Walkway Building to Keep Wood Dry & Head Protected | Valheim Gameplay | E57

Поделиться
HTML-код
  • Опубликовано: 17 ноя 2024

Комментарии • 133

  • @Immortalismoriendum
    @Immortalismoriendum 3 года назад +14

    For the portal issue, what you want to do is this; in your base, make a temp portal. call it "Deact1" - then, when you port to your forward base, change the portal's name "Deact1" and teleport back. This way the numbers stay the same in your base, and you just have to keep going up when you deconstruct the next portal.

    • @Immortalismoriendum
      @Immortalismoriendum 3 года назад +3

      Also, stone doesn't make stone blue - only when you put wood on top of stone does the wood show blue - without iron beams (or the iron gate, but really just use the beams - more efficient with iron - I'm unaware of any unique advantage given by using the gate over the iron beams). Sorry, I really should wait to comment until after I've watched the whole video, but doing stuff between, lol.

    • @Kage848
      @Kage848  3 года назад +5

      @@Immortalismoriendum "only when you put wood on top of stone does the wood show blue" That was causing my confusion, thank you

    • @isoinsignia7540
      @isoinsignia7540 3 года назад +1

      @@Immortalismoriendum I have heard that iron gates are broken right now, so they have no support fallout. Check my other comment for he run down.

    • @matthagen4958
      @matthagen4958 3 года назад +1

      You could also just keep an untagged portal in your base as any newly placed untagged temporary portal would automatically connect to it.I use that system for exploration a lot, bases get named.

  • @MrBeis86
    @MrBeis86 3 года назад +8

    It takes few seconds from renaming to connecting which means that if you go to portal 10, rename it to 11 and go straight through as soon as you press enter the connection will still be with 10.
    After few sec the other side will realize its 11 and the connection will be closed but you are safe back home.

    • @dragorin1108
      @dragorin1108 3 года назад +2

      I have done this.

    • @alistairsanger3111
      @alistairsanger3111 3 года назад +1

      I have done this in reverse.
      Renamed a portal at my base and jumped though.
      Ended up at a far out base with a broken portal.
      Had to raft my way to nearest portal :(

    • @MSeroga
      @MSeroga 2 года назад

      @@alistairsanger3111 That's why you have an extra portal at home named "Panic" and then if that ever happens you rename it to panic and you can get home :)

  • @isoinsignia7540
    @isoinsignia7540 3 года назад +4

    There is a trick to turning off a portal and getting back through it. You know the update time that a portal needs before it connects to a new tag? Use that to your advantage. Be at the outpost, and have it named and connected to your [Base] portal. Rename the outpost portal, at the outpost, to something you will never use(example that you are using, 10). Walk through the portal right after you rename it, and don’t give it the chance to update and become disconnected. This will get you back to base, and will have renamed the outpost portal to make it disconnected.
    This is how you can free up a tag without having to travel all the way back home in person.

    • @isoinsignia7540
      @isoinsignia7540 3 года назад

      You can also just have a free portal at base with a name like TEMP, and you just name the outpost portal to that to get back home.

  • @shakespeare5215
    @shakespeare5215 3 года назад +7

    For the structural integrity it is number of connections to foundation, thats why you use the core wood poles, they're longer so naturally have less connections, if you used the horizontal ones you could support the roof, the wood beams you're using don't give it more integrity because they're the same length which means the same number of connections. 🙂

    • @mr.wizeguy8995
      @mr.wizeguy8995 3 года назад

      Nope it's not connections it just height or horizontal distance from connection point. Different materials have different load baring capacity. That's why core wood can span bigger cap than normal wood. Here is proof preview.redd.it/ag45rsf86hn61.png?width=640&crop=smart&auto=webp&s=995eaab68ca6bad2e2c7a3ec8fbf38e34996dbe1

  • @tinman89x
    @tinman89x 3 года назад +3

    Near the Plains biome you want to explore at 3:15, is a Mistlands. Used this seed at my own, and stumbled across it recently.

