...well, no one has a hat unless they purchase it from the General Store. Once everyone has purchased a hat, then everyone has a hat... ...already. ;-P
I already knew I wasn't interested in this game, but for some reason I have to see every one of your reviews, it's just impossible to not see one, keep being awesome :D.
This is my first comment I've left for you guys. I like what you do, and I hope this doesn't come across as trolly, just a difference of opinion. I have the KS version and play with all expansions so that certainly could enhance the gameplay. Here is what you definitely got right: Game isn't very fun with 3 people, probably to long with 6, so only play with 4-5. Items are certainly limited in the store. They should have given us a store cheat sheet so we can see what everything does too. Money in the first 1-2 turns is valuable then it's pointless after that. Everyone is just taking poker cards pretty quickly. Where I think you missed it a bit: If you are jumping around from Marshall to Wanted you aren't going to win. In every game I played you pick a track and stick with it or you lose, badly. Yes the store items are limited but if you are wasting turns running to buy stuff at the store a lot, you are wasting valuable turns. So you go to the store 1-2 max or you will lose. So adding a bunch of new store items wouldn't really help. You said the game was fun because of your friends. That's the point of the game! You have to react to what your friends are doing if you want to win. It's incredibly thematic, I like to throw on some western music when I play, and I don't have any other games like this or as thematic as this. (Xia is the closest but it is too long, and too much time between turns. I will play this 100% of the time over that) This is an excellent change of pace game that can certainly be a star at the table. The theme and interaction with others is why you play this game. No there are no ground breaking new mechanisms but what they have works, and works well. I would predict that if your viewers played it, many of them would want to buy it.
I think you misunderstood us slightly. We were not at all suggesting that you have to jump between tracks! As for the point of the game - you're not telling us anything new, but there's a disconnect between what you "have to do" to play well (although that's a loaded definition) and the thematic trappings that the game is definitely riding on. What I'm saying is: we get the interplay but we don't think it's as great as it's making itself out to be.
Will you get and review the expansion (Western Legends: Ante Up) as to how it adds or changes the game? I heard that it pulled the game out of the dirt.
Thanks. I've almost walked into this one once you've mentioned Westworld, but eh, it seems to me that dusting off a Deadlands' rulebook would be the same experience, except deeper?
Unfortunately expansions to Western Legends are a must have, to the point they should be included in the core box, especially the one that adds extra market cards. It's a game changer, and a balance to the game, the extra cards make it more worthwhile to spend earned money and those items balance some of the less useful strategies like wrangle. Game seems shallow and unbalanced without it.
When I backed this game, I was expecting it would fire 'Spurs: A Tale in the Old West' off of my gaming shelf. But considering the issues which you rightfully raise in this video, I'm keeping 'Spurs', a 2013 game which does everything that WL does (except for the Poker play), but different (and in some cases, better). The money in Spurs is much tighter, and its system of winning challenges and dueling other players relies entirely on how much you've built up your character instead of what you hold in your hand. Plus 'Spurs' mechanic for mining gold is more thematic.
But...but...its cowboys/cowgirls... I do appreciate and like the format of your reviews. It's a nice balance of pro/con. I also like that you take price into consideration. As a budget and budding board gamer, that helps tremendously.
It was surprisingly easy to pick-up and not too difficult to teach. I think the best games involve a good mixture of Marshal/Wanted players to you get that interplay between the tracks. I've been in a couple games where the leader jumps out ahead real fast if no one picks up on what they're doing. I do agree with the sentiment that the money is a little too easy to get in this game, but I know Collosal designed this to be a relatively quick game compared to the other sandbox games out there. For example, Merchants and Maurauders can drag on for awhile since a lot of the time you're using 2 turns just to get somewhere important on the board. I've yet to play Xia I thought the component quality could've been better for that price tag (I'm looking at you, tiny poker chips and cubes). Ultimately the star of the game is those dope Poker Cards, they give you a lot of agency and flexibility. 7.5 out of 10 for me.... 8.5/10 for the rest of my group. They were big fans
I'd take that with a pinch of salt - apparently Annie Oakley is a common mondegreen for the song, but the original music video made references to the 1930s - Annie Oakley died the previous decade. My spot research hasn't turned up a plausible suggested explanation of "Annie" in Smooth Criminal, but there's definitely nothing supporting the idea that this video's "explanation" was more than a joke...
