For the portal issue, what you want to do is this; in your base, make a temp portal. call it "Deact1" - then, when you port to your forward base, change the portal's name "Deact1" and teleport back. This way the numbers stay the same in your base, and you just have to keep going up when you deconstruct the next portal.
Also, stone doesn't make stone blue - only when you put wood on top of stone does the wood show blue - without iron beams (or the iron gate, but really just use the beams - more efficient with iron - I'm unaware of any unique advantage given by using the gate over the iron beams). Sorry, I really should wait to comment until after I've watched the whole video, but doing stuff between, lol.
You could also just keep an untagged portal in your base as any newly placed untagged temporary portal would automatically connect to it.I use that system for exploration a lot, bases get named.
It takes few seconds from renaming to connecting which means that if you go to portal 10, rename it to 11 and go straight through as soon as you press enter the connection will still be with 10. After few sec the other side will realize its 11 and the connection will be closed but you are safe back home.
I have done this in reverse. Renamed a portal at my base and jumped though. Ended up at a far out base with a broken portal. Had to raft my way to nearest portal :(
@@alistairsanger3111 That's why you have an extra portal at home named "Panic" and then if that ever happens you rename it to panic and you can get home :)
There is a trick to turning off a portal and getting back through it. You know the update time that a portal needs before it connects to a new tag? Use that to your advantage. Be at the outpost, and have it named and connected to your [Base] portal. Rename the outpost portal, at the outpost, to something you will never use(example that you are using, 10). Walk through the portal right after you rename it, and don’t give it the chance to update and become disconnected. This will get you back to base, and will have renamed the outpost portal to make it disconnected. This is how you can free up a tag without having to travel all the way back home in person.
For the structural integrity it is number of connections to foundation, thats why you use the core wood poles, they're longer so naturally have less connections, if you used the horizontal ones you could support the roof, the wood beams you're using don't give it more integrity because they're the same length which means the same number of connections. 🙂
Nope it's not connections it just height or horizontal distance from connection point. Different materials have different load baring capacity. That's why core wood can span bigger cap than normal wood. Here is proof preview.redd.it/ag45rsf86hn61.png?width=640&crop=smart&auto=webp&s=995eaab68ca6bad2e2c7a3ec8fbf38e34996dbe1
Took out Yagurth today. Went back and started taking out the bosses again to put their heads in my mead hall. The Deer and Tree were so easy with full 100 armor and weapons.
Just leave the portals where they are and rename your new ones. Leaving them in situ makes sense, in case you need to return to them, in future updates.
Came here to say this as well. Just rename the one at home to a new number, then you don't have to delete the old one and it's always there in case you change your mind.
blue means "touching foundation' (land, tree, rock). green means 'touching something that's touching foundation'. So green is the expected color for that floor panel on top of a pillar and not touching ground.
It’s more than that. Integrity is based on a point system. Points decrease based on distance from “foundation”. Each building piece has a few values, including max support, min support, and the fallout. Wood, for example, I believe has a max of 100, min of 10, and I don’t remember the fallout(fallout is calculated based on the distance thing and what it is attached to). When a wood wall touches ground, which is basically infinite integrity, it maxes out at 100. The blue signifies that the piece has reached max support. this 100 means that you can attach anything that requires 100 or less support to this piece. When you attach another wall on top, it is provided the necessary min of 10(it would be much higher than this, of course). But the height of that wall affects the fallout, changing that pieces support value(let us say by 10). Now that wall can support things that need a min support of 90 or less. Now say that you freehand a floor midway up the first wall. The support on the floor piece would be more than the support on the wall piece above(technically). That floor piece would have a support value of 95 instead now, or only half the loss. It is technically this only because the fallout is different between vertical and horizontal connections. Horizontal falls out faster. Now knowing this, and a wood wall having 100, stone and iron beams have their own values. I believe that stone has a max support value of around 1000, and a min of 100. Iron beams have I think values of 1500 and idk. Wood will never be able to support stone, as the wood maxes out where stone needs a min. Since distance is calculated into this, the wood will never be 100 except where it is touching ground. Then you might as well put the stone on the ground, because that is where it will be. The wood is blue attaching to stone for the most part because the provided support is so high, it maxes out the wood’s max support of 100. But the top of the stone could provide less than 100, meaning you can’t put another stone on it, but you could put a wood. The wood will not have 100 support, so it will not max out and turn blue. TL;DR Every build piece has a max and min support.
I dont get why he needed pillars in the first place. Ive made stone slab roofs where I could overhang 3 piece no problem before the 4th breaks but he couldnt overhang even 1 when the foundation piece was half burried in the ground?