  • @gilbertpfaffsr1822
    @gilbertpfaffsr1822 3 года назад +4

    Took out Yagurth today. Went back and started taking out the bosses again to put their heads in my mead hall. The Deer and Tree were so easy with full 100 armor and weapons.

  • @robertbarton4776
    @robertbarton4776 3 года назад +16

    Just leave the portals where they are and rename your new ones. Leaving them in situ makes sense, in case you need to return to them, in future updates.

    • @ejsvegas5724
      @ejsvegas5724 3 года назад +1

      yeah now he can never use those portals again unless he travels to that portal

    • @adamscriber1398
      @adamscriber1398 3 года назад +2

      Came here to say this as well. Just rename the one at home to a new number, then you don't have to delete the old one and it's always there in case you change your mind.

    • @matthagen4958
      @matthagen4958 3 года назад

      Correct. Why even the confusing system of using generic numbers, just name the outposts and use that as tag.

  • @sicariusdracus
    @sicariusdracus 3 года назад +6

    blue means "touching foundation' (land, tree, rock). green means 'touching something that's touching foundation'. So green is the expected color for that floor panel on top of a pillar and not touching ground.

    • @isoinsignia7540
      @isoinsignia7540 3 года назад +4

      It’s more than that. Integrity is based on a point system. Points decrease based on distance from “foundation”. Each building piece has a few values, including max support, min support, and the fallout. Wood, for example, I believe has a max of 100, min of 10, and I don’t remember the fallout(fallout is calculated based on the distance thing and what it is attached to). When a wood wall touches ground, which is basically infinite integrity, it maxes out at 100. The blue signifies that the piece has reached max support. this 100 means that you can attach anything that requires 100 or less support to this piece. When you attach another wall on top, it is provided the necessary min of 10(it would be much higher than this, of course). But the height of that wall affects the fallout, changing that pieces support value(let us say by 10). Now that wall can support things that need a min support of 90 or less.
      Now say that you freehand a floor midway up the first wall. The support on the floor piece would be more than the support on the wall piece above(technically). That floor piece would have a support value of 95 instead now, or only half the loss. It is technically this only because the fallout is different between vertical and horizontal connections. Horizontal falls out faster.
      Now knowing this, and a wood wall having 100, stone and iron beams have their own values. I believe that stone has a max support value of around 1000, and a min of 100. Iron beams have I think values of 1500 and idk. Wood will never be able to support stone, as the wood maxes out where stone needs a min. Since distance is calculated into this, the wood will never be 100 except where it is touching ground. Then you might as well put the stone on the ground, because that is where it will be.
      The wood is blue attaching to stone for the most part because the provided support is so high, it maxes out the wood’s max support of 100. But the top of the stone could provide less than 100, meaning you can’t put another stone on it, but you could put a wood. The wood will not have 100 support, so it will not max out and turn blue.
      TL;DR Every build piece has a max and min support.

    • @Kage848
      @Kage848  3 года назад +2

      I know i have seen people put stuff on pillars and they were blue but now that I think about it that might have been wood on top of the stone pillar?

    • @darkarts2412
      @darkarts2412 3 года назад +1

      @@Kage848 yes sir

    • @crossmetz1372
      @crossmetz1372 3 года назад

      The first wood piece on top of a stone piece is always blue

    • @nicholasordish3033
      @nicholasordish3033 3 года назад

      I dont get why he needed pillars in the first place. Ive made stone slab roofs where I could overhang 3 piece no problem before the 4th breaks but he couldnt overhang even 1 when the foundation piece was half burried in the ground?

  • @alexisbell8865
    @alexisbell8865 3 года назад +1

    3 biomes, mistlands to the north, ashlands to the south. and DEEP north to the north. you HAVE to see deep north, it breathtaking.