Just played this. Not sure i get the critique about cash. This game is really a pick up and deliver in disguise. Take cattle, bring them somewhere for rewards. Take gold, bring them to bank for points. Take money, bring them to cabaret for points. Ultimately, all the "activities" are just means to either pick up a deliverable good (money, gold or cattle) or deliver those goods for points. So the store does not have a lot of stuff... but it doesn't need to. Compare this to another famous pick up and deliver: Merchant of Venus. Not a lot of upgrades there... because money are the actual points there. Spending on upgrades is costing you points. It's similar in Western Legends. Money is a deliverable good. Spending it on items means spending points (some items gives points, but are more costly than spending on the cabaret). My point is, even if there was a hundred different items in the game, buying more than a few of the highly useful ones would be a losing proposition that players would see after a few games. They would be left untouched and unused. Money would be better spent on points because it's a deliverable good.
The Duel is better, as the Cabaret provides 4 points, but 120 dollars also is worth 2 points at the end. Duel win is 2 points, but the wound means your opponent loses a point in the end.
Great review BTW. I'd love to see you review Merchants and Marauders with the seas of glory expansion. Still think this is probably the best sandbox game.
I was a KS backer and I actually enjoy the game at a 4 players count. We had a similar finish to a game, that was won by the closest "skinned smoke wagons", I was hoping for this reference in the video. I agree with everything NPI stated during the first half of the video, some great mechanics without the bang for your long term buck. The KS expansions do improve the game (more equipment to purchase), but some of the other game mechanics (i.e. bandit NPCs) are worthless. Things that could be improved 1)The the rules should state that you could purchase/upgrade multiple items for LP at the end of game (helps with expansions) 2) More robust/interactive combat system for the bandits, sheriff and bank guard - The NPC deck is boring and too easy to win or not get injured. This deck would have been the perfect opportunity to use the excess money for more bullets/fighting off wounds? 3) Have the bandits move during the game to create more interaction/fights - currently they stand on irrelevant areas on the board. I have a few ideas and house rules that I am going to try to make the game more robust and interactive. Annie Oakley is the ultimate smooth criminal! Love it!
No idea, sorry! We're not that clued in with the publishing or distribution schedules of various games since review copies have their own timelines and vagaries :/
Nice review, very funny and straight to the point, i however would like to balance a bit things up in favor of this game, since i own it, and the fellas and i are yet to get bored at all, even at 2nd player count! Seriously, there is a lot of strategy to this game once you start scratching just a tiny little bit...
Surprised at the bad review - this game is great purely because of all the unexpected interactions. It’s the first game which my non-geek family members have ever asked to play again! Also, you can move to any adjacent space - there’s no such thing as a “diagonal” movement - I didn’t understand the confusion there. And the hairline demarcation between spaces are not that difficult to see - they make the board appear more “open” - so emphasising the open, sandbox nature of the game. I guess any review is by nature subjective though. Agree with most other reviews - and I’m obviously subscribed :-)
These “roam the board and do as you please games “ often seem to bite off too much- Firefly felt the same for me, while Xia and Fall Out sound similar based on SU&SD. I did enjoy Merchants and Marauders but that game also has some real issues at times.
You both make such amazing video's. I think it's a travesty how under appreciated your viewer count is compared to the quality. Keep up the amazing work and reviews! Your big break through to 100k will be so soon!
Hi guys , loved your review as always! Seriously thinking of buying it… so great job! haha )) BTW I saw this game called Heropath on Indiegogo. have you heard about it? 0_0 The art looks great and there are many game pieces but first I would like to know your opinion on it.
I saw this game too, I even had an opportunity to try this game out at Essen this year (only the competitive mode), it looks like a lot of pieces but when you learning the game it all worked up together very nicely, lots of choices and so many cards! i just really enjoyed playing this game. would like to see other modes for this game as well :)
This is a good review, I really enjoyed it. It highlighted everything I needed to know, and even though it wasn't your cup of tea, you made sure to point out its good sides. I thoroughly enjoyed Xia with my gf and her son, so I expect I will enjoy this as well since what you "failed" this game on was essentially what I enjoyed in Xia. I did kickstart this so I guess I have no other choice but to like it either, or my missus will take away my kickstarter privileges... Yikes :)
The script is as clever as ever, but something about the presentation in this video felt way too ADD. Lots of yelling. animated hand waving and fast cuts over lines that feel like they'd be better delivered earnestly.
The expansion is not necessary, but we asked for it early on and the publishers are sending it to us, so it would be very disingenuous to specifically ask for something and then ignore it. Also, since it's released simultaneously, we feel like it's useful for our audience to know whether they want the expansion or not.