Deep north.. hopefully not like the deep south... Actually.. no.. I would like to see a deep south/desert kind of biome here.. but.. how to make it make sense in a viking sense? Bonus points for ensuring it doesn't suddenly feel like Conan Exiles.
Integrity is based on a point system. Points decrease based on distance from “foundation”. Each building piece has a few values, including max support, min support, and the fallout. Wood, for example, I believe has a max of 100, min of 10, and I don’t remember the fallout(fallout is calculated based on the distance thing and what it is attached to). When a wood wall touches ground, which is basically infinite integrity, it maxes out at 100. The blue signifies that the piece has reached max support. this 100 means that you can attach anything that requires 100 or less support to this piece. When you attach another wall on top, it is provided the necessary min of 10(it would be much higher than this, of course). But the height of that wall affects the fallout, changing that pieces support value(let us say by 10). Now that wall can support things that need a min support of 90 or less. Now say that you freehand a floor midway up the first wall. The support on the floor piece would be more than the support on the wall piece above(technically). That floor piece would have a support value of 95 instead now, or only half the loss. It is technically this only because the fallout is different between vertical and horizontal connections. Horizontal falls out faster. Now knowing this, and a wood wall having 100, stone and iron beams have their own values. I believe that stone has a max support value of around 1000, and a min of 100. Iron beams have I think values of 1500 and idk. Wood will never be able to support stone, as the wood maxes out where stone needs a min. Since distance is calculated into this, the wood will never be 100 except where it is touching ground. Then you might as well put the stone on the ground, because that is where it will be. The wood is blue attaching to stone for the most part because the provided support is so high, it maxes out the wood’s max support of 100. But the top of the stone could provide less than 100, meaning you can’t put another stone on it, but you could put a wood. The wood will not have 100 support, so it will not max out and turn blue. TL;DR Every build piece has a max and min support.
The 1x1 stone blocks along the wall are called 'crenellations' (kren-uh-LAY-shuns) or 'battlements' and the wooden structure you added to the top of the castle wall is a 'hoarding.'
So what you've done is put crenelations on top of your walls, then you built hoardings over that. It was a common practice during medieval times. During times of war you would build something to that effect in order to protect from arrows and catapult shot. Plus it protected your guards from the weather.
imo all you need is 2 portals in your base and plan ahead, display your tag of outside portals in the map and just switch them as needed, 2 because of renaming ability:p
when retiring a portal of tag "x": 1. place a maintenance portal at home. 2. Tag it "Retired x" 3. from home, go through portal to "x". 4. at the location "x" which you are retiring, re-tag the portal to "Retired x" 5. it links to the portal "Retired x" at home. 6. Go through the portal you just re-tagged "Retired x" and reappear at home. 7. Re-tag your maintenance portal to the next location you wish to retire, "Retired y", and repeat.
I double up my castle walls but leave a space wide enough between them to set the stone pavers for the upper walkway - it creates a passageway inside the wall I can use to travel around the base under cover - also lets you repair the outermost wall from safely inside.
A battlement in defensive architecture, such as that of city walls or castles, comprises a parapet (i.e., a defensive low wall between chest-height and head-height), in which gaps or indentations, which are often rectangular, occur at intervals to allow for the launch of arrows or other projectiles from within the defences. These gaps are termed "crenels" (also known as carnels, or embrasures)
structural integrity: Use corewood beams instead of regular beams. They are longer and stronger, so double benefit integritywise. Also, for building high, you can create a "spike" of dirt 16 blocks tall, and hide it within walls. The block on top of this and everything conencted to it will have max integrity. (blue)
You could use numbers above 8 to disable portals. Say you want to disable portal 5. First, set a portal in your base with number 9, then go through portal 5, change it's number to 9, then go back through it. Now number 5 is free. Later you want to disable portal 2, so you change number 9 to 10, go through number 2, change it to 10 and go back. And just keep doing that, increasing the number of the "going back" portal.
Better Way. Put up a temporary portal at your main base and name it "Home X". Use the existing Portal to go to Outpost Y, rename the Portal there to "Home X" and come back. Repeat until you clear the number of Portals you need. The advantage is you can always relink to the old outposts, the only disadvantage is you don't get to recover as many materials as you aren't demolishing portals. Portals are just pairs with the same tag, you can change the tag and it will reconnect to a new portal with that tag. So when I travel to set up a new base I create a portal at home (my next one will be Mountain 2) and I take what I need to build a minimal shelter, benches and portal with me on the ship. When I find a new area of mountains I build a shelter and a portal (which would be tagged Mountain 2) and it immediately connects to the one at the home base. Only have to come back on the ship to bring ore/ingots.
What i did to hide the stonecutter was to make the walls hollow throughout. Irl walls were built hollow to be filled with sand or gravel, making it difficult for siege weapons to cross the primary line of defense to attack the secondary line if the walls fell.