    • @jesseallen3109
      @jesseallen3109 3 года назад

      Deep north.. hopefully not like the deep south...
      Actually.. no.. I would like to see a deep south/desert kind of biome here.. but.. how to make it make sense in a viking sense? Bonus points for ensuring it doesn't suddenly feel like Conan Exiles.

  • @isoinsignia7540
    @isoinsignia7540 3 года назад +1

    Integrity is based on a point system. Points decrease based on distance from “foundation”. Each building piece has a few values, including max support, min support, and the fallout. Wood, for example, I believe has a max of 100, min of 10, and I don’t remember the fallout(fallout is calculated based on the distance thing and what it is attached to).
    When a wood wall touches ground, which is basically infinite integrity, it maxes out at 100. The blue signifies that the piece has reached max support. this 100 means that you can attach anything that requires 100 or less support to this piece. When you attach another wall on top, it is provided the necessary min of 10(it would be much higher than this, of course). But the height of that wall affects the fallout, changing that pieces support value(let us say by 10). Now that wall can support things that need a min support of 90 or less.
    Now say that you freehand a floor midway up the first wall. The support on the floor piece would be more than the support on the wall piece above(technically). That floor piece would have a support value of 95 instead now, or only half the loss. It is technically this only because the fallout is different between vertical and horizontal connections. Horizontal falls out faster.
    Now knowing this, and a wood wall having 100, stone and iron beams have their own values. I believe that stone has a max support value of around 1000, and a min of 100. Iron beams have I think values of 1500 and idk. Wood will never be able to support stone, as the wood maxes out where stone needs a min. Since distance is calculated into this, the wood will never be 100 except where it is touching ground. Then you might as well put the stone on the ground, because that is where it will be.
    The wood is blue attaching to stone for the most part because the provided support is so high, it maxes out the wood’s max support of 100. But the top of the stone could provide less than 100, meaning you can’t put another stone on it, but you could put a wood. The wood will not have 100 support, so it will not max out and turn blue.
    TL;DR Every build piece has a max and min support.

    • @Immortalismoriendum
      @Immortalismoriendum 3 года назад

      Great breakdown of integrity. I knew the effects to a certain extent, but never understood the cause per se :)

  • @abbienormals1669
    @abbienormals1669 3 года назад +1

    The 1x1 stone blocks along the wall are called 'crenellations' (kren-uh-LAY-shuns) or 'battlements' and the wooden structure you added to the top of the castle wall is a 'hoarding.'

  • @MrNoNameSoldier
    @MrNoNameSoldier 3 года назад

    So what you've done is put crenelations on top of your walls, then you built hoardings over that. It was a common practice during medieval times. During times of war you would build something to that effect in order to protect from arrows and catapult shot. Plus it protected your guards from the weather.

  • @ronindanbo
    @ronindanbo 3 года назад

    Battlements are the whole defensive structure on the top of the wall, the stone notches that are part of this are called Crenellations

  • @solinus83
    @solinus83 3 года назад +2

    imo all you need is 2 portals in your base and plan ahead, display your tag of outside portals in the map and just switch them as needed, 2 because of renaming ability:p

  • @Stonehawk
    @Stonehawk 3 года назад +1

    when retiring a portal of tag "x":
    1. place a maintenance portal at home.
    2. Tag it "Retired x"
    3. from home, go through portal to "x".
    4. at the location "x" which you are retiring, re-tag the portal to "Retired x"
    5. it links to the portal "Retired x" at home.
    6. Go through the portal you just re-tagged "Retired x" and reappear at home.
    7. Re-tag your maintenance portal to the next location you wish to retire, "Retired y", and repeat.

  • @shumuss
    @shumuss 3 года назад +3

    You only need 2 portals in your base then you can connect to and rename any of your portals. Just name one of your portals home and never change it.

