New World - Timeline of a Failure
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- Опубликовано: 7 дек 2021
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From hype, to alpha, beta, launch, and then, slow death, what happened to New World?
Join me for a week by week, sometimes day by day look at the major events which affected Amazon's MMO New World, and see how we arrived at the sorry state it's currently in.
Thank you to the supporters on Patreon and Twitch who keep the channel going. Развлечения
Sun tzu once said to mass report your enemies to win the battle before it begins
Truly a man ahead of his time.
That actually sounds like something Sun Tzu would say.
I mean, I'm pretty sure Sun Tzu would advocate for assassinating enemy generals before a battle.
Sun tzu: the art of shitty mmo’s
Sun tzu must have played old wow. Hard to get them realm first when an enemy guild mass-reports your raid leader or main tank/healer.
The problem with PvP MMO’s is that PvP players are the last group of people you’d want your community to consist of.
yeah for real, they almost single-handedly ruined OSRS
@@elfpi55-bigB0O85 How, by PVPing in PVP worlds? lol
@@sankaplays3098 no because PVP community are known to be TOXIC. their isa track record from the past MMO.
@@bygtoof In OSRS it makes no sense to say they ruined your experience. There is a major gap between the gameplay for PVP and PVE in OSRS. This coming from a maxxed account. Everybody is toxic on OSRS, from the people that crash you to the people that try to scam you or steal your shit. Stop pretending its only the PVP players who are holed up in their own worlds lmao.
@@sankaplays3098 there's a difference between PVP and PK'ing especially in OSRS. PKers are just angsty high school virgins looking to upset someone. PVPers are skilled players looking for a high risk fight of a somewhat even battle.
I must mention, the most hilarious part for me in this timeline is the point where a game made by Amazon had a bug where companies can't pay taxes.
If only that made companies’ stuff crumble in real life like it did in the game.
@@isenokami7810 in the long term it does, nearly every corporation is built on public infrastructure and relies on public services directly or indirectly, so sooner or later this policy will cause their foundations to crumble, mark my words.
@@paulmahoney7619 wdym mark your words lmfao
@@paulmahoney7619 your forgetting the global economy.
Those corporations just have to pack up and move somewhere else if the public infrastructure can't sustain them :)
Welcome to the 21st century, where the rules are made up and the currency doesn't matter.
@@paulmahoney7619 id rather not want my public infrastructure be destroyed by foreign corpo tyvm
35:07 "There is still no swim animation despite this game taking place on an island surrounded by water, and the characters are sailors" this is gold LOL
@@Ralathar44 they should've made it so that ligh armor can swim but heavy armor can't, feels more realistic in a way
Honestly, in the 'early days' of nautical travel, even in the wooden ships of the time... Not every sailor on that boat knew how to swim, as ironic and silly as that may sound.
@@tickledpickle5671 source?
@@Ralathar44it's...if you're character is able to walk under water, that inherently means the devs put no effort or thought or programming into character interaction with water. The water is essentially just a layer and the player character can walk through it. If you find it cool, great, but it's not a novel feature you should be praising and it breaks the immersion of the world.
Also those limitations are put in place because the devs don't _want_ to program extensive water exploration...not because they just want to make it difficult for you.
@@Ralathar44 a furry being delusional who would've thought. meds maybe?
This game feels like the soulless manifestation of the mega-corporation that made it
thanks capitalism!
(to anyone saying "capitalism makes games" no it doesn't developers and other workers do that! also when corporations collude you can't get better services if they all force things like microtransactions, nfts in games, lootboxes etc and it becomes common place! education is the key)
facts
I mean, it is made by amazon
@@iceink The beauty of capitalism is when a project fails it fails and the consumer goes to the better service provider or product. With socialism you just get mediocre (if that) shit across the board and are told to like it.
Perfect description
We've gotten to strange times when watching documentaries about games can be more fun than actually playing them 😅
This is a permanent state of affairs for Star Citizen. ;)
Cinema has been there for around 15 years
New mmorpgs have been so sh*t the last couple years that I have completely stopped playing or even get excited about them, and now I get my gaming itch from watching these videos, and laugh at the stupidity. Instead of being a part of it and getting mad all time from crap developers.
When streamers first became a thing, I couldn't understand why anyone would want to watch someone play a game rather than play it for themselves. But slowly I began to realise the attraction.
@@georgeheingartner6995 I swear that "game" us a big whopping scam
It's the end of 2023 and I completely forgot about this game. The most memorable thing about it was it killing brand new covid priced RTX cards because the main menu would run at 10,000 fps
I remember buying it and sitting in queue for 5 hours just to lag out. 10/10
"This game won't become your 'forever game', but it doesen't cost you a 'forever price'". That's actually brilliant.
@@Ralathar44 Anyone expecting anything this crappy to be their forever game are the ones who need to lower their expectations.
Not me still playing this game, just hit 3,000 hours, and have never enjoyed a game this much. It is a flawed game for sure, but me and my friends have become a community in game :)
@@Ralathar44I wonder if a game where a group of friends will just play for a year together will ever again. That has only ever happened to me in the first year of wow.
Or maybe that's just because we were all teenagers with not much better to do.
@@Ralathar44 there's probably something to that. People used to just replay their favourite games a bunch of times.
Then there's speed runners who are just weird
"The majority of PVP battles are now guilds preemptively mass-reporting enemy generals to weaken the other side through automatic bannings, and then just dragging the window while standing on the areas to never lose points."
I love how this strategy to win games involves virtually *no* actual gameplay.
Sun Tzu would be so proud of them.
It's kinda funny. If given the opportunity, players will just cheat the fun right out of the game.
@@d.n5287 And I'd say he knows a little more about fighting than you do, pal, because he invented it! And then he perfected it so that no living man could best him in the ring of honor! Then he used his fight money to buy two of every animal on Earth, and then he herded them onto a boat, and then he beat the crap out of every single one! And from that day forward, any time a bunch of animals are together in one place, it's called a "zoo"!
unless it's a farm
Having played entirely too much Warframe, this behavior would be perfectly normal in any PvE environment. Giving players a grindwall incentivizes them to remove as much gameplay between mission start and victory as possible.
In PvP, it's utterly disgusting. It's only "normal" in the sense some people just suck and enjoy cheating (people who use aimbots openly admit they just like the feeling of cheating)
@@RobotsEverywhereVideos rip solider
A friend of mine and me were so surprised about the different spawn points, that we started accusing each other of being unable to read a map, because we never thought that anyone could make such a weird system.
Never doubt the limitless potential of incompetence and stupidity.
It doesn't take much for the unwashed masses to turn on one-another.
@@LeatherCladVegan I mean most people who can access video games can access showers.
LOL
@@m4sherman926 And yet, they remain filthy.
As a web dev its is truly fascinating how unsecure the chat system was. On regular website you disallow any other source than your own server by default through CORS or other means, thus preventing images or other media to be fetched from another site unless specifically allowed. It simply boggles my mind that they've allowed something so intrusive as linking other sites images/data in their chat. Amazing security loop holes.
Ah, yes, it is just like Sun-Tzu said: "Don't fight the enemy where they are strong. Mass report the scrubs and then climb over the terrain. This is the true measure of a leader."
In a way this is the game of the year, it has brought me dozens of hours of entertainment without me actually buying or playing the damn thing.
Which is hilarious and sad at the same time.
The Todd Howard experience
Lol its amazon, they paid for that reward. You sheep. Original EQ blows this game out the water.
@@SkyeeYee read the comment again carefully lmao.