Way to make me regret buying this game I hunted for and haven't played yet! Fortunately I only paid $16 more than the KS price for it. Lol jk I'm sure we'll like it enough. Good review regardless! Oh and I have a strong feeling you all are going to roast Root. Lots and lots of good there but it is a flawed little game for all it sets out to do.
I wish I could cite the source for you. I just recall that the question was answered by the developer somewhere, I can't recall if it was a BGG thread, a video or in the Kickstarter comments. I understand your frustration of not being able to find it. They really need to release a FAQ.
@@NoPunIncluded was curious to know how many plays did it take for the game to show this problems that you described. Now I know it took x plays, which is a pretty bad /good thing imho.
OK, let me be less facetious. The reason we have learned not to answer that question is because it doesn't matter how many times we have played it - 2 or 3 or 7 or 17 - for someone - that is going to be not enough. Trust me. And once you start stating those numbers publicly you're inviting hornets into your house. So we answer with "enough times", because that's the truth.
Great review. Looks like candy, a little bit of fun, but a play once then forget it game. Way too expensive for what it is, so many online complaints about wacky packing, poor component quality and missing parts- this game is the wild wild west but not in the ways you want it to be.
got to balance this out for ya, I really loved the sound effects (and quick montage sequences). That yoke in the beginning though was... something? Maybe its a British thing as the wonderful dudes from SU&SD also often do this scripted "fake misunderstanding" type of humor based on the title of the games. It just feels a little forced, especially as you two are fun already so why bother with that?
I really appreciate the effort from Elaine to be in so many videos, seeing as how we didn't reach her goal on the ks, thanks!
awe, I didn't know that :(
Yep, hopefully as the awesomeness of this channel spreads we'll have enough people the next kickstarter to fund them both for a whole year ^^.
The annie oakley joke just wrecked me. i feel mentally juked.
Yeah, that joke was pretty solid. :-)
Same
Thematic tie-in for the 10 gallon hat is that the hat hides your eyes so other poker players can't get a read on you.
That's so very tenuous! Surely everyone has a hat already?
Well, you see, this is a very fancy 10 gallon hat. It's so fancy and 10 gallon-y that it distracts the other players.
...well, no one has a hat unless they purchase it from the General Store. Once everyone has purchased a hat, then everyone has a hat... ...already. ;-P
boardgamegeek.com/thread/2063504/movement-adjacent
Is this what you are refering to?
...and there's me thinking that I could hide a cheat card under the rim of the hat...oh well... ;-)
You should revisit this game with the Ante Up and Blood Money expansions. :)
amazing review, production, acting, camera work. decent sound production. overall. I loved it!
I already knew I wasn't interested in this game, but for some reason I have to see every one of your reviews, it's just impossible to not see one, keep being awesome :D.
This is a brilliant, highly entertaining, informative, review. Many thanks - I’ve subscribed!
This is my first comment I've left for you guys. I like what you do, and I hope this doesn't come across as trolly, just a difference of opinion. I have the KS version and play with all expansions so that certainly could enhance the gameplay. Here is what you definitely got right: Game isn't very fun with 3 people, probably to long with 6, so only play with 4-5. Items are certainly limited in the store. They should have given us a store cheat sheet so we can see what everything does too. Money in the first 1-2 turns is valuable then it's pointless after that. Everyone is just taking poker cards pretty quickly. Where I think you missed it a bit: If you are jumping around from Marshall to Wanted you aren't going to win. In every game I played you pick a track and stick with it or you lose, badly. Yes the store items are limited but if you are wasting turns running to buy stuff at the store a lot, you are wasting valuable turns. So you go to the store 1-2 max or you will lose. So adding a bunch of new store items wouldn't really help. You said the game was fun because of your friends. That's the point of the game! You have to react to what your friends are doing if you want to win. It's incredibly thematic, I like to throw on some western music when I play, and I don't have any other games like this or as thematic as this. (Xia is the closest but it is too long, and too much time between turns. I will play this 100% of the time over that) This is an excellent change of pace game that can certainly be a star at the table. The theme and interaction with others is why you play this game. No there are no ground breaking new mechanisms but what they have works, and works well. I would predict that if your viewers played it, many of them would want to buy it.
I think you misunderstood us slightly. We were not at all suggesting that you have to jump between tracks!
As for the point of the game - you're not telling us anything new, but there's a disconnect between what you "have to do" to play well (although that's a loaded definition) and the thematic trappings that the game is definitely riding on. What I'm saying is: we get the interplay but we don't think it's as great as it's making itself out to be.