    • @ZarcusHDGaming
      @ZarcusHDGaming 3 года назад

      I actually have one in a moment ...lol I use that to teleport in 5 areas but I might add one later...xD

  • @twisteddivinity7884
    @twisteddivinity7884 3 года назад +1

    If you use the gates inside stone walls you can build much higher than you’d think. The iron gates provide support kind of like reinforced concrete.

  • @dkangelmichael
    @dkangelmichael 3 года назад

    I double up my castle walls but leave a space wide enough between them to set the stone pavers for the upper walkway - it creates a passageway inside the wall I can use to travel around the base under cover - also lets you repair the outermost wall from safely inside.

  • @Revenant483
    @Revenant483 3 года назад

    A battlement in defensive architecture, such as that of city walls or castles, comprises a parapet (i.e., a defensive low wall between chest-height and head-height), in which gaps or indentations, which are often rectangular, occur at intervals to allow for the launch of arrows or other projectiles from within the defences. These gaps are termed "crenels" (also known as carnels, or embrasures)

  • @hanskristiangrymyr3926
    @hanskristiangrymyr3926 3 года назад

    structural integrity: Use corewood beams instead of regular beams. They are longer and stronger, so double benefit integritywise. Also, for building high, you can create a "spike" of dirt 16 blocks tall, and hide it within walls. The block on top of this and everything conencted to it will have max integrity. (blue)

  • @dcsobral
    @dcsobral 3 года назад

    You could use numbers above 8 to disable portals. Say you want to disable portal 5. First, set a portal in your base with number 9, then go through portal 5, change it's number to 9, then go back through it. Now number 5 is free. Later you want to disable portal 2, so you change number 9 to 10, go through number 2, change it to 10 and go back. And just keep doing that, increasing the number of the "going back" portal.

  • @Naeron66
    @Naeron66 3 года назад

    Better Way. Put up a temporary portal at your main base and name it "Home X".
    Use the existing Portal to go to Outpost Y, rename the Portal there to "Home X" and come back. Repeat until you clear the number of Portals you need. The advantage is you can always relink to the old outposts, the only disadvantage is you don't get to recover as many materials as you aren't demolishing portals.
    Portals are just pairs with the same tag, you can change the tag and it will reconnect to a new portal with that tag.
    So when I travel to set up a new base I create a portal at home (my next one will be Mountain 2) and I take what I need to build a minimal shelter, benches and portal with me on the ship. When I find a new area of mountains I build a shelter and a portal (which would be tagged Mountain 2) and it immediately connects to the one at the home base. Only have to come back on the ship to bring ore/ingots.

  • @chloekaftan
    @chloekaftan 3 года назад

    What i did to hide the stonecutter was to make the walls hollow throughout. Irl walls were built hollow to be filled with sand or gravel, making it difficult for siege weapons to cross the primary line of defense to attack the secondary line if the walls fell.

  • @Sakurambo1000
    @Sakurambo1000 3 года назад

    another wonderful episode of "counting with Kage" :D

  • @anonymouspotato7538
    @anonymouspotato7538 3 года назад

    The actual little stones sticking up on your wall are called crenellations.

  • @tomklejne3916
    @tomklejne3916 3 года назад +7

    The stone arc pieces under the wood walkway might help for support ?

    • @jackstat
      @jackstat 3 года назад

      I used those to support my battlement overhang, and also used them to support stone stairs down side of main stone wall.

  • @corruptparagon
    @corruptparagon 3 года назад +1

    According to last interview with the devs last week as they update new Biomes the player will have to go to a new world to experience these new updates so I wouldn't get too comfortable in one world till the game launches my dude.

  • @GlassDeviant
    @GlassDeviant 3 года назад

    Explore distantly either north or south, you will find Mistlands. What I do is have a portal at the main base called "temporary". Then I get in my karve or longship and go wherever and build a little base with a portal that I name "temporary", which lets me bop on home and build a new portal at the main base called "somethingorother" which will be the permanent portal to go to the new base. Then I jump through the "temporary" portal to get back to the new base and rename the portal there to "somethingorother". Now my "temporary" portal at the main base is once again free to be used to get home from the next new base. I've only once ever taken down a base and it was easy enough to reuse the portal for it at the main base for the next new base.