@@katchallode Not sure that helps as of its name ^^'
the ingame economy crashing bc the most powerful faction had an incredible advantage is hilarious because that's Amazon's ideal world and it instantly fails in practice
Amazon would never be able to compete with other companies if the industry wasn't rigged. It's the same with all of the mega corporations. They're all ran by Globalist idiots.
That’s absolutely not amazons ideal world any large corporation knows it’s best to have several other large corporations as equals so that they can give “choice” to the consumer without choice even the mighty will fall
@@balmorrablue3130 BRO ARE YOU NUTS
The capitalist _DREAM_ scenario is holding a monopoly on your market!! Only rubes believe Amazon _wants_ competitors.
Without competition, they're free to jack up prices as much as they want. "Don't like it? Too bad, nobody else is selling, so we set the value."
@@balmorrablue3130 that is the most ignorant comment I have seen on the internet in a while. All companies push for monopoly and Amazon has one.
@@balmorrablue3130 Competition is good for people and for a marketplace, but bad for individual corporations. Corporations benefit from having a monopoly, to the detriment of everyone else.
Them banning the minimap was Huge. You have to realize the core progression loop in the game at that time for thousands of players for 8h + a day in order to keep up everyone's guild and progress etc was "Look for ore, its hard to spot and you have to follow a map or an internet video" "Look for herb" "Look for x item to farm" "Look for x" and they were all so unoptimized, it was SO satisfying when they added it.
Damn, Josh really has exploded. This video has more views than the Diablo Immortal one now. So many vids with more than a million views.
Well deserved, my man.
Thanks bro :D
It's like they went through every issue of Runescape in the last 20 years. In a few months.
Impressive.
Speedrun MMO issues any %
Wearwtv.
or Destiny 2. like when they throttled XP to encourage cash shop purchases. this was during the time when the game already had trouble retaining players due to boneheaded decisions made to appeal to casuals.
@@stuporman The issues and bugs Destiny 2 has gone through are no where near what New World has experienced due to Destiny 2 not having any form of player economy
@@cerulean5032 wish we had some form of trading in destiny, would make the game infinitely more replayable.
It feels somehow fitting that a game made by an ultrarich, market controlling corporation ended up getting screwed up because in-game companies hoarded all the wealth and thus became completely inaccessible to people not already part of said companies
Corporations controlling wealth and keeping people poor is a fallacy, wealth is created not taken from others.
@@chadjohnson6718 Unfortunately corporations hoarding wealth, then using said wealth to constantly lobby for means to get even more wealth, is not a fallacy whatsoever. It's just the sad reality that society is facing right now. Corporations just constantly behave this way too and you know it, c'mon now, you know better. Profit for them is literally their only concern, more billions on their existing billions. It's pretty terrible.
@@chadjohnson6718 Nobit isn’t, that is exactly what is happening right now and has been happening. They aren’t the sole factor, but claiming they aren’t a factor is a blatant and obvious lie.
@@chadjohnson6718 Value is created, not wealth. Wealth is gained. You are either 11yo or 65yo and went through the boomer developing years where you could literally plant a dollar and have a dollar baring tree.
@@chadjohnson6718 Who creates the wealth? the workers, but the workers keep 1% of the wealth they create and the bosses keep 99%
after it was announced but before it came out, one of my friends asked me if I had heard about New World and if I was going to play. I hadn't heard about it, but when he told me it was open world PvP, I immediately noped out because I know that "open world PvP" translates to "max level players griefing new or lower level players, killing them over and over again not because they'll get anything, but just because they can making it basically unplayable for their unfortunate victim" as is what happens with these kinds of games. people who want hardcore open world pvp games more than likely just want to be massive cockwombles without repercussions.
I'm adding cockwombles to my vocabulary.
the sausage glitch is one of the most legendary things i've ever had the pleasure to be apart of in mmo history
Maybe it's just me, but it seems like every time a company releases an MMO they have the exact same "unexpected" issues. It's like it's the first MMO release in history over and over again.
Those who forget the past are doomed to repeat it.
You have to understand we didn't just make another MMO, we build a revolution, something never seen anywhere. As such we could not just look at what work and what didn't work in other game because being sued for plagiarism can be very expensive. And, in consequence, we end up reinventing the wheels for the thousanth time and never realize it being round was quite optimal.
100% agree! A company as large as Amazon should pay Blizzard, Trion, and other successful MMO’s to consult on how to not poo-poo a good game. 🤦🏽♂️
its astounding to me how big companies can mess up server capacities time and time again although they had open betas beforehand showing exactly how many people would want to try their game.
I don't think this was the case in bdo f.e. Besides... BDO's marketplace is one of the very best features of that game, unlike this dumpster fire of a game
The fact that the ban popup was misspelled is all anyone needs to know about the overall development of New World, that's perfect. What a beautifully entertaining train wreck.
Diversity hires
@@FlamespeedyAMV ?????????
@@FlamespeedyAMV Crusifix PFP, opinion discarded.
Just after that part Josh showed a message he'd typed... which was spelled incorrectly :)
@@CompagnonDeMisere25 Perfect explanation, love it. ♥ /serious
It's actually super interesting to watch the rise and fall of this game. You should make more "Timeline of Failure" themed videos!
Diablo 4 next?
@@Bear-form for that vid he would have to include a ton of blizzard stuff, so it would be like 6+ hours long.
@@kempolar9768 Agreed. Especially Overwatch 2.
@@StealthTheFoxz OW2 isnt a failure
@@sacredsword9998 They stripped back features for no reason, they put new characters behind a battle pass/pay wall, they delayed PvE which was the only reason Overwatch 2 was supposed to exist in the first place (which is now the ONLY one that exists so good luck going back), claimed to have cancelled PvE going back on their word it was in active development, and suddenly three "story missions" finally arrived, only to be locked behind another paywall even if you pre-ordered. Yes, it was a failure.
Update: Daily player count is now between 14-15k now in August 2023. Amazon may have more money than most but they've proved they have no idea what they are doing when it comes to games.
I know nothing about how this game's PvP looks visually, but the concept of one army carrying hatchets and the other army carrying great axes with both sides having teabagging clerics sounds insanely funny to me.
"WHY WONT YOU DIE" continues teabagging the green ring.
Honestly if you wanna play a hilarious game. Play holdfast.
Its funny the first 2 or 3 times yeah, but is not fun even the first time.
now it's just void gauntlets, ice gauntlets, and fire staves then aoe spam the point in wars.
The hatchet bug far exceeded the healing bug or the great axe bug. The great axe bug capped out at 35% extra damage and 10% extra speed while the hatchet bug was unlimited as long as you dint swap weapons this would lead to hatchet build easily one or two shotting tanks so you wouldnt even have time to exploit the healing bug.
I have to thank New World. I played it for 65 hours, and it reminded me what a fantastic game Guild Wars 2 is which I hadn't played in 4 years. I now have over 2k hours in Guild Wars 2 and play it every day, building up my legendary collection. Thank you New World.
That game's still going ha? How long's it been?
@@maximvsdread1610 10 years this August. If you've never played it or haven't played it for a while I'd suggest trying it out :)
@@danaolsongaming gw2 is really younger than ffxiv? I didn’t expect that lol
@@d3vilman555 I think nowadays most of us consider the release of Realm Reborn to be the more official "release" which would make it 1 year younger
I haven't played GW2 since it came out XD I don't even remember how long it's been at this point, only that I bought it at the local EB Games store as soon as I saw the banners depicting it. I played it for a few months, then stopped, and like three years later, my account got hacked, and I didn't try to get it back XD is it even worth it to start completely over at this point?