According to last interview with the devs last week as they update new Biomes the player will have to go to a new world to experience these new updates so I wouldn't get too comfortable in one world till the game launches my dude.
Explore distantly either north or south, you will find Mistlands. What I do is have a portal at the main base called "temporary". Then I get in my karve or longship and go wherever and build a little base with a portal that I name "temporary", which lets me bop on home and build a new portal at the main base called "somethingorother" which will be the permanent portal to go to the new base. Then I jump through the "temporary" portal to get back to the new base and rename the portal there to "somethingorother". Now my "temporary" portal at the main base is once again free to be used to get home from the next new base. I've only once ever taken down a base and it was easy enough to reuse the portal for it at the main base for the next new base.
With iron beams you can build much more than 3 floors.. I have a absolutely huge building thats 12 4x2 stone blocks high and I could have easily kept going but didn't have materials to keep going up. The iron beams allow you to build extremely tall and wide, it just sucks the amount of materials it uses. The steel doors can build tall as well but it doesn't allow you to build huge open buildings whereas the beams allow to build some crazy tall/open spaces cause you can use them in both x and y axis.
Regarding the outpost thing, I bet you could make another character just to take out the portal at the outpost you don’t want, and then log back into Chad Chadston. You could then delete said character just so you don’t have to worry about it, but you might lose the materials used to make the portal if you don’t have a chest nearby
I know this is entirely unrelated but I would love to see you play a game called Stationeers. It’s a survival set in space and geared towards realism. Although it is a brutally difficult survival, I definitely believe it would make a fun and interesting play through.
One trick I found very helpful is to just have another portal not linked. I called mine Extra and if there is ever a portal linking error or I am setting up a new portal, I know I can always use that.
Another really easy way to get stone is going in the black forest and deconstruct all the prebuilt stone buildings! 100% the fastest way to get 3 chests full on stone haha
If you only X out outposts. When what you could do is make too make 1 more portal in your room. Give that portal no name. If you even need to go to a dead outpost, simple name you unnamed portal. When your done unname it again.
That is a great idea. I will keep my most traveled portals with dedicated names and create a single "choice" portal for the places less traveled. Can hang some signs up along the side with the available portal choices.
There is a little delay when you rename a portal. Rename the portal and walk through the portal before it changes to the new one. I use this all the to rename outpost portals
You should set an extra portal named home. That way you can go to the outpost, change it to home and return, then you can use the number again. You can chage the name to everything else like "smudger" and free another number for your room. That way you can stick to the eight portals with the same numbers and reuse them.
I just got all caught up on your videos! Keep making them for sure. Your videos have been the best for watching while I’m at work and can’t play! Good job!
@@Kage848 Nope. It’s kinda like mountains, but with supposedly no spawns. I have been to the other two, and nothing is in the Mistlands that I saw and there are a boatload of surtlings in the Ashlands.
Make a sacrificial char to go through the portal. Destroy it. Join a new game to put items in chest. And the main char can access materials from said chest. Delete sacrificial char and repeat
You can always change a portals name to something else and and travel trough while it is still connected to the first portal but it will not connect to it anymore unless you have the same name set to the new name to travel trough it again
Mage what I do is have a portal named Adventure and carry a portal with me, when ever I want to set up a portal or move a portal I use that as my gate way and change the other portal. So 2 portals once I place new one I take adventure with me and leave new portal, (oh and set pillars down and use archway they hold stone floor)
Set a portal at home to a name or number you dont have, go to the outpost set that portal to the same as the one at home, go back and change that portal to another name and repeat!
Kage my man I hope you notice this you can easily rise the ground for it and build the wall around the rised area then claps the rised area in to it and build up higher you like the shape of the tower high dont you then it doesnt matter if in the tower you have rised ground dose it? and of course you should make a higher entrance in to the towers too loveyu
@@Kage848 You know the ground pillars you made to fight the final boss? Build one of those to go to the height you want your tower to be then start building off the pillar... technically you could go as high as you want with this trick
at 23:00 when you put in the arch you didnt remove the horizontal bar above it attached to the bottom of the roof. the rest of them has it also and looks nice but the first 2 dont and really mucks with ocd haha
This is a no brainer, change your home portal to a different name (like from portal 3 to portal 10) and you don't have to go to the outpost portal, like this if you ever want to go back to an old outpost you just have to change your home portal name back to 3.