  • @johnpiland
    @johnpiland 3 года назад

    It would be so extra but so cool to have 1 portal from your base that went out to an 8-10 portal Two Towers style watchtower.

  • @Goshu1
    @Goshu1 3 года назад

    Build the arch underneath the wooden floor instead of wood beams, that will give support for the stone on top.

  • @SLEEPYJK
    @SLEEPYJK 3 года назад

    With iron beams you can build much more than 3 floors.. I have a absolutely huge building thats 12 4x2 stone blocks high and I could have easily kept going but didn't have materials to keep going up. The iron beams allow you to build extremely tall and wide, it just sucks the amount of materials it uses.
    The steel doors can build tall as well but it doesn't allow you to build huge open buildings whereas the beams allow to build some crazy tall/open spaces cause you can use them in both x and y axis.

  • @mikeford1616
    @mikeford1616 3 года назад +3

    thx Kage, scanning through my recents and this was top of my list ! :)

  • @kyne_s
    @kyne_s 3 года назад

    Regarding the outpost thing, I bet you could make another character just to take out the portal at the outpost you don’t want, and then log back into Chad Chadston. You could then delete said character just so you don’t have to worry about it, but you might lose the materials used to make the portal if you don’t have a chest nearby

  • @shinobi1014
    @shinobi1014 3 года назад

    archways on walls help support those stone slabs

  • @christopherdanigel6057
    @christopherdanigel6057 3 года назад +1

    you can use the wishbone in the swamps and find iron all over the ground

  • @jmmarksman73
    @jmmarksman73 3 года назад

    I know this is entirely unrelated but I would love to see you play a game called Stationeers. It’s a survival set in space and geared towards realism. Although it is a brutally difficult survival, I definitely believe it would make a fun and interesting play through.

  • @Nommicus
    @Nommicus 3 года назад

    I believe the proper name is Crenalations.
    The Battlement lumps. 😉👌
    Great build dude.
    Just wish I had the time to do more builds myself... lol

  • @Watercooledguy
    @Watercooledguy 3 года назад +9

    I said "Dope" to my wife this evening and she said...."Ok, KAGE" lol.

  • @tayloraprile3851
    @tayloraprile3851 3 года назад

    One trick I found very helpful is to just have another portal not linked. I called mine Extra and if there is ever a portal linking error or I am setting up a new portal, I know I can always use that.

  • @orionjohnson7097
    @orionjohnson7097 3 года назад

    Make outpost one into its own hub after further exploration.

  • @VersedKartos
    @VersedKartos 3 года назад

    Another really easy way to get stone is going in the black forest and deconstruct all the prebuilt stone buildings! 100% the fastest way to get 3 chests full on stone haha

  • @Stonehawk
    @Stonehawk 3 года назад

    This is actually a feature some historical castles had in real life.

  • @christiaanwiesenekker4737
    @christiaanwiesenekker4737 3 года назад +1

    If you only X out outposts. When what you could do is make too make 1 more portal in your room. Give that portal no name. If you even need to go to a dead outpost, simple name you unnamed portal. When your done unname it again.

    • @dkangelmichael
      @dkangelmichael 3 года назад

      That is a great idea.
      I will keep my most traveled portals with dedicated names and create a single "choice" portal for the places less traveled.
      Can hang some signs up along the side with the available portal choices.

  • @JonathanShea483
    @JonathanShea483 3 года назад +1

    There is a little delay when you rename a portal. Rename the portal and walk through the portal before it changes to the new one. I use this all the to rename outpost portals

  • @calebnegrea3603
    @calebnegrea3603 3 года назад

    You should set an extra portal named home. That way you can go to the outpost, change it to home and return, then you can use the number again. You can chage the name to everything else like "smudger" and free another number for your room. That way you can stick to the eight portals with the same numbers and reuse them.