I find it shocking that Amazon developers did nto realise duping would be an issue considering it has been around in games since the 1990s. most developers understand this is a crucial issue to deal with and bug test it like crazy.
I'd say my least favorite interaction I had with New World was a quest specific mini-boss that had a long respawn timer, this meant there were 20+ people all standing in a ball of impatient awfulness, to then try and hit it at least once before it got eviscerated in a matter of seconds. I waited for the mini-boss to respawn only about 2 times, but I can imagine someone being a bit slower on the draw then I and they could be sitting there for 10s of minutes at a time waiting for something that should've only taken 2 minutes as a step of the MAIN questline.
I was a PvE ONLY player, and I had the most fun by myself just running into unexplored map areas running away from high level wolves that would one-shot me if I stopped running.
I received a free Steam Key for New World as my father was part of the level design/bug testing team, but I'll say that even he had his misgivings and negative foresight on the rest of the development of New World as a whole, he has a fair bit of game development experience and worked on The Grand Tour Game (tirelessly I might add) and now I understand why I heard so many updates and stories from him being disappointed that Amazon Games shut down their current project again.
I find it funny that the mainstream PVP culture seems obsessed with making the battle as unequal as possible rather than a test of skill
The game selects for it. At a certain point, any guild that doesn't take advantage will be crushed by those who do (and probably move to a better game).
It's honestly fascinating to me. They're still playing (and presumably enjoying) it, but using a COMPLETELY different set of mechanics to those that were intended.
It is a test of cheating. You can't just play clean i such enviroment. You cheat or you die.
Well they are trying to WIN and not win by using a cool different build. Winning trumps everything.
Chivalry, or the more modern example of war etiquette/crimes, only works when your enemy has the same expectations and a reason not to break those expectations.
Objectively speaking, if the goal is to win, there isn't really any reason not to take every and any advantage you can get. That's the difference between casual and competitive PVP. Casual players enjoy the fight, competitive ones enjoy winning and displaying dominance over others.
It's unfortunate, as I love doing whacky builds and strats, but that rarely ever wins me matches unless I am winning in spite of my own "handicap".
@@AnonsTreasures Furthermore, there is no way to create a 'casual only' mode of pvp, since that will also feature people looking for easy wins with meta-builds.
It's just human nature really.
Once you think things can’t get any worse, this guys just goes with a “but wait there’s more” and I find this hilarious
LOL reminds me of this ruclips.net/video/ZTpXh33Mbeg/видео.html&ab_channel=AsSeenOnTvFan BUT WAIT! theres more
That's Amazon for you
And to think we used to complain about the latest version of WoW.
Seeing this catastrophe unfold, I feel properly humbled .. 🤦😉
Yogurt would agree.
Imagine being surprised about a company that never made a successful game before - you knew exactly what you were getting from the start.
2023 update: there is no swimming animation
You can still become inmortal in window mode ? Xd
All I remember about the game was the housing. My only goal was basically to have a nice ass house. I remember going to look at other people's and finding one early on that looked crazy with all those gold/treasure themed items. I thought they must have got it from some dungeon or farming out in the world and wanted to grind for some myself. But it was just a micro transaction. That just sucked the excitement from the only part of the game I was interested in. :(
As a software developer, watching this was unexpectedly enjoyable!
I won't be feeling that bad anymore for much more minor bugs on my code!
"Oh your power station exploded from an unexpected back feed caused by an unsigned integer overflow?..
At least you aren't playing New World!"
@@Dong_HarveyCongratulations! 🎉
The "you can use html on chat to fuck things up" is such a pathetic mistake. I am not even sure at this point it counts as noob mistake, you learn about cleaning user input before parsing it in college or vocational school in countries where coding in vocational school is a thing.
Right?! I only just recently started game development
"Aw man, the follow npc works but it's not very smooth and kinda laggy, I guess this is what I get for making a game out of youtube tutorials...Big time developers with money and resources won't have these kinds of issues"
Amazon: "We made an mmo that utilizes client-side authorization for things as important as player inventories and i-frames"
some of those errors were literally just some ifs and elses at the wrong place
The worst mistake they made was underestimating how hard it is to make an mmorpg and underestimating the intelligence of the players who clearly are better at finding bugs then the devs and their testers.
The players ARE the testers. That's how big companies do it now. Why pay for testers when you can get them to pay YOU for the privilege of testing the game?
@@Eclipse344 players was always tests in MMOs... but in betas, not that much after release. So the main issue on New World is simple: it was released too early. With more developing time and a real beta a release have could be much better. But fixing things after release is hard, very hard. In a beta you can change things much more easily, the players know that can happen, even a full reset can happen. But after release everyone expecting a good game and not much changes.
All problems New World had and have point to it was released to early, it was not finished at all. Lack of content, bugs, exploits, bad balancing, that are all signs for it.
It is even hard to call New World a beta, it is more in an alpha state right now, because beta means a Game is so far finished, gameplay works as it should etc., but that is exactly the problem of New World, some gameplay mechanics didn't work at all.
@@Hoto74 New World being released too early doesn't account for problems cause by sheer incompetence like not having/not using a PTR, using bots to autoban people, and advertising all of your game-breaking glitches by encouraging users to report them on a public forum. The team is just plain stupid. And there's no good excuse for releasing the game in what is clearly an alpha state regardless.
This is the standard model for major game releases now. Spend a ton on marketing, make all that money back and then some on preorders, deliberately release a broken game (because you have no incentive not to when enough people to cover advertising and development costs will buy it before the game even exists), maybe fix it once the players find all the bugs the parent company didn't want to pay people to test for, or just take the money and run.
You can't buy a triple A game anymore and expect not to get scammed. They're just a con and people keep falling for it.
It always comes back to WoW. Developed by people who were MMO gamers and had a passion for them. They built that game not only for others but also themselves. You'll never get that anymore, people in the gaming industry are a different breed. I know a coder who doesn't game but codes them anyway.
The last game that was made with such passion was PUBG, and that birthed a whole new fps genre. If modern MMOs were to be successful they would need to do the opposite of what they're doing now. I want a classless MMO with no leveling system but required me to still put in the work to obtain upgraded items and an abilities system similar to MOBA (3 abilities 1ult +potion/trinket slots) and you obtain abilities based on items or quest. Id still like open world PVP but would have it in specific areas like entrances to raids/dungeons or boats traveling out to sea.
@@shannonhealey123 That's why people have confidence in Ashes of creation to deliver a good mmo. People who love mmo's making an mmo
I come back and watch this and the Diablo video every now and then as pretty enjoyable and worth a re-watch. 2 years on from this one's release, I decided to look at the Steam charts. 17.5k players right now, 39k 24-hour peak. Oof.
I also felt the same about the Avatar film but my wife who as the time was a manager for AMC theaters said the film revolutionized the industry. It completely changed 3D to the point where a new type of projectors and screens for theaters became mainstream and are now the most common kind in theaters worldwide and while IMAX existed before Avatar, it made IMAX mainstream and also changed it ans made it what it is today. I'm saying this as someone who still doesn't like the film, but I've been corrected on the impact it had.
Just thought I would share. Great vid as always Josh.
it had a technological impact, sure, but not a cultural one
@@hollowhusk5166Yeah. Ask anyone something about Avatar and they’ll think you’re talking about The Last Airbender.
