I think the issue is that patient zero seems to have no unique AI. Should be running around the map avoiding detection at all costs and infecting as much as possible. I also think that the opening 5-10 minutes should be more of a calm before the shitstorm. A panicked populace trying to evacuate with a horde nipping at their heels. At present there's no momentum to the swarm. A plague like this should see exponential growth. 1 becomes 2 becomes 4 so on and so forth. At a certain critical mass nothing will stop them save overwhelming firepower. Another, unrelated gripe is that the sandworm enemy doesn't really fit thematically. It's way too huge, and if it could burrow through all of the concrete and steel that make up the roots of a city with such ease than the fine soldiers of the Cepheus Protocol wouldn't stand a chance. Don't get me wrong I like the game, but it's far from perfect. You put on a fine showing. Aside from a little inattentiveness, which I also fall prey to. I am terrible at RTS.
Walling off Patient Zero was so effective that you broke the game 😂😂. But on a real note, walling her off wouldn't too far fetched irl. You basically contained her in one location till you could find a decent way to take her out for good. Also minimizing the infection spread as well. Might be the only way to do this map
@@FiltyIncognito Correction: welcome to finicky "strategy" wannabe games (Men of War being the most iconic), where every nation has run out of half decent soldier long ago and now fields retarded subhumans missing half their brain instead.
I think the issue is that patient zero seems to have no unique AI. Should be running around the map avoiding detection at all costs and infecting as much as possible. I also think that the opening 5-10 minutes should be more of a calm before the shitstorm. A panicked populace trying to evacuate with a horde nipping at their heels.
At present there's no momentum to the swarm. A plague like this should see exponential growth. 1 becomes 2 becomes 4 so on and so forth. At a certain critical mass nothing will stop them save overwhelming firepower. Another, unrelated gripe is that the sandworm enemy doesn't really fit thematically. It's way too huge, and if it could burrow through all of the concrete and steel that make up the roots of a city with such ease than the fine soldiers of the Cepheus Protocol wouldn't stand a chance. Don't get me wrong I like the game, but it's far from perfect.
You put on a fine showing. Aside from a little inattentiveness, which I also fall prey to. I am terrible at RTS.
Walling off Patient Zero was so effective that you broke the game 😂😂. But on a real note, walling her off wouldn't too far fetched irl. You basically contained her in one location till you could find a decent way to take her out for good. Also minimizing the infection spread as well. Might be the only way to do this map
What are you talking about walling in the AI is among the finest RTS traditions of which players have been engaging since the earliest days of RTS.
😂😂
i love cepheus protocol
Same I need a better PC to run it properly, mine is getting on in years
@@foxxeel7706 same my old pc just shit the bed so I’m building a new one
Man the lack of unit automation annoys me too much to play this game. They just stand there, not even trying to look for cover... damn
True but cover unless fully protected doesn't stop the zombies too much. Against other humans maybe?
Welcome to the vast majority of RTS gaming lol
And what is cover going to do? Zombies don't exactly have small-arms fire you need to cover against.
@@FiltyIncognito Correction: welcome to finicky "strategy" wannabe games (Men of War being the most iconic), where every nation has run out of half decent soldier long ago and now fields retarded subhumans missing half their brain instead.
🎶 Promo*SM