When your portal is lit up ready to travel change the number and step straight in...then change the portal you don’t want to the nee number step away and return..then once home you can reuse the original number
Why delete and disable gates? Just make one of your outposts have it's own secondary gate to jump over to a new gateway! Better yet, Make one of your outposts be your portal outpost to all your locations s as to have even less portals at home. This would be my set up personally because.. it just seems too awkward to have several portals into your main base. I'm thinking on a PVP/PVE invasion scenario where an invading army takes over more than one outpost which they then ca come STRAIGHT to your home from there in overwhelming forces. With a portal room in an outpost you make it so that it's only 1 access to your main base still. In this scenario you'll just need to have a few guards in the portal area and they just wipe the portal home's rune (since it's made in charcoal) and you as the ruler will know right away something is wrong when the sole portal to your other places you rule over goes silent.
Make a dummy portal on your base.name it something. Teleport to outpost you need to take down.change portal name with same name as dummy portal. Teleport back. Destroy dummy portal at home. Or rename dummy portal at home to diferent name then repeat with any outpost you need removed. You will lose portals though.no resource back as they are abandoned and not destroyed acctually
In my main base there are only 5 teleports I use the most, in one of them I built a place for another 30 teleports that I use occasionally, I suggest you do the same.
U can build a new portal at base and name it "11" or sometime that u will never use and when I go through the portal that u don't want anymore (let's say portal 5) and name it the same name "11" so that u can get back to the base and when u get back u can just destroy they portal and use portal 5 on other places that u want
No I'm fairly sure that things with poor stability still have full HP but will fall if their connected support is destroyed as the tiles around them won't have enough structural integrity to support them, weathered wooden structures however have half HP so will be destroyed pretty quick.
I was watching some Q&A and from what they said new biomes = new world :( I'm not putting crazy work into my base anymore just building what I need & ill go balls out when mistlands comes out
The mistlands, ashlands, and far north are already in the game. They just haven't added mobs or much to the areas. I think they did that so we don't have to start new worlds/games.
@@jordandeschenes7482 well damn. I swear I had seen somewhere the reason they already have the areas in place is so we don't have to start over. Oh well. Thanks for the link!
You should restart and not cheat all your resources in from other worlds. That's the biggest cheat in the game without enabling debug menu. There's no fixing this base its hideous.
why cant you just build another portal room and move all the portals you dont need to that. and then you can put that portal room on one of the lockations you are not in the need for. sure its going to cost you. but then you dont need to waste all that time walking/sailing arround. 30 min on slapping a box up and 2 sec pr portal. notting needs perfection. problem fixed
For the portal issue, what you want to do is this; in your base, make a temp portal. call it "Deact1" - then, when you port to your forward base, change the portal's name "Deact1" and teleport back. This way the numbers stay the same in your base, and you just have to keep going up when you deconstruct the next portal.
Also, stone doesn't make stone blue - only when you put wood on top of stone does the wood show blue - without iron beams (or the iron gate, but really just use the beams - more efficient with iron - I'm unaware of any unique advantage given by using the gate over the iron beams). Sorry, I really should wait to comment until after I've watched the whole video, but doing stuff between, lol.
@@Immortalismoriendum "only when you put wood on top of stone does the wood show blue" That was causing my confusion, thank you
@@Immortalismoriendum I have heard that iron gates are broken right now, so they have no support fallout. Check my other comment for he run down.
You could also just keep an untagged portal in your base as any newly placed untagged temporary portal would automatically connect to it.I use that system for exploration a lot, bases get named.
It takes few seconds from renaming to connecting which means that if you go to portal 10, rename it to 11 and go straight through as soon as you press enter the connection will still be with 10.
After few sec the other side will realize its 11 and the connection will be closed but you are safe back home.
I have done this.
I have done this in reverse.
Renamed a portal at my base and jumped though.
Ended up at a far out base with a broken portal.
Had to raft my way to nearest portal :(
@@alistairsanger3111 That's why you have an extra portal at home named "Panic" and then if that ever happens you rename it to panic and you can get home :)
There is a trick to turning off a portal and getting back through it. You know the update time that a portal needs before it connects to a new tag? Use that to your advantage. Be at the outpost, and have it named and connected to your [Base] portal. Rename the outpost portal, at the outpost, to something you will never use(example that you are using, 10). Walk through the portal right after you rename it, and don’t give it the chance to update and become disconnected. This will get you back to base, and will have renamed the outpost portal to make it disconnected.
This is how you can free up a tag without having to travel all the way back home in person.
You can also just have a free portal at base with a name like TEMP, and you just name the outpost portal to that to get back home.
For the structural integrity it is number of connections to foundation, thats why you use the core wood poles, they're longer so naturally have less connections, if you used the horizontal ones you could support the roof, the wood beams you're using don't give it more integrity because they're the same length which means the same number of connections. 🙂
Nope it's not connections it just height or horizontal distance from connection point. Different materials have different load baring capacity. That's why core wood can span bigger cap than normal wood. Here is proof preview.redd.it/ag45rsf86hn61.png?width=640&crop=smart&auto=webp&s=995eaab68ca6bad2e2c7a3ec8fbf38e34996dbe1
Near the Plains biome you want to explore at 3:15, is a Mistlands. Used this seed at my own, and stumbled across it recently.