@@theproducers1967exactly, like I have no doubt that Avatar’s technological leaps were extremely important, but at the end of the day it had a nothing story with nothing characters.
This warms my heart.
It proves that no matter how powerful a company becomes, there are incompetent people within that company to prevent it from taking over the world.
these people run your finance and medical systems
@@elfpi55-bigB0O85 Most people live in countries with functioning healthcare
@@necromater6656
Most people are either Chinese, Indian, or African.
oh wow, what a surprisingly funny statement !
@@necromater6656 thats not really true. Most of the world population dont have healthcare available to them. Let alone a good one.
Germany won against France in ww2 because they mass reported their soldiers before the war began. The rest of soldiers saw the war hopeless and the whole army rage quit
Actually thats why the german tanks where thought indestructable and invincible.
Additional to the normal crew (commander, driver, gunner and loader) they had another soldier manning the "Kampfmittelabwehranlage", the counter munitions system, which consisted of a massive vibrator that shook the tank really strong, making it immune to enemy gunfire.
America found a physics glitch were atoms could be duplicated , with increasing temperature. Truly an incredible le bomb from le Oppenheimer and le Truman.
@@Fbispook and, as a result, anime has taken over the world.
@@Fbispook The US was a P2W player.
@@DrewPicklesTheDark The US was the mother of all whales, and kept paying for the UK and Russia while still being able to afford double of everything. Meanwhile Japan had to subsist on F2P handouts when it wasn't spending its lunch money on boosters.
When it came out, New World had the "Spaniard settlers moving into America" aesthetic.
Now it has the "generic 2020 fantasy big-chunk armor with bright colors" aesthetic.
Watching this video makes me wish there was an arc in Sword Art Online where a gold dupe was discovered and Kirito had to deal with the equivalent of the Great Depression.
Here's the thing I took away from my time playing: this game did not blow up on its own merit, it blew up because there is such a desire for a Quality MMO
@@SongokuJidai The hype for that game has reached such an insane level that it can never live up to it. I'm still really interested in it, but I'm going to avoid the launch and see how it pans out.
It's been so many years since an even halfway decent quality release, MMO players are so desperately starved for something new, they jump on basically anything that even remotely mentions MMO. And were subsequently let down when every new release arrived DOA, crashed and burned due to technical faults or buckled under it's own weight due to gross mismanagement and incompetence. The old guard MMOs still standing, like WoW, Everquest, Runescape or FFXIV, are all basically kept on life-support by old veteran players, who treat it as a daily routine rather than fun entertainment, and still going back since there is literally no other even remotely decent MMO out there.
I basically lost all hope for video games in general, not just MMOs. Judging by the past few years, where essentially all major releases were either disappointing letdowns or straight colossal dumpster fires, devs and publishers apparently giving no fucks what abject garbage they put out, all major game companies crippled by an onslaught of scandals, controversies, infighting and walkouts.....eh. I think it's past time for the next video game crash. Gaming hasn't been "fun" for me for years now. I'm actually afraid to be excited for new releases, since every. single. one. of them blew up in my face, arrived utterly broken and unplayable, and insult to injury: the only thing that ever works flawlessly is the in-game cash shop, obviously. Let all the dysfunctional and corrupt mega-publishers and devs just go bankrupt, bury all the broken, unfinished garbage games in a landfill, turn off all the gaming devices and....I dunno....read a book or something. We need to push CRTL+ALT+DEL on this whole thing, we need a fresh start, hopefully with people who actually love and care about video games.
@@Playbahnosh All we need is for people with creativity and a coherent vision to start making games again.
And I know a lot of them are already doing that among indies, but I mean in the big-name studios. They just need to cut out a LOT of the rot first.
@@Nehfarius Rot starts at the head. We can't have anything decent while these companies are led by ultra-rich megalomaniacs who don't even know what video games are, and the only thing they care about is the bottom line, everything else be damned. We need to get rid of all the Bobby Koticks, Andrew Wilsons, Yves Guillemots and Strauss Zelnicks and start over from the gound up. Until then, all we gonna get is cash shops with some broken garbage attached.
@@Playbahnosh I know how bad Bobby is, but I'mma need some context about the other three. Who are they, who do they run(into the ground) and how bad are they?
I repeatedly told my friends not to get into New World because it was not designed to be a game, but a demo of Lumberyard's capabilities as an MMO engine. I didn't realize that was overestimating the game.
honestly the month I played of the game was so fun. the game Is NOT good, but I had so much fun working with my faction and creating a guild. talking war strategy with so many other people was a blast. again, the game is not good, but if you were there for the first month before the cracks started growing it was a really amazing experience.
Isn’t “having so much fun” kind of the litmus test for a good game? I’m confused.
@@Thebrianweissman No. Not at all.
Fun is a function of subjectivity and whether or not a game is good has to do with more than just how much fun people have playing it. You may not have as much fun as I do playing games like Tetris and Puyo Puyo, but the fun factor isn't solitary when judging the "goodness" of games like Tetris. How do things like balance and aesthetics fit into it? Replayability?
By the same extension, I can absolutely have fun playing games that are universally regarded as objectively terrible. Bubsy comes to mind, for me personally. I'm sure you have your guilty pleasures, as well.
Is Toejam and Earl really that good of a game?... Does that stop you from having fun while playing it?
@@Thebrianweissman
Fuck no. I had fun playing Ride to Hell Retribution. The fun I had was getting drunk as a skunk and laughing at their failures. The actual game is borderline unplayable
@@Thebrianweissman Fun is fine but it absolutely doesn't mean the game is good. I have fun watching The Room, but it's not a good movie. People have fun playing all kinds of not good games. Good for them, but that doesn't mean the game's good.
Who in their right mind thought Amazon would know how to make a sustainable economy?
Big shock that the few things Amazon got right were the things that you can just keep throwing money at to improve, while slacking on everything else.
They talk about immersion when there is NO SWIMMING ANIMATION not even drowning, you just walk more slowly.
and you have to walk through water to complete quests
wait...
you dont just walk on it??
@@johnynoway9127 Of course not! What do you think this is, Zereth Mortis?
@@savagex378 wooow...
ive beeb doing it wrong this whole tiimeee
Conquistador terminator
But swimming would break their flawed map design by allowing you to easily get from Point A to Point B and bypass all of the identical mobs you've killed thousands of before that!
42:07 "The game still doesn't have a swimming animation" killed me. At this point having a swimming animation amidst a game literally disintegrating in front of the players eyes would only add even more confusion.
It gave me "the anchor is not centred" vibes xD
ppl wanted a new mmo so badly..but its amazon, felt obvious to me that it wouldnt stand a chance. we need an indie made one.
@@burnburn645 Indie MMO doesn't bode too well
@@Jinars. not with that attitude!
If they HAD added a swimming animation, it would have created another bug where you could automatically gather fish by swimming in a hot spot...
OR something ridiculous, probably.
Swimming animation doesn't stop, giving you flight ability.
The thing is: I'm a software developer and my heart just aches for the dev team here because I'm sure they worked really hard on the game, and then to have it be such a train wreck after launch, and I can only imagine the weeks of working late every day just to try and get the game stable, it's an awful feeling knowing you had such high hopes for something, only to find that the thing you made is hated by so many people. No one can say that they're proud that they made this, in fact, they're probably afraid to mention that they worked on it at all.
I can't say my heart aches for people earning professional salaries to do a godawful job. There are millions of low-rent retail slaves working their asses off and breaking their bodies to keep civilization running that I'd spare a thought for before spoiled office-dwellers somehow keeping their jobs and getting paid to fuck everything up and not even deliver a solid product. They also had a habit of banning customers from the game for complaining about broken systems or problems, so it's not even like they are nice people.
