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Was I WRONG about New World? (no, here's proof)
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- Опубликовано: 26 окт 2021
- Patreon: / joshstrifehayes
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JOSH The bug was patched last week!
no it wasn't.
Josh has misinterpreted the entire situation. This game takes place in the 16th century, a time of gentlemen. The zombie is simply being a gentleman and waiting for you to come back to the game to continue their attacks, he doesn't want to be seen as a coward. We should be thanking Amazon for this amazing considerate AI.
ahaha
underrated comment
Its not a bug its a feature
An astute observation, my good fellow.
Hahaha!! 👍🏻
New world's biggest achievement was creating the first MMO game that you can literally pause
fucking underrated comment
i havent laughed this hard in a while, thanks. holy fu*k.
what a shiitshow this game is LOL
Finally all moms can rejoice
technically warframe was before them if you count it as mmo
I love how chat is filled with gold sellers as you're doing a game-breaking exploit. Perfect.
I don't play the game, can you explain to me how this is game breaking please? He cannot do anything else while in stasis, he doesn't lose aggro afterwards. He is invulnerable but cannot do any damage either?
@@cesar00100 Watch his video that this one is an update for, he explains the item/gold duplication in that one. Should be his most recent one besides this one
@@cesar00100 Its totally broken think about it, If you agroo the boss in dgs and 'pause' the game, your teammates can easily kill it, no healer required, you can also break pvp, you only need one player to to stay put to capture/defend any stronghold, as long as that person is there the enemy team cant do nothing
@@zkennedy5671 did write something similar after you, before browse ring comments to much
but that is one nasty glitch, and all the gold sellers gives a big hint of broken anti bot even i have come across few nodes where you just stand gathering even after finished gathered that node so bots can just lock themselves in one useless node.
@@cesar00100 Being immune to dying whenever you want makes you immune to death, whenever you pull this trick. Players can start wailing on you in PvP, but if you pull this trick and wait 10 minutes, they'll get bored and leave, and thus you would have won by not fighting at all. You cannot die, of course It's broken. And this is only the start of things, because of why this glitch exists, because It takes the clients information over the servers. This is open to so much abuse, this is just the first instance of it that we've found possible. Everything else is simply waiting to be discovered
window dragging was a great exploit in mmos 20-years ago. glad to see some new games keeping the tradition alive
I don't think that I've seen this level of integrity and quick responses since TotalBiscuit. Good shit man
Rest in peace TotalBiscuit, I still miss him.
F
Totalbiscuit will forever be missed, rip
I've had the same thought. RIP to a legend
Our Lord TotalBiscuit. RIP Legend
Interesting side note: The bleed effect mentioned at 7:10 was on 9 seconds when you froze your game, your HP was on 530. When you join back in your health is still on 530 while the bleed effect is gone, meaning it will - like you said - tick over, but you will not receive any damage from it. This is even worse, as this method can now be used to pass the time from received status effects without taking any dmg.
Much worse. I bet the heals are valid during invulnerability too.
Close to dead? Invul -> wait -> full heal. Great game design
Can you heal yourself over time? if so you can heal all damage this way
@@SimonMedia666 There are healing circles made with magic. You can put it yourself or have an ally do it.
I can't believe Josh would make this heavily edited footage just to hurt this perfect game with zero flaws.
Definitely fake; you can easily tell he’s using a green screen.
@@urthface right, I bet those are not even real zombies attacking him
@@milanhvozdik3379 Definitely paid actors, I think i've seen that zombie in a tv show before
If you look closely, his game client is clearly in spanish.
@@urthface He isn't even looking at the screen!
It looked like bleed didn't even damage you during the roll, but it looks like the status dropped. So if that's the case that probably means that s effect dots meaning if you roll at the right time you can negate damage over time ticks.
damn
Uh it looks like it did tbh.
lol, could just imagine the outcry if dodge rolling in GW2 made you immune to damage over time ticks
You can become invincible in pvp capture points. You can be immune to all boss mechanics. It's dumb and unfixable without completely changing how NW handles server/client requests.
@@brunomarques7713 SAY IT LOUDER FOR ALL THE SYMPATHYZERS.
This mistake looks like it could appear in the next Undertale-inspired meta-RPG where to avoid an attack you need to enter window mode and need to wiggle the screen to avoid taking damage during an otherwise one-hit kill.
Sans Genocide has something similar to this already but still could be used :D
"Any1 for the fort?"
"It's like 4am. But yes"
"I'm making lasagna"
This is why I love global chat in MMOs
7:14 "That bleed effect will still tick over" - actually, if you take a look at it, it doesn't actually tick, the HP remained the same. The client seems to just calculate whether the time for the effect has passed and just removes it without applying any damage. About to die from a DOT? Just move the Window long enough for the DOT to fall of.
Okay this is huge tbh, both PVP and PVE
that seems to be it as well. This game is going to face a major hacking issue in a very short time after the client side authority.
I think when he said that he meant that the over time damage will expire and go away.
Damn seems like a huge oversight, as a dev myself it's basic software 101 to never trust the client as it can be tampered when sending data to a server.
It would've been fine if this was a single player game, but this is a competitive PVP MMO which should've been a huge indicator on not to put too much trust on what the client says and do server side validation.
Once someone manages to successfully tamper the game client itself, there's a big chance of game breaking bugs that'll arise from these.
I have a feeling they did this to save on server costs by offloading processing on client side but forgot that this isn't a single player game.
@@WhispTheFox Possibly, but I was just pointing it out because of the context. Since he said "that bleed effect will still tick over, but the regular attacks will not" - that makes it sound like "the DOT will do damage, the autoattacks will not". Either way, it's broken like hell.
An easy exploit would be putting a bleeding debuff in an enemy and then go invulnerable, if you do that long enough it could be possible to solo end bosses
especially as ground effect aoe's that linger, continue to linger according to your game client... ;)
@Lassi Kinnunen 81 Probably, I haven't played the game but if aggro doesn't change naturally from mobs (that is, you usually will need a skill or the original target to leave aggro range/die for the monster to change it's target), than the exploiting player can be an infinite tank, since he will only take damage when the window is let go of. The other players can easily unload everything with no regards for safety because the aggro will remain on the first target.