Took out Yagurth today. Went back and started taking out the bosses again to put their heads in my mead hall. The Deer and Tree were so easy with full 100 armor and weapons.
Just leave the portals where they are and rename your new ones. Leaving them in situ makes sense, in case you need to return to them, in future updates.
yeah now he can never use those portals again unless he travels to that portal
Came here to say this as well. Just rename the one at home to a new number, then you don't have to delete the old one and it's always there in case you change your mind.
Correct. Why even the confusing system of using generic numbers, just name the outposts and use that as tag.
blue means "touching foundation' (land, tree, rock). green means 'touching something that's touching foundation'. So green is the expected color for that floor panel on top of a pillar and not touching ground.
It’s more than that. Integrity is based on a point system. Points decrease based on distance from “foundation”. Each building piece has a few values, including max support, min support, and the fallout. Wood, for example, I believe has a max of 100, min of 10, and I don’t remember the fallout(fallout is calculated based on the distance thing and what it is attached to). When a wood wall touches ground, which is basically infinite integrity, it maxes out at 100. The blue signifies that the piece has reached max support. this 100 means that you can attach anything that requires 100 or less support to this piece. When you attach another wall on top, it is provided the necessary min of 10(it would be much higher than this, of course). But the height of that wall affects the fallout, changing that pieces support value(let us say by 10). Now that wall can support things that need a min support of 90 or less.
Now say that you freehand a floor midway up the first wall. The support on the floor piece would be more than the support on the wall piece above(technically). That floor piece would have a support value of 95 instead now, or only half the loss. It is technically this only because the fallout is different between vertical and horizontal connections. Horizontal falls out faster.
Now knowing this, and a wood wall having 100, stone and iron beams have their own values. I believe that stone has a max support value of around 1000, and a min of 100. Iron beams have I think values of 1500 and idk. Wood will never be able to support stone, as the wood maxes out where stone needs a min. Since distance is calculated into this, the wood will never be 100 except where it is touching ground. Then you might as well put the stone on the ground, because that is where it will be.
The wood is blue attaching to stone for the most part because the provided support is so high, it maxes out the wood’s max support of 100. But the top of the stone could provide less than 100, meaning you can’t put another stone on it, but you could put a wood. The wood will not have 100 support, so it will not max out and turn blue.
TL;DR Every build piece has a max and min support.
I know i have seen people put stuff on pillars and they were blue but now that I think about it that might have been wood on top of the stone pillar?
@@Kage848 yes sir
The first wood piece on top of a stone piece is always blue
I dont get why he needed pillars in the first place. Ive made stone slab roofs where I could overhang 3 piece no problem before the 4th breaks but he couldnt overhang even 1 when the foundation piece was half burried in the ground?
3 biomes, mistlands to the north, ashlands to the south. and DEEP north to the north. you HAVE to see deep north, it breathtaking.
Deep north.. hopefully not like the deep south...
Actually.. no.. I would like to see a deep south/desert kind of biome here.. but.. how to make it make sense in a viking sense? Bonus points for ensuring it doesn't suddenly feel like Conan Exiles.
Integrity is based on a point system. Points decrease based on distance from “foundation”. Each building piece has a few values, including max support, min support, and the fallout. Wood, for example, I believe has a max of 100, min of 10, and I don’t remember the fallout(fallout is calculated based on the distance thing and what it is attached to).
When a wood wall touches ground, which is basically infinite integrity, it maxes out at 100. The blue signifies that the piece has reached max support. this 100 means that you can attach anything that requires 100 or less support to this piece. When you attach another wall on top, it is provided the necessary min of 10(it would be much higher than this, of course). But the height of that wall affects the fallout, changing that pieces support value(let us say by 10). Now that wall can support things that need a min support of 90 or less.
Now say that you freehand a floor midway up the first wall. The support on the floor piece would be more than the support on the wall piece above(technically). That floor piece would have a support value of 95 instead now, or only half the loss. It is technically this only because the fallout is different between vertical and horizontal connections. Horizontal falls out faster.
Now knowing this, and a wood wall having 100, stone and iron beams have their own values. I believe that stone has a max support value of around 1000, and a min of 100. Iron beams have I think values of 1500 and idk. Wood will never be able to support stone, as the wood maxes out where stone needs a min. Since distance is calculated into this, the wood will never be 100 except where it is touching ground. Then you might as well put the stone on the ground, because that is where it will be.
The wood is blue attaching to stone for the most part because the provided support is so high, it maxes out the wood’s max support of 100. But the top of the stone could provide less than 100, meaning you can’t put another stone on it, but you could put a wood. The wood will not have 100 support, so it will not max out and turn blue.