@@zeriel9148 I want to be clear that the people interacting with customers (i.e. banning them) or handling customer service is usually not the same as the development team. The development team does whatever management says, delivers on whatever timeline they say to deliver on, and must follow all of the policies set forth by the business and work within whatever budgets are set. We've seen leadership at these companies over the last few years demand the impossible from their dev teams and then force those dev teams to fight fires because they released something that wasn't ready. You saw in the video that one of the developers said something about the system they weren't supposed to and the manager said they would be "correcting that".
Now did the dev team do a bad job? So an extent, yes. But the leadership almost certainly shares the blame.
@@zeriel9148You are complaining from a fundamentally flawed view point if you think this, because most people fundamentally dont understand how games are made and how people are consistently fucked over. Most developers are never given enough time to actually fix up their game because higher ups force strict deadlines to appease shareholders, and they dont even see most of their budget as ceos love taking money from the bottom line while developing. These developets ARE slaving away, they work horrible hours for sub standard pay and the heads that force this on them get away with it because gamers blame the devs and not the people who force unethical work hours and rush a project out. This is the reason the triple A industry is so awful compared to indie games, and it's idiotic most people aren't aware how little control developers have over their own games in that field of industry.
@@bumibomber I've been following the industry since the 80s, and the more I get to know the people who make the games the more I think they're spoiled assholes who need to be whipped MORE. Sometimes people just disagree. It's fine if you think otherwise, but my opinion doesn't come from a place of ignorance; quite the opposite.
@@bumibomberA majority of the issues tend to be on leadership, agreed. But the part on pay is simple not true in modern countries. You get paid decently well as a developer, ironically paid more if not on salary if on massive overtime. It's the office equivalent of construction. Hours suck, pay is good enough to stay.
This MMO came and went quickly. Just weeks after its release I totally forgot about it until I came across this video, reminding me of the game's existence.
You left out maybe my favorite bug of all.
On launch, the perk of using lighter armor vs heavy armor was having better dodges and increased damage. Except... players discovered the damage increase just... Didn't exist.
This is made even funnier by the fact that many devs were seen using light armor when testing the game... did they just think they sucked the whole time???
@@Ralathar44 I don't work in the industry, but was about to say something very similar. Titan Quest, an overall excellent game, was filled to the brim in its original release with stat changers that factually did nothing. When you have 40 different damage and status multipliers working at the same time, good luck even noticing your "3% reduction to being frozen". If QA doesn't notice, it gets out to the public, which WILL find it faster (over 1mil players at launch are still more likely to find a bug than a couple hundred to couple thousand QA employees, the QA people are just statistically screwed).
I mod games and it's surprisingly easy to end up in a situation where I write new code, test it in all the ways I can imagine, seemingly have it all working on a surface level only to open the debugging console days later and realize the new code is constantly failing and printing error messages that I personally created for debugging in the first place. More organized workflow can help, but this assumes you're not under time pressure from higher ups.
Admittedly I am a complete amateur, but these are human factors that can affect anyone. The anecdote about a man smuggling bikes across the border comes to mind.
@@Ralathar44 Arguably they weren't experts at either lmao. Or at the very least, Amazon management sabotaged them so badly they looked like rank amateurs.
@@Ralathar44 I honestly can't fathom being bad at the games you make. If you're in charge of balance, your whole job is just testing this stuff, testing everything that might matter, because game reviewers are gonna sit there and do the same thing over and over just to see if your game breaks in any way.
@@Ralathar44 40+ hours of testing different ways to balance the game is all well and good, I'm more complaining that there are so many competitive games out there where the players mass identify problems with balance, but the balance teams never seem to actually change actual problems, instead they buff or nerf things very few people were asking for (if any) and don't touch main issues. For New World, it makes no sense that the balance team was somehow unable to see that they destroyed crafting as a mechanic.
As someone who has worked on an MMORPG, and not a particularly amazing one, I find the sheer technical incompetency on show at Amazon both extremely hilarious and deeply painful.
Shadowlands?
It feels a lot like the developers mostly know what they’re doing, but they keep getting told they need to do everything faster and don’t have time to test anything.
Im in awe. I have met teens running discord servers with more effective communication and awareness of their community’s needs and desires and with significantly more effective moderation against bad actors than this studio with an almost TRILLION dollar company backing it. With their wealth they could outright buy a LOT of significantly better companies or at the VERY LEAST ffs, HIRE A BETTER STUDIO HEAD.
This level of incompetence from a studio riding the shoulders of giants is so funny its almost hard for me to wrap my head around. I swear they spent most of their budget trying to figure out how to give LESS than zero shits, how to do so little that they actively and constantly kept making everything worse. Its so hilarious, Ive never worked on games but Ive been in some pretty complex leadership positions and even my worst, laziest fucking crews on our hardest projects/jobs couldnt possibly continue to do so terrible on a constant basis. I mean jesus you’d think these guys would get more than a dub or two at SOME POINT in this timeline with Amazon behind them, but no. They were just an active menace to their own community.
Honestly I dont think theyre the bad guys of this story, they just seem like a bunch of goobers who were clearly underqualified and- knowing Amazon- likely EXTREMELY overworked and/or underpaid, but man its so impressive watching this flaming dumpster regardless
It was nice. For a month or so, I played in a server that had maybe 50 people on at any given time, and most of us just fished. Chatted, and just had a great time hanging out in an empty world. Good to see people back now.
nerd
When a game becomes more about breaking the game than playing the game:
"The majority of PVP battles are now guilds preemptively mass-reporting enemy generals to weaken the other side through automatic bannings, and then just dragging the window while standing on the areas to never lose points."
and yet a minimap would break the immersion. Incredible.
One of the many lessons future developers can take from this: If you are going to have a massive launch, your bug fixing and detection system needs to be absolutely airtight. One million players will discover glitches and exploits in places you wouldn't believe.
For New World it was worse than that. Not only did they have many bugs, but they also couldn't fix them without creating new ones. This suggests they have spaghetti code.
@Lux Aeterna Yes, managers and execs are responsible for everyone under them and they're also the usual reason why good games become bad (see WoW).
There's an epidemic of releasing games that haven't been completed or properly tested. Games should be released in their entirety when completed. I understand that MMO's have to have a perpetual content cycle to remain interesting, but you have to have at least the core game and content playable.
I still can't believe what Josh said about the chat not being sanitized. That's outright DANGEROUS. People could post links to fucking doxxing websites, they could post porn, they could insert spyware into your computer, god that's just fucking stupid. And the level of client authority... this is an MMO, devs need to make that shit airtight or players WILL find their way through it like the orcs battering down the gates of Minas Tirith. Jesus christ who the hell at Amazon thought this was a good idea at launch or even now with its still hilariously broken bullshit?
@@Linkedblade This practice has become common because consumers reward it by pre-ordering and/or trusting gaming journalists who give generous reviews.
47 minutes that describe how to show to the world that this is the first game you ever made and how to make as many wrong decisions as possible as fast as possible.
i love how you tag everything with the dates/time from launch like its a breakdown of a world event lol
Imagine forbidding players to use a mini-map addon because "it breaks the immersion" and putting a weird ass rainbow lion in the game
Imagine the video actually mentioning that already
The fact that its based on the era of Spanish EXPLORATION but doesn't allow a map is fucking idiotic.
