Game Rig Tools: UPDATED for Blender 4.1 and 4.2!

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  • Опубликовано: 16 сен 2024

Комментарии • 30

  • @dfghgg6167
    @dfghgg6167 11 дней назад

    It would be cool if the action bakery had an option to select a "reset" action. In between baking each action, the bakery would switch to that reset pose so it uses the poses of the "reset" action for each un-keyed bone. So the baking issue at around 4 minutes can be resolved without having to clearing transforms. As an example, you can also use a base pose of a character holding a gun as a "reset" .

  • @martinjaramillonicholls5792
    @martinjaramillonicholls5792 Месяц назад

    Thank you Todor! This is awesome

  • @plantchargedgames
    @plantchargedgames Месяц назад

    Ah awesome additions, thanks! :)

  • @qadirqureshi7805
    @qadirqureshi7805 Месяц назад

    Always love GRT specially unreal module. Thanks todor❤

  • @MaZoneTV
    @MaZoneTV 25 дней назад

    Looking amazing! Thank you guys

    • @CGDive
      @CGDive  25 дней назад

      Thank you too!

  • @Emptrix
    @Emptrix 14 дней назад +1

    What about Rigging Faces (Mouth, Teeth, Tongue, Eyes, Eye lids) for Games? I will be using Mixamo and Unity for animations but would still like to have the option to have a face rig. I saw one of your tutorials about face rig but at the end you've stated it isn't suitable for Games. What is suitable then?

  • @scruffini
    @scruffini 22 дня назад

    Do you have a place to discuss troubleshooting and issues such as a discord? I'm working through a problem that other users may have encountered and could use some guidance, but I'd like to be able to post pics with annotations.

    • @scruffini
      @scruffini 22 дня назад

      nevermind, found the link.

  • @myasga
    @myasga 4 дня назад

    Hello. Thank you for providin such a great tool. There is tutorial how to attach animation for unreal armature? Since i have problems with error that doesnt allow export (need to use merge by distance) and that create problem when mesh is in Unreal it have holes between verticies when animation runs and create problems with different angles, would like to see live what can be done to prevent that and fix instant in Blender or a soultion that allow me export without merging verticies. Thank you in advance!

    • @CGDive
      @CGDive  3 дня назад

      Sorry, I am having trouble understanding what you mean. The gaps in the mesh are not related to the addon so I am not sure what we can do about it.

    • @myasga
      @myasga 3 дня назад

      @@CGDive excuse me i typed my question on discord.

  • @kevindobler7037
    @kevindobler7037 Месяц назад

    Just bought it.
    FYI your Manual link takes you to a broken Notion page.

    • @CGDive
      @CGDive  Месяц назад +1

      Should be fixed in the newest version but in the older ones there is not much we can do since the link is unique and dead.

  • @thsuperelite
    @thsuperelite Месяц назад

    Thanks for the update. This is an extremely useful tool for me but i was wondering if there is a way to automate parenting or other manual issues for multiple characters that share the same rig but are of different shapes and sizes ? doing it every time for every character becomes a little tedious.
    Like for example, twist bones get parented wrongly in the game-rig in my custom rig and i have to fix and re-parent them in the game rig everytime.

    • @CGDive
      @CGDive  Месяц назад

      Hi, no, there is no such op option, sorry!

  • @qadirqureshi7805
    @qadirqureshi7805 29 дней назад

    Sir, are the Unreal Engine 5 mannequin rig and the UEFN mannequin rig the same? Can the UEFN mannequin rig be generated using the Game Rig Tool ?

    • @CGDive
      @CGDive  29 дней назад

      I’m not sure about UEFN but it’s probably similar.

  • @Atomic-toons00
    @Atomic-toons00 Месяц назад

    اوا صاااافي

  • @alexandergoca8512
    @alexandergoca8512 Месяц назад

    GRT is great!!

    • @CGDive
      @CGDive  Месяц назад

      I'm glad you think so!!

  • @ntzrmtthihu777
    @ntzrmtthihu777 22 дня назад

    So I may be stupid. but in all the vids relating to GRT, I see no specific rigify to unity mechanim humanoid workflow here. use case is vr avatars.

    • @CGDive
      @CGDive  22 дня назад

      Yeah, we have not covered a Rigify to Humanoid workflow, sorry.

  • @DEATHTRUTH
    @DEATHTRUTH Месяц назад

    Is it possible to have the action bakery rename the NLA track to the same as the action automatically? Godot seems to use the NLA track name as the animation name.

    • @CGDive
      @CGDive  Месяц назад

      This is a common request. It’s on our Todo list.

    • @DEATHTRUTH
      @DEATHTRUTH Месяц назад

      @@CGDive Thankyou both!

  • @PigSlayer1001
    @PigSlayer1001 Месяц назад

    If i bought the humble bundle which includes game rig tools in the last few days will I get this update?

    • @CGDive
      @CGDive  Месяц назад +3

      The humble bundle does not include updates for most addons. That was an important caveat that I tried to emphasize but I feel it was not articulated clearly enough by the official promotion. Luckily Game Rig Tools is pay what you want on Gumroad. Just follow the link in the video description.

  • @yo-ht5jb
    @yo-ht5jb Месяц назад

    • @CGDive
      @CGDive  Месяц назад

      ♥♥♥