But, as I said, that only works if the aggro doesn't change for some reason (some games will change the aggro for whoever is doing more damage, for example)
@Lassi Kinnunen 81 yep that works. NW is broken af
@Lassi Kinnunen 81 yes, tanks can now just decide to become immune to all damage sources
I don't play NW, or many games like this, so I was failing to see the big deal with this bug with the example josh was showing. This is a much better game breaking example and now I get it
The bleed damage didn't even register. A de-buff that is on your character and shouldn't be effected by I-Frames still didn't register damage after it had gone through it's timer at the end of your example at 7:15. I thought Amazon Games hired experienced game developers. Why is any of this happening in the first place?
well experienced game developers doesn't mean they know what they are doing, they might be experienced in different genres (almost certainly) and even different positions
if you take a deep dive into the game you find out that the whole dev team, excluding graphical design, is either vastly incompetent, or completely inexperienced, most likely both, these aren't issues that can be explained by "marketing guys/executives/rushed release/change of focus"
I wonder if that means you can roll at exactly the right time and use I-frame protection against DoT ticks? (Don't own the game, not really bothered, just curious)
@@stoneymahoney9106 You can roll at the right time and avoid DoT damage normally. It works exactly the same way as this exploit works, just on a much shorter time frame.
"I thought amazon games hired experienced game developers"
Mate your first clue they are terrible, is their itemisation system 100% stolen from Diablo 3 with combat inspired by frickin Morrowind....
You should look up the shit show that is "Amazon Lumberyard" the engine New World runs on and this will make alot more sense
And it absolutely WORKS IN PVP also. My company tested it. From the other player side of view your character finishes the animation but stands still after it and all attacks go through it dealing no damage. As I'm writing this comment there is a server maintenance for patch so it may be changed in a few hours when the game is up. Or may be not. We will see.
@randomguy8196 well, it's an mmo, they have to. Otherwise the game will be dead in a matter of weeks/months. Although, if the code is mangled enough, it could take them months to re-handle how the movement/damage/falling/tracking system works.
@randomguy8196 And btw, I wouldn't give this company a dime if they can't figure out this shit.
So what
Imagine this in PVP. The enemy AI will continue their attack after you come out of the roll, but a player will just get frustrated and bored. And what about PVP capture points? Could a player cap and just turtle in an infinite I-Frame?
yes, yes they can.
Yes they can. If I recall it's being used by some companies on some servers to easily take territories.
It's happened on my server by an entire guild called CLEARED (Cedar Forest)
Purple took over our entire map using this tactic in wars…. And they still use it on defense too you start attack someone and all the sudden the go still and take no damage till they start moving again
Yes i've watched it happen on Midian
Lmao, this feels like a Dad asking a rhetorical question and presenting clear examples to their annoying kid.
More like a teacher asking students to think before he reveals the correct answer.
"And on today’s episode of Wheel of Kinks -"
And the kids who said he was wrong are commenting and saying "he talks too slow and repeats himself". Lol
Dad showed them the theory, and example but they still don't believe him.
So here is him doing a live demonstration for the big overgrown babies and boy does this game have a huge toxic community of them.
I like seeing Borderlands 2 and The Pre-Sequel icons either he plays them in his free time, but I do hope to see videos about them
There are some interesting dupe glichtes as well.
couple months ago, told my bud who was all for this. "It's just another mmorpg that isn't complete. It'll lose most of it's players in about two months" I was wrong, only took one month. Some times a genius can be wrong every now and then.
Yeah ok champ.
@@aarons6935 Okay, hero.
The fact that AGS is making Trion/Gamino look competent is mindblowing!
Not really.. Amazon's games always fail. It should be expected. Its actually more surprising that New World did as well as it did before its inevitable death.
Anyone who works for Amazon is unsurprised
Gamigo doesn't make games though. You're probably thinking of XLGames that actually does the mechanics for ArcheAge.
Not only will this require a large architecture rewrite to fix, if there are currently calculations performed on the client that need to be moved to the server then all of their server performance benchmarking up to this point will basically be invalid. Can the current servers handle all the new work they'll need to do? Who knows!
My first thought was for whether or not they did this for server performance. This is the same company that runs AWS and half (or more) of the internet.
It looks like a lot of things got passed to the client for processing and its going to lead to massive cheating problems. Honestly I think New World is just a product demo for other Amazon products.
Amazon _sell_ scalable server architecture. It's mind-boggling that their server architecture is so bad. It's the worst advertisement for their AWS they could possibly make.
"Can the servers handle all the new work?" There can be no excuses if Amazon can't do this.
Seriously, they cant. This is not possible to fix, redo all of it.
They got free AWS space from daddy bezos and they're gonna use them
"What about 57832? I start my roll, press escape, and let's see what happens"... Days turn into weeks, weeks into months. Seasons go by. In the distance you can hear "The server should be stacking up damage requests against me. I should absolutely be dead by now. But let's see what happens when I release the window and press escape again" The viewers that are still alive stare in anticipation, not sure if this will be the moment they can call out Josh as being a mere fraud. There are rumors that even the entire AGS staff have joined in, trying to find out if there is a limit of mobs where the exploit stops working so they don't have to fix it. "What about 1234642345? Let's find out." The year is 2077. We have flying cars, people are T-posing through the city, and everybody is admiring Panam's butt, but Josh is still trying to prove his point, that New World is fundamentally broken. Amazon has long since gone and been replaced by Bmazon, led by Beff Jezos to great success and New World's server aren't even running anymore, but Josh's NW client never got the request to log out, so it is still going strong. "Do you see what I mean now? Well, let's do it again. What about 77656456*e^437 mobs? Let's find out. I roll, press escape and hold the window. Now, what should happen is the server stacking up damage numbers against me, but let's see what happens when I release it." As the entropy in our universe is slowly but surely increasing, the viewers are beginning to disperse into atoms. Time ceases to exist. But do people now understand the problems of client authoritative games? One can only hope...
lmao didnt see this before i made my own comment. brilliant
Ha!
you're a legend
Are you Vargas?
You weren't wrong, anyone who says you were must not have watched your examples. Josh's integrity is Gamer's Nexus tier.
that's not saying much... Gamer's Nexus became very toxic and bank on the "rage". It's sad. Embarrassing really.
@@b-l1969
@@b-l1969 How do you define toxicity and what made him toxic? Just curious 'cause I might've missed something while watching his videos. It's windy at times, sure, but I don't find it toxic though.
@@b-l1969 Maybe you should link an example of what it is that makes that channel toxic and "banking on rage", otherwise ima keep thinking you just chatting nonsense out of your pseudo intellectual pedestal.