@@Hirotoro4692 Imagine Dragons.
They were making money from one, but not the other. Thats the difference.
@@bvshbaby3216 everyone knows that explorers never use a map for anything, after all why would you want a map to help you traverse lands that you have never explored before and are mostly untamed
Being a current amazon warehouse employee and seeing how they manage that, I'm not surprised that this game is a complete clusterfuck.
same
do they really make you work from a mobile cage?
@@infiniwaffle1214 no, that wouldn't be possible at the type of warehouse I work at. And we are allowed to go to the bathroom if we need to. Honestly, it's not the worst job I've ever had, it's just that it's extremely inundated with workplace politics and most people who rise in the ranks don't do so on merit, but because they're friends with the right people. So because of that, most managers don't really know how to make decisions and they are constantly stepping on each other's toes, especially when there's a higher position open.
@@SuperBrainSandwich Wait, they let you go to the bathroom? The warehouse I worked at wouldn't let anyone go to the bathroom unless someone covered our station. If no one can cover it, then we can't go.
@@saoghail9769 Well, I guess it depends on the station. I'm not sure what kind of warehouse you work at, but mine is just a delivery center. There are stations that do need to be covered while someone goes to the bathroom, but more times than not the line lead will cover them. I'm not sure how it works on the dock side as I've never done that, but they probably do something similar there.
I was one of the players that hardcore played and left later. The window bug was the end. Due to the nature of the game and the factions holding, the predominantly larger faction easily just... did it. They could take everything because they no longer NEEDED anyone big to help push the lines. So it was infinite back and forth of capturing bases. I dropped the game entirely shortly after. It was fun...
This is one of my favourite videos to re-watch. its just a jaw-dropping laundry list of game breaking errors.. its actually impressive lol.
The worst mistake they made was launching in the first place. Alpha testers knew and had mostly reported many game breaking bugs that you covered in this super accurate video. A lot of us knew of the test server bypass prior to the patch. We also kept logs of broken items and crafting such as the rogue perk granting critical bonuses from the front. There is sooo much more to the brokenness of this game.
It’s an age old problem, my favorite game of all time, Aidyn Chronicles the First Mage for N64, faced the same problem. Where the developers and coders knew that the game was not finished and bugged, but the publishers THQ (which would be Amazon in New Worlds Case), forced a release date to maximize profits in relation to current community hype for the game. This not be the exact case here, but I’m sure the developers knew they were taking a risk by launching.
The biggest mistake is Amazon itself.
The worst mistake they made was making this in the first place. Even if it was everything they promised and intended, it would still have been a terrible idea for a game.
@@troodon1096 Honestly, that part is subjective. I know I personally wouldn't have had a lot of interest in a hardcore pvp-focused game as I've never been very competitive, but I know/have known people that would have loved a game like that.
Holy hell, this is reaching Joseph Anderson's legendary "Fallout 76 glitch montage" levels of bonkers.
nah that thing is for eternity in the olympus
you got a link of that montage? i could use a good laugh
@@sheshin ruclips.net/video/T6HdBplLmuU/видео.html
@@sheshin dude, you can literally copy paste the comment and get to the video.
Nah, that was 3 hours long if I remember correctly. This is still bad, very bad, but not nearly as bad as Fallout 76. More game breaking bugs on New World, but not nearly as many as Fallout 76.
I know this is an old vid, but it strikes me as hypocritical that Amazon, a company renowned for not paying due it's taxes to any and all country it operates in, would impose so many taxes to the players in it's MMO. Typical "One rule for me, another for thee".
It's probably been said before, but something that would be really interesting is if Josh went and did something like a "where is it now" video for this game since it's been so long since we hard anything about it.
could just take a picture of a trashcan with the game in it
I was gonna say that, lol. @@lv100Alice
How fitting that amazon managed to make a game with conatant bugs that almost invariably benefitted the top 1% of players at the expense of everyone else, well played bezos.
Bezos simulator
That wasn't a failure. It was a social experiment.
Thats the econemy that bezos likes
Bruh Mr.Bezos has made more ppl millionaires and has created jobs for literally thousands more.
Update about 6 months later for those curious, since December average daily player count has fallen to ~20K and still appears to be on a slow decline. It has fallen to no 59. Most played on the charts, and is outpaced by games like farming simulator, stardew valley, spacewar, ark and valheim at the time of writing. Not much hope for this one.
Wow you know your games gone downhill if arks passing it (not saying ark is bad per say but man is it buggy)
@@prestoncivils363 ark is my favourite game but holy shit its the most buggy game i have ever played
2 months later even 20k is a reach. Average daily is 12k and peak is 21 in the past 30 days and going down.
Genuinely wonder why those people are sticking around at this point.
spacewar💀💀💀
Came back to this game about a month ago. Turned and went into the ocean and saw you still sink to the bottom like your bones are made of lead. Immediately uninstalled. 10/10.
bro you can walk under ocean
Engineer: “So we need to build the game state into the server, have all logic happening there, figure out how to resolve conflicting claims by clients, etc…”
Product Manager: “That all sounds complicated. We’ll just do it on the client, we don’t need any of that”
Engineer: “That will cause issues…”
Product Manager: _calls Manager_
Manager’s Manager: “Yes I agree, we want to ship this as soon as possible”
Engineer: “…”
Engineer: “Okay, but we need to also sanitize the user chat”
Product Manager: “That’s not really necessary for the MVP, we’ll do it later in another iteration”
_Many conversations later…_
Final Product: *steaming pile of shit*
Honestly, a LOTR project involving Tencent being cancelled is a blessing, not a letdown.
Why? Outside of hopping on a barely understood trend train, that is.
@@RobVespa
Tencent is a deeply corrupt monetization out the ass company, all soul is wrung out of any product headed by them and it has anything fun or meaningful cored out of it. It is a vehicle to smash and grab rapidly pull as much money before it bursts like a tick and they move on to the next thing first, and a game or games company second.
See also: Just having ONE Tencent rep on the staff at Darktide is tangibly felt as a result.
@@RobVespa we already have the lord of the rings online, there is no need for another lotr based mmo
@@RobVespa because tencent is known for flooding games with massive amounts of Microtransactions and pay to 2 and all around a shit company
@@trashcant69 I acutally want Amazon to release a LotR themed MMO. It will bring interest, then crash and burn and some of the playerbase will look around for other LotR MMO, discover LotR:O and we will have an influx of new players for that briliant game 🤦🤣
Had a friend streaming this day 1. I got absolutely blasted fir refusing to buy it and saying it looks like it will be dead in months. Guess who saved full retail price to buy an actual good game. Congratulations 🥳
Imagine being surprised about a company that never made a successful game before - you knew exactly what you were getting from the start. Im glad you at least did not fel for it
Almost did the same thing with cyberpunk 2077. But I bought it day one and loved how broken it was while all my other friends were mad asf about it lol
@@PuellaMagiHomuraAkemi I figured it'd be a mess and bought it anyways, because I thought it would be fun to run around in while lots of people were still playing. I had no intention of playing it more than a couple weeks.
And honestly, I got exactly what I wanted and expected. The game was extremely pretty to run around in, and right at launch was the only time I could've had the experience I did because of course, the game rapidly died just as I expected it would.
I put in over 200 hours and still had a good time with it. Is it flawed? Yes, but man does it feel good to wreck people in PvP. joining a big Company and roaming around in warbands, fighting rival companies, it really was something worth experiencing. Frankly some of the best combat I've seen in an MMO.