This is a very flawed game. After two plays, it had become downright boring. Even when I mention it, my friends ask to play something else.
You covered every single concern I had when I originally saw the Kickstarter. Now I feel okay with not backing it. Thank you!
Wasn't surprised by the verdict on this one, solid review guys!
Will you get and review the expansion (Western Legends: Ante Up) as to how it adds or changes the game? I heard that it pulled the game out of the dirt.
They've since added errata and rule updates btw
This review was fantastic, loved all the meta jokes!
Thanks for the great review, your videos are always entertaining without missing any important information!
Maybe my favorite review of yours so far. Sometimes I find the gags to be a bit much but the smooth criminal reference really tickled me. Thanks :)
I played this a few months ago and had an absolute blast. But you're right, it's because of who I played it with
That has to be the only sleeved poker deck in the world.
The Naughty Corner is a great Pub name.
Thanks. I've almost walked into this one once you've mentioned Westworld, but eh, it seems to me that dusting off a Deadlands' rulebook would be the same experience, except deeper?
What do yall think now about the Train and new board???
What brand of sleeves are you guys using for the poker deck? Those are like a damn near perfect fit for this size card.
Really looking forward to this game.
I recently discovered NPI videos, and I'm having loads of fun watching them. Thanks for your hard work.
Mad props for Bad Bottom. I have also used Bad Donkey or Evil Donkey.
wonder how is it compared against Xia?
A year later now we know why the train was placed there with the expansion
Great work and a ton of laugh. As always! Keep them coming sheriffs!
Unfortunately expansions to Western Legends are a must have, to the point they should be included in the core box, especially the one that adds extra market cards. It's a game changer, and a balance to the game, the extra cards make it more worthwhile to spend earned money and those items balance some of the less useful strategies like wrangle. Game seems shallow and unbalanced without it.
When I backed this game, I was expecting it would fire 'Spurs: A Tale in the Old West' off of my gaming shelf. But considering the issues which you rightfully raise in this video, I'm keeping 'Spurs', a 2013 game which does everything that WL does (except for the Poker play), but different (and in some cases, better). The money in Spurs is much tighter, and its system of winning challenges and dueling other players relies entirely on how much you've built up your character instead of what you hold in your hand. Plus 'Spurs' mechanic for mining gold is more thematic.
Bandito Efka is my favourite Efka
Was that final line a dig at Kolossal not selling through stores that sell at less than MSRP lol?
Love it if so. I hate that decision
But...but...its cowboys/cowgirls...
I do appreciate and like the format of your reviews. It's a nice balance of pro/con. I also like that you take price into consideration. As a budget and budding board gamer, that helps tremendously.
It was surprisingly easy to pick-up and not too difficult to teach. I think the best games involve a good mixture of Marshal/Wanted players to you get that interplay between the tracks. I've been in a couple games where the leader jumps out ahead real fast if no one picks up on what they're doing.
I do agree with the sentiment that the money is a little too easy to get in this game, but I know Collosal designed this to be a relatively quick game compared to the other sandbox games out there. For example, Merchants and Maurauders can drag on for awhile since a lot of the time you're using 2 turns just to get somewhere important on the board. I've yet to play Xia
I thought the component quality could've been better for that price tag (I'm looking at you, tiny poker chips and cubes). Ultimately the star of the game is those dope Poker Cards, they give you a lot of agency and flexibility.
7.5 out of 10 for me.... 8.5/10 for the rest of my group. They were big fans
Thanks for the few seconds of AAF .
And the review. 👍
This looks like a game my parents would love, but that's a fair old bit to drop for probably not much more than Christmas day.
Really didn't know Michael Jackson got his inspiration from a western legend. The more you know...
I'd take that with a pinch of salt - apparently Annie Oakley is a common mondegreen for the song, but the original music video made references to the 1930s - Annie Oakley died the previous decade.
My spot research hasn't turned up a plausible suggested explanation of "Annie" in Smooth Criminal, but there's definitely nothing supporting the idea that this video's "explanation" was more than a joke...
rmsgrey Yeah I know it was a joke 😊
Thank you for review!
Just played this.
Not sure i get the critique about cash.
This game is really a pick up and deliver in disguise.
Take cattle, bring them somewhere for rewards.
Take gold, bring them to bank for points.
Take money, bring them to cabaret for points.
Ultimately, all the "activities" are just means to either pick up a deliverable good (money, gold or cattle) or deliver those goods for points.