  • @jasonmartin9664
    @jasonmartin9664 3 года назад

    I just got all caught up on your videos! Keep making them for sure. Your videos have been the best for watching while I’m at work and can’t play!
    Good job!

  • @fireborn
    @fireborn 3 года назад

    The stone arches under that wood would keep your 1x1 block from breaking.

  • @isoinsignia7540
    @isoinsignia7540 3 года назад

    Mistlands are everywhere in the farther reaches of the map. Ashland’s are to the south, and Deep North is to the north

    • @Kage848
      @Kage848  3 года назад

      Is deep north anything special?

    • @isoinsignia7540
      @isoinsignia7540 3 года назад

      @@Kage848 Nope. It’s kinda like mountains, but with supposedly no spawns. I have been to the other two, and nothing is in the Mistlands that I saw and there are a boatload of surtlings in the Ashlands.

  • @mastershake1876ify
    @mastershake1876ify 3 года назад

    You can rename a portal and walk through it before it updates to get home. This may help with you changing of your portal zones and sailing hack home

  • @conorkelly947
    @conorkelly947 3 года назад

    I've watched a few of your videos so far and you seem chill, worth a sub

  • @eGearZevo
    @eGearZevo 3 года назад

    Make a sacrificial char to go through the portal. Destroy it. Join a new game to put items in chest. And the main char can access materials from said chest. Delete sacrificial char and repeat

  • @milamberpuc7059
    @milamberpuc7059 3 года назад

    You can always change a portals name to something else and and travel trough while it is still connected to the first portal but it will not connect to it anymore unless you have the same name set to the new name to travel trough it again

  • @EvolvedSungod
    @EvolvedSungod 3 года назад

    Place wood iron poles inside stone. You can build 5x as high that way

  • @grimlock5990
    @grimlock5990 3 года назад

    I like the way you wove the wood and stone together in your design
    I put the paving stone you make with the hoe for a floor

  • @gilbertpfaffsr1822
    @gilbertpfaffsr1822 3 года назад +1

    There is the Far North as well

  • @pedroduarte96
    @pedroduarte96 3 года назад

    Someone else already said so, but: Stone arcs inside the wall to support the walkway :)

  • @Blutgang
    @Blutgang 3 года назад

    Wishbone - Iron. Another guys I saw used the wishbone to find iron in the swamp outside of the crypts. I dont have that yets so cant confirm.

  • @IsAStormComing
    @IsAStormComing 3 года назад

    "I want to start building with iron poles at the very least."
    Iron poles are quite literally "the very most" when it comes to building. Lol

  • @isoinsignia7540
    @isoinsignia7540 3 года назад

    The iron poles can support the stone as well, and is cheaper

  • @zargodan6082
    @zargodan6082 3 года назад

    Mage what I do is have a portal named Adventure and carry a portal with me, when ever I want to set up a portal or move a portal I use that as my gate way and change the other portal. So 2 portals once I place new one I take adventure with me and leave new portal, (oh and set pillars down and use archway they hold stone floor)

  • @Falmarel
    @Falmarel 3 года назад

    Set a portal at home to a name or number you dont have, go to the outpost set that portal to the same as the one at home, go back and change that portal to another name and repeat!

  • @chomnansaedan4788
    @chomnansaedan4788 3 года назад

    Its so beautiful. I just wish raids happened. big time like in dwarf fortress.

  • @ThePuddyj
    @ThePuddyj 3 года назад

    I think there may also be a artic area in the north, I’m not sure if it’s snowy or not

  • @PrintAndPlayPodcast
    @PrintAndPlayPodcast 3 года назад

    Your walls need machicolations so you can defend the base of the walls. Especially if you want a real castle.