That said it's also the buggiest game I've ever played and the end game grind is the worst mechanically I've ever seen. I'd go back if they fixed it up.
Literally every modern game release for the past 10 years for me. The number of friends I've lost to media hype is astounding.
Still no swimming animation in 2024
LMAO!!
Lol!! Thank you - I was looking for this! xD
Every time this video appears on my feed I can't help but watch it. I've already watched this video and I've never played, or have any interest in, New World; this video is just very well produced and the commentary equally informative and entertaining that it's always enjoyable to have on. Good Work.
As a software developer, watching this video gives me anxiety attacks. Deploying fixes to live production servers without testing them is mind blowingly stupid even for a startup, and Amazon is one of the biggest companies in the world.
New World needs no PTR - New World IS a PTR :D ruclips.net/video/HIC22gQfh6E/видео.html
@@mikfhan Was about to say. They got alot of PTR's running since release.
Well at least we now have a prime example to show budding software developers why deploying fixes to live production servers is a bad thing.
Yeah... especially since Amazon has platform as a service for software...
They did test them on their test stage! It's just that prod = test :)
Gamers: "Is New World client side authoritative?"
Amazon: "Yesn't"
It certainly looks like it 😂
I would say the client isn't authoritative, the server is just very patient... Which it really shouldn't be. Usually the server will keep running the game logic and the client can update what you see whenever it gets the information.
@ One of the developers who was fired posted an angry explanation of their system. The game is based on a client authoritative engine. They cannot change this without rebuilding the entire game. They realized this would be a problem and started spaghetti-ing the server to have more power and take away power from the client. But the root is still client driven and server verified. If you can trick the server into verifying the wrong data, your client has full power over the entire game.
LMFAO Good one!
@@EpicUltraKingSmizzy that sounds like a huuuuge security issue lol, this game was fated to fail from the start
I refused to ever try this based on the principle it was made by a giant corpo entirely unrelated historically to the gaming industry trying to profit from the gaming industry. Why would i help fund the guy monopolizing ever form of media possible.
It still astounds me why developers think people play MMOs for PvP... it is literally NEVER been the preference. I suspect the problem is that developers base their judgements on forum posts, not actual data. when you analyse WoW players during its lifetime, for example, you will see lots of forum posts about PvP, but most players were interested in PvE.
This is because most players are not hardcore gamers. a successful game should NEVER focus on hardcore gamers. Rathe it needs to have a casual gamer experience with a hardcore game experience tapped on. This is how WoW developed from its start and it is a proven success process in most casual games.
Just look at EvE: Online. It was always a PvP game, but had a huge casual gaming element, in fact the game would definitely fail without the casual PvE element.
Hardcore PvP players are the minority, until MMO devs understand that then they will continue to produce these failures.
"The Avatar effect" describes it perfectly, a friend and I binged it for like 30 hours over a weekend, then we never logged in or talked about it again
funny the avatar comparision doesnt work anymore
@@astronova6150 idk give it a month. See if anyone still cares about Way of Water then lol
@@melissagola3786 tired of this argument avatar 2 already one of the highest grossing movies of all time just stop 😭
@@astronova6150 so was the original one lol
How is that an argument? The original one made an incredible amount of money. It was the most successful movie of 2010. However it then left cinemas and no one talked about it.
So see what happens to Way of Water when it leaves cinemas
@@melissagola3786 I mean, my understanding is that OG avatar is apparently pretty influential among actual cinematographers. It basically entirely changed how digital cinematogrpahy is done and is legitimately studied in film schools to this day.
It kinda disappeared off the face of the earth as thing people casually talk about online because it's not an ongoing cinematic universe that's going to constantly drum up attention.
Or in other words, nobody can avoid hearing about Marvel, but who would talks much about Iron Man 1 specifically these days except in the context of the ongoing MCU project?
I can only imagine the amount of research required to get this timeline laid out sequentially. Good job, Josh. Thanks for this.
The sad part is he obviously cares enough about the game to keep playing.
A lot more research than what Amazon bothered to put into New World's development. That's for sure.
@@Dozav7 Not necessarily, he has to keep playing to be able to keep being able to report on it, at least from a place of actual knowledge and not hearsay.
@@Kawamura2 yep ^^ he plays games, it's his job he doesn't necessarily enjoy the game lol
This is probably a summary of all the research he's done. He's followed this disaster since day 1.
I really appreciate the work you do on this channel. Beyond just the good entertainment - you inform customers, and you make it easy to keep up to date with the MMO scene at large.
Just felt like saying that. Keep up the great work, Josh.
Your videos are truly fantastic. Great voice and beautiful cadence. Cheers! 🎉
When I started watching this video, I was expecting a healthy helping of schadenfreude. Now I think I may have overdosed, and I have never been more stressed out about a game I don't even play in my entire life.
So don't rely on this for your information if you haven't even played it. The game has issues but this is so unbelievably exaggerated. The game is actually really fun and addicting.
@@cizmar1972 This is not an attack on, if you enjoy the game, thats great! But personally, a 90% (!!) player decrease is all i need to know that this game is in fact objectively bad. All these bugs and exploits are well documented, so i don't see how they could be exaggerated. There are various glaring issues and some are still not fixed.
@@cizmar1972 There's nothing exaggerated about it. Everything that Josh says happened, happened. The game is an irredeemable jumble of shit.
@@Cleefbag71 No it's not. I have been playing every day since launch and I was in all the alpha and beta tests. I have never had a single bug that stopped me from being able to play or enjoy the game every day. It's all perspective I guess. These bugs were all easily ignored or worked around in my case. Some of the most exaggerated ones, I never experienced.
@@flamingosini8489 I see your point but none of these bugs were ever actually game breaking. You could easily workaround them or just ignore them. I have been able to play for hours every day since launch without seeing most of these issues and so have a lot of people I talk to in game. I guess I come from a different generation of gamers. I played one of the buggiest MMOs of all time and it was simultaneously the best MMO of all time... SWG.
This video is like one of the "death of a game" series, but with the final 5 minutes missing ^^
I’m sure Nerdslayer will have a video on New World one day.
Was about to say that it's Josh having a try at Nerdslayer's bread and butter. Crossover episode when
Where is the Detective Conan musik?!
Nerdslayer probably just super pleased someone else did all the work for him.
Yeah that games dead. Only a relaunch with character wipes will have any type of chance.
It's fascinating, when he mentions the other RUclipsrs' video, i feel excited: "i remember that, i subscribe to his channel and watched that video!".
Man... it's already been 2 years? Time flies when you're playing other games!
I love the part about the only thing keeping game breaking bugs in check being other game breaking bugs..
Wouldn't be shocked if some Bethesda veterans worked on this title
Literally any glitch: "You cannot win, Amazon. If you strike me down I shall become more powerful than you can possibly imagine."
Amazon: “Employee bathrooms are a useless luxury that we can ditch for profits.”
Also Amazon: “QA and testing are a useless luxury that we can ditch for profits.”
There are no corners a mega corp won't cut if it means they'll still make a profit in the end.
It is just incredulous how little they care for public opinion, because they know that people dumber than their incompetent executives will still spend all their money on them and the hundreds of other companies they own
They are being "lean", in a Bizarro-world kind. That is, they think that DevOps means that you make a change and push it to production while swigging your LaCroix can and listening to Tool.
@@archkull And you'll still see imbeciles simping for these shitty corporations.
@@Ralathar44
" Its a rather impressive first swing at an MMORPG by a new studio that got pretty close to being really good but missed the mark in a few areas."