Now lets hope he doesn't end up like them by pretending to be shocked after the 1000th OEM pre-built they review is shitty and has had significant corners cut as if reviewing such a thing will help anyone or even cause those manufactures to change their ways.
Actually looks like the bleed does no damage during the i-frames so the trick seems to work with dots because as it's timer ticks down and runs out you are truly invincible.
would be interesting to see what ur character is doing from another characters point of view
the terrifying thing about doing so much of the game client side is it is just a matter of time before people figure out how to straight hack their gold and eq, hack drops, and hack damage delt. press a button for insta-kill. have 600 gs items, have 100k gold. its just a matter of time before they figure this out.
I'm not defending amazon at all since this client side state of a player is a disgrace.. but the above is still quite a large assumption to make rn as all of that also needs to be client-side rather than server.
Yep, the second Josh said it was client side in his last video I just started laughing for 5 minutes straight. It is 100% dead unless they blow all the time and money to rebuild it from the ground up to not be *fucking client side authoritative* because it will absolutely be hacked to utter pieces. There have been Chinese/Korean grindmonster bitcoin farms with better gameplay security than New World and that is absolutely amazing. You have to be blind and entirely ignorant of the gaming industry to fuck up this hard.
@@rofo7704 it's not just an assumption, it's a nonsense - client-side hacking doesn't gain you any advantage unless the server just accepts client-side alterations regardless of server-side flags. Spotting - and even preventing - hacks in a system like this is trivial.
@@Domura client side doesnt mean its easily hackable, tons of mmos are client side, u just dont kno cause hackers still cant hack them so theres no point in pointing out there client side. u can edit the files, msot games have safety nets that will not let the game load or ill shut the game down if fiels are edited. Amazon deff had the mone yto pay for the license to that tedhnology, if shitty dead korean games have it, i would imagine new world does.
@@kentuckyboycole3341 "tons of mmos are client side" so wheres your actual examples.
The 19 dislikes are probably the employees who just got called into work to fix this.
Ty btw for doing as much work as you do to try and make MMOs good again by showing flaws like this
GL,they cant. They fix it, the hackers will just do something else.
They won't get called anywhere to fix this, Amazon will just do something stupid like disable dodging...
The other big bug at the moment is resilient (reduce crit damage to you) affects all damage... And onyx gems (phys dmg reduction) AFFECT ALL DAMAGE... A full set of crit reduction + onyx gems gear will reduce your incoming damage from all sources by ~33%...
You look at the art, the setting, the animation etc for this game and it's all top tier.
Then you look at a lot of other systems and they're basically trash/broken. I feel sorry for the art team etc who knocked it out of the park having to watch their labour of love get trashed to hell and back because of the other donkeys...
you mean 1 guy who has to fix this and his 18 alts.
No, the dislikes are from the 19 people who told him that it was fixed already. No employees will be called in for this. And there is no way to quickly patch this. This is the data handling for the game. This requires a complete engine and possibly server rebuild.
They have more than 19 peeps working on this game?
You should do this and have Callum record what he sees from his perspective when you roll and hold the window.
The enemies don’t stop attacking you. The server is just confirming with your client whether or not you are in an invulnerability frame and will inflict damage on you if you aren’t. Meaning the enemies are still attacking, the but invulnerability frames are kept track on the client side and that’s communicated to the server. Hopefully will change.
Another couple people have mentioned it already, but Josh does remind me of TotalBiscuit. Truth and objectivity above all else, to the best of human ability. Absolute integrity.
Rest in peace to the legend. But I believe John would have been proud of you. It is a genuine shame that you two couldn't have been in the public eye at the same time.
I love how pretty much all the time chat was filled with adverts for websites that sell gold. Because not filtering/banning those is always a sign of a perfectly moderated mmo.
Thats every single MMO
Happens on every mmo I have ever played. So far I have seen one advert in 100 hours played.
@@Jezza_One oddly enough here in Japan, you don't ever see those. Living here and playing jp servers for MMOs (e.g. FFXIV, PSO2, Onigiri, etc...), I've never seen rmt spam in chat, I can count the times I saw one in one hand.
Gold spammers honestly aren’t as bad as some mmos in this game. Although there’s fishing/mining bots everywhere hopefully they get on it. They just got injected with a huge budget so hopefully that leads to teams built for tackling these issues.
@@ryoukokonpaku1575 now you wrote that them gold sellers are coming for you
This should make raids fairly easy if everybody has a "You can't touch me" macro.
It doesn't seem like the enemies stop attack you at all, they just can't damage you. The invulnerability state falling off is probably another thing that is handled client side and doesn't get processed. When you return to the game the invuln probably persists for the time remaining of the dodge you tabbed out of. So all the damage ticks being suddenly processed fall into the invul window. It'd be cool to have a thrid party's viewpoint in game to see what's really happening.
no shit sherlock
Did you just make a comment explaining exactly what he said in the video?
Yeah, having the perspective of another person would be really interesting actually
Without this comment, I would’ve never understood the video
@@MrBa143 Josh repeatedly said "enemies stop attacking" in the video.
Lol I love how he answered his own rhetorical question
I thought the same thing, No 😄.
Lol you know he is sure about what he saif lol. Didnt even give anyone a chance to reply
Because to some of these new world copium addicts it's not rhetorical.
this probably also causes weird interactions when a player is lagging. People interacting with bad connection must be a mess...
I had a terrible lag today, yes it kinda sucks.
The secret to infinite power is McDonald's wifi.
Love it if you could crash a server by hitting the same target a few thousand time, then when the lag ends or window comes back, all those processes happen at the same time
@@lemeres2478 funny enough, mcdonalds wifi isn't half bad. Played league of legends on it once when I had 2 hours to kill and didn't want to drive home. 44 ping. Occasional hiccup. But not anything terrible.
2 things.
I play with bad ping, there are no servers in my region. And it is a whole other mess, ranged play is impossible.weird glitch animations happen when enemies rush you.
Another thing was; on hop four of my connection there was significant packet loss at a peer. 25-40%. The game kept dc'ing me saying suspicious activity or application.
Most likely there is not a change in the damage behavior of the enemy, but the outstanding damage ticks are probably calculated against your invulnerability state (aka the invincibility frames from the roll). Admittedly, these are hard things to get right, and required exceptionally well thought out architectures, but at the same time, incredibly obvious and trivial exploits like this should have been ironed out at an earlier stage. In other words, yes these technical designs can be quite hard, but that's not a very good excuse.