So the store does not have a lot of stuff... but it doesn't need to. Compare this to another famous pick up and deliver: Merchant of Venus. Not a lot of upgrades there... because money are the actual points there. Spending on upgrades is costing you points. It's similar in Western Legends. Money is a deliverable good. Spending it on items means spending points (some items gives points, but are more costly than spending on the cabaret).
My point is, even if there was a hundred different items in the game, buying more than a few of the highly useful ones would be a losing proposition that players would see after a few games. They would be left untouched and unused. Money would be better spent on points because it's a deliverable good.
The Duel is better, as the Cabaret provides 4 points, but 120 dollars also is worth 2 points at the end. Duel win is 2 points, but the wound means your opponent loses a point in the end.
Great review BTW. I'd love to see you review Merchants and Marauders with the seas of glory expansion. Still think this is probably the best sandbox game.
I was a KS backer and I actually enjoy the game at a 4 players count. We had a similar finish to a game, that was won by the closest "skinned smoke wagons", I was hoping for this reference in the video. I agree with everything NPI stated during the first half of the video, some great mechanics without the bang for your long term buck. The KS expansions do improve the game (more equipment to purchase), but some of the other game mechanics (i.e. bandit NPCs) are worthless.
Things that could be improved 1)The the rules should state that you could purchase/upgrade multiple items for LP at the end of game (helps with expansions) 2) More robust/interactive combat system for the bandits, sheriff and bank guard - The NPC deck is boring and too easy to win or not get injured. This deck would have been the perfect opportunity to use the excess money for more bullets/fighting off wounds? 3) Have the bandits move during the game to create more interaction/fights - currently they stand on irrelevant areas on the board.
I have a few ideas and house rules that I am going to try to make the game more robust and interactive. Annie Oakley is the ultimate smooth criminal! Love it!
Your review mimics our play through exactly.
Did you say "Cowbae"? I'm. . . I'm not sure what to think about that. I need to lie down.
Take it easy buddy. Things will get better some day.
This video contains some outstanding editing and crackerjack humour! Well done!!
I haven't got mine yet from the KS? Is the Euro fulfilment happening now?
No idea, sorry! We're not that clued in with the publishing or distribution schedules of various games since review copies have their own timelines and vagaries :/
Thought you were gonna make a Ned's Atomic Dustbin reference in the intro there for a second.
Nice review, very funny and straight to the point, i however would like to balance a bit things up in favor of this game, since i own it, and the fellas and i are yet to get bored at all, even at 2nd player count! Seriously, there is a lot of strategy to this game once you start scratching just a tiny little bit...
Surprised at the bad review - this game is great purely because of all the unexpected interactions. It’s the first game which my non-geek family members have ever asked to play again! Also, you can move to any adjacent space - there’s no such thing as a “diagonal” movement - I didn’t understand the confusion there. And the hairline demarcation between spaces are not that difficult to see - they make the board appear more “open” - so emphasising the open, sandbox nature of the game. I guess any review is by nature subjective though. Agree with most other reviews - and I’m obviously subscribed :-)
These “roam the board and do as you please games “ often seem to bite off too much- Firefly felt the same for me, while Xia and Fall Out sound similar based on SU&SD. I did enjoy Merchants and Marauders but that game also has some real issues at times.
The hat let's you cover your eyes so your opponent can't tell when you're bluffing
You both make such amazing video's. I think it's a travesty how under appreciated your viewer count is compared to the quality. Keep up the amazing work and reviews! Your big break through to 100k will be so soon!
"Annie are you Oakley, are you Oakley, are you Oakley Annie" So damn smooth.
Hi guys , loved your review as always! Seriously thinking of buying it… so great job! haha ))
BTW I saw this game called Heropath on Indiegogo. have you heard about it? 0_0
The art looks great and there are many game pieces but first I would like to know your opinion on it.
I saw this game too, I even had an opportunity to try this game out at Essen this year (only the competitive mode), it looks like a lot of pieces but when you learning the game it all worked up together very nicely, lots of choices and so many cards! i just really enjoyed playing this game. would like to see other modes for this game as well :)
Great video!!! Thanks for this!!!
This is a good review, I really enjoyed it. It highlighted everything I needed to know, and even though it wasn't your cup of tea, you made sure to point out its good sides. I thoroughly enjoyed Xia with my gf and her son, so I expect I will enjoy this as well since what you "failed" this game on was essentially what I enjoyed in Xia. I did kickstart this so I guess I have no other choice but to like it either, or my missus will take away my kickstarter privileges... Yikes :)
You have a point HERE, you did the pledge at kickstarter....no where to go now but to like the game :)
you are the only person to have thought of leg-ends
The improved Man in Black deck makes the 2p game better.