It's a MMO that trusts client side status and freezes damage states by wiggling a window lmao. Literally Everquest 1 never had something to that degree of boneheaded.
@@Ralathar44
"You mistakenly believe the game has a PVP focus."
You can wiggle the game window to alter game logic. And it's an online game that trusts the client above a server side check. Everything else you mentioned is still the game functioning as intended but just poorly juggled on the internal balance, optimization and logic sides. There's no amount of window dressing side arguments here that will make those things not true.
They had two decades of past games proving why that's a bad idea to give too much client side trust to MMO engines (Wow for example had to do a major correction as it trusted world hit detection nearly fully client side back in the AQ40 days and users deleted world objects in the client to exploit a fight.) and it was figured out not to make your individual login state affect too much of the greater game itself or game logic in the MUD eras. Full stop, end of story.
It's a boneheaded amateur hour launch. You can change numbers, you can patch exploits. You can't without a total engine recode make a game engine intended for this type of game not have client VS server flaws that big. Even fly by night korean click fests didn't - without hack programs involved. Have this level of codebase blunder.
You're winning no one over here. You're in multiple comment chains on a video defending a limping along product, the same video talking about everything wrong with said product, and said product had a luke warm reception and was made by a huge and wealthy company most people hold a low regard for already.
This is the last reply you're getting. Find a better thing to defend with this level of passion and a nicer hill to do it on. Life's too short to defend and apologize on behalf of big bloated companies and their missteps.
Quick update; I'm now 300+ hours in with a max level character.. the game is now perfectly mediocre 👌
Edit: still no swimming animation
Truly a legendary video. Absolutely stunning work!
I work in QA in the industry and I think it's safe to say they made every mistake in the book. What a nightmare.
That text sanitization part, augh. As a software dev that had *me* in awe. If that utmost important part of security went unchecked, then surely there's plenty more issues to follow.
They still have bug report open for all to see. They apparently insist on doing it.
The fact that "client-authoritative mmo" made it past literally _any_ filter is just absolutely hilarious.
It's just solid proof that this game was made by suits, people with money who wanted to "Get in on that video game craze the kids are on about"
"Jim, this server dealey is costing me a fortune. Cut down on costs"
"But sir, it needs to be top of the line, you're making a realtime action game, it has to receive input and send back input nearly instantly to create a smooth gameplay experience"
"Just let the client side handle all that shit"
"...In a competitive, pvp and economy based mmo?"
I'm a software engineer and I'm having to pause 22 minutes in to catch my breath. SO. MANY. MISTAKES.
Ya know this is such a fascinating look at so many issues that MMOs face, and its all here in one game. It feels like that assignment in CS class where the professor gives you a program with LOTS of errors and you have to identify them and fix them. Maybe Amazon can sell their initial source code as an educational tool for aspiring game developera.
Even as a Computer Engineer, im actually amazed as well
their source code and engine is actually garbage. Lumberyard is yikes.
@@colinwalker9372 Why not license an engine from someone else?
@@Sorrowdusk That's what they did. They bought Cryengine and re-branded it lumberyard.
It could be one of those little case study pages in a whole bunch of courses:
* Game design or software design for obvious reasons
* Management for all the knee-jerks
* Marketing for the failure to research the market for hardcore PvP games
* Information technology for pushing everything to production
* Cybersecurity for the code injection chat box
36:04 it was around this time I quit with 1k hours played. This video was really well done, as someone who was very involved in what was going on I can very easily sync up my experience with the timeline of events up til this point. The only thing that I think was missed was that the aforementioned “bloodlust” glitch didn’t just give you a damage boost. It gave you the speed boost you’d normally get from the skill as well
12:38 Two years later, despite the release of a second major box office film and an open world RPG title since then, Josh's assessment of Avatar remains spot on.
Easily one of my personal favourite comments by him. At the time the second movie came out I was working in a book store in a mall next to a theatre, people would often come in after the movie and ask if we had the artbook for the movie. It took like a week and a half for literally no one to ever mention it again. From semi-coworkers over at the games shop it was the same story with the video game, lots of people on launch and not a single one after, common for games of course but apparently even more of a drop off than usual.
Whats funny to me is that MMOs with a much smaller budget managed to avoid HTML code injections, fucking up server side authentication and all these other trivial software engineering mistakes OVER A DECADE before New World even started development.
This is what I would expect of an MMO developed by a group of college graduates diving head first into a project that is simply too ambitious for them. Congratulations, AGS :)
Nah, its the corpos fault. the game was a PVP grief fest at first, and fun. But like Josh pointed out, there aren't enough griefers to make the game a blockbuster release, so when the new corpo boss took over, they remade the game into a quasiPVE game for the quick cash grab. And it worked exactly as planned, quick cash, no soul, tons of bugs from trying to convert a PVP game into a PVE game, fuck the players.
Not just MMOs, any amateur webpage developer knows you should sanitize text. It's an unbelieveably stupid mistake. It's literally the first thing you're taught after you learn how to accept text as input in any program. I can't even compare it to anything else because you don't see that degree of incompetence almost anywhere.
The age old "money can't buy you competency" strikes again.
@@etherealceleste You nailed it. I played for about 2 and 1/2 months. Done now!
prob diversity hireing in play
You forgot when they NERFED Fishing from giving gold, Punishing all players and ruining the point of fishing. because Bots exploited the client side to know when the catch gives a Treasure chest.
yep, i knew money was gonna be an issua before launch , so there i go doing all fishing quest and saved hundreds of chests to open when i had the space, and they fucking nerf it.
@@cesarvialpando3745 you have my condolences.
Ooof, as a player that actually kinda enjoys fishing in FF14, at least enough to tolerate grinding it out to near my max lvl, that sounds harsh.
I mean I tend to make a decent amount of Gil by checking the market board, seeing what fish, ore (from mining) or items harvested from the botany class are in most demand at good prices, then going out and collecting said items to make profit.
@@mikoto7693 gods I’m glad for FF14 staying true to the players .
Taking the gold sucked yes. But pristine Pearl's sell like crazy. Fishing is not as dead as you claim tbf.
yea i saw this coming the moment i started playing. I was banned for running around naked chopping trees... Banned for not dawning cloths..
At the start of the video it shows an article. The first lines of the article? "Mike Frazzini had never made a video game when he helped start Amazon Game Studios." Everything in the video (and article) afterwards is just comedy gold. I mean, with leadership like that, how could it fail?
Aside from the bugs, it's the direction taken by the designers that drove me off the game. Constantly tweaking the systems towards more grind doesn't do it for me
It also could indicate that they are going to add in ways to lessen the grind by spending money
@@DeosPraetorian Copium
@@toview2016 I don't think copium even applies here
I don't think it means what you think it means.
Just know that this is intentional grind and there will be payment wall to skip grind someday in a future.
I don't play the game, don't know if in future or not but we all know mmos always do the same.
This game is amazing. It's the gaming equivalent of "what if we legalized every performance enhancing drug in existence and then held the Olympics."
nice
And then added other unnecessary shit
It's kind of like playing Planetside 2 on the Asian server.
@@thefakenews3150 sheeeeeit lol thats bad
26 Olympics occurred before the IOC banned PEDs and began testing in 1968
Wow! Great timeline and explanations. I never played this and I recall hearing about the crazy wait times to get on a server but I knew nothing about all the rest. Amazon should release a book "How not to develop and run an MMO Game" because they really handled it about as badly as possible.
ty so much for this video. Watching it 1 year later and it's hilarious