofficial  20 дней назад +2

      @@justinh4364 We were about to respond mentioning the melodies of the mire blocks when we saw your edit! Ahaha, and yes we can't agree more. No developer has EVER matched Keen's dedication and consistency with releasing new content! Pumpkins would be great, especially if we get the next update around Halloween

    • @ColourShyft
      @ColourShyft 20 дней назад +1

      Post processing - in a nutshell, it makes things look better. Dull things given shinier effects (like a candle will have a better glow), softer edges (instead of a rigid line). Stuff like that.

    • @ColourShyft
      @ColourShyft 20 дней назад

      Thanks for the breakdown 😊

  • @bobobserver8990
    @bobobserver8990 20 дней назад

    I only know of one spot right now that was changed in ‘location improvements’. The first area you pass through the shroud under the bridge has been changed. I didn’t notice anything different with fort kelvin, but I do need to go back there to look around. The advantage of having a 2nd character is I can see how things have changed in springlands and the revelwood. Sadly hadn’t gone past the fel wyrm before the most recent update so nomad highlands and kindlewaste I’ve only seen as they are now.

    • @justinh4364
      @justinh4364 20 дней назад

      Ferndale and Westcott were completely reworked. Hillock was turned from a tent camp into a ruined fortress. Willow Crush and Fort Kelvin were turned from a couple ruined buildings into entire towns. There are more I've forgotten.

    • @bobobserver8990
      @bobobserver8990 19 дней назад

      @@justinh4364 I'm surprised Willow Crush changed so much. Then again being more of a survivor and less of a fighter resulted in me not exploring much beyond the area close to the bridge until recently. Was surprised it had a pack of skellies in its basement.

    • @justinh4364
      @justinh4364 19 дней назад

      @bobobserver8990 Haven't we all got a few skeletons in our basement? 😅

    • @bobobserver8990
      @bobobserver8990 19 дней назад

      @@justinh4364 No, but I have a blacksmith.

  • @WitchyoftheWest
    @WitchyoftheWest 12 дней назад

    These are some of my fave types of vids you guys do, where you just sit and chat about the game. Well done for a lovely video and shout out to Keen for the hard work. ❤

    • @WitchyoftheWest
      @WitchyoftheWest 12 дней назад

      If they add a weather system I wish they would make strong winds blow the shroud fog across the land, this would also be followed by a horde of the undead so include another one of their features (random enemy parties etc). Imagine questing in an area and slowly seeing the fog rolling in and within it seeing the shadows of undead moving within. Think Carpenter's the Fog. Imagine if the fog drifted into your base and turned your townsfolk! Also I think if it snows or it's winter that you have to harvest crops or they perish and unsheltered farm animals get sick - I know this isn't for everyone but it gives us more activities we, as settlement leaders, have to manage. x

    • @WitchyoftheWest
      @WitchyoftheWest 12 дней назад

      Aren't the Will-o'-the-wisp based on the Scottish folklore around them being spirits that haunt bogs and swamps tempting travellers into the water to drown? I think they were first introduced in the swampy forest?

    • @Pratfallofficial
      @Pratfallofficial  9 дней назад

      Thank you Witchy! We really enjoy making these too, we love the discussions that they tend to spark. 😊

    • @Pratfallofficial
      @Pratfallofficial  9 дней назад

      Love this idea!!

  • @Gore-okami
    @Gore-okami 15 дней назад

    i don't believe in steam deck support. Game runs like shhh even on my 3080 and 5800X3D

  • @thedarkflowkiller
    @thedarkflowkiller 19 дней назад

    The instruments are very bad imo, the idea is good, but why is it MIDI ??? The whole soundtrack is orchestral and beautiful, and those melodies are terrible sounding. They should ask the community to record those !

  • @DaftRabbit09
    @DaftRabbit09 19 дней назад

    Why do people use "resource worlds"??? It's literally unnecessary- nobody is covering the entire map with building areas due to the shrine limit- so just farm your map and then go to main menu and when you hop back in your world is regenerated in the wild areas. Going to another world is several extra steps that are literally not needed....

    • @Pratfallofficial
      @Pratfallofficial  19 дней назад +1

      You don’t know peoples circumstances or wants. Some people have very limited time to play the game, and probably don’t want to spend that time farming. Let people play how they want, it doesn’t affect your experience at all. :)

    • @justinh4364
      @justinh4364 19 дней назад +1

      @DaftRabbit09 In my case I've built a city that spans five full shrines, with three more shrines as outlying lands such as farms and haunted forest. It's a lot of everything. Not just blocks, but chairs, books, windows, etc. Using a resource world cut down on literally hours and hours and hours of gathering so I could focus on what I really enjoy doing most.

    • @drlaackenstein
      @drlaackenstein 19 дней назад

      You can use the sliders to increase yield. I'm betting that's the primary reason for designated resource saves.