Annie are you Oakley? :`-D I love you NPI!!
Is that an illustration from Laurent Durieux I see on the wall ?? If so ... well... fantastic !
It's Ian O'Toole!
@@NoPunIncluded lacerda's illustrator ? Amazing !!! By the way I love your channel ❤
Not just Lacerda's - he's done some amazing work on quite a few board games.
Move diagonally? Can''t you just move to an adjacently bordered location.
yes
The script is as clever as ever, but something about the presentation in this video felt way too ADD. Lots of yelling. animated hand waving and fast cuts over lines that feel like they'd be better delivered earnestly.
Poor Founders of Gloomhaven has lost its spot on the shelf next to the fireplace, I see
That will hopefully teach Isaac to not use squares in his next game!!!!
Still no Root review?
The publisher is STILL sending us the expansion. At this stage, we committed to waiting so we're waiting ¯\_(ツ)_/¯
The expansion is not necessary, but we asked for it early on and the publishers are sending it to us, so it would be very disingenuous to specifically ask for something and then ignore it. Also, since it's released simultaneously, we feel like it's useful for our audience to know whether they want the expansion or not.
OK, thanks for the update.
This one was super disappointing for me. After only one round of play we didn't feel there was enough replay value to go for another.
Efka are you losing weight?? Looking great bud!
Way to make me regret buying this game I hunted for and haven't played yet! Fortunately I only paid $16 more than the KS price for it. Lol jk I'm sure we'll like it enough. Good review regardless!
Oh and I have a strong feeling you all are going to roast Root. Lots and lots of good there but it is a flawed little game for all it sets out to do.
Thanks for the review. Since I play most of my games at the 2 player count, I'm not regretting not backing this one on KS.
Im starting to figure out that A LOT of these hobbyist games dont play well at two players. Do you have any suggestions?
No diagonal movement allowed.
Thanks for your input. Can you point us to a specific place in the rulebook, or any other external source, that states this?
I wish I could cite the source for you. I just recall that the question was answered by the developer somewhere, I can't recall if it was a BGG thread, a video or in the Kickstarter comments. I understand your frustration of not being able to find it. They really need to release a FAQ.
Travis did reply on BGG somewhere saying its not permitted I believe. Still waiting to play it though!
Thanks both! Digging for rules answers for this title was a chore! Nowhere near for us to hold a grudge but still.
@@NoPunIncluded yes it seems that way. There should be a much better rulebook clearly but regardless still excited to see how I find it!
The hat helps hide your eyes, and thus your poker tells :)
How many times have you played the game guys?
Enough times.
@@NoPunIncluded was curious to know how many plays did it take for the game to show this problems that you described. Now I know it took x plays, which is a pretty bad /good thing imho.
OK, let me be less facetious. The reason we have learned not to answer that question is because it doesn't matter how many times we have played it - 2 or 3 or 7 or 17 - for someone - that is going to be not enough. Trust me. And once you start stating those numbers publicly you're inviting hornets into your house. So we answer with "enough times", because that's the truth.
Sounds like Cowboy Xia.
Made me laugh out loud more than once.
Someone got their shut up and sit down mixed with my recomend
Well done!
How about a solo, smaller-scale western that creates a unique story experience every time: boardgamegeek.com/boardgame/294813/drifter
This isn't Root!
Great review. Looks like candy, a little bit of fun, but a play once then forget it game.
Way too expensive for what it is, so many online complaints about wacky packing, poor component quality and missing parts- this game is the wild wild west but not in the ways you want it to be.
I found it not fun at all. The game pieces were great and it looked great but the gameplay wasn't good at all.
Annie are you Oaklie Annie :D
You guys are the best!!!!!
Nice video but too many sound effects this time sorry!!
got to balance this out for ya, I really loved the sound effects (and quick montage sequences). That yoke in the beginning though was... something? Maybe its a British thing as the wonderful dudes from SU&SD also often do this scripted "fake misunderstanding" type of humor based on the title of the games. It just feels a little forced, especially as you two are fun already so why bother with that?
+Erik-Jan van Oosten
Look up the Two Ronnies Four Candles sketch sometime...
You're trying so hard to be SUSD that I couldn't make it past the first 5 minutes of this.