TL;DR Every build piece has a max and min support.
Great breakdown of integrity. I knew the effects to a certain extent, but never understood the cause per se :)
The 1x1 stone blocks along the wall are called 'crenellations' (kren-uh-LAY-shuns) or 'battlements' and the wooden structure you added to the top of the castle wall is a 'hoarding.'
So what you've done is put crenelations on top of your walls, then you built hoardings over that. It was a common practice during medieval times. During times of war you would build something to that effect in order to protect from arrows and catapult shot. Plus it protected your guards from the weather.
Battlements are the whole defensive structure on the top of the wall, the stone notches that are part of this are called Crenellations
imo all you need is 2 portals in your base and plan ahead, display your tag of outside portals in the map and just switch them as needed, 2 because of renaming ability:p
when retiring a portal of tag "x":
1. place a maintenance portal at home.
2. Tag it "Retired x"
3. from home, go through portal to "x".
4. at the location "x" which you are retiring, re-tag the portal to "Retired x"
5. it links to the portal "Retired x" at home.
6. Go through the portal you just re-tagged "Retired x" and reappear at home.
7. Re-tag your maintenance portal to the next location you wish to retire, "Retired y", and repeat.
You only need 2 portals in your base then you can connect to and rename any of your portals. Just name one of your portals home and never change it.
I actually have one in a moment ...lol I use that to teleport in 5 areas but I might add one later...xD
If you use the gates inside stone walls you can build much higher than you’d think. The iron gates provide support kind of like reinforced concrete.
I double up my castle walls but leave a space wide enough between them to set the stone pavers for the upper walkway - it creates a passageway inside the wall I can use to travel around the base under cover - also lets you repair the outermost wall from safely inside.
A battlement in defensive architecture, such as that of city walls or castles, comprises a parapet (i.e., a defensive low wall between chest-height and head-height), in which gaps or indentations, which are often rectangular, occur at intervals to allow for the launch of arrows or other projectiles from within the defences. These gaps are termed "crenels" (also known as carnels, or embrasures)
structural integrity: Use corewood beams instead of regular beams. They are longer and stronger, so double benefit integritywise. Also, for building high, you can create a "spike" of dirt 16 blocks tall, and hide it within walls. The block on top of this and everything conencted to it will have max integrity. (blue)
You could use numbers above 8 to disable portals. Say you want to disable portal 5. First, set a portal in your base with number 9, then go through portal 5, change it's number to 9, then go back through it. Now number 5 is free. Later you want to disable portal 2, so you change number 9 to 10, go through number 2, change it to 10 and go back. And just keep doing that, increasing the number of the "going back" portal.
Better Way. Put up a temporary portal at your main base and name it "Home X".
Use the existing Portal to go to Outpost Y, rename the Portal there to "Home X" and come back. Repeat until you clear the number of Portals you need. The advantage is you can always relink to the old outposts, the only disadvantage is you don't get to recover as many materials as you aren't demolishing portals.
Portals are just pairs with the same tag, you can change the tag and it will reconnect to a new portal with that tag.
So when I travel to set up a new base I create a portal at home (my next one will be Mountain 2) and I take what I need to build a minimal shelter, benches and portal with me on the ship. When I find a new area of mountains I build a shelter and a portal (which would be tagged Mountain 2) and it immediately connects to the one at the home base. Only have to come back on the ship to bring ore/ingots.
What i did to hide the stonecutter was to make the walls hollow throughout. Irl walls were built hollow to be filled with sand or gravel, making it difficult for siege weapons to cross the primary line of defense to attack the secondary line if the walls fell.
another wonderful episode of "counting with Kage" :D
The actual little stones sticking up on your wall are called crenellations.
The stone arc pieces under the wood walkway might help for support ?
I used those to support my battlement overhang, and also used them to support stone stairs down side of main stone wall.
According to last interview with the devs last week as they update new Biomes the player will have to go to a new world to experience these new updates so I wouldn't get too comfortable in one world till the game launches my dude.
Explore distantly either north or south, you will find Mistlands. What I do is have a portal at the main base called "temporary". Then I get in my karve or longship and go wherever and build a little base with a portal that I name "temporary", which lets me bop on home and build a new portal at the main base called "somethingorother" which will be the permanent portal to go to the new base. Then I jump through the "temporary" portal to get back to the new base and rename the portal there to "somethingorother". Now my "temporary" portal at the main base is once again free to be used to get home from the next new base. I've only once ever taken down a base and it was easy enough to reuse the portal for it at the main base for the next new base.
It would be so extra but so cool to have 1 portal from your base that went out to an 8-10 portal Two Towers style watchtower.