A personal thanks to the gold sellers for making this a perfect shyte-sundae
People calling him a liar were super desperate to defend the game, not because they actually think he's wrong but because of a creeping sense of buyer's remorse knowing that New World is completely screwed by this amateur hour design, broken at a fundamental level, and likely to kill the game once people start legitimately exploiting their bad design with real cheat scripts that Amazon will be unable to stop.
As it is, this trivializes all PvE content as tanks can immune to all damage.
it's all copium. they cannot get a refund.
how the fuck would anyone have buyers remorse for a $40 game with no subscription fee that theyve spent hundreds of hours in?
@@GeorgeDundalli I can simultaneously say I had fun on the game with over 180 hrs + and criticize it for its dogshit foundational oversights and blunders.
I've discovered the best way to scare people off from New World is point out it has even less functionality than ArchAge did. I keep hearing folks comparing it to "Runescape HD" but I feel its really more "Fantasy Rust". Everyone and their mom is getting peer pressured into playing it because its the newest thing to do, but it'lll be old and boring in about a month, when the majority of the playerbase catches on to how repetitive and bland everything is once those main story cutscenes are gone.
Super salty fanboys, it's sad but it's also kind of funny, in a sad way.
New World Andy's will still find a way to say you're wrong about their game
"the game is still fun"
"just dont PVP"
"theres alot of other content , like crafting you dont have to PVP or PVE"
"if you want mounts than play another game!"
"trust me in a few months this game will be better than all MMOS"
@@nanashiryuu5630 have to pve or pvp lol... good one.
@@nanashiryuu5630 i got bored at 52. the game is just very dull. if there was at least a story or the quests were actually interesting it would make the dull combat atleast more fun
Saw people attacking the way he speaks. If you don't have arguments you get personal
You shouldnt have rushed to 60 is my favourite. Some people are just so deluded ...
so a tank could do this in pve and just be invulnerable the whole boss fight? Lol
I would hope that a tank that is, at least from the enemy AI perspective, just standing there doing nothing would lose aggro pretty quickly. But a well-coordinated team with voice chat and two tanks how can trade off aggro between them? That might be something.
I really like New World. But I certainly don’t have blinders on. I really want this game to succeed. This is a huge issue.
It's a fatal issue. This game will either need to be completely reworked from the ground up, or become a hack fest. This is a huge engine-level design flaw that will likely take years to fix.
I dont even get how people like it. It's such a bland, uninspired copy-paste of baby's first MMO.
really don't get how this game is loved by so many for me its below average...
@@crazydude5825 Actually you cant fix it. Everyone who say you can lies. You have to remake it.
@@cuppacoffee1572 yep, I have friends that are literally no lifing this game and I got bored after reaching level 30 beta.
People playing this are either looking for this exact mix of aesthetics, gameplay and systems or its their first ""next-gen"" MMO or they bought into the streamer hype.
New world is the jack of all trades master of none of MMOs.
GW2 has better combat, open world, pvp and a better more in depth equivalent to the territory siege system (WvW)
FF14 has a better story, dungeons,side content and endgame content.
Albion is essentially new world but in a top down perspective without all of these issues.
Runescapes sandbox features put new world to shame even though it's an ancient game.
The copium from New World fanboys is unreal over this.
The problem is the number of young males trying to make money by playing games and these nerds on twitch and youtube trying to turn new world into a cash cow...games are supposed to be relaxation from actually serving society in some role not the centerpiece of existence. Get a girlfriend, get a job, and relax at night by playing a game.
@@orclover2353 getting a girlfriend nowadays in this society is pretty hard, but i get what you are sayin
@@orclover2353 Maybe you're right a little bit. But MMO players that love their game aren't really known for being accepting of people criticizing their beloved child.
@@orclover2353 I, and I alone have struck the perfect balance of life and video games. Anyone who plays more than me has no life and no girlfriend, any one that plays less is a noob. The only correct way to play video games is the way I play, any other way is wrong. Everyone should follow my example....
- You
Bruh, my one friend gets actual mad at me whe. I even try and bring this stuff up, and he can't understand why I can't bring myself to log in and run 2km because I have no azoth because the whole map is run by a single purple tripple company that abuses these and other exploits in all their wars.
As a fan that's passionate about the game, I've recommended his "5 reasons New World sucks" vid to all of my G's. I hope the devs watch your vids to help the game get outta the 'Pre-Alpha' lol
(Ifykyk)
What happens if you drink a heal potion before rolling? Would you heal client side?
Cant be assed booting it up to try :)
Nobody tried testing if potions are client side yet? lol
Id like to point out that this isnt really a bug. its just bad design. there was no accident here. no slip in the code. someone at ags said, "hey lets make it client side authoritative", and no one at ags was competent enough to say, "hey, that's a really bad idea" and now, because of that incompetence, there is no easy fix for this aside from a complete redesign of the games client.
Trillion dollar company, can't manage to hire competent developers. We truly live in a society
It's a FEATURE!!
As someone who codes themselves, making an actual decision to have an online game resolve client-side is the single worst thing you can do as a developer. Not only is it ripe for cheating, the problem is baked into the framing of the code itself, meaning it literally is not fixable. The entire game has to be completely remade or this problem will never go away.
@@Mouse_Librarian "as someone who codes themselves" here come the experts.
@@regulator18E He ment Callum from reference in Josh's previous video.
I'd be interested to see what happens if you get a friend to watch what is happening. Do you freeze mid roll on the server, or do you complete the roll and stand there invincible?
ruclips.net/video/WZpOJsqWak0/видео.html
This guy shows it off from both PoVS
That video has no rolling at all
Other streamers and players have done this, showing that players can stand indefinitely and not take damage, allowing two players to easily solo any boss.
From the other person's perspective, you finish the roll and stand there taking no damage. Since each client renders animations individually, one client freezing has no bearing on another.
(P.S. 7:20 - the bleed effect did seem to expire, but it doesn't seem to have damaged you - you started the freeze with 530 HP and bleed effect on you... you stopped the freeze with 530 HP and no bleed effect on you - the timer of the bleed expired during the freeze, but the damage it tried to do was ignored... what?)
Oh wow. Wasn't Lumberyard, the amazon's engine, meant to be designed for online games? If this thing runs on lum... yes, it does run on Lumberyard, I just checked.
...oh wow. engine designed specifically for online and cloud tech can't properly handle the multiplayer behavior of a window drag event.
Btw, what you just showed with the dodge seems to indicate that... I don't even know, that the damage requests are being VALIDATED client-side?