  • @kamyabsarooghi1077
    @kamyabsarooghi1077 3 года назад +1

    Kage my man I hope you notice this you can easily rise the ground for it and build the wall around the rised area then claps the rised area in to it and build up higher you like the shape of the tower high dont you then it doesnt matter if in the tower you have rised ground dose it? and of course you should make a higher entrance in to the towers too loveyu

    • @Kage848
      @Kage848  3 года назад

      Like a tower with the bottom filled with dirt?

    • @seanhosey5691
      @seanhosey5691 3 года назад

      @@Kage848 You know the ground pillars you made to fight the final boss? Build one of those to go to the height you want your tower to be then start building off the pillar... technically you could go as high as you want with this trick

    • @kamyabsarooghi1077
      @kamyabsarooghi1077 3 года назад

      @@Kage848 yes my man

  • @nicholasordish3033
    @nicholasordish3033 3 года назад

    at 23:00 when you put in the arch you didnt remove the horizontal bar above it attached to the bottom of the roof. the rest of them has it also and looks nice but the first 2 dont and really mucks with ocd haha

  • @raulstulea8219
    @raulstulea8219 3 года назад +1

    Kage repair those wooden thingyes , you are driving my ocd insane >.

  • @kamper5789
    @kamper5789 3 года назад

    This is a no brainer, change your home portal to a different name (like from portal 3 to portal 10) and you don't have to go to the outpost portal, like this if you ever want to go back to an old outpost you just have to change your home portal name back to 3.

  • @Chronn1ck
    @Chronn1ck 3 года назад

    When your portal is lit up ready to travel change the number and step straight in...then change the portal you don’t want to the nee number step away and return..then once home you can reuse the original number

  • @jesseallen3109
    @jesseallen3109 3 года назад

    Why delete and disable gates? Just make one of your outposts have it's own secondary gate to jump over to a new gateway! Better yet, Make one of your outposts be your portal outpost to all your locations s as to have even less portals at home. This would be my set up personally because.. it just seems too awkward to have several portals into your main base. I'm thinking on a PVP/PVE invasion scenario where an invading army takes over more than one outpost which they then ca come STRAIGHT to your home from there in overwhelming forces. With a portal room in an outpost you make it so that it's only 1 access to your main base still. In this scenario you'll just need to have a few guards in the portal area and they just wipe the portal home's rune (since it's made in charcoal) and you as the ruler will know right away something is wrong when the sole portal to your other places you rule over goes silent.

  • @Zerkael
    @Zerkael 3 года назад

    Make a dummy portal on your base.name it something. Teleport to outpost you need to take down.change portal name with same name as dummy portal. Teleport back. Destroy dummy portal at home. Or rename dummy portal at home to diferent name then repeat with any outpost you need removed. You will lose portals though.no resource back as they are abandoned and not destroyed acctually

  • @waynehawley9052
    @waynehawley9052 3 года назад

    Try using core wood poles... they seem to take geater loads

  • @GaryvanBlerk
    @GaryvanBlerk 3 года назад

    You should try not to use pairs of portals. Have some at your house that can connect to any by entering the corresponding map point name.

  • @michaeltilburyiii2760
    @michaeltilburyiii2760 3 года назад

    You are awesome kage thanks for all the great videos

  • @TalespinTales
    @TalespinTales 3 года назад

    In my main base there are only 5 teleports I use the most, in one of them I built a place for another 30 teleports that I use occasionally, I suggest you do the same.

  • @fabioleal8848
    @fabioleal8848 3 года назад

    U can build a new portal at base and name it "11" or sometime that u will never use and when I go through the portal that u don't want anymore (let's say portal 5) and name it the same name "11" so that u can get back to the base and when u get back u can just destroy they portal and use portal 5 on other places that u want

  • @fourdotsYT
    @fourdotsYT 3 года назад

    How do you replace grass (that's been smoothed/cultivated)? I've seen build vids that do it. Is that vanilla or a mod?

  • @ramonjimenez5944
    @ramonjimenez5944 3 года назад

    just rename your home portals you can always reconnect to the old one with the old name.