Build the arch underneath the wooden floor instead of wood beams, that will give support for the stone on top.
With iron beams you can build much more than 3 floors.. I have a absolutely huge building thats 12 4x2 stone blocks high and I could have easily kept going but didn't have materials to keep going up. The iron beams allow you to build extremely tall and wide, it just sucks the amount of materials it uses.
The steel doors can build tall as well but it doesn't allow you to build huge open buildings whereas the beams allow to build some crazy tall/open spaces cause you can use them in both x and y axis.
thx Kage, scanning through my recents and this was top of my list ! :)
Regarding the outpost thing, I bet you could make another character just to take out the portal at the outpost you don’t want, and then log back into Chad Chadston. You could then delete said character just so you don’t have to worry about it, but you might lose the materials used to make the portal if you don’t have a chest nearby
archways on walls help support those stone slabs
you can use the wishbone in the swamps and find iron all over the ground
I know this is entirely unrelated but I would love to see you play a game called Stationeers. It’s a survival set in space and geared towards realism. Although it is a brutally difficult survival, I definitely believe it would make a fun and interesting play through.
I believe the proper name is Crenalations.
The Battlement lumps. 😉👌
Great build dude.
Just wish I had the time to do more builds myself... lol
I said "Dope" to my wife this evening and she said...."Ok, KAGE" lol.
One trick I found very helpful is to just have another portal not linked. I called mine Extra and if there is ever a portal linking error or I am setting up a new portal, I know I can always use that.
Make outpost one into its own hub after further exploration.
Another really easy way to get stone is going in the black forest and deconstruct all the prebuilt stone buildings! 100% the fastest way to get 3 chests full on stone haha
This is actually a feature some historical castles had in real life.
If you only X out outposts. When what you could do is make too make 1 more portal in your room. Give that portal no name. If you even need to go to a dead outpost, simple name you unnamed portal. When your done unname it again.
That is a great idea.
I will keep my most traveled portals with dedicated names and create a single "choice" portal for the places less traveled.
Can hang some signs up along the side with the available portal choices.
There is a little delay when you rename a portal. Rename the portal and walk through the portal before it changes to the new one. I use this all the to rename outpost portals
You should set an extra portal named home. That way you can go to the outpost, change it to home and return, then you can use the number again. You can chage the name to everything else like "smudger" and free another number for your room. That way you can stick to the eight portals with the same numbers and reuse them.
I just got all caught up on your videos! Keep making them for sure. Your videos have been the best for watching while I’m at work and can’t play!
Good job!
The stone arches under that wood would keep your 1x1 block from breaking.
Mistlands are everywhere in the farther reaches of the map. Ashland’s are to the south, and Deep North is to the north
Is deep north anything special?
@@Kage848 Nope. It’s kinda like mountains, but with supposedly no spawns. I have been to the other two, and nothing is in the Mistlands that I saw and there are a boatload of surtlings in the Ashlands.
You can rename a portal and walk through it before it updates to get home. This may help with you changing of your portal zones and sailing hack home
I've watched a few of your videos so far and you seem chill, worth a sub
Make a sacrificial char to go through the portal. Destroy it. Join a new game to put items in chest. And the main char can access materials from said chest. Delete sacrificial char and repeat
You can always change a portals name to something else and and travel trough while it is still connected to the first portal but it will not connect to it anymore unless you have the same name set to the new name to travel trough it again
Place wood iron poles inside stone. You can build 5x as high that way
I like the way you wove the wood and stone together in your design
I put the paving stone you make with the hoe for a floor
There is the Far North as well
Someone else already said so, but: Stone arcs inside the wall to support the walkway :)
Wishbone - Iron. Another guys I saw used the wishbone to find iron in the swamp outside of the crypts. I dont have that yets so cant confirm.
"I want to start building with iron poles at the very least."
Iron poles are quite literally "the very most" when it comes to building. Lol
The iron poles can support the stone as well, and is cheaper
Mage what I do is have a portal named Adventure and carry a portal with me, when ever I want to set up a portal or move a portal I use that as my gate way and change the other portal. So 2 portals once I place new one I take adventure with me and leave new portal, (oh and set pillars down and use archway they hold stone floor)
Set a portal at home to a name or number you dont have, go to the outpost set that portal to the same as the one at home, go back and change that portal to another name and repeat!
Its so beautiful. I just wish raids happened. big time like in dwarf fortress.
I think there may also be a artic area in the north, I’m not sure if it’s snowy or not
Your walls need machicolations so you can defend the base of the walls. Especially if you want a real castle.
Kage my man I hope you notice this you can easily rise the ground for it and build the wall around the rised area then claps the rised area in to it and build up higher you like the shape of the tower high dont you then it doesnt matter if in the tower you have rised ground dose it? and of course you should make a higher entrance in to the towers too loveyu
Like a tower with the bottom filled with dirt?