As in, server says "get damaged", client checks "am i currently in a damageable state?", and behaves accordingly.
Not only that, but it seems when the messages are queued, the client processes all of them as if they happed that very moment - ignoring their timestamps.
Which is utterly stupid, but it seems it has to be that way, otherwise, after unfreeze, only the damage messages with a timestamp that overlaps with your roll timestamp, would be ignored, and the rest would be applied.
But that's not happening, which means the client ignores WHEN the queued message from server happened.
That's... collossally stupid.
I haven't enjoyed myself this much in a long time, I LOVE new world. It breaks my fucking heart this is happening...
Fun fact: GW2 had a similar bug. Position is temporarily client-side authoritative. Basically, the game handles movement client-side and does bounds-checking server side. It further regularly validates your position server-side and will rubber-band you if you try to pull anything.
However, if you die during a lag spike, your death position will be displaced from where you appear on everybody else’s screen. People used this in PvP as a way to avoid being spiked (to skip a lot of explanation, avoiding a single spike gives you enough time to self-revive).
Even the slightest issues like this can shatter PvP. I can’t imagine New World surviving with this gaping hole.
Problem is this is just the beginning.
Imagine what people are gonna find out in the future knowing this.
@@miguelribeiro654 I mean… gold duplication + infinite invincibility seems like more than enough. Actually, depending on how aggro works, boss fights are probably also set and done now
The real reason they pivoted to PVE? Heh
@@Toberumono a lot of the boss fights I've seen seem to have large AOE abilities that mash the whole group... I guess everyone could do just 'drag dodge' as needed though.
@@wesleydike1119 If that’s their only defense against boss abuse, I give the game… 2 days?
To use GW2 as an example, within 3 days of the first clear of the HoT boss, people had broken the hardest leadup challenge to the point that you beat it by running in circles.
(Side note: that one change made it possible to lead a pug of 150 people with three commanders. While I did have commanders that I worked with often, I lead a decent number of maps that were me and 149 people I hadn’t played with before)
The reason why I brought up the circle strategy is because the cornerstone of the strategy involved one player standing in the center of the arena while remaining invincible. This neutralized every otherwise deadly AOE that the boss could use because it eliminated the randomness of their positions.
This 'game' is basically a beta test where the customer pays the developer to bug test for them, and is exactly the kind of behavior I can see Amazon going happily with because "it gets us more money" and "customers won't complain enough to matter" and "b/c fuck you, jeff bezos wants a space hotel".
Here's a spicy take.
There has not been any actual full releases in a number of years from any AAA game studio. Pre-orders offering 'head starts' are just close betas desperately seeking feedback before it goes to open beta, with the rest of the game being added in via DLC/patches over time. Outriders, Cyberpunk, etc etc. All the publishers are wanting quick bucks.
Welcome to modern video games. Sad fucking world
@@Poojawamanthing My guess is that the scope of modern AAA game is so vast that studios would lose a lot of money hiring the necessary amount of QA staff to iron out the bugs before release. Instead, like you said, they use the players as free QA labor instead, both saving hundreds of thousands or even millions of dollars, and also normalizing the release of clearly unfinished games. The best part is that the players already bought the game, removing then incentive for developers to fix them.
@@dovesr0478 no it isnt because they cant afford to pay people to fix everything, it isnt because the scope of modern AAA games are so vast, its because they board members want money right away and they are the ones who control when the game is released and when it isnt released, they give devs and X date to release the game by and most of the time if it isnt finished yet its fuck you release as is we want money now
@@Poojawamanthing Naughty Dog and Santa Monica still killing releases.
"window-dragging" was an issue of the past. As an MMO gamer myself, the last MMOrpg I can remember where Window-dragging exploiting was a real thing was... Dark age of Camelot...
That is how far back some of these issues and exploits originate from, and Amazon are just plainly dropping the ball showing they are fresh of the buss into the MMO genre.
Putting a coint or house key in your keyboard to not get automated kicked from a game server, and now window dragging exploiting to standing on pvp capture points. Are we back in the early 2000s? Amazon need to hire some MMO experience to their NW team, as they are quite litterally 20 years behind as it seems.
Lumberyard (the game engine of New World) was built on top of the old and defunct CryEngine from the early 2000's
The flaws that made CryEngine unusable for MMO's are in Lumberyard. Probably why Lumberyard is now also defunct and out of use (except in New WOrld of course).
@@webbygaming1583 except star citizen is using lumberyard.
@@Diniven Except Star Citizen has been in development for 63 years and is still a pile of steaming crap. Also, SC switched to Lumberyard in 2016 before all the flaws were fully exposed and by the time Lumberyard was exposed it was too late late to YET AGAIN change game engines. Moving to Lumberyard was YET ANOTHER idiotic decision in a long career of idiotic decisions by Chris Roberts. Now, aside form the the half a billion dollar scam for morons with more money than brain cells that Star Citizen is...
The point of the Lumberyard being defunct comment is that IT IS NOT LONGER BEING USED ON ANY NEW PROJECTS IS BECAUSE IT IS A DEEPLY FLAWED GAME ENGINE BUILT ON TOP OF ANOTHER DEEPLY FLAWED GAME ENGINE.
lol, he actually used Star Citizen as an example of something being good.
@@webbygaming1583 Please point out where I said Star Citizen is a good product. I only mentioned SC as it's a currently developed product using the lumberyard engine.
@@Diniven You mentioned Star Citizen to CONTRADICT what I said about Lumberyard being a defunct and discarded game engine. However, it most definitely is defunct and discarded because it is garbage and no longer used in any game since 2018. Its use in Star Citizen (which began in 2016 as I mentioned) is a laughably awful example to try and contradict me with.
Lumberyard was the core problem that caused the failure of Breakaway and Crucible, and is the core issue (along with incompetent devs) as to why New World is in such a disasterous state. Lumberyard is not an engine that is suitable for an MMORPG, just as CryEngine wasn't. Just wait wait until 2095 when Star Citizen goes into "soft release". The gaping holes and weaknesses of Lumberyard/CryEngine will destroy whatever is left of Chris Robert's scam project (assumiong Chris Roberts has not skipped the country to avoid prosecution for fraud by then).
To emphasize what this means, this means you can PvE tank something for a group forever. I will admit I dunno how aggro works in New World but if it's just 'closest target gets it' this is EXTREMELY abusable.
Also really cool of you to update so quickly on this. It's good to put a spotlight on this 'cause, yeah, this is a big problem.