  • @roosterschleeter2323
    @roosterschleeter2323 3 года назад

    Just put a 0 in front of it so you can have 2 of each number

  • @mikeford1616
    @mikeford1616 3 года назад

    With a low structural integrity, would ur base b4 more vulnerable when attacked ? (less hit points)

    • @shakespeare5215
      @shakespeare5215 3 года назад +1

      No I'm fairly sure that things with poor stability still have full HP but will fall if their connected support is destroyed as the tiles around them won't have enough structural integrity to support them, weathered wooden structures however have half HP so will be destroyed pretty quick.

    • @mikeford1616
      @mikeford1616 3 года назад +1

      @@shakespeare5215 thx ! :)

  • @richm298
    @richm298 3 года назад

    Why not make another portal hall at one of your outposts?

  • @jordandeschenes7482
    @jordandeschenes7482 3 года назад

    I was watching some Q&A and from what they said new biomes = new world :( I'm not putting crazy work into my base anymore just building what I need & ill go balls out when mistlands comes out

    • @cinnamonsparrowdesigns
      @cinnamonsparrowdesigns 3 года назад

      The mistlands, ashlands, and far north are already in the game. They just haven't added mobs or much to the areas. I think they did that so we don't have to start new worlds/games.

    • @jordandeschenes7482
      @jordandeschenes7482 3 года назад +1

      @@cinnamonsparrowdesigns ruclips.net/video/GFsBXJcCHg0/видео.html

    • @cinnamonsparrowdesigns
      @cinnamonsparrowdesigns 3 года назад

      @@jordandeschenes7482 well damn. I swear I had seen somewhere the reason they already have the areas in place is so we don't have to start over. Oh well. Thanks for the link!

  • @drewdietz7059
    @drewdietz7059 3 года назад

    You have to make a new world to access the new biome

    • @cinnamonsparrowdesigns
      @cinnamonsparrowdesigns 3 года назад

      They're all in the game already. There just isn't anything there. There are surtlings in the ashlands, but that's it.

  • @ReapsGaming
    @ReapsGaming 3 года назад

    The wood floor is not weathered cos it's sitting on a stone floor...

  • @HighCastle0824
    @HighCastle0824 3 года назад

    Part of the intro music is the same as Bedtime Stories?

  • @Blutgang
    @Blutgang 3 года назад

    I am building small houses to have a small town.

  • @davidstevens4828
    @davidstevens4828 2 года назад

    Going to see if I can out build you even though I have -9 artistic ability LOL.

  • @twisteddivinity7884
    @twisteddivinity7884 3 года назад

    Check out this video it’s a bit slow but he built a massive castle ruclips.net/video/uEQsxglnKQI/видео.html

  • @honeybadger781
    @honeybadger781 3 года назад

    Just make a second hammer

  • @orionjohnson7097
    @orionjohnson7097 3 года назад

    Where is Platform 9 ¾?

  • @wyattkendall9907
    @wyattkendall9907 3 года назад

    Me waiting for him to play ark

  • @honeybadger781
    @honeybadger781 3 года назад

    You should restart and not cheat all your resources in from other worlds. That's the biggest cheat in the game without enabling debug menu. There's no fixing this base its hideous.

  • @tudgamming5698
    @tudgamming5698 3 года назад

    why cant you just build another portal room and move all the portals you dont need to that. and then you can put that portal room on one of the lockations you are not in the need for. sure its going to cost you. but then you dont need to waste all that time walking/sailing arround. 30 min on slapping a box up and 2 sec pr portal. notting needs perfection. problem fixed

  • @mikeford1616
    @mikeford1616 3 года назад

    2nd:P

  • @adrienschelck3815
    @adrienschelck3815 3 года назад

    Helo Kage848 let's go wet de Beautiful game myn dengks myn 🤓✌️👌👍💪✔️

  • @Ykzerrian223
    @Ykzerrian223 3 года назад

    First