@@Kage848 You know the ground pillars you made to fight the final boss? Build one of those to go to the height you want your tower to be then start building off the pillar... technically you could go as high as you want with this trick
@@Kage848 yes my man
at 23:00 when you put in the arch you didnt remove the horizontal bar above it attached to the bottom of the roof. the rest of them has it also and looks nice but the first 2 dont and really mucks with ocd haha
Kage repair those wooden thingyes , you are driving my ocd insane >.
This is a no brainer, change your home portal to a different name (like from portal 3 to portal 10) and you don't have to go to the outpost portal, like this if you ever want to go back to an old outpost you just have to change your home portal name back to 3.
When your portal is lit up ready to travel change the number and step straight in...then change the portal you don’t want to the nee number step away and return..then once home you can reuse the original number
Why delete and disable gates? Just make one of your outposts have it's own secondary gate to jump over to a new gateway! Better yet, Make one of your outposts be your portal outpost to all your locations s as to have even less portals at home. This would be my set up personally because.. it just seems too awkward to have several portals into your main base. I'm thinking on a PVP/PVE invasion scenario where an invading army takes over more than one outpost which they then ca come STRAIGHT to your home from there in overwhelming forces. With a portal room in an outpost you make it so that it's only 1 access to your main base still. In this scenario you'll just need to have a few guards in the portal area and they just wipe the portal home's rune (since it's made in charcoal) and you as the ruler will know right away something is wrong when the sole portal to your other places you rule over goes silent.
Make a dummy portal on your base.name it something. Teleport to outpost you need to take down.change portal name with same name as dummy portal. Teleport back. Destroy dummy portal at home. Or rename dummy portal at home to diferent name then repeat with any outpost you need removed. You will lose portals though.no resource back as they are abandoned and not destroyed acctually
Try using core wood poles... they seem to take geater loads
You should try not to use pairs of portals. Have some at your house that can connect to any by entering the corresponding map point name.
You are awesome kage thanks for all the great videos
In my main base there are only 5 teleports I use the most, in one of them I built a place for another 30 teleports that I use occasionally, I suggest you do the same.
U can build a new portal at base and name it "11" or sometime that u will never use and when I go through the portal that u don't want anymore (let's say portal 5) and name it the same name "11" so that u can get back to the base and when u get back u can just destroy they portal and use portal 5 on other places that u want
How do you replace grass (that's been smoothed/cultivated)? I've seen build vids that do it. Is that vanilla or a mod?
just rename your home portals you can always reconnect to the old one with the old name.
Just put a 0 in front of it so you can have 2 of each number
With a low structural integrity, would ur base b4 more vulnerable when attacked ? (less hit points)
No I'm fairly sure that things with poor stability still have full HP but will fall if their connected support is destroyed as the tiles around them won't have enough structural integrity to support them, weathered wooden structures however have half HP so will be destroyed pretty quick.
@@shakespeare5215 thx ! :)
Why not make another portal hall at one of your outposts?
I was watching some Q&A and from what they said new biomes = new world :( I'm not putting crazy work into my base anymore just building what I need & ill go balls out when mistlands comes out
The mistlands, ashlands, and far north are already in the game. They just haven't added mobs or much to the areas. I think they did that so we don't have to start new worlds/games.
@@cinnamonsparrowdesigns ruclips.net/video/GFsBXJcCHg0/видео.html
@@jordandeschenes7482 well damn. I swear I had seen somewhere the reason they already have the areas in place is so we don't have to start over. Oh well. Thanks for the link!
You have to make a new world to access the new biome
They're all in the game already. There just isn't anything there. There are surtlings in the ashlands, but that's it.
The wood floor is not weathered cos it's sitting on a stone floor...
Part of the intro music is the same as Bedtime Stories?
I am building small houses to have a small town.
Going to see if I can out build you even though I have -9 artistic ability LOL.
Check out this video it’s a bit slow but he built a massive castle ruclips.net/video/uEQsxglnKQI/видео.html
Just make a second hammer
Where is Platform 9 ¾?
Me waiting for him to play ark
You should restart and not cheat all your resources in from other worlds. That's the biggest cheat in the game without enabling debug menu. There's no fixing this base its hideous.
why cant you just build another portal room and move all the portals you dont need to that. and then you can put that portal room on one of the lockations you are not in the need for. sure its going to cost you. but then you dont need to waste all that time walking/sailing arround. 30 min on slapping a box up and 2 sec pr portal. notting needs perfection. problem fixed
2nd:P
Helo Kage848 let's go wet de Beautiful game myn dengks myn 🤓✌️👌👍💪✔️
First
And first viewer