It isn't closest target gets it but it'd be relatively easy to generate heaps of aggro then do this, whenever you lose aggro your group tells you, you come back and taunt+build up aggro then do it again
@@icresp4263 Also, if you pull aggro for any reason, just drag the client for about 10 seconds so the tank can pull it back.
I don't know anything about the subject but I am going to comment anyway.
Does the damage still hurt you if the target dies before you come back?
Since damage effects such as bleed remain functional during the window drag, cant you just drop aoe/dots and then roll / freeze your client to kill the mobs while invulnerable?
It would probably all happen at once when you release the window
Yes. If you have a dot or persistent area build, you can kill anything without taking damage other than letting go to refresh. If you set it to a hotkey like Josh's friend in the original video on this, you don't even need the skill to menu and click quickly; you can just set a hotkey to refresh your effects, dodge, and vibrate the window. Good thing there's no Diablo-esque Auradin builds in this game, eh?
What if there's and ability that reflect damage. Pop the ability, roll, profit?
@@Slade951 He literally doesn't get damage if he pauses the game during a roll, that's why he doesn't lose HP. So a damage reflect build would be the most useless build imaginable. it's like activating the damage reflect ability in front of a tree.
@@XxSilenceBladexX Yeah but, if you could reflect 100% of damage, even if that lasted a second, you would reflect 100% of damage dealt, during the ENTIRE time you hold the window. Its essentially, anything your doing at the time of the freeze, lasts the entire time, where you are invincible, or anything.
7:15 Uh, Josh, you triggered the thing at 530 HP and when you stopped were still at 530 HP, even with the bleed. Looks like DoTs don't work during s? This is even more exploitable than you thought, heh.
@Lassi Kinnunen 81 Sure, that's one thing to get from this, but I was more thinking of how this would apply in PvP if you get a lot of debuffs and DoTs put on you, or PvE if a boss put a really nasty DoT or debuff.
Actually, if you could get enough threat as tank, this could be disgusting in PvE
Isn't there a small bit of health regen?
@@Faerindel only if you’ve eaten food which Josh hasn’t here
got to love how the chat in the background is goldsellers
Josh,
Can we see one where you're healed during this. I suspect you'll still be able to be healed during a roll, so a tank would be able to avoid death this way.
If you weren't high profile and posted this I'd expect you to be banned in current mmo corporate logic.
tbh, I don't even think that could save him because Amazon follows their own rules.
@@boomdibam9823 damn son, I thought you were exagerating the statistics but it's actually true.
Many companies have done it before. If you point out an exploit, instead of fixing it they will ban the person pointing out because it's "popularizing cheating". Just fix the god damn exploit instead of taking it against the people that pointed it out for you!
i doubt they sold 14mil copies with only 1mil playing the game in the first few days
Honestly, as someone who studied Game Development back at Uni, I can confirm that this is one of the relatively early things they teach you- client-side auth/processing like this just opens you up for an amazing amount of exploitation. Would have thought given their previous game attempts and big money, they'd have developers who should know that and the risks involved..
This is the SAME exact shit I thought.
I don't even make games and only have experience far as making custom scripts and editing files.
As someone who use to run a server, I would never want to give greedy toxic little kids, men the ability to manipulate the server to their favor.
How the FUCK as Amazon not seen this through the entire development?
which is an alarming fact considering the massive wealth and resources the development team has available
Wouldn't the alternative (client side calculation of I-frames) just make the game feel much laggier? like, you dodged out of the way but the game damaged you anyway because the request didnt make it to the server in time?
@@lelandwhitehead56 That’s why I imagine it works this way, except it goes against the necessities of the game being an MMO, where client side work needs to be kept at arm’s length at least somewhat. Some streamer said a while back that Dark Souls style perfect dodging shouldn’t be a thing in an mmo, but I think they were referring to your example of latency making the game feel bad, not exploitation.
@Tommy Love I think a lot of us looked into it because we're gamers, into IT, and thought it would be great (It wasn't- I got out of it and now do sysadmin/MSP stuff instead). Does give some interesting insights into just how bad some of these developments are though
As a software developer, the issues you are currently exploiting using Window mode will probably be fixed within the next few weeks.
The flaws in the design that allowed this to happen, can be exploited in far worse ways. You have shown that you can tell the server you took no damage from those attacks.
If it’s not done already, I’d expect a cheat program that can send the server that message whenever you need it to within a week.
If you can do this in pvp, invincibility hacks where you can still attack the enemy are days away.
Fixing the fundamental flaws could take years, and could require them to change the fundamental mechanics of the game.
Best case scenario, they have to move a significant amount of computation to the server, and this will introduce some lag/latency to combat, that you will likely be able to notice if you know what you’re looking for.
It’s also possible that could be more than the server can handle, they may have to, e.g. permanently reduce the logged in player cap on all of their servers so the server can keep up with the calculations it now needs to do.
Or, it just won’t be possible to fix, because the very fundamentals of the combat style may be reliant on calculations that are not feasibly done on the server, due to the latency being unbearable, or simply too complex for the server to handle with any reasonable server population.
This is Bad. Very, very bad.
Makes you wonder how they could not have known this would happen? They should be smarter than this when designing an MMORPG. Seems like they just rushed it out without proper testing beforehand.
@@MeldinX2 Another programmer here. This isn't a case of lack of testing. It's a case of fundamentally flawed game architecture, which shouldn't have happened at all. It's the sort of thing an experienced developer would take one look at during planning and call out as being a problem. The fact they went forward with this architecture shows either a severe lack of expertise among the technical leadership, the devs fundamentally not caring, or (my guess) a significant disconnect between the people with technical expertise and the people calling the shots (who I bet aren't tech people) aka mismanagement.
@Helen Keller I assume it was fixed by making the attacking client tell the server it's doing damage instead of the defending client having to tell the server it's taking damage or something.
Otherwise I don't see why this issue would persist in PvE. Seems like an architectural issue. The server should be the one to decide if damage is taken, not the client. Flawed design. I'm a programmer who's never worked in video games and I know that so I really don't understand how AGS engineers (a game studio) made such a weird design choice.
@Helen Keller He actually doesn't say it's been fixed for PVP... He just says the issue can still easily be demonstrated in PVE.
This follow-up video made me subscribe. Great to see that you stay on the topic and post important new information quickly, very well done!
I'm still not sure how i found your channel, other than the fact that I'm very far down the old school runescape content creator rabbit whole, and now I've been here for about two days. Been watching a few different series that you have going, keep up the great work
You should watch his videos about Otherland. Starts off as a "Worst MMO Ever" but turns into him attempting to beat the game as the one and only player playing the dead mmo. It's very entertaining lol
@@Zizzs will do
rabbit hole*
There is not 1 aspect of this game that is not bugged..
friends list.crafting.gathering.combat.stats.gems.everything is bugged.
Are you sure? the Logo is a aspect of the game too so does that mean it's also bugged?
@@ArturoPladeado Try not to be pedantic unless it is in a funny way
@@michaelharbach1987 Good word use, sir
@@michaelharbach1987 I’m going to agree. A joking way they could have put it is “At least the logo isn’t buggy. After that… at least the logo isn’t buggy!”
I'm pretty sure you can buy stuff from the store.
Wildstar, if you can hear me, come back.
I have a question. Is this (and the bugs/exploits/etc of other recent games coming from other studios) a symptom of:
1. lack of imagination from playtesters (whose job it is to not just test the game, but try to break it in every way possible)?
2. lack of budget ($$$, Time, or other for playtesting time to find all these possible bugs/exploits/breaks)?
3. lack of attention/care from the studio itself?
4. all of the above?
From gamedev horror stories a lot of places have "play testers" who do nothing but robotically follow a script over and over to check a box that the interaction was "tested". so you might spend a few hours buying each item from a shop one by one, then doing it all over again, and never ever be allowed to alt-tab right after you click 'buy' to see if the item shows up but your money doesn't leave.
@@danmerillat So, from the sound of it, playtesting is taking the form of "make sure the things that are supposed to work, work, but don't test for anything unexpected"? This seems built for failure.
it actually looks like the bleed effect ticked off without doing any damage? I guess you can immune the whole dot if you do the trick for the duration?
Game developer here (not for AGS). A client authoritative architecture was not an accident and was chosen on purpose. It's much easier to build, it allows immediate feedback to the user without round trip time, and it saves a tremendous amount of processing power (aka server costs) not having to validate every action. At a certain large company, we found only 3% of client actions were actually invalid due to cheaters. That's a whole lot of processing power spent on validating actions that didn't need to be validated. If you don't have an economy where players can trade or combat with each other or means of one cheating player affecting others players experience, then there's no problem with this type of architecture.
However, it seems AGS thought they could get away with this in an MMORPG, which is completely a fantasy. Normally this sort of thing takes time to be discovered by the hacker community before tools start appearing. With the number of bugs in the client though, it gives any player the ability to abuse it without special client modifications. This architecture decision is not something fixable or patchable. They can fix the bugs that make it easy for normal users to cheat (like dragging the window) but they can't fix the inevitable tools that others will write to completely abuse the game.
Absolutely. Give it a month tops we'll see Cheat Engine programs for this game. This MMO doesn't have much a life left now. Players finding out it's client-side will bring in the exploiters that will be the end of the game.
Interesting read, thanks for sharing!
most of the processing and calculation is done on the client machine that's why it needs higher pc specs.
@@Kamenest21 and why it feels like unoptimized crap to play. All that processing power being ate up by dealing with server calculations.
So what do you think?
Will Amazon disable all windowed-mode options and work on a fix?
Or will Amazon do what they did with other games before and this game will have an even shorter life than Wildstar (rip) had?
so how do you abuse this bug? are there like abilitys that deal dps that would kill monsters without them having a chance or smth?
Lmao that anyone thought the literal Amazon MMORPG would be anything other than a Cyberpunk-tier dumpster fire.
I played Cyberpunk on PC on release, I honestly can't see why is the game bad, it was one of the best and most immersive games I've played last year.
If you compile all the bugs from different people into a video, sure, the game will look like a mess, but in my playtrough I only got an immersion breaking bug, but never a game breaking bug. Any Bethesda game comes out way way worse than Cyberpunk.
However, I know the cyberpunk console versions are awful, and yes, that's on the dev, but the PC version, that was amazing.
@@Primus_prime_time I've dumped as many hours in cyberpunk as i did in the witcher 3, both are great games on pc
@@Primus_prime_time the game was unplayable on consoles, had tons of bugs, and delivered 30% of what they promised, it doesn't mean you can't have fun with it, but that's the truth
@@Faery69 Witcher 3 is great on consoles and pc
@@Primus_prime_time cyberpunk is a pretty city the video game that’s all it has going for it
When I heard that this was going to be another Amazon game I knew we were just waiting for it to be a disaster, it was only a matter of time.
Man I really gotta stop preordering games. Heres the 3 only games I've pre-ordered in my life:
- Atlas
- Cyberpunk
- New World
....
Yeah....
why do you assume "both enemies stop attacking me" its just as likely you extended the invulnerability frame for the duration of the freeze and they continued to attack you just took no damage ?
I was so into this game farmed gold crafting gathering etc was loving it. now its been almost 2 weeks, been playing monster hunter world for the first time and forgot that this game was even thing. Dont have a burning desire to play it again thank god it was gifted to me.
Mhw is great I would def recommend Iceborne
@@forecast2153 I grabbed the whole package because the game really appealed to me love it
Yo Monster Hunter World is amazing.
It's given me more hours then any other game besides Minecraft and Terraria, but those are sandbox games with hundreds of mechanics and items so that makes sense.
Love the combat. Think I found my favorite weapon in the longsword. love those spirit combos and damage multipliers. still trying out others though the weapon variety is amazing!
@@kushkong1339 couldn't have made a better choice, the game is absolutely amazing
Now this is what I call a timely update
I'd say NW's last patch is more timely, it went in a few hours ago and fixed this specific problem.
The bleed didn't do any damage either. So dot effects are also negated by s. This glitch aside that means if you time your roll with the dot ticks you won't take any damage from them?
Crazy thing is I have all those games on my desktop 2 lol...
I love it. People paying to play a pre Alpha build of the game. 🤦♂️
Paid* there isn’t a sub fee yet
@@recreant359 🤓
Yea because everyone knew that when it was released. 🤦♂️
Regardless of the issues the game is still easily worth the one time $40. This isn't cyberpunk, you can still enjoy and play the game for 100-200 hours without ever even experiencing this issue. The problem lies in the longevity of the game, will problems like this and others be addressed and resolved quickly enough for people to actually want to stay and play for months and years to come?
You watched this and the previous video? This is no alpha, beta, final problem, it is more, it is a problem that would still be there if thie game is fully finished without any bugs.
Upcoming patch is supposed to add additional fixes for this. My bet is they just added code to make the client not freeze when you hold the window
Is this still a thing after today's patch? They said they fixed a few of these issues in the patch notes.
Not sure how this is possible in a
PERFECTLY BALANCED GAME WITH NO EXPLOITS
I dont think the enemies stop attacking you during the roll. Its that the last thing the server recieves from you is that you are invulnerable due to the s so it just assumes you have a MASSIVE until you reenter the game
I dont play new world so i dont know the dynamic here but i noticed the first enemy that he 50%d after he did the really long hold was back at 100%. Do enemies naturally regen or is it possible it pseudo reset like evade bugging in WoW?
^ this
When he unpauses around 5:09 you can see the enemy is not facing towards him and has to turn around and resume attacking him, so it may actually be that they stop attacking.
@@vanslanzerdefanel When enemies can't hit you they give up on attacking you, reset to full health immediately, and retreat to their default location.
It's even worse. The enemies don't stop attacking, and the server thinks you're losing HP. But once you unfreeze your game, your HP is restored back to when you first froze the game. It's as if the server is the one that's lagging and your client is making the decisions.
I'd love to see a view point in game as to what's actually happening during the exploit.
His player model is "frozen" (watch his last video) and obviously doesnt take damage...
@@oliveryt7168 Yeah but what are the enemies doing. Do they keep attacking or just stand there?
based on the fact that he immediately changes position and so do the enemies, my guess is that his character is being pushed by the enemies' attacks but he's not taking any damage.
@@Thanatos2k They keep attacking, ai characters are server-side information, why would they do anything else?
Seeing borderlands 2 on his desktop brings up my addictive itch for that game. More borderlands 2 DLC's please lol.
Car combat DLC anyone?
In an alternative universe:
- Honey, come have dinner
- Okay, mom, just let me pause my online game
Josh, you are a hero to gamers everywhere.
"It's not a bug - it's a Tanking Feature!"
Simon Grey is about to get a whole lot easier for the lower level guys! :P
**Comedic Effect - I don't endorse using exploits to cheat game mechanics**
If an exploit is present and not being addressed, it's hardly cheating. Completely justified to take advantage of poor systems and mechanics.
@@ShieldsAUS no, by definition, that would be an exploit.
@@MichaelJohnson-kq7qg Not really, if its client side that means you can mod the game, and make yourself able to one shot things while making all damage you take x 0.
@@Goremize yeah, but it's not like everyone knows how to exploit that, or even WANTS to.
@@Goremize that doesn't mean it is not an exploit.
Did you respond to the wrong comment or something?
The TotalBiscut comparisons are really good. Love your style and mind Josh.
Reminds me of the old flash game exploits you used to show off at school to surprise your mates, the right click ones that don't register your mouse
chad Josh defending his case real quick - kept it classy too, good stuff
Would be great to have someone record this from another character's perspective.
The character is just frozen in place. Similar to when someone disconnects in other online games.
I enjoyed the last new world vid. Its nice to see a follow up so soon!
worked on input validation for an Ubisoft MMO; this might be caused by a big issue in the architecture or by a small glitch in the implementation of dodge; honestly, nobody in the right mind working on an online game would send a damage "request" to the player; the server probably just messed up the dodge state and that might be somewhat easy to fix; it is really easy to make programming mistakes on the server if the client could just drop at any point of code execution
You have to give these small indie companies a chance... its hard to make games... ;)
Some of the nw redditors (i dont like to generalise) are the absolute worst, they even make blizzard apologists look cute by comparison.
dude reddit is just a cesspool for idiots, has always been that way
What’s this look like if someone else in game was watching your character? Are you sure the enemies stop attacking? Or does your character just pause in the middle of the roll like the mid air exploit? Or do they continue but just stand still invulnerable because the game thinks you’re still invulnerable?
What happens when you turn autorun on and use this??
This game is so unpolished and unfun past level 30. Don't know how people can defend it.
We mmo addicts just want a home worth living in. So often the hope for fixes is clouding peoples judgement as they are also meeting an addiction in a game that CAN be quite fun.
They're mad they spent money sight unseen on a shit product and refuse to accept that once again they were bamboozled in an industry filled with more dishonest scams and crooked businessmen than politics. The fact alone that Amazon appointed one of the development heads as someone from their Books division that knew nothing about video games, game design or even how to tell concept mockups from a proper product that lead to mass walk-out from a number of serious talents that Amazon paid out the nose to hire for their skill, that should be all you would need to know to predict the trajectory for this game. They have no business in the gaming industry. The last game they attempted, Crucible, took 6 years of work only to shut down in 5 months. They are far from ready to release anything massively multiplayer but they're so fucking greedy to milk twitch integration metrics they'll pour money into the highest spec shovelware ever produced under the belief that the gaming audience is just retarded and will bite onto whatever they're given hook, line and sinker without any concern over the actual quality or lifespan of the product they're given so long as it just ticks the mysterious 'hot property' check boxes of whatever is popular titles on twitch.
It's transparent, ignorant dollar chasing by a company that doesn't have the first fucking idea what they're doing but are blindly hoping to rake in cash hand over fist by appealing to flavour of the month content that they can link into all their other services. I hope they just give up and shut down the entire game development studio because they'll never get it right.
what have you got to do after you do hit lvl 30?
its called sunken cost fallacy. you paid for something that you thought would be good, you are already in deep and the walls are crumbling around you, so you blindly defend it instead of realizing you made a bad call
@@VorpalTiger or people actually enjoy the game..
Nah that cant be because i hate it and so everyone else must be too
5:25 try your luck with tanking a boss maybe ? Use some kind of hate increasing item /gear so you keep it on you? Idk.. it's worth a test.
Wouldn't work. Threat is 1 to 1 on damage modified by the Carnelian.
So even a best case scenario of 1k damage is 2500 Threat.
But a full DPS player will hit for that in 2 hits, meaning if you aren't constantly attacking and blocking, you will lose threat.
they can fix that with timestamps related to actions so if any dmg is in negative *t* of roll (invu frames) the invu frames are considered done
Stupid question but can another player see that Ingame? Like are the enemies beside him hitting and he doesn't get damage?
Even if you were wrong in that very specific case (which you weren't) the level of client side archiving they have means something will fuck up eventually. Even if this particular glitch wasn't what you claimed it was
Exactly. Which he explained perfectly in the previous vid